SP6 - Deity Training

@Borealis:
I intend to keep Ise, provided I can take it all. Keep it and starve it.
 
Preturn:
Set Salonika to starvation diet. Rush the cavalry in New Orleans and Chicago.
Check F3 and note that our military is weak compared to everyone. :(
Upgrade our last spear to a musket. Kill the lux tax and cycle thru all cities. Houston gets a taxman. The rest are good at 0% lux. This will kill WLTKD in Atlanta, New Orleans and Cincy. I will see how bad production drops off next turn, though it shouldn’t matter.
Income is +518 gpt.
Denizli gets it’s walls rushed. Will do the same next turn for Dallas after a shield is in the box.

IT: A sam attacks our mini stack outside of Baltimore. Our musket fights bravely, redlining the sam, but alas he dies. A vet cav attacks the hurt cav that was under the musket and our cav wins and promotes to elite!!. Ugh, another cav attacks, but our cav wins again!! Give that man a medal. A fourth cav attacks and now our MDI defends since the cav is down to 2 hp. Our MDI loses only taking 1 hp off the cav. Toku moves 2 cavs up to cover his redlined samuri.

510 AD (1) Baltimore, market>rax. Walls rushed in Dallas. Kill some units in our territory and lose none. Toku won’t talk. Switch Cincy from cav to musket. It lost 2 shields due to losing WLTKD. Made a 1 turn difference on a cav build but doesn’t matter for muskets since it’s getting 12spt. God knows we need muskets/future rifles as bad as we need cav’s. The other 2 cities that lost WLTKD weren’t affected. <shrug>

IT: Lost a musket and a hurt cav to counterattacks while killing 2 cavs.

520 AD (2) Got rails laid to New Orleans. This is going to be huge help. I also railed a couple of hills at Philly and it’s making 30spt now. Switch it off to muskets. Everyone has Nationalism and we can’t touch it. Rushed the rax in Baltimore. I did this to have a place for troops to heal close to the front. We don’t have rails up there yet and no hope of getting them laid while at war. On the front we are holding our own. To much going on to go into detail. Toku still won’t talk.

IT: Ottoman’s got Hiawatha to sign a MA against Bismarck. Retreat a couple of sam’s and lose an MDI. The flood has not let up yet. 8 units move towards New Orleans.

530 AD (3) Killed several sams and cav. For the first time at the end of my turn there are no Japanese units in our territory. This is grueling. We can get Nationalism for 3398 from Joan. There aren’t any new techs though. No 2 fer’s possible. Oh and she will not accept gpt for tech, but we already knew that. ;)

IT: Spice for ivory deal with Hammi runs out. Renew but I have to give up 11gpt in addition to ivory to get the spices. We need them though, I already had to put lux tax back to 10%, with the spices.
Huh? What’s this………..my, my, Toku wants to talk.
OMG…….. we can get 12gpt for peace!!! Uhhh…….Toku just bought our spices. I accept, and we have peace with the Japanese. Sorry about not taking Ise, but I had my hands full just trying to hold the frontlines, much less advancing.
Hmmm……..busy IBT. Hiawatha comes calling wanting to renew the 14gpt to us for ivory. I debate whether to try and get a better price but I don’t. I accept it as is. My reason is this, I was playing a solo game a while back when the same situation came up. I tried to renegotiate it, but ended up losing money. :lol:

540 AD (4) Detroit, bank>musket. We need some for flip suppression in Dallas. That sucker is under some pressure! Swapped everything that was building cavalry to banks if they don’t have it. If they have that and they have a barracks, they are put on muskets. The only exception is Cincy, it’s getting a courthouse.
Unless we get sneak attacked we won’t need cavs again. Next time it will be a tank war. :mwaha:
Damn this lux tax. I shop around for lux and Hiawatha has Dyes for sale. I buy them for 30gpt. I can turn off the lux tax which was costing us 50 gpt.
I rush the courthouse in Houston. I hope that does something for it.
Nothing new on the tech front. Still only Nationalism and Free Artistry available.

IT: Nada, and it’s a nice change let me tell ya. :D

550 AD (5) Oh yeah. That courthouse in Houston did wonders for it.
It was losing 10 of 11 shields and 19 of 21 gold.
Now it’s only losing 6 of 11 shields and 12 of 21 gold. [dance] So it gained 4 spt and 7gpt. It’s building a market now. It is the only city that needs a clown.
Toku finished Shake’s. Salonika finally starved dow to size 1. Set it to grow at best rate.

IT: Babylon joins the dogpile on Osman. :eek: He’s at war with Hammi, Joanie and Bizzy.
Arrrggggggghhhh!!! :saiyan: Our source of Iron by Philly has been exhausted. Freakin great. Work on the railroad comes to a screeching halt. :mad:

OK, I am going to stop here. I want to found a city 1 tile due west of the salt, on a hill by Baltimore and Philly. It will grab an iron from Toku. It’s aggressive, but I don’t care. It is going to piss him off, but he’s already had his corn flakes pissed in anyways. :lol:
I almost just did it, but I am tired and was going to stop anyways so I figured I might as well post a partial report and see what you guys think.
I will play again in the morning.
Screenshot in the next post shows the location I want to settle on.
BTW, our Iron deal to Joanie has 7 turns left.
 
SP6-560AD-screen.jpg
 
Yeah silly disappearing resources...

I'm assuming that the price to purchase iron is pretty prohibitive? In that case, I suggest planting that city. We've already shown we can beat back the Japanese if they decide to attack us, and as rails and rifles come online our advantage over them will only increase.

Good looking turn other than that, Matt. I think we're happy with the tech rate slowdown. All the more time for us to save up money to buy techs. We shouldn't get impatient in getting nationalism either. We should be able to pull a nice 2fer for it. Maybe the other civs are researching espionage or communism. We do want espionage, since stealing techs can be a real life saver.

Stormrider <-- On deck
Sirp
Renata (skipped)
Matt_g <-- Just played
Borealis <-- UP NOW

-Sirp.
 
Whee, nice job beating back the Japanese. I'm not at all upset about not getting Ise - I was thinking we'd need to do something like that to get peace, but since we got a good peace without it, all the better.

I can't believe we lost our iron - the bad luck just keeps piling up this game (8 turn anarchy, no coal, Bolu flip and now this). Unreal. But we're doing great!

Looks like the nationalism/MPP wars are heating up; if we can stay out of them for a while it will be to our great advantage as long as no one civ comes out the big winner.

Renata
 
@Sirp
I forgot to put in the price for Iron. We can buy it from Hammi for 2500 gold. Interestingly, 125gpt which is the same thing is only close to a deal. That is only 5 turns of income. Hmmmmm........

BTW, I am still up, still have 5 turns left. :p
 
Matt_g: paying gpt is never worth as much as paying up front. Think about it, if we give Babylon the money up front they have the cash no matter what happens. Even if we declare war on them or the trade route gets cut, they get to keep the cash. gpt means they might get it, might not. Just like you can get a lease cheaper if you pay up front.

Also, money now is worth more than money in the future. Having 1000 gold in 2000BC is alot more valuable than in 1000AD.

You can use this principal to take out loans: ask someone to give you 1000 gold, and pay them (say) 55gpt. 50gpt is the same as 1000 gold, but you need to pay the extra 5gpt in interest. You can do the reverse too, giving someone a loan.

Yes Renata, we've had some bad luck, but we've done what we've needed to do to survive it. The gloves have come off, and we're going to do everything we need to do to win.

Oh and Matt, forget paying the cash. It's 5 turns income, but only for 7 turns supply since after that we get the iron back from the French. Go ahead and plant the city, take the Japanese iron, and then we have another source to sell to the French, which could come in handy. Might even be able to get us Nationalism! :)

-Sirp.
 
Iron mongers of the world unite!!!
 
Continued:
560 AD (6) Nothing much, just worker stuff. Set Detroit to build a settler.

IT: nada

570 AD (7) Mugla, temple>harbor. Starting to get some workers over there.
Boston is building workers at a 3 per 4 turns rate. Ack, it is so close to being able to build a worker a turn, but it just can’t quite make it. The best I can do is 10spt but only 9 food. Arggh. Close enough to be frustrating is what that is. :lol:
Detroit builds a settler. Will found next turn.
Nothing new on the tech front.

IT: nada

580 AD (8) NY, bank>musket. Memphis founded and Iron is online.
We be working on the railroad! [dance]

IT: Osman wants to give us FA for 12 gold. Bah, I trade maps with him.

590 AD (9) Philly, Bank>musket. It can get 1 every 2 turns and I think it should do this for a while. I wish I was better at judging when techs were going to show up so I could better judge when to start prebuilds for ToE/Hoover, or for that matter start factory prebuilds and maybe US. I just hate to end up with a really expensive cathedral, ya know?
Cincy, courthouse>bank.
St. Louis, bank>worker. It’s size 12 with a full box. Will peel one off.
Same thing with Washington.
I spend some money and rush the remainder of the aqueducts in Denver and San Fran, and a temple in Memphis.

IT: nada

600 AD (10) Seattle, market>bank.
San Fran, aqueduct>market.
Denver, aqueduct>market.
Memphis, temple>courthouse.
Washington and St. Louis, worker>musket.


Summary: This was a fun turn, even though the early turns were a little nerve racking.
There was a couple of times there that pucker factor was off the scale! :lol:

@Borealis: You have to MM Boston every turn. It can get 3 workers every 4 turns.
The core is railed for the most part. Working on the outlying cities now. We are about at the point where I would normally start configuring cites for max shields at size 12, but we may be close enough to hospitals to forego that.
Still nothing new on the tech front. It has really slowed down due to the wars.
Osman is still at war with Hammi, Bizzy and Joanie.
Bizzy is also at war with Hiawatha.
Toku is the only AI at peace.
France and the Ottomans dropped back to Republic from Democracy. Bizzy is in Anarchy now, probably going to Republic or …….gasp…..Communism.
We still need more muskets for defense and for flip suppression also. Especially in Dallas and Memphis. I didn’t join any workers into cities on my watch, but that time is coming. There was still too much to do. Pretty soon though we will be able to start adding them to our cities. You may want to rush the market in Houston. It has the only clown in the empire.
One more thing, if we mine the mountain outside of NY it can get over 30spt. I didn’t get around to that.
I can’t think of anything else, though I have the feeling I am forgetting something.

I think the order you posted Sirp is whacked a little. I think this is correct.

Stormrider <-- On deck
Sirp
Matt_g <-- Just played
Renata (skipped)
Borealis <-- UP NOW

You had Renata and I swapped around. <shrug>

Good luck Borealis!
Matt
 
Here's a pic.

SP6-600AD-screen.jpg


Here's the game.
 
Whee! We are SO in business now. That's just about more gold than I've ever had, I might add - by this time in a game I've always been researching for myself.

I wonder if the good people of Boston are tired of worker duty yet? :p I can hardly wait to get back into this one; if Borealis takes more than a day or so to play her turns could we just switch for this round instead of skipping me altogether? I should be able to play by Saturday or early Sunday. If she plays quickly, forget it, though; I don't want to hold things up just when they're getting interesting. :)

Renata
 
Renata, I have to finish my GOTM :whipped: and so my turn will probably take longer due to Civ exhaustion. I'll still get it in in 48 hours (Friday afternoon I think is the deadline), but I won't do it immediately.

Oh, and I have it.
 
Great looking turn Matt. Good work with getting Boston up to a worker 3 out of every 4 turns. Have you read T-Hawk's guide on optimizing worker factories?

Boston probably is getting tired of worker duty, but....too bad! :) We want lots more workers, and we're going to keep pumping them out. We have hospitals just round the corner and many of our cities aren't even at size 12 yet. We want workers to get those cities to size 12, and then when hospitals do come we'll want workers to shoot major cities up again. Then we'll want lots of sappers for when war begins. We'll probably get Boston up to a worker a turn, once industrialization comes in, we can rush a factory (expensive yes, but probably worth it, if nothing else to save our collective sanities from having to micromanage Boston all the time), and get it up to a worker a turn.

When we finally do want to grow Boston, fairly shortly before war begins, we'll merge a whole heap of workers into the city to get it up to speed, of course :)

(Ethical note: Some people do consider mass worker building and merging to be exploitive or potentially exploitive, it is certainly a powerful move, however the jury is still out on this...)

I don't usually research on Deity, unless I'm scientific, until late in the game, if at all. This is because I don't consider myself very good at judging the tech pace and which techs are best to get, and I like saving on the cost of libraries and universities by simply not building them.

Once we get factories, and hopefully Hoover, shields will become much more available, and we'll easily be able to spare some to build libraries and universities in our major cities. At such time we may consider researching ourselves.

The tech pace is slowing down with this war that we sparked, and the increased tech costs of the Industrial Age. That's fine with us. The more time to build our economy and infrastructure.

I'm not great at timing prebuilds either, Matt. A prebuild for ToE best waits until after the city has a factory, generally. To prebuild for factories, I generally just start building expensive buildings that we'd want anyway: banks and cathedrals mostly. Then if industrialization comes in, just switch them to factories, otherwise you get the nice building you were building.

Renata, if you can play after Borealis, I'm happy with you to swap with her this round. (And it's a real shame that you didn't get the 'opportunity' to show us your skills fighting Japan btw :p )

Matt, I did get the order wrong, I forgot if you were before or after Renata, and I figured it didn't matter for this round anyway since Renata was being skipped.

We are indeed pumping along now. Good work from everyone to get us up to this stage. The real fun will soon begin! :hammer:

EDIT: oh btw, Renata or Borealis, can you tell me....have they fixed the problem in the GotM yet where it takes about half a minute between turns even in the ancient age? I was going to play my first GotM a couple of months ago, the Carthaginian one, but it was just too frustratingly slow. If this has been fixed, that Ottoman game looks kinda fun...

-Sirp.
 
Yes, they fixed that Sirp. Actually gotm18 seemed to be faster than your typical large map. Probably because they compressed it by taking most of the water out. Since gotm19 is a small map I really don't think even an older computer will have any trouble with it.
 
Shillen: cool, good to hear. I was very surprised that the April GotM was taking so long on my machine so early, and I don't have a slow machine by any measure, and I was even more surprised that the GotM staff seemed unconcerned about the problem. Anyway, if it's fixed now I'll try to play, if I have time. Thanks for the info.

-Sirp.
 
Originally posted by Sirp
Good work with getting Boston up to a worker 3 out of every 4 turns. Have you read T-Hawk's guide on optimizing worker factories?
-Sirp.

I remember seeing something on his web site about it, but I don't really recall how he did it. I do know that his solution is probably more elegant than mine. Basically what I was doing is this:

I'll start with the cycle at size 6 with the food box and shield box empty.

At this point I could get 10 shields and 6 food. I was using the grass game, irrigated plains, both mined BG's and a reg. mined grass (all railed). The last tile was the hill. That's one worker and it drops to size 5.

Next turn I wouldn't have to MM. The governor would drop the grass game and would still get the remaining 4 food and another 10 shields. Bam, another worker and it's still at size 5.

This turn I would MM to use both games, both BG's and a irrigated railed plain. That's 10 food and 6 shields. No worker but goes to size 6.

Last turn the governor defaults to the hill so you have to put it back on grass to get 10 food again, the 4 shields is easy. Bam another worker and your back at step 1 with empty boxes at size 6.
Rinse and repeat. :)

Hmmmm, I had to go back to last night's save to write this because I couldn't remember how I did it. :p
Anyways, I have figured out how to make Boston a worker every turn city. :)
I ran about 10 turns of testing to come up with this, but hot damn, it will work! [dance]
First it needs a courthouse, otherwise we come up 1 shield short.
Second cut down the forest on grass NW of town and mine it.
Third irrigate the regular grass south of town, it's mined now, and of course rail them all, including that hill!
The only spoiler info here that I will divulge is that the forest, as you can see, is hiding a BG. Otherwise my lips are sealed. :lol:

Screenshot in next post.
Matt
 
SP6-Boston-Workerconfig.jpg
 
My hard disk died on me, and I need a skip as my new one won't get here until Friday. No Civ for me until then, but I will be able to read the thread on a borrowed computer.
 
Sorry to hear about that Borealis. Stormrider gets the fun job of micromanaging Boston.

Good work Matt, I thought a courthouse might help, but I considered that Boston was probably pretty close to Philly anyway.

Stormrider <-- UP NOW
Sirp <-- On Deck
Matt_g <-- Just played
Renata (skipped)
Borealis (skipped)

Maybe we can bring it around a full rotation for Renata to play on the weekend :)

-Sirp.
 
(Ack, took too long to post and found multiple posts in between. The following is addressed to Matt.)

You turkey. :p

I won't tell if you won't tell.

Renata

PS Can definitely play sometime this weekend, so play fast! ;)
 
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