SP6 - Deity Training

Two civs in middle ages in 1275 BC :eek:

Welcome to deity. :lol:

Renata
 
Stormrider, I got the save just fine.

Great turn :goodjob:

It's unfortunate that you did have to found Houston in that position, although it's not a horrible position, it'd be better placed elsewhere. But certainly, founding in a less-than-optimal position is ALWAYS better than risking losing the settler. So good risk management with the barbarians.

Miami would be better placed one tile north, since it would immediately pull in the two game. On Deity, getting cultural improvements up is difficult, and a significant settling choice is the immediate cultural surroundings. You have to think in the now, as well as the 2000-years-time.

The settler-warrior pair you have in the south-east near Boston is well-set to get us another good city.

Your internal development was mostly very good, *except* for Boston. The idea was we were meant to get that to be a 5 food surplus per turn city asap. The other game was meant to be chopped and irrigated and then it could be getting us a load of workers nice and quick.

Also, there is one grassland tile near New York which could use mining.

You expanded solidly, kept our worker jobs going, didn't make any bad deals, and managed to get a barracks in New York while still holding off the barbarians. A couple of horsemen from New York will really improve our defensive capabilities.

Oh and yes, as Renata says, welcome to Deity. I hope everyone is enjoying a wild ride :)

I got it.

-Sirp.
 
I'm loving it. Two good starts on Emperor and a Pangaea monarch game that I won have gotten me used to the concept of a greatly increased tech pace, but yowza! :D

Renata
 
Glad you got the file ok. Diety is a little nerve wracking - not the actual play, but trying to imagine how your actions now can really kick you in the butt later.
 
I'm back.
It's amazing how much is posted in this forum in 5+ days. It took me several hours to catch up on all the SG's I'm following. Looks like this one is doing well. :goodjob:
 
Welcome back Matt. Just in time - you're going to be up again soon. I'm glad we didn't have to tempt you to do something which would risk serious injury :)

Yes the game is going well, although as Stormrider says, on Deity it's always nerve-wracking. It's lots of fun though, not least of all because we seriously don't know whether we're going to win or lose.

-Sirp.
 
(IT) 1150BC:

Luxuries were higher than they needed to be; cut to 10% for now.

I look at the barbarian situation down south. Two barb horses vs our two warriors doesn't look pretty. I decide the best option is to attack the barb horse with the warrior in Houston. It'll all but assure Houston gets raided, but...who cares? It has 1 pop, and is just beginning to build something. It also accounts for little more than 5% of our population, so any financial loss shouldn't be significant.

Our warrior wins the first round, but then loses 3 in a row. Ok, so Houston is going to get raided twice now.

Boston -> archer, and optimized for max growth.

After a review, I decide I like the look of everything else, so left as-is. We may want to start the Forbidden Palace in Philadelphia in the near future though.

IBT Japan threatens us for 23 gold which we pay dutifully, and barb horsemen raid Houston, for 8 and then 7 gold. Two more barb horsemen show up outside it. A barb warrior also shows up next to our archer west of New York.

(1) 1125BC: Our archer defeats the barb, but only just.

Worker moves back to optimize Boston for food. Sending workers to improve New York's unimproved grassland.

IBT a bunch of scary military units show up: a German archer to the north, as well as a French warrior. A Japanese warrior to the west.

(2) 1100BC: I decide to switch Boston to a temple, with all the forest chops due to happen. I'm really not sure where to send the new horseman out of New York. I want to send him south to fight off barbarians, but that German archer just *might* be up to no good. We can't risk it, while we can risk it against the barbs, so I send the horseman up to Miami, which is where the archer is lurking around.

I broker around world maps and actually make about 20 gold out of it. Looks like there's a barb camp near New York which they must be going after.

Ok I'm pretty sure that Philadelphia is where we want our Forbidden Palace, and it's already pulling decent shields (4), so I start it on it. Due in 47 turns. It is not *crucial* that we get as much of the land around our Forbidden Palace site as possible. That land is the highest priority for us.

(3) 1075BC: St Louis founded. Our wounded archer moves over to a barb encampment which the Japanese warrior has moved next to - if the Japanese warrior loses, we'll try to net the 25 gold.

Chicago switched to worker. We have a decent amount of military running around, and we need more workers!

(4) 1050BC: Atlanta barracks -> spear. Washington settler -> settler. The settler builds lets us nix luxuries. We really do have to make sure we manage the slider properly here guys. Our horse heads south to defend against barbarians.

Chicago worker -> catapult. These are really useful defensively.

Settler heads west for the site near the horse and fish.

IBT another barb horseman shows up in the south.

(5) 1025BC: New York spearman becomes settler escort, and lux -> 10% for the benefit of New York.

(6) 1000BC: Ugh, a new barb encampment has sprouted in the gap east of Washington. We do want a city there at some stage btw guys, it's just not high priority. Luckily our horseman is passing by, and gets into position to defend against the approaching barb warrior.

A barb horseman shows up west of Seattle, which is defended by a warrior. We may not be able to hold him off.

The horseman meanders around, but another one shows up.

(7) 975BC: Now a scary looking archer and warrior show up outside Miami. The Babylonians now have Construction and Polytheism, but no Currency. Hopefully there'll still be a chance to get something for it once we get currency.

Our horseman loses 3-0 to a barb warrior and has to retreat. I'd be fuming if he'd been killed!

The Ottoman city of Salonika is founded just north of Atlanta, denying us one of the sources of silks, and iron, and a good city site that should be in our second ring. I suspected that site might be in danger, but nothing we could really do about it - there's just so many sites to settle; we can't get them all.

(8) 950BC: New York horse -> temple. We have two horsemen now. Time for New York to get some culture. Horseman goes south-west to hunt out a barb encampment down there. A worker is moved to mine and road the iron near Philadelphia, to get its production up to speed the Forbidden Palace.

Washington settler -> settler. The settler is headed for the space two tiles south of Philadelphia.

(9) 925BC: The time for tech brokering has come. With the Germans lacking construction, and the Babylonians lacking currency, I purchase construction from the French for 338 gold (all of it). Then I trade constructions with the Germans for currency. The Babylonians won't give us polytheism straight for currency, so I have to chip in 2gpt.

The babs get Monotheism as their free tech, and the Germans and Ottomans had already obtained Engineering. Several civs have Monarchy, but that's not worth anything to us unless it can be used for brokerage value. Research is nixed.

I decide to switch Atlanta to a harbor, which it really needs.

(10) 900BC: The barb horseman finally decides he wants to attack, and kills our warrior in Seattle. Work on spearman is destroyed. I manage to stuff things up and let Buffalo go into disorder.

Detroit founded on the far side of the lake. We've missed out on the barb encampment by a couple of turns - beaten to it by the French.

The other settler is headed for the site two tiles south of Philadelphia - on the lake, near some decent land. We're managing to etch out a decent amount of land for ourselves in this game, but only just.

We're in the middle ages, but are behind a couple of techs. No-one has gotten Republic get, when someone does, we'll likely want to buy it pretty quick, and broker for whatever we can get. Naturally we want to revolt immediately.

It's unfortunate that it seems Boston will not be able to pull in 5 shields after corruption at size 6, meaning it won't be able to get us a worker every other turn. Hopefully we will be able to get a worker every 3 turns from it. We need more workers! Hopefully we can get our Forbidden Palace online in less than 20 turns. That'll be a real boost.

Good luck Matt_g!

-Sirp.

The Game
 
How expensive will Republic be to buy at monopoly or near-monopoly prices?

Renata
 
Republic will be expensive at monopoly. We won't be able to buy it at monopoly, we'll have to wait a little until it gets spread around. Sorry if I didn't make that clear.

-Sirp.
 
Got it.
 
Preturn: Everything looks fine. The only thing I do is to wake up a warrior out of Houston to go to Seattle. Having an undefended city that close to the AI is asking for a sneak attack.

IT: Arrrggghhh!! :saiyan: You know that space SE of Washington that we hadn’t settled yet? There must be oil or saltpeter there because the Ottomans just founded a city there in our first ring!! Maybe, just maybe, we can flip it. I don’t know about you guys but as far as I’m concerned, Osman is numero uno on ‘the list’. We have to do it before he gets Sipahi’s though. I just played a game as the Ottomans and Sipahi absolutely rock!! Egads, he would be able to build them for only 60 shields too. :eek:

Turn 1: 875 B.C. Forest chop completes at Boston and as such so does the temple. Set to a worker.

IT: Babs are building the HG.

Turn 2: 850 B.C. San Fran spear>worker. Washington settler>settler. Can’t drop the lux or NY and Boston will riot so it stays at 10%. The AI are churning out settlers real quick. The land around here is disappearing fast. The Ottoman’s units up by Miami turn and head north. A Japanese warrior appears by Detroit. Settler out of Wash. is headed for the last spot around the lake/FP.

IT: Iro’s complete the Great Library. Japanese cascade to and complete the HG. Ottomans cascade to the Great Lighthouse. French cascade to and complete the Great Wall. Barb attacks our fortified warrior on the Boston road and kills him. I can’t get another unit over there (damn river you have to cross leaving Boston) and the road is going to be pillaged. We will lose our ivory till it’s hooked up again. :(

Turn 3: 825 B.C. New Orleans founded, set to a warrior. Boston, worker>worker. Boston will crank a worker every 3 turns. Chicago, cat>cat. Buffalo, warrior>rax. Warrior arrives in Seattle. That’s much better, that had me worried having a city open that close to Toku.

IT: Jap warrior kills a barb horse for us SW of Houston.

Turn 4: 800 B.C. The barb on the Boston road didn’t pillage it. My warrior out of Boston attacks the redlined S.O.B. and……dies. :rolleyes: Chicago change from cat to warrior. Guess I need to send 2 warriors to kill super barb there.
Diplo check. No one has Republic yet.

IT: Super Barb heads towards undefended Chicago.

Turn 5: 775 B.C. Philly grew this turn and is using the new mine on the Iron. FP in 18. Have to pull the warrior out of Philly to cover Chicago, and raise lux due to no MP in Philly.

IT: Bunch of AI units around San Fran.

Turn 6: 750 B.C. Warrior finally kills super barb. MP back in Philly. Lux dropped but it’s at 20% due to NY growing to size 6 this turn.
Boston, worker>worker. Wash. settler>settler Will send him over to try and fill the hole between San Fran and Detroit. I think this will be our last settler. The land is just about gone.

IT: nada

Turn 7: 730 B.C. Chicago, warrior>cat. Workers are doing their thing.
Diplo Check. Toku, Hiawatha, and Bismarck have the Republic. Everything we have isn’t enough. <shrug>

IT: Japanese clean up the barb camp south of Houston. I just didn’t have enough units to spare 1 to go down there.

Turn 8: 710 B.C. St. Louis, spear>rax. May want to veto this.

IT: nada

Turn 9: 690 B.C. NY, temple>market. Might want to change this to some military since it has a barracks. Nobody else has got Republic yet, and we still can’t afford it. Boston, worker>worker.

IT: Japanese are building Sun Tzu.

Turn 10: 670 B.C. Baltimore founded. Set to warrior. Washington, settler>market. Detroit, worker>worker.
Diplo check: We could get Republic @4th from Hiawatha for all our gold(348), WM, and 27 gpt. Joanie, Osman and Hammie still don’t have it.

Summary: There are 2 workers that haven’t been moved between Seattle and Boston.
The settler between Detroit and San Fran was going to go 1 more tile to the W or the SW and found. Not sure as to location. I don’t think it matters a whole helluva lot. We have another settler in the NY area that just completed in Wash. I was going to send him into the jungle NE of San Fran. The expansion phase is over IMHO.
I have almost doubled our native worker count. We had 6 (I think) and we now have 11 with 3 more due in the next 2 turns.

Stormrider is right. This is nerve-racking. I hope I didn’t screw up to bad. :o

Just a note. You need to MM Boston from forest to mined grass after every worker build.

Good Luck Renata.
 
Here's a pic.

SP6-670BC-screen.jpg


Here's the game.

Edit: I hope the link to the game is OK. I can't check it because the upload server started acting up right after I uploaded the zip.
Damn thing goes down more often than a cheap hooker. :lol:
 
Do you remember what the trading status is with the Civs who don't have republic? What could we get from them? If I buy republic now would we be able to revolt? I'm guessing not, since we would have no income to pay the 26 gpt and we'd be broke. Am I right on that? I'm not quite clear on how income works during anarchy.

Nice job getting us some more workers. :)

Welcome back Borealis - just in time since I'll probably play tomorrow morning.

Renata
 
<lurking>

I've initiated a government change with no money and gpt deals and nothing happened. My gold would drop to 0 and then it would just stay 0 until anarchy was over. My gpt deals would remain and nothing would be sold off or disbanded. I don't know if it's a bug or what, or maybe it's only in a certain version of the game, I don't know. I'd consider it exploitative anyway.
 
Originally posted by Renata
Do you remember what the trading status is with the Civs who don't have republic? What could we get from them? If I buy republic now would we be able to revolt? I'm guessing not, since we would have no income to pay the 26 gpt and we'd be broke. Am I right on that? I'm not quite clear on how income works during anarchy. Renata

OK, Osman and Hammie both have Monarchy, Monotheism, and Engineering. They have 17 and 23 gold respectively.
Joanie has Monarchy and Engineering. She is lacking Monotheism.
I don't know the answer to your question on the anarchy. Yes, we would break the bank and that is almost all our gpt. (We were making 32gpt when I checked.) Hiawa asked for 31 gpt but 27 was a deal according to the advisor. Oh, and BTW, he and Toku have Feudalism.

HTH,
Matt
 
As long as we can pay our obligations to the AI, our rep won't break. Breaking the bank would kill trade rep- at least that's what I've seen in the past.

About the Osman/Hammie trade to sell something to Joanie- I'd rather we not trade to Osman unless the team decides that we are not going to pay him back relatively soon (within this age) for his settlement in our first ring. Giving Osman cash=more infrastructure=more strong cities to quickly build Sipahi :eek:

@Skyfish: Thanks, but hold the congratulations until I manage to beat Deity- hopefully this game will help me a lot!
 
Ok, I am in agreement that there is a big fat target on the center of Osman's head. Salonika we would tolerate, but Mugla is going too far. It might flip to us, but one can't really count on flips in this game.

As long as the Ottomans don't develop into a super power, we should be able to fight a limited war against them to get those two cities before Sipahi come along, and then have time to patch up relations by the time Sipahi arrive.

But, even if they do have Sipahi and we have to fight them, as long as we had cavalry, we could probably handle it. Sipahi only have 3 defense, remember? :)

It's also unfortunate that Japan built Ise, because a city around there would have been nice.

I think we still want to build a couple of cities: one in the jungle between San Francisco and Miami.

Also it'd be good to slot one in between Atlanta and Miami: That's going to be good land once the jungle is chopped, and there's some tiles out of range of either Atlanta or Miami.

We also might be able to slot one in south-east of Houston.

Indeed we don't want to run out of cash in anarchy, so that *is* something to be concerned about. You can try giving higher gpt payments in exchange for less up front payment, to make sure we still have sufficient gold under anarchy to make payments.

Or we can just wait a little until we have more cash, and Republic devalues more.

Matt: I see that you have *both* our horsemen off our road network. If just one of them were kept on our main road network, they could have fought off the barbs. I was intending for at least one of them to move back onto it. It's very important for defensive purposes to keep some of one's best military units on the road network.

Good job with going for marketplaces, although we probably do want to get a few more settlers out of washington, and then maybe, some workers. We need lots and lots more workers. 30+ at least.

Boston will be able to churn out alot of the workers, but it might need some help. Still, a marketplace in Washington will certainly help alot.

Good luck Renata!

-Sirp.
 
Got it.

Renata
 
I think my turns can be summed up in three words: eight turns anarchy. Oww oww oww oww owwwwwww. :(

I'll cut out some of the longwinded bits below by just saying that everybody's up feudalism and theology on us (and monarchy, of course), and we're currently a brand-new republic, making all of +8 gpt after maintenance and our hefty payment to the Iroquois (hey at least it's positive! :p ), with about 65g in the bank. Just about everybody's building Art of War and Sistine. No one's threatened us overtly with units, but we are still *very* weak militarily, with most of our cities defended by just a single warrior. Makes me nervous being this overextended.

Anyway, here's the report.

Preturn - Not enough cash to survive an anarchy yet, so I will hold off a couple turns on getting republic. Houston gets a taxman to prevent rioting at size 3 with no road connection yet. Warrior from NY goes south towards Philly for MP, warrior from Washington goes towards NY as escort for settler (heading for that area between Atlanta and Miami). Washington switched back to settler, although I may change my mind.

IT Ottomans complete lighthouse.

(1) 650bc. Would like to get the horsies back on the roads, but I don't dare leave a city empty with that many enemy units practically on top of us. I'll have to wait until we have a couple more units available. Warrior from NY fortifies in Philly. Lux to 10% until Washington grows again.

(2) 630bc. Washington grows, lux to 20%. This will be our last settler unless someone vetoes later (to be bound for jungle between Miami and San Fran). We're already stretched way too thin, and I just don't see much of an advantage from claiming that spot south of Houston. Atlanta tiles shuffled so it grows again, still getting harbor in 3. Denver founded in desert, set to worker. San Fran worker-cat (can't build much else in a 1-shield city that takes 20 turns to grow). Ok I think it's trade time. France is up to 94g, and I don't want to lose the brokering opportunity to them buying the techs themselves. Iroquois are still the cheapest source for Republic - they get all our gpt (37) and 155g for it. Babylon gives us monotheism for Republic and 24g, and France gives us Engineering, WM and 94g for Republic/Monotheism. That leaves us with enough gold to withstand even a worst-case anarchy, so I revolt, and get .... the worst case. 8 turns. Man oh man, hope nobody takes advantage of this to attack us, we'd be toast. Go around setting taxmen and entertainers as necessary. Boston gets more than necessary since if we're planning to use it as a 2-turn worker farm we'd rather it not reach size 7.

(3) 610bc. Missed Houston, oops. Taxman there converted to entertainer. Warrior woken in Philadelphia to send to New Orleans. N.O. gets a taxman since it's size 2 with no road hookup yet.

IT Ottomans insult us yet again by founding Urfa right where our next settler was going to go.

(4) 590bc. Washington switched back to marketplace. Miami switched to temple; the nearby worker heads off to chop the game forests that are currently outside its borders (Miami will still get the shields though.) Did this because with 2 potential grassland games, Miami could produce a whole lot more workers long term than it can manage now. Cincinnati founded in bend of river between Miami and Atlanta. Set to cat for now (another 20-turn growth town). Warrior reaches New Orleans, horse heads south-ish to see if he can find that barb camp that everyone seems to be after.

(5) 570bc. Buffalo grows and gets a taxman. N'orleans gets its road connection and is set to grow again.

(6) 550bc. nothing much

(7) 530bc. nothing much

(8) 510bc. Houston gets hooked up to luxes, set to grow again.

(9) 490bc. nothng much

IT Hammy wants TM and 23g, I cave.

(10) 470bc. We are a republic. Reconfigure everything. All of our cities except Philadelphia are content at 20% lux. Going to 30% would kill even the meagre gpt we're making, so I hire a taxman there, shutting off growth temporarily, with FP due in 8. Workers are in place to have the incense hooked up in another 4 turns if I'm counting right. (If you're wondering why I roaded around the lake instead of doing the incense road first, it's because most of the early anarchy I had multiple AI units wandering in that area - if they were going to take exception to our existence and attack I didn't want to lose the workers, too.) There is one German settler pair in our territory near the incense. I never did figure out where all those units were headed - there don't seem to be any barb camps down there.

Boston's working some weird tiles at the moment to keep it from going to size 7 while building workers, but it's now capable of at least 5 food and 5 shields per turn, so can go to 2-turn worker duty immediately. The warrior near NY was meant to replace the spear there, freeing up the spear for our borders somewhere. The warrior due in New Orleans in 1 I intended to send to Baltimore to replace the horse there. I didn't try to upgrade anything in my turn, but we *are* capable of upgrading swords if we can get the cash.

I'd be very tempted to try to get a couple cities off Osman as soon as possible - both those jungle cities plus Mugla will probably be lightly defended, and with any luck we could get a couple of techs for peace before the counterattack arrived. But I'm worried about a dogpile. Will have to be up to everybody else I guess.

Mucho apologies for the terrible luck on the anarchy, and I hope the early republic turns out to be worth the cost.

Good luck Borealis.


470 BC

Renata
 
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