Space-1: War While Waiting

Looking good Greebley. :)

Since you all have played so quickly Handy is UP already. He'll be away until friday though, so NP would you be so kind to take this one UP? We'll plug in a round for Handy when he's back.
 
Excellent decision to do more exploring, Greebley. :goodjob: That nearer iron source may make all the difference.

Got it.
 
@Teknoice
Have a look in the Civ3 - Succession Games forum.

There are always new games starting or if you don't see anything that grabs your fancy then start your own :)


Ted
 
Sure, I'm here; did you not see my "got it" above? :confused: I'll play before Handy gets back tomorrow. :)
 
I'll be back @ my house :) late tonight (Thursday), after I catch up here @ the office.
Good trip, John Sandford's latest novel was a good read on the plane.

Thanks for the switch with N Pike in the rotation. Looking forward to playing Friday night (after his post).

I'll read about everyone's excellent adventures before I play.
 
Good work Greebly :thumbsup:

I dare say NP has it all under control but we need to be careful about the next moves. We're expanding into open country now and our defense front will widen.

Tonawanda has only a limited life expectancy :)


Ted
 
550 (0): We're building infrastructure almost exclusively, and it's the right thing to do. But it means we won't be in a good position to replace losses this round, so I won't attempt anything too ambitious. I'll be satisfied if I can establish a city on the furs tile beyond the ruins of Aarhus, and possibly take Tonawanda.

Lugdunum switches from worker to spearman. I hate to abuse the population of a city which is only growing every twenty turns.

I change the clown in Neapolis to a scientist. It's a minor point, but I prefer to have a forty-turn tech run going at all times, just on the you-never-know principle. Mad-bax will remember OFW1, in which we began our minimum run to Republic when one other civ already had the tech, and we already had the Great Library. We got it from the forty-turn gambit, not the GL.

IT: No AI attacks!

Pompeii SUN TZU --> horseman.


560 (1): I sell off three barracks, then stop when I realize that Sun Tzu eliminates the maintenance cost for pre-existing barracks. I hadn't known that.

We redline a Viking swordsman outside Lutetia with catapults, then destroy it with an elite horseman.

IT: No AI attacks.

A Viking settler/spear pair approaches the ruins of Aarhus.

An Iroquois settler/spear team, which I'd assumed was going to found a city between Centralia and Tonawanda, instead takes a suicidal right turn into our territory.

Neapolis settler (rushed) --> spearman.

Pisae worker --> worker.


570 (2): One of our veteran horsemen destroys the Viking settler/spear pair.

We deal with the Iroquois settler/spear team more safely, with catapult fire and the attack of an elite horseman.

Bob & Bob unite with Lewis & Clark to form a less attackable pillaging force (but see below).

IT: The AI civs make only one attack, and it's rather sensible (Iroquois archer versus spearman covering horseman in the open), though we win. Could they be learning?

Hispalis archer --> archer.


580 (3): Twelve regular Spanish archers are now in sight. Have they been tramping towards us from wherever the ____ their homeland is since they were state-of-the-art units?

We cut down three Spanish archers and an Iroquois archer outside Ravenna for no loss, with a lot of help from catapults.

IT: No AI attacks, although the Spanish were in fine position to lose a generation of their youth at the walls of Ravenna and Lugdunum. Is this because Hispalis is ungarrisoned farther behind our lines?

Veii aqueduct --> horseman.

Pompeii horseman --> horseman.

Lugdunum spearman --> archer.

Our galley sinks in deep water. For the reason why, see the screenshot.
 
No soft options:

SP1-580AD.JPG
 
590 (4): We found Byzantium on the furs tile by the ruins of Aarhus. The furs come online immediately, and I'm able to cut the luxury rate to nothing, for a savings of 14 gpt.

With catapults playing a large role, we cut down three Babylonian Bowmen between Byzantium and Ravenna and four Spanish archers outside Ravenna, all without loss.

IT: Two Viking swordsmen attack our three-unit pillaging force outside Allegheny. We defeat the first, but the second kills Guardian Bob.

Neapolis spearman --> catapult.

Viroconium settler --> spearman.


600 (5): Our remaining pillagers disconnect the Iroquois horses outside Allegheny, but this may be their last hurrah.

We destroy an Iroquois archer outside Lutetia for our tenth elite victory of the round--still no GL.

IT: Oh-oh, the first Viking MDI appears. It kills Lewis & Clark, and when a Viking horseman slays Pillager Bob (though he takes the first horseman to attack with him) our pillaging stack is no more.

Veii warrior --> warrior, since we'll want a few veteran warriors to upgrade to legionaries when we fight our way through to the iron.

Antium aqueduct --> marketplace.


610 (6): We destroy a Babylonian Bowman and a Babylonian swordsman outside Byzantium, and three Spanish archers outside Ravenna--all for no loss, all with catapults contributing vitally.

IT: No AI attacks.

Neapolis catapult --> horseman, Pompeii horseman --> horseman.


620 (7): We bombard and destroy a stack of five Iroquois archers on a hill outside Tonawanda, losing one elite horseman in the process, and then move a strong stack including our army onto the hill.

We destroy a Spanish archer outside Ravenna for no loss.

IT: No AI attacks.

We get Engineering from the Great Library.

The Greeks complete Leonardo. Well, if the peaceful continent is only this far ahead technologically, we stand fairly well.


630 (8): Tonawanda is held only by two spearmen. We destroy both without loss and raze the town.

In complicated fighting in the Byzantium-Tonawanda area we destroy a Viking horseman and two Spanish archers, for no loss.

IT: No AI attacks.

The Vikings land an MDI and a spearman next to Hispalis.

Rome HEROIC EPIC --> horseman.

Byzantium walls --> catapult.


640 (9): We're able to destroy the Viking MDI and spearman near Hispalis without loss, though the attacks are riskier than we've been making.

After the usual invaluable catapult bombardment, we destroy two Viking MDI and one Viking archer next to Byzantium for no loss.

An elite archer in the ruins of Tonawanda destroys an Iroquois archer, and we get the Great Leader Germanicus, on our twenty-first elite victory of the round.

We pick off a Spanish archer outside Ravenna for no loss.

We destroy four Spanish archers and a Spanish spearman between Ravenna and Byzantium, losing one horseman in the process.

That's only nine turns, but I'll stop here, since we face a crucial set of decisions regarding Germanicus, the FP, and our route to the iron, and everyone should have the chance to offer input.

One the main front this round we destroyed 46 enemy units and lost two. Elsewhere we lost our three-unit pillaging force (which accounted for two attackers) and a galley.

Twenty-one elite victories this round, three of them after we built Heroic Epic, yielded one Great Leader.
 
THE FUTURE:


Well, the central question is how we're going to claim the iron between Niagara Falls and Allegheny, and whether we're going to build the Forbidden Palace as part of the process. We could (A) try to do it with just roads and a colony, (B) found a city on or near the site of Tonawanda, or (C) found a city and also use Germanicus to rush the Forbidden Palace there. I favour (C), with the city founded exactly on the site of Tonawanda; but this would definitely involve some risk, and I can see that a more prudent course might be generally preferred.

It's worth pointing out that while we'd like to take permanent control of the iron, holding it even for one turn would allow us to do some vital upgrading, including upgrades to legionary so that we could trigger our GA.

In the saved position, Germanicus (in the ruins of Tonawanda) and the settler directly to his north HAVE NOT MOVED, so that whatever decision we reach can be implemented immediately.

However we choose to claim the iron, the process will require a lot of workers. There are three native workers just north of the ruins of Tonawanda, and the four in Lutetia are also intended for the front. That should give us six native workers to build roads and one for the eventual colony, which seems about right.

As soon as the garrison of Neapolis is restored to two, the taxman there can go back to real work, and the city should reach 10 spt.

The scientist who's keeping our minimum tech run going is currently in Pisae.
 
See, I told you NP had it all under control :)

Well played NP :goodjob:

We don't appear to have a suitable site for the FP yet. Perhaps Tonawanda? But we would have to forego any more leaders until it falls. How about another Army?

Just my usual (random) thoughts :)


Ted
 
Ignore my previous suggestions. NP hadn't finished posting and I missed that Tonawanda was no more :)

The ideal settling spot, IMHO, is 1S of the ruins of Tonawanda but we'd have to take (or preferably raze) Niagara Falls before rushing the FP there for it to be safe.

Alternatively we could rush or build the FP in Pompeii and jump the Palace with our next leader.


Ted
 
We are really coming out of our shell now, well done NP! :)

I too prefer a city to a colony, the colony itself could easily be defended but the road connecting it will be very hard to defend.

But since we are starting to edge into the 'open' land I'd really want to stick to the 2-tiles-between-each-city grid.

Welcome back Handy, you're UP. :)
 
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