Pre Turn End of 640AD
My Main goals are to kill AI, and get the Iron hooked up (or close to it)
Nice job on the warrior build up BTW.
Check to see which cities have barracks, and then see we have Sun Tzu

Switch Rome to settler, 2 turns. We need at least 1 more settler no matter where I decide to put the next city.
Viroconium switch from settler to Marketplace
F1 Good call on the 39-turn research) build the pile of gold for upgrades)
F2 Two Luxuries, very well done.
F3 Average to Spain; Strong to all others
F4 well
Im not the best at micro managing, but I checked & did not see anything screaming to be changed.
Hit Enter
IBT
Scandinavian Medieval Infantry walk up to Byzantium.
Veii warrior warrior
Pompeii horse horse
Ravenna spear spear
Hispalis spear - spear
Turn 1 650AD
Found Brundisium on the ruins & hurry the FP.
After much thought, I'm going to found on the ruins.
1. It's two tiles from Byzantium so we can shuffle cats back & forth.
2. We can control the adjacent hill to force AI to attack on the flats.
3. The next city can be located 3 tiles due East & have the Iron in its borders.
4. There were lots of pretty good choices. I went with a location I was pretty sure we could defend & safely & quickly go for the Iron from.
Cats redline the MI near Byzantium, and then elite horse kills him
Horse kills archer
Send two cats to Brundisium
Put spear on the hills by Ravenna
Send workers towards the Iron
Start a fortress on hill near Brundisium
Pompeii will riot, so hire a taxman & switch to settler. I see a fishing village spot near Rome, and we can use the free unit support.
Rome-2 AI -0
Turn 2 660 AD
Shuffle warriors towards the FP.
Rome settler warrior
Veii warrior warrior
Neapolis horse horse
Brundisium FP Walls
Lugdunum archer warrior
Lutetia archer warrior
FYI If you put cats on the hill N of Brundisium, they can fire or move to Byzantium. If you move them from city to city, they cannot fire. Research Bezerk, the Vikes need invention to build these, they do not have it yet.
Kill sword near Byzantium with cats & horses
Bombard & kill spear on flats near FP
Horse kills archer
Horse kills archer
Army kills archer leaves 1 exposed archer.
Road 2 mountains & we have Iron. J
Rome-7 AI-0
Nothing but archers nearby
Hire clown in Pompeii so it does not riot.
Turn 3 670AD
Veii warrior warrior
Pisae worker worker
2 swords approach Lugdunum
2 MI approaching the FP
Hurry walls in the FP city
Battles all near the FP now. 2 stacks of archers (5 total)
Archer kills bombarded archer
Archer kills archer
Elite horse attacks & retreats.
Veteran horse attacks, wins, promotes
Elite horse wins
Scientist is now in Pisae
Rome-12 Ai-0
Turn 4 680AD
Veii warrior warrior
FP walls spear
Spain lands 2 archers near Hispalis (bait city)
Hispalis is also attracting the attention of newly arrive Babylonia swords & Viking MI
Cats on the hill between Byzantium & the FP bombard 1 MI, elite horse kills him
Switch Lutetia to cat
Warriors begin to arrive in the FP
Archer kills archer near Lutetia
Elite horse kills archer near Lutetia
There are now 3 swords next to the 3 spears guarding the workers roading the mountains. Im shuffling the spear guarding the gems to the front. Ill road gems in safe territory just in case.
Change Ravenna to cat
Hire scientist so Pompeii does not riot. Fire Pisae scientist.
Ill set Pompeii to temple after the settler pops.
Rome-14 AI-0
Turn 5 690AD
Dumb AI ignores our roading chain gang and also does not occupy & camp on the iron.
Rome horse spear
Veii warrior warrior
Pompeii settler temple (reset scientist will riot otherwise)
Ravenna cat cat
Bombard sword near Ravenna, the redlined sword kills our horse

Horse kills sword
Bombard & kill MI with elite horse near Byzantium
Move police from Rome to Pompeii (Pompeii happy now scientist moves to Pisae)
Lots of warriors in FP city now
Bomb sword near Lugdunum (there are 2 of them. Hope he turns back.. Wont attack his friend & he are in a forest.
Rome-17 AI-1
Iron in 3 turns.
Turn 6 700AD
AI horse attacks a fortified spear behind walls in Byzantium 7 wins

Veii warrior temple
Cumae Aqueduct Market
Neapolis spear temple
Hispalis spear spear
Lugdunum warrior warrior
Bomb archers near Ravenna & kill with elite warrior
Archer loses to redlined Babylonian bowman
Bomb MI near Byzantium & kill with elite horse. Hey RNG, how about a leader!
Move cats off hill near Byzantium, bomb & kill horse with yes, an elite Roman horse
Horse kills archer near FP
There is a Settler now in the FP city. After the legionary upgrade he can build a city NE of Iron on the river.
Soon all of the forest will be gone near Neapolis. The chop is building a temple.
Spain & Babylon now have Chivalry.
Rome-21 AI-3
Turn 7 710AD
We get Theology
We get Chivalry
Rome spear Spear
Ravenna cat market
Bomb & kill spear with Elite horse near Byzantium
Bomb & kill archer with elite horse. Get leader. Im tempted to rush Sistine to keep it from the AI, but Im building an ARMY & populating with swords to be sent along with 1 horse on a pillage campaign into Scandinavia.
Rome-23 AI-3
Turn 8 720AD
Pisae worker worker
Byzantium cat spears
Babylon building Sistine
Rome builds an Iron Colony.
The new ARMY is temporarily fortified on this position until we can get some [b[PIKES[/b] over there. Our Iron looks very safe. Im building fortresses on the mountain road to the Iron, and then will build one on the colony.
Bomb & kill archer near Ravenna
FP Horse kills archer
Archer kills archer
Horse kills archer
Upgraded a bunch of Hoses, Spears & warriors.
Still no invention for Scandinavia
Vikes are down Theology & Chivalry to us. I say we take them out first as they are somewhat isolated up north, and have wines & silks. A pillaging army can soften them up a bit.
When a colony comes under a citys influence footprint, do you automatically get roads?
Rome 27 AI-3
Turn 9 730 AD
Man, these turns take a long time.
Rome spear legionary J
AI boats are heading towards Syracuse (S of Rome on the coast), It only has an archer + spear. We need to send more units.
Bomb & kill spear near FP.
Legionary kills sword near Byzantium.
Rome enters Golden Age 730 AD
Knight kills sword
Knight kills sword
Forest cleared around Neapolis
Rome-31 AI-3
Turn 10 740AD
Spears land on hill near Hispalis (The spears were off the hill getting upgraded they are in Hispalis so it is safe. Im sending cats to bomb the spears on the hill.

sword kills 1 of three legionaries escorting settler to spot near Iron.
Hispalis spear library (taking advantage of GA to build infrastructure)
Lugdunum warrior Library
Lutetia cat Knight
Knight kills archer near Lugdunum
Rome-32 AI-3
Comments we need a Knight back near Cumae to protect against Ai beach landings.
There is a settler & 2 legionary escorts moving near the Iron.
There is good land to be settled east of Lugdunum near the FP
Vikes are ripe for the taking with Knights, but we must not expose the southern front too much.
Balance building infrastructure with pumping Knights out for a Viking war.
I think we are in very good shape in this game.
You all did a great job setting me up to get the Iron, all the hard work was already done, my part was easy!
>> save Rome 740 AD <<