Preturn: Some minor MM. I investigate the getting rid of the two taxmen, but ot really can't be done and keep our research up. In the end we are making +4 gold rather than +0. I think it was the general suffling around of citizens to maximize gold. I don't think I slowed down anything important.
NP's sharp eye saw the lack of barracks. I switch Pisae to a worker we really need another one in our hinterlands. I switch Antium to aquaduct. It will need one to grow and is size 6 already and has a harbor, so it can use the extra size to grab more high profit coastal squares. In this way it is better than a market or libary.
I also consider sending out a spearman to see if we can find the iron. Is there a reason for the fortified spear on the hill way inside our territory? I wake it up to replace the one I am sending out. I may not make it if units threaten it (it will retreat). I also move the galley to explore a bit. Army moves onto the hill
My son has gone to sleep - I can now actually play. Also civ is just plain weird with Freddi the Fish music instead of the normal affair. Hit enter...
IBT: More viking swords and some Babylonian bowmen show up.
Rome: Market->Worker (we are using unworked squares and rome is near its max size without disorder).
460 AD: Bombard archer to 1 hp which is killed by space cowboy. Injure a sword to 1 hp but do not attack due to it being in forest.
Galley moves and spots a mounted warrior. Have we seen them before now? I don't remember.
The spearman steps back due to the incoming archers. Lewis and Clarke has an opening to investigate so it enters the desert in an attempt to make it to the far hills.
The hills look like a higher priority than the flat, so I move some workers on them to start some roads. Army moves to next hill.
Lux to 10% to get rid of taxmen. We have 10 gold and that puts us at -4 gpt.
IBT: A spearman is landed near hispalis. Injured sword retreats. Two viking swords advance into forest.
Rome: Worker->Heroic Epic
Pompeii: Market->Catapult
Pisae: Worker->Worker
Virconium: Spearman->Harbor (so it can grow better).
470 AD: Hmmm... The spear will plunder if I don't deal with it. There are not catapults that can get to it since we don't have a road on the hills yet. It is only regular, so I will use an Elite* unit which should have good odds. Mad Maurader wins and retreats to Hispalis to heal (will they head elsewhere with a single unit in town?
Another attempt to send out some explorers is made.
IBT: A number of units are showing up at our door.
Cumae: Archer->Spear.
Hispalis:Worker->Catapult
480 AD: Well the babylonians have both engineering and monotheism - the only two techs we can research. Surely the GL is going to give us these before we finish research? I am going to turn science off entirely as I just don't believe the money will do us any good now. We can run at a deficit later when our resarch means something.
There are swordsmen in the forests again. BUT our army is now near and can cover. so:
Bombard first swordmen to 1 hp and the other to 2 hp (note that they are not in the same square
Elite warrior attacks 1hp sword and wins. No GL. Army covers the warrior (is E of aarhus now).
Decide not to attack other sword. It can't move anywhere I can't bombard it next turn.
IBT: The enemies advance
Veil: Market->Aquaduct
490 AD: A lot of troops are at our doors. Road on top of the hills is complete! this will help alot.
Iroquois: 3 archer
Babylon: 3 bowmen
Viking: 4 swords and an archer (not counting one with 2 hp from last round).
Unfortunately the bombardment is almost entirely unsuccessful with only a single hit on the 2 hp sword
Another (regular) spear was dropped near Hispalis. I attack with the Elite*, Mad Maurader and win. My explorers I mentioned earlier have arrived near Niagra. Pillager Bob pillages while Guardian Bob guards.
Two elite archers attack iroqois archers and win.
Elite horse Space Cowboy attacks 1hp sword and wins.
Lewis and Clarke spot a closer iron just past Niagra.
Regular horse kills the last Iroquois archer taking a hit point of damage
Decide to wait on attacking the bowmen. It would be nice to do a hp of damage first.
Workers start some forts on the hills.
IBT: Units advance
Pompeii: Catapult->Archer
500 AD:
Bombard bowmen to 2 hp. Elite horse space cowboy attacks and retreats doing no damage to a bowman.
Elite Archer kills a bowman.
Elite Horse kills a bowman and and then heads back into the town.
Bombard the sword stack.
IBT: Enemy troops advance.
Lugdunum:Barracks->Spear
510 AD:
Bombard archer and swordsman to 1 hp.
Elite warrior attacks and kills the sword.
Elite horse kills the archer and retreats.
Bombard another swordsman archer pair - swordsman to 1 hp.
Attack archer with elite archer and win.
Pillager Bob pillages breaking the Iroquois road
IBT: Refuse Babylon request to talk. Enemy troops advance. A babylonian spear is dropped behind our lines.
Lutetia: Walls->Barracks
520 AD:
Bombard Babylonian spearman to 2 hp and another to 1 hp
Elite archer kills the spearman.
Veteran horseman wins vs regular archer
Veteran horsman loses vs regular archer
Elite horse finishes off injured regular archer and goes back into the town.
Regular horse kills the 1 hp spearman and goes back into town.
Pillager Bob does his stuff.
Regular horse vs regular spear in our backlands does 1 hp and retreats. Elite horse finishes it off.
Elite horseman attacks a regular archer and wins.
IBT: More troops advance. Spot a spanish SOD. The first I think I have seen.
Cumae: Spear->Market
Pompeii: Archer->Archer
530 AD:
Bombard and kill a swordsman. Fort on hill completes. Move some troops onto army.
IBT: More troops advance. Another spear lands near hispalis.
Miss the fact that Neapolis is unhappy so it riots -oops
540 AD:
Going to try the town this round. There is a small lull.
Bombard Aarhus
Veteran horse vs reg spear wins.
Veteran horse vs reg spear loses (2 hp left)
Veteran horse vs regular injured spear wins
Elite* horse vs regular injured spearman loses
Elite horse vs regular injured spearman wins
Veteran horse vs regular injured swordsman wins
Veteran horse vs 1 hp swordsman wins and razes town and retreats back to army worker is captured.
Aarhus is no more this will help in that injured swords will have to head back much further to heal.
Bombard some swords
Elite archer kills a 1 hp sword
Switch Pompeii to settler. Should have taken care of that earlier.
Near Lugdunum Elite horse vs regular spear wins.
Err... On second thought I switch Lugdunum to a worker.
IBT: Spanish just barely sink our distant boat.
Neapolis:Marketplace->Archer
Virconium: Harbor->Library
Spanish start Tsu. Note that we might be able to switch the Heroic epic to Tsu and get it as I think this is the first person to start it.
Bombard the Viking swordsmen to 1 hp. Elite warrior attacks and wins vs 1 hp sword. Elite Archer attacks 1 hp sword and FINALLY generates a leader. This is my first leader in an SG. This includes finishing an SG with 3 fairly intense combat rounds as well as another with at least 2 rounds with 10 turns of combat. I am guessing it took me 70 elite victories to get this leader. I think this is my longest leaderless string.
I rush Sun Tsu so forget what I said above.
I kill a bab sword with a veteran horse
Since only a 1hp sword is close:
I kill an 1hp viking sword with an elite horse
An elite archer loses to a 1 hp sword

Veteran archer kills the 1hp sword and becomes elite.
These final attacks are into forest so I move spearmen to cover. Nothing is within range to attack.
Final notes:
I tried not to leave offensive units fortified. The one unit I left with movement is the army. I couldn't decide if I wanted to advance it forward.
Lewis and Clarke, and Pillager Bob are exploring/pillaging. Generally 3 hp units won't attack them so long as Pillager Bob is Guarded by Guardian Bob.
Feel free to wake up a spear to cover the archer and horse if you so desire. I don't think they can be attacked except by the 1 hp sword. [Edit: I decided to do this myself at the last minute, so it is done in the save and picture below ]
There is a big stack of spanish archers out there that pillager Bob spotted. Should be easy pickings.
The attack on the town did cost a few units/horse that we may want to replace. The attacks are at a lull right now.
I changed the settler to build Sun Tsu instead so we are not currently building a settler. Just pick a suitable town to switch.
Also I think one town has a entertainer and I am rushed so some MM might need doing. You may want to do a quick perusal of the towns.
The Save