Not sure what you mean here.
Bad for the unit, "hurting" promotions.
Not sure what you mean here.
Ah... I've dubbed those 'afflictions'. And yes, those will play a role. But a lot of the elemental damage factors are going to be handled by dedicated systems. Example: Electricity damage adds a potential to stun the unit during combat, causing it to waste combat rounds. Frost damage weakens and slows the unit. Flame/heat damage causes the unit to exhaust itself faster. Etc... The added effects go away as the TYPE of damage heals.Bad for the unit, "hurting" promotions.
I found this is inevitable when working on the future stuff. That's exactly what we're trying to do here and I'm sure even just working with the existing tree pushes one into realizing that progression and how it's been mapped out - to an extent at least. There are many roads in the future, not all of which lead to humankind continuing to survive, most leading to humanity being unrecognizable to those of us alive today. As we blend and merge more and more with our technology and the barriers between man and machine begin to get really fuzzy, eventually there will be no difference really. And maybe through this transition we can begin to truly understand the nature of a soul and the connection to the divine that TRUE life is defined by... or is it? Is this all an illusion we'll eventually break free from? If so, what's the REAL on the other side of it? When you truly think about the ultimate destinies of mankind's development path it get's into some seriously deep stuff, even for the imagination to work with.My goal evolved from getting a few space buildings added to building out the future eras to tell a story of how humanity moves from where we are today to the ultimate limits.
Sentinels. Have I still forgotten to update them with their anti-crime properties?Suggestion - we need anti-crime units on Lunar and Solar system colonies. I am now in the middle of Galactic era and have major crime problems in Lunar colonies.
Suggestion - we need anti-crime units on Lunar and Solar system colonies. I am now in the middle of Galactic era and have major crime problems in Lunar colonies.
They are a robotic AI, completely non-organic. Yes, they can survive any landscape including deep space. They have hover technology rather than being fitted for space travel so are probably only well suited to functioning in a place with gravity. Other planets would be just fine, atmosphere or not. And they are nearly impervious to damage so they should be considered environmentally immune which is something that hasn't been officially applied to them properly yet. (Terrain damage needs some adaptation for the future stuff.)Are Sentinels meant to be built away from Earth?
The standard maps don't contain every terrain you need for this modmod - so far the only option is to "refine" the map via Worldbuilder.