Kenta'arka
King
Those new stars are fantastic! 


, but I'll be not online for the next weeks from today(X-Mas Holidays
) , so I can't try your bix
...
. Just so there's no mistake, the bix (in game, that is) probably won't work at all. I renamed all the Sciences and Improvements but I didn't change the wonder splashes' names or graphics themselves. I would need someone else to do that, I can't edit pcx's. Am I repeating myself,
? Thanks for replying.Originally posted by A Viking Yeti
BTW: this is how I did mine (unit wise), Coast Units=Orbital Ships, Sea Units=Interplanetary Ships, Ocean Units=Interstellar Ships, Air Units=Hyperspace (or whatever you want to call it) Ships. This way, when you get to near the end of the game, you discover science advances leading to Teleportation Centers (airports) and the units are able to cover such large distances instantaneously since they now can create worm holes/black holes/bends in space-time. If anyone has any suggestions on changing or improving my ideas, I'm all ears.

. Maybe, to add some realism, we should make the barbarian camp a black hole, and have the low level barbs be comets/asteroids and the advanced barbs be radiation/particle bursts or something. Then the asteroids/comets would be stylized after the cruise missle, so as not to directly fight with units on the planet; and radiation/particle bursts would be the same except with invisable checked. You could make the barb levels of activity be intersellar activity or something. Just a thought.
... And you have already a flc-file from that ? Fantastic
Maybe you should post it in the Units-Forum. With space-ships you will not only help me, but 2 or 3 other Space-Mods, which are running currently.


I'm thinking of nebulas that link just as normal terrain does forming larger coulds (that's much more work though).
... that implies for the gameplay no pollution creationSingle pollution for small stars, square (2 by 2) pollution for big reds and a 3 by 3 "X" (or "+") formation for a blackhole image
The smaller planets are resources, only twelve at the moment.
you mean Land-Brigdes ? I did that with Asteroid-FieldsI was thinking I might use LM plains as a land buffer on the island 'planets' for the benefit of the AI.
I don't know, is a Victory Flag not tied to a city ? I hope to make only planets settleable the AI will work with that...Maybe the Victory towers can help do that? If I can use them to help the AI settle on key areas (like major planets) then I'm all giggles.