Cyborganics
Chieftain
What I am just sitting down to work on right now is a scheme where the major planets are made of four terrain tiles, it seems to work well as the AI likes it and will settle a city on it. It also allows some play for partially conquring a major planet as the planets are now even bigger, still round but still prevent landlocked civs (bad for a space game I would think).
something like this...
Me personally, I wanted the major planets to be as big as possible... without being square landish abhorations.
As for pollution no longer being a gameplay factor, with what I had been working on previously, true. Pollution was something that I figured out of the design given that cities exist on islands of one terrain with no adjuctant tiles to pollute (water) but with the mandatory four terrain tile I need to make the AI happy - pollution is now back in play.
So I need to rethink the stars now, I had an idea on how to use the mountains and hills for that... blah blah blah.
Oh and sorry Vadus, I hope I didn't hijack your thread too much.
something like this...
Me personally, I wanted the major planets to be as big as possible... without being square landish abhorations.
As for pollution no longer being a gameplay factor, with what I had been working on previously, true. Pollution was something that I figured out of the design given that cities exist on islands of one terrain with no adjuctant tiles to pollute (water) but with the mandatory four terrain tile I need to make the AI happy - pollution is now back in play.
So I need to rethink the stars now, I had an idea on how to use the mountains and hills for that... blah blah blah.
Oh and sorry Vadus, I hope I didn't hijack your thread too much.