After playing several games, here's some thoughts:
I agree with leaven about the guard units, but almost all civ scenarios/mods and even the vanilla version reward the aggressor. The best offensive unit will almost always beat the best defensive unit.
The lack of entertainers (specialists) is a serious problem. You have to raze all captured cities because until you destroy a whole civ there is no way to make a captured size 4 or more city happy. (or whatever difficulty level you play at) Also, the city governor becomes useless at keeping cities from civil disorder. The AI has no concept of purposefully starving cities until habitats, temples and stim centers can be built. This leads to heavy micromanaging, which can normally be avoided with the city governor turned on.
The stealth ships are great - very fun to surround an enemy (or not) planet and then fortify and watch them attack with frigates.
The wonders are really good too and i like the army graphic - very cool.
Again, great scenario!
I agree with leaven about the guard units, but almost all civ scenarios/mods and even the vanilla version reward the aggressor. The best offensive unit will almost always beat the best defensive unit.
The lack of entertainers (specialists) is a serious problem. You have to raze all captured cities because until you destroy a whole civ there is no way to make a captured size 4 or more city happy. (or whatever difficulty level you play at) Also, the city governor becomes useless at keeping cities from civil disorder. The AI has no concept of purposefully starving cities until habitats, temples and stim centers can be built. This leads to heavy micromanaging, which can normally be avoided with the city governor turned on.
The stealth ships are great - very fun to surround an enemy (or not) planet and then fortify and watch them attack with frigates.
The wonders are really good too and i like the army graphic - very cool.
Again, great scenario!