Crossbowman
Warlord
AlCosta15 said:sorry havent been here for a while.
What are we discussing now?
We were discussing about united planets, but I think this has ended. So we need a new subject. For this one maybe it will be this:
Vietcong said:i hate the idea of mechs, thay are totaly impratical!
a small take on treds or with some kinda hover ability that can hide in budldings or behind a grouping of small trees is whats beast.
what praticality whold a larg, lumbering, very expensive, very complicated to make, and long construtsion time have?? *not to mention an easy target, expecaly at its limbs. on good rpg round to a leg joint chold easly bring it down, and rinder something so overwelmingly expensive useless*
its like haveing a unit with the highs strengh, of like 1000. but giveing every other unit a plus 1000% aginst it. and infantry a pluss 1500% aginist it
That's true. But tanks are very vulnerable too. They can't turn easily so everything is in the design and in the purpose of the unit. But (almost) everyone like mechs so it would be bad to remove them. At least, I will try to make designs so the mechs are not too vulnerable. And with guided mssiles, everything will be easy targets in the future.
(edit) any idea about advisors?