blitzkrieg1980
Octobrist
IMO, for a cottage economy, any big food resource city locations are game for a major production city (besides your 1 GP farm of course). Specifically, if there are 5 or more hills of any type, I'm making it a production city. The best are pig/cow/wheat or corn cities. The wheat/corn give 5 food, pig gives 5, cow gives 4 and 3 production. Then, on any plains tiles, farm. All grassland tiles get workshops and river tiles get watermills. Of course, we mine the hills (which get RRs). A city with a strategic resource is not necessarily a production city unless it has other characteristics (IE food resources/hills/river maybe).
NEVER build cottages in your production cities.
River cities with few or no food resources, you figure out where to put your farms so that the city can grow to size 20 (40 food needed). Put farms on the lower food tiles and cottages on the higher food tiles (this allows you to work the cottage earlier while not sacrificing growth).
City sites with food resources, but few or no hills get the food resources hooked up, and the rest of the tiles get cottages. Any hills get windmills. Only build courthouses and cash increasing buildings. These are great commerce cities.
Any luxury resources should have a heavy emphasis on farming to get the city to be able to have 20 pop. Once that is seen to, cottage all other tiles, windmills, and of course hook up the resources. Build only library/university/observatory/academy/GL(if you get)/Oxford in these cities as they will be producing mountains of research with those luxury resources and cottages.
Of course, you could mix the last 2 paragraphs up when it comes to the buildings. It's probably a good idea to have a resource city with all $ buildings and one with all science buildings since you'll have a huge boost in both areas (science/money)
NEVER build cottages in your production cities.
River cities with few or no food resources, you figure out where to put your farms so that the city can grow to size 20 (40 food needed). Put farms on the lower food tiles and cottages on the higher food tiles (this allows you to work the cottage earlier while not sacrificing growth).
City sites with food resources, but few or no hills get the food resources hooked up, and the rest of the tiles get cottages. Any hills get windmills. Only build courthouses and cash increasing buildings. These are great commerce cities.
Any luxury resources should have a heavy emphasis on farming to get the city to be able to have 20 pop. Once that is seen to, cottage all other tiles, windmills, and of course hook up the resources. Build only library/university/observatory/academy/GL(if you get)/Oxford in these cities as they will be producing mountains of research with those luxury resources and cottages.
Of course, you could mix the last 2 paragraphs up when it comes to the buildings. It's probably a good idea to have a resource city with all $ buildings and one with all science buildings since you'll have a huge boost in both areas (science/money)