zeta
Mod Addict
Hey,
I am so sorry if this has been brought up already, but I couldn't resist the urge to write this.
Can someone explain how counter-intelligence works in CBP? In my last playthrough I placed all of my spies to cities with high potential. In vanilla, counter-intelligence means killing spying spies. BUT, in this one my spies didn't kill a single enemy spy (even with constabulary and everything). Sometimes I just got messages where it told me what civ spied on me but nothing else. Is this the only purpose of counter-intelligence? Knowing who is spying on you?
If this's the case, it's pretty weak in my opinion. I didn't even get any promotions for spies, because either they didn't stop enemy spies or mechanics are very different from vanilla. I lost so many gold, science and GP points because my spies were useless! Any thoughts on this? Maybe I need to use spies differently?
Playing on 1/23 version.
I am so sorry if this has been brought up already, but I couldn't resist the urge to write this.
Can someone explain how counter-intelligence works in CBP? In my last playthrough I placed all of my spies to cities with high potential. In vanilla, counter-intelligence means killing spying spies. BUT, in this one my spies didn't kill a single enemy spy (even with constabulary and everything). Sometimes I just got messages where it told me what civ spied on me but nothing else. Is this the only purpose of counter-intelligence? Knowing who is spying on you?
If this's the case, it's pretty weak in my opinion. I didn't even get any promotions for spies, because either they didn't stop enemy spies or mechanics are very different from vanilla. I lost so many gold, science and GP points because my spies were useless! Any thoughts on this? Maybe I need to use spies differently?
Playing on 1/23 version.