JusNaturae
Chieftain
- Joined
- Nov 9, 2005
- Messages
- 6
I just finished my first game on Noble. Won by a hair's breadth as Hatty. I was top in points and realized in 1992 or so that Julius Caesar and Catherine were both WAY ahead of me in the space race.
I jumped to get the SE built as quickly as possible and got my Apollo Program up and running only after both JC and Cath had all 5 casings and a thruster apiece. I had the advantage in well equipped cities so after burning through near starvation to get 6 of my cities set up with laboratories, I started punching through ship pieces myself. I had caught up enough so that we all only had one piece left (for me, engine, for Cath and JC, stasis). Finally finished SY and got 4 spies running around their cities looking for the last pieces. I found Cath and she was easily 4 turns ahead of me to win
(JC was well behind) and I didn't have enough $$ to bust her production. However, I did have enough to ravage the countryside at the production point. The reduced production managed to knock down her Stasis by 5 turns and I launched 1 year before she finished.
Man, those spies were clutch! I should never have won that game, having lost sight of the tech race and gotten so far behind. No army would have been able to do anything worthwhile in time, and I didn't have the nuclear option available. I know many players have been complaining that the spies are a lot weaker than CivIII, but just the recon capabilities alone almost feel like cheating when you're in a tight space race, never mind their production slowing capacity. I'm not sure they're as useful for much else, but if you're planning on a space race victory (which is, what, 60-80% of the time?) make sure you've got 4 gals ready to knock out your opponents' SS production capabilities.



Man, those spies were clutch! I should never have won that game, having lost sight of the tech race and gotten so far behind. No army would have been able to do anything worthwhile in time, and I didn't have the nuclear option available. I know many players have been complaining that the spies are a lot weaker than CivIII, but just the recon capabilities alone almost feel like cheating when you're in a tight space race, never mind their production slowing capacity. I'm not sure they're as useful for much else, but if you're planning on a space race victory (which is, what, 60-80% of the time?) make sure you've got 4 gals ready to knock out your opponents' SS production capabilities.
