lol, that's just WAY too good
My story after the second spoiler (this is off the top of my head, but should be fairly accurate):
On my diplomatic victory.
I finished my game in 1525 with a diplomatic victory, 5585 Firaxis points. Egypt was the other contender for Secretary General, but only Cleo voted for herself. The French and the English abstained with the remaining 6 civs (Aztecs were gone) voting for Brennus' tact and use of just force.
On science.
I did no research up to the industrial age and then did all IA research myself except Refining which I traded for after racing to Radio (ToE giving me Atomic Theory and Electronics), and Corporation which Joan got before I levied her with some heavy gpts for tech. I even started research on Steel before the AI managed to crank out Refining.
On hindsight I should have started my own research much earlier because I only had two (I think) 5-turn tech researches, of which one was Fission). The rest was 4-turn research.
On relations and wars.
Not far into the IA Japan ROP-sneaked on one of my Aztec towns with a lone Samurai. I allied with most of the AI's including England who had ROP-raped an undefended tundra city of mine:
My post in the second spoiler thread
I got the alliance as part of the peace deal.
The egyptians were particularly efficient in the Japanese war, razing a 10-size city and capturing two more before making an early peace, Greece got two mediocre cities, but Japanese eventually got one back. Iros who just didn't know when to stop, prolonged the war around 10 turns after the rest of us to get two tundra-towns and a pretty good grassland city with horses and saltpeter nearby.
I was sitting it out for a while so Japan would get their forces dried up a a bit, then drilled straight to Kyoto and Leos with close to 30 cavalries. Japan had riflemen so it was hard-fought, but I gained control of the city and put all my remaining 19 cavalry in there to avoid it flipping. I then proceeded to use my rail-network to upgrade all units and I was kind of surprised to see the amount of spearmen I had left around defending my cities for so long, and usually just one in each city. That could have turned out ugly if I hadn't had good relations with most of the AIs...
The Japanese war ended around 1400 and I figured I'd try to get them back on my side before UN was built (although I prob wouldn't need it) so I granted them back their city on the barb peninsula after I made peace. After Japan had lost two wars and me holding Kyoto I was still surprised to see them voting for me

Towards the end of the Japanese war, around 1420, France was my closest rival (I had hoped to race with Tokugawa for Secretary General since he's generally a bully and noone ever votes for him lol). Going up against Joan in diplomacy is not the easiest of tasks so I MPPed with everyone I could, except France. Then Alexander got a little hotheaded from his success against the japanese and declared on Joan. Facing everyone except the Iros (who wanted some serious tech to join our Pact), Joan was loosing out quickly in the north to the Carths. I got Marseilles which was suitably situated on the Northern shores of the inland sea and Paris. Everyone except the English was still at war with the French when I built the UN (Iros had just joined in on their own initiative), but Joan had dropped so far in land/ppl that Cleo was to be my adversory...
Most AIs were kept happy by cheap sci deals (or at least that's what the AI would think) and lux trades.
I got a grand total of one GL

which was used for FP in Tenoctitlan.
On the barbarian peninsula.
I settled there and got 5 rather good cities out of it (at least under 50% corruption with courthouses, Police stations and WLTKD). The dominators/conquesters wouldn't need this spot of excellent real estate of course, but for others, in particular those struggling with small land areas, I'd say it should be worth it. Oh, and there's uranium up there, at least in my game, and a source of furs. I got the two furs north of France anyway so no big issue for me and furs could prob be traded from France since it was rather plentiful. Uranium could be a prob for Space ship attenders with bad AI relations, though. My two other sources of uranium (only one hooked up altogether) were in Japanese and Aztec country.
On rescources and luxuries.
I had all lux except Ivory which I still couldn't get after some of the first deals must have been broken (the Romans and the Carths warred on both the English and the Japanese). Resources was never a problem for me, but I can see how that could have been a lot different seeing we had no native coal or uranium (nor rubber if the romans/carths had expanded more in my direction). Iron was also harder to get to than I suspected.
On Culture, including flips.
I always seem to emphasize culture, sometimes too much considering I've never won culturally. Next time, I'll go for a cultural victory, I think. I had close to 50K culture in 1525 and only a few AIs were impressed (of which one was the french and that would end soon...), the rest where admirers or in awe.
I had 10 cities flip my way, 4 carth, 4 roman and 2 chinese cities. Only Nottingham flipped to the AI. That was a size-9 city with 5 knights/cavalry at the time, and England had most of the ancient wonders, including the Colossus, the Lighthouse, The Great Library and the Hanging Gardens. The flip still came as a surprise because I was under the notion that cities couldn't flip away from you to a civ that was admirers of your culture.
On Wonders.
Like I said in the other threads, this was my first real stab at monarchy so I didn't feel too comfortable going for ancient age wonders. The Chinese got the Pyramids. I built many granaries in my cities so they were sorely missed. I got beaten to the HG's by 3 turns, loosing 260 shields (see below on what I have learnt from this game). I DID however get a wonder that seems to me to be one of the top priorities on a map like this, Sistine. Then I lost out on Smith's but saved with Copernicus'. Missed Newton's by 1 turn, but that was well timed so I discovered Industrilization on the next turn and auto-switched to Universal Suffrage (the US was a nice save since I warred quite a lot in democracy with cities as big as 32 (end of game, Kyoto). Built Wall Street, Battlefield Medicine and Forbidden Palace small wonders. Captured the Great Wall and Leonardo's Workshop.
My assessment.
I enjoyed this game very much. I'm happy with my first win on this difficulty level and the first on a pangea map. I think I did well in seizing resources and luxuries (for instance, I built a wine city 3 squares N of Salamanca at a very early stage and kept rushing culture there). Other things (see below) wasn't all that good, in particular Middle Age sci research and worker development.
What I should learn from this game.
Build closer, I guess. Securing lands should be first priority for peaceful expansion, but if I'm going for cultural victory I may opt out on peaceful expansion lol. Then filling in my lands with lots more cities. I still had some unworked lands as close as 5-6 squares from my capitol when the game ended and lots of 12+ cities (which I see the top ppl hardly ever build, unless as part of a milking strat).
Build more workers. Build workers as soon as a city can't grow anymore (size 6/12).
Keep a closer watch on sci progress. Switch more between all-out and no sci. Try to make sure not to do in-between versions of sci research.
Building wonders in the capital is silly
I need to put more emphasis on getting the 'right' wonders for each map and then securing them. I knew the Pyramids would make a difference on this map, but I just didn't go for it...
Phew, that was long

Hope someone reads (most of) it. Good luck on that
