*Spoiler 3* Gotm18-Celts - End Game Submitted

Bamspeedy,

That was an excellent game.:goodjob: Would you check to see how many happy citizens and specialists that you have around 1758AD? I just want to see if I catch up to you at that point. I finished my short milk at 1758 AD with 7285.1 happy citizens and 1082.3 specialists.

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My final score was 11879 points.:) Now, everyone know what I got, so there won't be any more surprise at the end of this month.;)
 
I finish my GOTM18 by Domination in 1784AD with a civ3 score of : 6403! I happy because it's my best score in a civ3 game.

I lost lot of time around 1200-1400AD with my Democratic governement while making war against the Egyptians...

LeSphinx
 
Originally posted by Moonsinger
Bamspeedy,

That was an excellent game.:goodjob: Would you check to see how many happy citizens and specialists that you have around 1758AD? I just want to see if I catch up to you at that point. I finished my short milk at 1758 AD with 7285.1 happy citizens and 1082.3 specialists.

--------

My final score was 11879 points.:) Now, everyone know what I got, so there won't be any more surprise at the end of this month.;)

At 1762 AD I had 7800+ happy people, 2200+ specialists, 15,000+ total points.
 
My original goal was something like BamSpeedy's, total and complete power over all that I survey. Unfortunatly, my results were drastically different .... another humiliating defeat. But in my mind, I could picture the whole world green.:lol:
 
Originally posted by Bamspeedy
At 1762 AD I had 7800+ happy people, 2200+ specialists, 15,000+ total points.

Thanks!:) I'm closing the gap but not fast enough. Eventually, I think I will be very close to catching up with you because most of your cities are maxed out at this point where a lot of mine cities are still growing. However, I'm not catching up fast enough; therefore, in conclusion, I think your ISC style would yield a better score in comparing to my 'spaced' cities style. Now, I'm really convinced that your building style works much better.

PS: I'm looking forward to compare your game with SirPleb because he was using the style that I was thinking of. That is to build cities spaced out first, then squeeze more cities in between after railroad.
 
A big kudos to all those xtreme dairy farmers and their game-ending antics.

:king:

:worshp::worshp::worshp: :whipped:

Originally posted by SirPleb
I did it, got all the victory conditions at 2050AD

I assume you mean you technically qualified for more than 1 condition, but how can you get BOTH diplo and conquest?

:confused:
 
Originally posted by LKendter




:confused:

OK - Maybe I didn't make it explicit enough but read below part of my post. The only thing I am guilty of is not adding a line:
100K win in 1792


1764 AD to 1792 AD - the nuisance Egypt war. Egypt declares war on me. At this point the game is won, so this gains me absolutely nothing. In fact, it is actually dangerous as I am going for 100K and any lost culture building will slow down the final game turn. It also forces artillery that was being disband for shields to be built for actually military. I feel obligated to introduce Egypt to a brand new concept - tank S.O.D. The war only ends when the world acknowledges the superior Celtic culture.

Oops. My bad.
 
I have just finished this game.

From the start I wanted a 100k victory, which was not very difficult to get.

Victory date in 1520 AD with a Firaxis score of 8012 and a Jason score of 8703. It was not a great game, but because of my limited time, I am rather satisfied with the outcome.

I'm still trying to get one gotm award, maybe this time.;)

Ronald
 
Originally posted by alamo
I assume you mean you technically qualified for more than 1 condition, but how can you get BOTH diplo and conquest?
I mean that from my 2049AD save it is possible to make the game give any of the victory conditions after ending that turn. E.g. it is set so that if you hurry one city's current production of University, that triggers the 20K culture win. If you use the settler which is active to found a town, that triggers domination. And so on. If you just end the 2049 turn without using any active unit then it ends up a histograph win, none of the other conditions gets triggered.
 
Finally made it past the insufferable wait for last spaceship tech. I found it hard to play this game for long periods of time since there where so much to do in my ever growing number of cities. How people like BamSpeedy can find the stamina to manage hundreds of cities is beyond me. I even fell asleep between turns at one point... It was quite insufferable to sit with the game in the easter holiday since the weather has been absolutely stunning here in Norway.

My last report brought me to both a new millenium and a new age of industrialism around 1000AD. I had fought my wars for control over both resource terrain and luxury terrain to start my sprint towards the stars. I forgot to mention that after my last war with England was fought I changed to Democracy. I froze allmost all wartime production, and concentrated 100% on railing my prime lands while I built scientific buildings. Soon I was smoking on a 4 turn tech rate, and decided to bring a few civilizations along for the ride. I alternated between gifting and trading techs with primarily France, Japan, China, Egypt and Greece.

My first tech was industrialization, after that my low corruption cities all started work on factories. Then I went for Electronics and hoover dam - warping the last two techs to electronics with TOE, and researched sanitation. From here on I was kind of alone on the top of the world with my metropolises. Even though I force fed most of the other civs with tech they didn't make much progress compared to my game. The only techs I got back as a result of my gifts was the dead-end tech treesand the era techs from Greece. But all the other techs I researched at a permanent rate of 4 turns pr tech from my shift to the industrial age. The upside was that my treasury was growing steadily - at max I had 15k gold in my coffers.

Aztecs where wiped out after they attacked Japan. Japan had MPP with me, and the rest of the world had MPP with me. I hardly fired a shot in that war, and it was so short that any war weariness was negligble. I grabbed the final lux resource of silk after japan zapped a few Aztec cities and freed up some territory. I got there 'railroading' a settler deep into foreign territory with my large workforce.

Then Carthage decided to attack me(I think he attacked me, or a MPP kicked in at least). He suicided on my infantry, and then I pretty much took over all his cities with cavalry and artillery. Luckily I had been restrictive in trading with my immediate neighbour - so he had a limited defence. My leaders kept appearing now and then, and my grand total of leaders in this game was somewhere around 8 or 9. After Carthage was gone there was a reasonable period of peace. I was trudgin along the tech three - and stupid me brought all my small partners into the modern age.

After a few of my space components where built in 1530 I was zapped by Japan. They broke a MPP, ROP and GPT agreement and zapped Entremont that was undefended. Luckily Entremont was no longer a capitol or a major city in any way, but the bold move by Japan had to be answered by an equally bold counterattack. Unfortunately I had not researched the ecology tech three, so I was far away from any MA. I had to rely on ROP with France, China and Egypt - and a cunning use of settlers, artillery and tanks. It was a long war as I was faced by my own stupidity in giving Japan computers. His cities where all heavily guarderd by MIs and he had riddled the land with radar towers. And I was at least 8 turns from getting MI after he attacked me. During all this I had to reload my last autosave twice as my stack moves got stuck behind friendly forces in automove and effectively froze my game.

One thing that struck me was that if I hadn't fought theese wars after the industrial age, I would've been without aluminium. The western part of the continent was by a fluke devoid of the vital resource for my spaceship. Luckily it was found in one of my new cities in carthage - so I was all set to go for my trek to the stars.

My MAs never saw action as my war with Japan was over by the time I upgraded my tanks. I finished the party lounge in Veil in 1620, a few turns after what I had hoped for since I didn't receive a single usable tech besides the era tech from greece. Egypt, France and China all beamed at me in 1615. My only concern was that Jean had finished Manhattan project in Paris, but no nukes hit Veil as I nailed the last plate to my space ship.

I actually contemplated improving the land of Cleo with my vast unemployed workforce. This is because experience tells me she has has a decent late game AI. If I had done it when my workers where unemployed I would probably be faced with a potential pain if she went to war at some point. First thing that would happen was that I would be faced with a potent foe, second thing would be that most of my workers would be captured. But on the other hand I believe that I would have launched the spaceship at least 100 years earlier... It shows that you have to put the balls to the walls if you want to achieve the stunning scores some of the people has gotten in GOTM.

Now I'm off to play the start again, only this time I will have some crazy amped barbs to beat in the Barbarian Insanity quick game. :)
 
Well after setting a goal of a 1700's space lauch with peaceful coexistance I got tired of waiting 10+ turns for tech. The AI wasn't as helpful as I expected and having to pay for virtually all my resources and lux. I think in the end the only home grown items were gems, dyes, iron, salt and coal. That left the other 6 lux, oil, uranium and rubber (didn't get to alum), to be purchased.

Things were on target for a space launch and peace until Japan decided to demand tech and I refused. Well the war began and I was not ready for a war, we were a peaceful lot. I did manage to clear him out and create a dogpile that he would regret, he ended up with only 4 cities. At the start he had 20+. Anyway I had alliances that I held onto for the full 20 turns eventhough the dark red menace was booted in 5 turns after that start of the war.
I didn't want to chance the rep hit because I was relying on the resources and lux to get by.

Well once that was over I belined for Fission and the UN, more to stop the vote than get the win but the game became a drag. The AI was lagging and not helping my research machine and I under estimated the number of cities I needed to get to a 4 turn per tech research pace, it was more like 10 turns. Did a little checking and figured I would be at least into the 1700's before I saw space and buttered up the already happy AI and won the vote. 7-1 over the Aztecs with 1 no vote.

There is no doubt I would have won in space but wanted to get the game completed and ontime even! :)

Hotrod

Final score 3333, Diplo win in 1640AD.
 
this was my first GOTM since finding this site

i didnt play it really well i was tech. backwards at the start and pretty weak
got better later on but still couldnt win

i lost to france on space race at 1888ad (was pretty close, but looking to do better next time)

had a look up the thread, bloody hell that was good what bamspeeedy donw!!
 
Ronald: Congratulations on your 100K win. :)
I went for the same myself but didn't do as well. :(

If you could spare the time it would be great if you could post a couple of minimaps so I can compare how much of the map you controlled at various points in the game.

Thanks in advance.
 
I left the second spoiler thread in 790 AD when Greece was eliminated.

GOTM18_790ad_map.jpg
790 AD

Since we still felt our empire was a little small, and Egypt needed to be taught a lesson for their earlier brutality, we spent the next 8 turns to move the bulk of our forces over to their part of the world and proceeded to take 10 of their cities as well.

In the year 970 AD, we were told to stop our efforts by the gods above. Something called the 'domination limit' was in risk of being overstepped, and they would not have that. Later, we had in fact to abandon a tundra city and give back one former Egyptian town to avoid that very same atrocity ...

Our purpose in life became to honor the Celtic gods to the best of our ability by rushing Temples and Cathedrals everywhere, as well as other buildings.

Finally, it was enough. When we passed a 100,000 culture, we were allowed to dominate the world on the very same turn ....
of course by then the domination paled in comparison to our cultural tribute, which we claim to be our true victory. :)

But the history books will record that the great Celts have done both feats.

GOTM18_1250ad_map.jpg
1250 AD

My progress during the game (accumulated culture, culture added on the last turn, empire size in square miles):

(20) 3000 BC = 19c, 1cpt, 2100m2
(40) 2150 BC = 58c, 2cpt, 3700m2
(60) 1500 BC = 168c, 6cpt, 9800m2
(80) 1000 BC = 350c, 18cpt, 15300m2
(100) 550 BC = 909c, 38cpt, 26900m2
(120) 150 BC = 2638c, 139cpt, 49600m2
(140) 250 AD = 7107c, 301cpt, 89600m2
(160) 450 AD = 14654c, 446cpt, 133600m2
(180) 650 AD = 25962c, 662cpt, 184400m2
(200) 850 AD = 42303c, 965cpt, 227400m2
(220) 1050 AD = 65873c, 1396cpt, 250500m2
(240) 1250 AD = 100030c, 2008cpt, 258100m2

Final Firaxis score is over 9,000 points.
 
Originally posted by mad-bax
If you could spare the time it would be great if you could post a couple of minimaps so I can compare how much of the map you controlled at various points in the game.

Thanks in advance.

War phase started:

Ronald_gotm18_450BC.jpg


War finished:

Ronald_gotm18_680AD.jpg


City building finished:

Ronald_gotm18_1040AD.jpg


From that time on I had 178 cities. At the end, all cities had temples and libraries, about 80% had cathedrals, about 50% collosseums and about 20% universities.

Culture per turn was about 1500 at the end
 
Originally posted by Ribannah

Finally, it was enough. When we passed a 100,000 culture, we were allowed to dominate the world on the very same turn ....
of course by then the domination paled in comparison to our cultural tribute, which we claim to be our true victory. :)

(240) 1250 AD = 100030c, 2008cpt, 258100m2

Final Firaxis score is over 9,000 points.

Very impressive cultural victory Ribannah :goodjob: :goodjob: you have beaten me by ages and I thought I was playing well :D

Ronald
 
Originally posted by Ribannah
Final Firaxis score is over 9,000 points.

That would give you over 11000 Jason points!:goodjob: I guess we will have plenty to talk about at the end of the month.;)
 
Ronald: Thanks very much.
Ribannah's game is plain impressive.
Quite soul destroying really :(
 
Originally posted by SirPleb

I mean that from my 2049AD save it is possible to make the game give any of the victory conditions after ending that turn.

- - - - - - - - - - - - - - -
eek2.gif


This must be fun for the staff to score - I guess they can give you the categories where you're the best.

Thankyou.gif


How about you start on a 1-tile island in the middle of an ocean next time?
:p
 
2 City Conquest: Part 1 of 2

This post covers the events up to 1900 AD at which time there was a significant break in gameplay due to a coincidence of hardware and software difficulties (I have submitted, but wrote this part of the report during the break in activity). During this period between 1710 AD and 1900 AD the limitations of a 2CC became more apparent with the inability to produce Armies, WallStreet, or Battlefield Medicine.

1710 AD
1710ad_tact.jpg

This is how the world looked after the end of the middle ages which I had made peace with Rome. Here is a link to the ancient era development of the 2 city Keltish civilization.

1778 AD
1778ad_tact.jpg

In the 21 turns that the peace treaty with Rome lasted, both China and the Iroquois collapsed and were eliminated. After Japan destroyed China, they declared war on England and largely removed English presence on the main continent. I used the period of peace to build cavalry and cannons, and to eliminate Carthage from the world. This left Rome, Japan, and France as the major powers on the continent. Japan and Rome are apparently stretched to the limit of cities they can accept, and have been razing most of their new city captures (Japan even razed the Pyramids). War with Rome resumed in 1778 when they declared war over a spy planting attempt.

1850 AD
1850ad_tact.jpg

Replacable Parts and infantry were discovered shortly (by the other civs) before the resumption of war, but Rome's outer colonies were still defended by riflemen. I allied with Japan, France, and England against Rome (as indicated by the blue stars) and destroyed many of the outer towns of Rome by Cavalry rush. Rome's core cities were defended by infantry, so artillery (via cannon upgrades) were necessary to slowly grind through their major cities. I captured huge numbers of slaves from Rome, and sold them to the other civs to keep up on tech. When Rome was down to their last 3 cities, I signed peace for three more Industrial techs, then bought Combustion from them for more gold per turn. Japan eliminated Rome shortly therafter (neutral advance as shown by green arrow), cancelling my tech payments and bringing me up to pairity with the rest of the world for the first time.

Near the end of the war, Sanitation was finally discovered, and soon Entremont and Alesia were at size 20 due to joining slaves from extinct civs to the city. My economy could now compete with the other, larger civs.

1870 AD
1870ad_tact.jpg

In 1870 Japan (now a Democracy) declared war on the Keltoi due to a failed spy action. It would have been better to build up a more sizable military before the war, but there were only 140 turns left until the retirement day, and I needed to get started razing Japanese cities. As it was, Japan (with an additional 20 marines not shown in the troop readout above) was at least 5 times stronger than the Keltoi. England and France were enlisted to help defeat Japan, and I began another Artillery grind against southern Japan. Here is a full sized picture of the Japanese Empire.

1900 AD
1900ad_tact.jpg

massprod_slave.jpg

Injured Japanese infantry fell relatively easily to Keltish cavalry, as the Army cleaned out the Southern Japanese colonies. A large offensive Japanese army was spotted in the SouthEastern region of the Continent, but it has not attempted to attack Entremont or Alesia which are girded by size 5 cultural boundaries. The influx of Japanese slaves continued to fuel my tech purchases, and the image above shows me trading about 20 slaves plus 10g to England for Mass Production (their land was fully developed anyway at this point, but I guess it could help with pollution).

As the date neared 1900 AD, it was becoming apparent that Cavalry were not going to be sufficient to conquer the world before the end of the game. Even aganst redlined infantry, I was losing Cavalry as fast as they were manufactured (about 1.5 per turn), the artillery were often taking more than one turn to soften larger cities. At this point I required Atomic Theory, Electronics, and Motorized Transport to get tanks, and global research had virtually stalled due to the world wars.
 
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