About the only reason I want to replay the scenario is to see if I can kill that !@$% dragon this time, just for the challenge (even though I realize the scenario is not designed to have it killed -- I wonder if it can be "captured" with a ranger unit?). It became clear that you can't kill it by attacking over multiple turns, since it keeps healing (probably every time it gets a promotion, just like any civ unit -- the more you attack it, the more promotions it gets, the stronger it gets, and the more it heals). So, you need to take it out all at once in one turn, preferably before it has many promotions. I am thinking like, maybe, 100 archer units taking 1% each of it health, and then finishing it off (assuming having 100+ units does not cause my units to go on strike).
I took out the guy on the island with the giant flying bird I captured (after weakening him with a fireball from my sorceress), before realizing that you were supposed to get to the island by letting the lake freeze over after taking the orb.
The other thing I never got around to doing is capturing that deer. I was afraid of killing it if I did not use a ranger to capture it. It is pretty clear what the deer is for, if you take a close look at the civilopedia . . . Would have been pretty useful . . .
Really GREAT scenario (I usually hate scenarios, but this one plays much more like a regular game of civ, and does not overwhelm you with too many units or buildings and such.) The only downside to the scenario was the lack of any accessible copper or iron until fairly late in the game, which made it quite difficult to capture cities early one.