Discussion in 'CivBE - General Discussions' started by Ryika, Mar 13, 2015.
Still working on them. Any other suggestions that you got?
Moderator Action: Two Starships Unlockables threads merged
Yeah, I hope so, too.
This kind of "DLC" leaves a sour taste in my mouth. It's already annoying enough that different DLCs break multiplayer to some extent. Hiding away actually interesting tactical options... yeah, this is more than little cosmetic "goodies" and is a terrible precedent.
I really, really don't like this, this is worse than selling it as a little $3 DLC or something like that.
Whether you unlock the cargo option or not, I created a mod which allows you to build the Ultrasonic Emitter, if anybody is interested:
Well that's one way of going about it, certainly. Nice work and smart thinking.
Does the Ultrasonic Emitter passive ability degrades alien relationship?
Did it and have access to the new starting options, thanks!
In several XMLs, I also find references such as <Column name="FiraxisLiveUnlockKey" type="text" default="NULL"/>, namely under <Table name="Cargo">, <Table name="Colonists">, <Table name="Spacecraft">, and <Table name="Units">. Are they of any concern?
And no, the tables on top of these documents are just "blueprints" for what can be put into the tables below. (whoward69 could probably explain that much more correct than this.) You can just ignore them.
Yo guys, so I bought Starships as I planned on trying it out anyways.
the first thing I did after linking the two is I booted up save games from just before I beat each victory condition then loaded them and ended the game.
Each victory condition except domination unlocks a planet on Starships thus thus far.
Edit: WOAH! I just checked in Starships every unlock except the missions happened. Like all the planets and all the hybrid affinities... not sure how I managed that one but my first game save that I keep I had 18 purity and 13 in both harmony and supremacy...
I unlocked all the hybrids by maxing out one affinity and I having the others past level 7 I think.
You get a pop up message.
Sorry for the newb question, but I can't seem to find the listed files. I have found the source folders, but none of them contain Assets. Is it different for Steam/Mac users?
Playing on the Glacier map today, it got a couple of unlocks for the game Starships.
Ok, so by playing Starships I managed to unlock some of the things mentioned by Ryika in the OP.
I've unlocked Mercenaries for colonists, Electromagnetic sensor and Supply module in Spacecraft and a Tiny Islands map!
AFAIK they are unlocked when you complete certain very difficult missions (the ones in red) and the map was unlocked by achieving population victory with Supremacy Daoming on medium map.
I don't know what triggers it though, so I'll try some more victory types with other affinities and leaders.
Yes, go to this folder (hit Shift-Cmd-G in Finder and paste the following folder path):
~/Library/Application Support/Steam/SteamApps/common/Sid Meier's Civilization Beyond Earth/Civilization Beyond Earth.app/Contents/GameData/Assets/Gameplay/XML/
Edit CivBECargo.xml;CivBEColonists.xml;CivBESpacecraft.xml in sub-folder Civilizations
Edit CivBEUnits.xml in sub-folder Units
There are also two lua map files, that pass unlock key.
If commented out, those maps would be available without needing unlock.
Completing the Starships mission "Fleet Escape" unlocks Pioneers.
Completing the Starships mission "Fragile" unlocks Cryotome.
Completing the Starships mission "Final Justice" unlocks Electromagnetic Sensor.
Completing the Starships mission "Den of Thieves" unlocks Supply Module.
Completing Domination victory unlocks Inland Sea map.
Do you guys know how to unlock the maps in case you don't own SMS? Is there also a file to edit?
Here is the process to unlock the maps on Mac.
Go to ~/Library/Application Support/Steam/SteamApps/common/Sid Meier's Civilization Beyond Earth/Civilization Beyond Earth.app/Contents/GameData/Assets/Maps/
In Inland_Sea.lua remove FiraxisLiveKey = "InlandSeaUnlocked", (comma included)
In Tiny_Islands.lua remove FiraxisLiveKey = "TinyIslandsUnlocked",
Well I played some BE today...
It seems the bonus missions unlock in starships when you complete quests in BE.
Gifts from Home unlocked Mission - Assembly Required: Protect the cargo transports.
Solid State Citizen unlocked Mission - New Jerusalum: Protect the religous refugees.
No idea what will unlock Mission - The Arena: Battle without shields.
Also, I can confirm that completing certain Red Missions in Starships unlock more seeding options in BE and the Tiny Island map unlocks with a population victory.
Separate names with a comma.