Spoiler: Ancient and Classical Rome.

Shillen said:
Guess my post was too long. :) I finished off the Greeks in 425AD. I'm actually surprised that I was the quickest as I intentionally delayed killing them off so they could settle some extra cities for me. I guess I didn't delay long enough. I'm really surprised no one killed them in the early BC's.
Well my post is on the first page but I took Athens in 250 BC and razed a newly built city a couple of turns later, so I finished them long before most people. This is because I went Bronze Working -> Agriculture -> Iron Working and started pumping prats before they got more than 1 phalanx and 1 axe. I cut their resources off and then killed a bunch of archers. All in all I captured or razed 4 greek cities.
 
Ok, first GOTM ever for me, so I figured I would try something I have never done before: Conquest victory! (I realised I have not once since civ2 won a conquest victory, and only and handful domination, but figured that on noble with a strong UU that should be interesting and perhaps even possible!)

I haven't got access to all the dates etc at the moment, but writing from memory here are the key points:

First research Agri, Wheel & Pottery so my worker would have something to do, then bronze and iron working for city placement. Meanwhile, produce a worker and settler plus a warrior or two and barracks. Once the iron is discovered, I settled my first city on the hills S of that tile, and sent my 3rd city SW along the river to grab some territory, wheat and wine. I completely ignored the religious techs, and focused on high production cities and military techs.

Meanwhile, I had produced only warriors as defenders / scouts, and then immideately start with preats from the iron, and once I had 4 I went knocking on Alexanders door, and with help of constant reinforcement from Rome & my 2nd city I took 4 greek cities and razed the 5th. My large standing army were then sent NW of Rome to capture the barabrian city. All this was done with praeats with city raider, who are unstoppable in this era I think.

The coastal cities (after some basic buildings for growth etc) then started churning out galleys for the inevitable upgrade to galleon and overseas invasion. I ran into problems though, becuase I had concentrated on production and food, and therefore had very little money to sustain my now quite sizeable empire. In hindsight I should probably have gone for Code of Laws earlier, to make use of the cheaper courthouses, but as it were I researched some random techs in the upper part of the tree, up to Construction, and then beelined for Optics and then Astronomy, while switching the worked tiles in all my cities from the mines and forests to the cottages I had previously built. My production dropped of course, but that didn't really bother me as I only had a handful of different buildings rearached to build in each city anyway, and my economy couldn't sustian any more military units, as I had a a huge army of cats and preats as a nice invasion force.

I had a feeling I was behind everybody else in tech, until a pop-up appeared and listed me in 2nd place for most advanced civ, which was a very nice surprise. I just hoped that I would get the galleons up and going before all my opponents would have longbowmen, and even then I simply would trust my military efforts on massiely outnumbering them (with high lvl units). I didn't invade the 2nd Barbarian city (inthe far SW corner of the island), just killed anyone stepping out from behind the walls to get my preats up to 10 exp. Once I got the caravels, I sent 4 of them out, one in each direction, to meet as many as possible to plan my next step, as well as getting that +1 movement which I felt would be quite crucial to get reinforcements over to the other continents.

So, when I met my first other civ (other than Greece, that is), I was in a position when I had built up enough cottages / town to put some workers back on high production tiles, and I was gearing up for some serious all-out war... :evil:


I love this so far, have learnt lots from this game and all the other posts in here, and it will be very interesting to see how it all ends... :nuke:

Edit: Just realised I forgot to mention that before I started on the optics-astronomy course, I had circumnavigated the island to make sure there was no way to get anywhere with galleys. I used that time to research some badly needed techs for infrastructure, civics etc.
 
Going for culture. I haven't read the strat forums, so I don't know what the emerging culture strategies are, particularly regarding when to switch from research to culture, or even which century to expect victory in. Here, though, is my basic plan: (1) get as many religions into my empire as possible. The easiest way of doing this is to found them. (2) Build lots of cathedrals (+50% cpt each). (3) Implement Free Speech (+100% cpt). (4) Redirect all commerce to culture. (5) Get lots of great artists.

Early Religions
I started by settling in place, and maxing my commerce in pursuit of Hinduism. I was certain I couldn't beat any spiritual leader to Meditation, but I should be able to get Polytheism. As observed by Denniz, Poly must have gone to a goody hut, as Hinduism was founded before Buddhism. Cursing, I switched research to Meditation, but I was not fast enough. I could have got it if I hadn't started on Poly. Did this mean there were no spiritual leaders in the game?

Early Contacts
My exploring club followed the Tiber upriver, so that hut to the east of Rome didn't get popped until Alex's scout arrived in 3720bc. There shall be peace in our time, I said, and I meant it; war in this game makes my head hurt. Of course it was Alex who got Buddhism, but I didn’t convert to his religion. I should have done. Poor relations with Greece would become a thorn in my side throughout the game, and by the time I was ready to open my borders (to his missionaries), Alex wasn't interested. Buddhism never spread to my empire of its own accord.

The Roman God
After losing the first two religions, I stopped off to pick up Agriculture. Then I went straight for Monotheism. Judaism was founded in 2120bc, and declared as the state religion of Rome. Antium was founded the next turn, on the Tiber southwest of Rome. Judaism reached it in 1840bc. This was a good site, and Antium was chosen to be one of my legendary cities (as was Rome, of course). Soon after the discovery of Monotheism, Rome was heralded as the world's most advanced civilization. Well, that wasn't going to last!

More Religion
Next up, I researched Writing and Code of Laws. Confucianism was founded in 1000bc in my third city, Cumae, which was built on the iron desert (of course, I didn't know about iron until much later). Cumae looked like it was going to have good production, so I designated it as my military base, rather than a legendary city.
After Laws, I stopped to pick up some of the basic techs that I had missed out earlier. I had Hunting and Sailing from huts, but I still needed to research Wheel and Bronzework before turning my attention back to religions with Theology.

The Third City
In 800bc, I founded Neapolis in the jungles northwest of Rome. It had a couple of hills, dyes, gems and silks, and seemed like a good candidate for the third legendary city. I obviously don't have the hang of this yet; this city turned out really weak. Even once the jungles were cleared, it was unspectacular in both food (for it had no access to irrigation) and production. Throughout the game, Neapolis would lag behind Rome and Antium in pursuit of legendary status, and I regret not using Cumae or Pisae (founded 600bc on the west coast, between the copper and stone).

Panic Stations
The first human barbarians had arrived in 1720bc, but not been too much bother. In 750bc however, the first barb archer appeared, and I realised my clubs were looking a bit passé. I switched research from Theology to Archery, but not in time to avoid losing a warrior in defence of Antium. The remaining garrison held out, and after getting Archery I got back to my religious studies.
Pretty soon the barbs had moved on to better things; their first axe showed up in 350bc. It came from the jungles north of Rome and started menacing Neapolis. This was really worrying; the defence there was still using clubs, and it was supposed to be one of my big three cities! I threw most of my military at that axe, eventually bringing it down in 175bc.

More Religion
Theology came through in 225bc, and Pisae became the Christian holy city. I stopped off for Ironwork, and then initiated a gruelling Philosophy research program. My empire was expanding into the northern jungle and along the west coast, sparring for space with Greece in the southern tundra, and my science rate was suffering. Research of Philosophy lasted from 25bc to 640ad, when Taoism was founded, also in Pisae. Next research? Pottery in 700ad!
I finished the religious research with a drive for Divine Right. Islam was founded in a northern town in 1180ad, and I had 5 of the 7 religions. By this time, I had already met our nearest off-continent neighbour. First contact was a visiting caravel in 1060ad.
 
Early Religions
I started by settling in place, and maxing my commerce in pursuit of Hinduism. I was certain I couldn't beat any spiritual leader to Meditation, but I should be able to get Polytheism. As observed by Denniz, Poly must have gone to a goody hut, as Hinduism was founded before Buddhism. Cursing, I switched research to Meditation, but I was not fast enough. I could have got it if I hadn't started on Poly. Did this mean there were no spiritual leaders in the game?

I never bought into the whole "the AI always goes for meditation first" theory. I've found in at least half of my games Hinduism is taken first and I don't think it's due to huts.

Early Contacts
My exploring club followed the Tiber upriver, so that hut to the east of Rome didn't get popped until Alex's scout arrived in 3720bc. There shall be peace in our time, I said, and I meant it; war in this game makes my head hurt. Of course it was Alex who got Buddhism, but I didn’t convert to his religion. I should have done. Poor relations with Greece would become a thorn in my side throughout the game, and by the time I was ready to open my borders (to his missionaries), Alex wasn't interested. Buddhism never spread to my empire of its own accord.

I'm pretty sure religion only spreads through trade routes. So if you have no open borders then religion won't spread period.
 
You don't need open borders for a trade route though. I never had open borders with Greece, but I was selling them my gems. Indeed, there were Jews in some of the Greek towns quite early in the game.
I wonder if there are other factors affecting the spread of religions. In this game I was spamming missionaries (almost excusively for use within my own empire) throughout, and it seemed that they were much more likely to fail late in the game. Could it be that the more religions there are in a city, the harder it is to get a new one in there?
 
I founded on the starting spot and started scouting around. As luck would have it, I found Alexander's Scout almost right away (within 10 turns or so). Guessed where his scout had come from, and shortly thereafter found Athens.

I knew I wanted Agri soon, but with the Greeks so close wanted to build a warrior just in case. So I researched Mysticism, Hinduism (sorry, the name escapes me) then Agriculture, with my worker coming online shortly after that.

My second warrior popped wheel from a hut, and I declared war on Alex, parking my first warrior just on the other side of the lake he founded beside. This worked well as it pinned his worked in the city and kept him from doing much of anything for a while.

In the meantime, I settled two cities (one to the east to take advantage of the iron and corn) and a second to the southwest to take advantage of the wheat and wine. I also managed to build Stonehenge in this time with the help of some chops. Each of my cities had one warrior as defense; this is when the barbs came knocking.

Alex had built two archers to defend his capital and had snuck a settler out the east of his capital where I couldn't see. He also sent two warriors towards Rome.

My single warrior in Rome manage to defend against three barb warriors, then the two Greek warriors. The Greeks pillaged my corn farm and gem mine on their way to the capital, but I wasn't overly concerned as my worker (and now second worker) were reasonably close. Alex sued for peace, and as there were more barbs close by, I accepted in return for a handful of gold. The gambit to pin him down had paid off in any case.

I settled a fourth city, and got my iron all hooked up. Fortunately, all my cities had barracks, and my scouting warrior noted that Alex had founded Sparta almost directly north of Athens. I found a second city to the WNW of Athens as well.

Praetorian production began, and within short order I had four of them next to Sparta. Using the hills beside it as a vantage and staging point, I struck Sparta, losing one Praet to a Phalanx. I keep Sparta, and hold out for a few turns while 3 more Praet's make their way south.

I take Alex's other city (fourth I beleive) founded on a plains hill at the turn of the river to the NW or Athens. By now I have a half dozen Praetorians in the area, and my former scouting warriors are drawing back to Sparta to help defend. Got two workers in that fourth city who immediately began the highway to Rome to speed the transit of the Praetorians.

Was a little frustrated when I realized I couldn't upgrade warriors to Praetorians, but Axemen would serve the purpose as well.

I used two spare Praet's to pillage Alex's iron after having a couple of close fights with Swordsmen. I did the same to his copper shortly thereafter, leaving him able to build Archers only.

Bit of a drawn out war, but after I captured Athens, I noticed Alex had founded three more cities. The first I'd supsected, but the other two looked as though they were founded out of panic. He'd have made better use of the defensive units and production to defend Athens.

Lost my second Praetorian trying to take Athens, but the remaining five in the area captured it. There was a bit of jockeying for position in the field, but I managed to bring enough force to bear (and had some foruitous combats) so no further losses incurred.

I took one of the remaining three cities, and razed the other two. I was running a 20gpt deficit by this point, and didn't need any more maintenance.

So Alexander was gone, with only 2 casualties suffered by the Romans during the second (and final) Roman/Greek war.

I beelined for Currency then Code of Laws to help my cash flow issues, though I had to drop science to 50% for a while to accomplish this. I also disbanded 4 Praetorians that only had their single original promotion, and made sure every other one was within Roman territory, to save support costs.

It was touch and go (4 gold and -1 gpt when my first market came online), but a Great Prophet allowed me to create the Hindu Shrine, which helped a great deal.

I spent the next couple dozen turns improving my terrain (old and new) and chasing down any barbarians that popped up. They founded 2 cities, one to the north and one to the south west, both of which fell as soon as I could get Praetorians near them.

I founded one other city bringing my total to 9 before I managed to finally get Optics and send a Caravel exploring. I ran into two other Civs on the same turn about 5 turns after that.

I also used that time to pick up some techs I'd been lacking, mainly alphabet, meditation, and horseback riding. The plan now is to fully secure my continent, and figure out just how far behind killing the Greeks has put me. At this point a cultural victory would be tight... I think I'm going to try a space race, depending on the level of development of my foes. If they're not terribly far ahead, perhaps conquest.
 
My main goals in the early game were (a) getting ironworking, (b) building praetorians and catapults, and (c) swallowing Greece.

I attacked too early. I failed to remember Clausewitz: It's not about "adequate" force or "pretty darn good" force...it's about OVERWHELMING force! I was beaten back, and the greeks quickly requested a peace treaty. The 10-turn peace treaty was perfect for me, because while I massed units on their cultural border, the greek units were busy capturing a barbarian city.

After the treaty expired, I rolled through Greece like some sort of unstoppable rolling thing. I pillaged the Greek copper and iron mines early. And I learned to love the barrage promotion for catapults.

There followed a period of indigestion, as I struggled to pay the bills, catch up on workers, and expand cultural borders. City maintenance nearly bankrupted me before I finished Code of Laws. (I was slow getting drama and Christianity, so some cities got their first culture from libraries).

--Dumple
 
PaperBeetle said:
You don't need open borders for a trade route though. I never had open borders with Greece, but I was selling them my gems. Indeed, there were Jews in some of the Greek towns quite early in the game.
I wonder if there are other factors affecting the spread of religions. In this game I was spamming missionaries (almost excusively for use within my own empire) throughout, and it seemed that they were much more likely to fail late in the game. Could it be that the more religions there are in a city, the harder it is to get a new one in there?

I was speaking of the automatic trade routes that show up in the top left hand corner of your city screen. Those don't have anything to do with trading resources to/from another AI. I'm pretty sure if your borders are closed to all civs then you can't have any foreign trade routes. And to answer your question, yes, the more religions in a city the harder it is to spread a new religion there. I think there are other factors as well but I don't know what they are.
 
Well, I’ve finished my game, and I feel pretty good about it. I’m not going to go into a detailed summary, but I will point out a few things.

STRATEGIES:
When I saw that we would be playing the Romans on Nobel (and the other settings), I went ahead and played a few games under that formula. This gave me a chance to learn a bit more about Civ4, and figure out a strategy for maximize the Roman’s Expansionist and Organized traits, and their UU.

While in general for Civ4 (as opposed to 3), quality of cities is preferable to quantity, I believe that with Rome’s traits, quantity can work. Combined with Rome’s early and powerful UU, an early city-grabbing war was looking good. Especially once I found that Greece was my only neighbor (and thus knew there was no point keeping him around as a tech-trading partner).

I expected that fighting an early war and having lots of cities would put me behind a bit on technology, but I’ve noticed that so long as the AIs don’t think they have a monopoly, it’s pretty easy to trade back into contention.

I did try to pick up an early religion (Hinduism) just for the shrine gold, but missed it. Once that happened, I focused on getting Iron Working for Praetorians and Code of Laws for courthouses. I researched a few other techs, but only to give my workers something to do with the resources I had.

One other strategy point: throughout the game, I rarely had more than one military unit in any city for defense. I started the war with Greece before he could start with me, and made sure that any Barbs were met long before they reached my cities.

PLAYS:
In 675BC, I built my first Prat.

In 525BC, I declared war, and took Sparta in 500.

I captured quite a few Greek cities, and razed none intentionally (one had just been founded, so it became rubble automatically). I already had Code of Laws, so courthouses were built *everywhere*. Then it was Theatres, Libraries, and Markets.

The lowest I ever had to set my Science to break even was 70%.

By 820AD, the Greeks were no more. It should have been a little quicker, but Greece offered a technology at one point for peace, and I hadn’t played enough Civ4 to know that peace treaties *forced* 10 turns of peace. Live and learn.

After the Greeks were gone, I mostly focused on getting off the island, while filling in the gaps with cities (in case someone else found me first and decided to take some of my land). I eventually had 20 cities on the starting continent.

My caravel found Mao before anyone else found me...and I was pleased to discover that my technology was actually pretty close to everyone else’s. :)

I hadn’t actually decided at this point what victory condition I’d go for, but if it’s not too much of a spoiler, I ended up with Spaceship.
 
My first GOTM and I didn't do nearly as well as so many of the people posting due to some really silly mistakes but nonetheless here is the summary.

4000 bc I settled one east because I weighed the advantage of having three river squares to the east to be higher than the 2 river squares and plains to the west (even though one of them had silk) and started researching mysticsm.

3800 bc Realized I had made my first mistake when the culture expanded and I saw that I was so close to the coast I wouldn't be able to take advantage of those two sugars in the jungles to the north east.

3560 bc Decided to get bronze working first instead of gambling on one of the two early religions and was rewarded when hinduism was founded in a distant land.

3240 bc Buddhism was founded by someone else as well saving me the trouble of bothering with that one too. I also met Alexander with the scout I popped from the hut near the roman borders.

3120 bc Popped iron working from a hut right next to the city of Athens that Alexander somehow missed. First worker built and chopping the tree on the river that had no special resource. Tree chopping algorithm goes -> trees on river grassland, trees on hills, trees on river plains, trees on special resources because the special resource trees already give a gold bonus and river trees are a trade of 1 shield for 1 commerce with no other improvements. All other tree chops just reduce the square by one production though the hill trees need to go because they will be mined fairly soon.

3000 bc Researched agriculture and got sailing from a hut. Second worker now out from the tree chop.

2720 bc Researched masonry and started on polytheism. Found Greek bronze and sat scout on the hill next to it to watch it for later worker theft. First settler is about to be chopped into existence though my worker has been playing tag with a lion outside my cultural boundaries since I left five trees for some early +2 food + 1 production squares (and three of them are spices that I will ultimately leave alone til calendar). Also five is the optimum number for having +2 health.

2400 bc founded antium 5 squares west of rome to get gem + wheat + 1 silk.
Started researching monotheism and built a warrior in rome for devious worker stealing purposes.

2160 bc Built stonehenge, got judaism and converted and saw where Sparta had been built on a hill to the southeast of Rome. My people started eyeing it covetously so I had to pacify them with trite promises of war.

1880 bc Alexander contributes a worker to the Roman cause. My diplomat failed to understand the import of the Spartan sacrifices to Ares and war soon follows. Rome and Antium begin work on barracks.

1640 bc Researched writing and started on hunting and then archery because chances were good that Alexander would not want to trade with me if I were to research alphabet. All this over a misunderstaning about the gift of a worker whose favorite pastime is "To blave!" not "To slave!"

1120 bc Researched animal husbandry saw a nice horse and set Cumae down
3 South and 3 West from Antium to get at the stone and the horse.

975 bc Researched pottery, then monarchy. Prebuilt a road to the great eastern desert where my iron is and waiting for rome's culture to expand one more in order to mine it.

575 bc Researched Alphabet and Literature and started on mathematics. Killed two Axemen and and a Phalanx sent by Alexander to stop me from hooking up the iron with archers... lots of archers and 2 chariots. The losses were bloody but well worth it to preserve Roman dignity. Thankfully that gave me enough time to get out the first praetorian.

200 bc Started researching music. Killed the two archers in Sparta with 7 praetorians 1 chariot 2 archers. Started building the oracle.

75 bc Homer was born in Rome! Great joy and rejoicing was heard in all the land as culture and enlightenment would soon be brought to Athens. Started researching meditation. The Ligurnian barbarians were brought into the Roman empire as some praetorians accidently got lost on the way to Athens and decided to have some fun with the locals in the woods.

1 AD Contrary to my stupidly mistaken belief that missionaries and great people are invisible units that can not be seen by your opponents, Homer found himself in the arms of a welcoming wench at the same time that a Greek Phalanx was stationed in the same accomodations. Homer did not survive the night. The Roman Praetorians, most displeased by the lack of entertainment and having nothing better to do, sack Athens. Researched construction.

450 AD Researched Feudalism and made peace with the Greeks long enough to rest my Praetorians. War resumes and the march on Corinth to the east of Athens begins. Started metal casting. Still really ticked off about losing that great artist so the Greeks will pay for their perfidy.

640 AD Researching Philosophy to get Taoism. The last Greek city of Delphi located in the great desert has been trampled underfoot by the Roman Praetorians and with its demise, Alexander becomes my personal court jester.

660 AD Neapolis is founded in the great southern icecaps out of necessity because with the death of Homer, the marble is inaccessible by Athens for many years... desperate measures must be taken to secure vital national resources.

1020 AD Researched Theology and going for Divine Right. The Roman empire is looking strong but our scientists fear the water far too much for them to take a look at optics.

1200 AD Roman cities are now the home to Judaism, Taoism, Christianity, and Islam. Everyone lives in peaceful harmony, and we care nothing about the barbarians outside our peaceful island.

1260 AD Proving us correct the Chinese are in awe of our cultural and military might as well as our rich silks and fine women. We refuse to trade with them and thus ends our ancient spoiler.
 

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Grogs said:
I've replayed the first 100 moves of games to test different strategies and the barb cities always pop up in the same spot.

I've replayed the first hundred or so moves too, several times. I'm sure the barbs and the Greeks are like the Romans: they found their cities on or close to their starting locations. However, from their, things seem a bit random but "intelligent".

Alexander, for example, has founded all of his cities in close to the same spots in each game; however, the order in which he founds cities on each location varies. I have seen Sparta west, north and east of Athens. I kind of wish I had a "god" mode so that I could see how the other civilizations behaved.

Not surprisingly where cities are founded seems to be dictated by your (the human) moves. If I don't expand west quickly, for example, the barbs found a city just west of Rome. If I expand west quickly, they found a city north of Rome.

Anyway....back to Julius....
 
This is all a bit vague as I didn't take notes, but here goes.

Rome kicked off building a worker, and I grabbed hunting for scouts and bronze working for wood chopping. A settler was chopped and our second city was founded. I went for an ics style landgrab approach initially, churning out scouts and settlers with just enough warriors to cover them until I'd expanded as far as the jungle or the Greeks.

On the tech front, iron working was a priority having met the Greeks, and once the iron was spotted a settler was rushed over. There were a few hairy moments as the burgeoning Roman empire was making love not war, and if barbs hadn't wasted time pillaging a village, Rome might easily have been sacked.

Stonehenge was built, at quite some risk, as it took out Romes production when it was one of only 2 cities. I wasn't sure about this at the time, but it really paid off later when the conquest began, and I needed fast culture to get all those new cities going.

The Greeks obviously had to be disposed of, the question was when. Too early and the momentum might be lost, too late and the advantage of Praetorians would lessen. Eventually I left it until quite late, and all towns had barracks, library and granary, as the Greeks seemed pretty backward, and worth milking.

The Roman standing army was built up, and sent at the Barb town that acted as the DMZ between the Greeks and Romans. It fell easily. By this time there were enough Roman forces to take the two Greek border towns. The rest of the Greek towns toppled like trees felled in a storm in a two pronged attack, down the east coast and from the west.

Once the Greeks ceased to be a threat I focussed on building. Surprisingly, the Romans founded code of laws, grabbing a religion. Various wonders built, etc etc. I tend to lose focus a bit after the game is won, which it really was by this point...

The final greek city fell around 900AD or so around the time the Chinese made contact...
 
First submission for me, tryed playing some gotmIII's but would loose interest.

GOTMIV Rome

A band of nomads, under their leader TLHeart, tired of

wandering the forests and plains, find a grassy hill to

settle down on. Can we eat those weeds growing to south

-east? Research agriculture. Tribal village donates 83

gold to Rome.

3800BC meet and great Alexander of greeks, peace is

made.
3760bc Tribal villagers teach our warriors the secrect

of hunting.
3640 a band of marrading wolves is spotted on our

borders
3520 a group of citizens become our first warrior city

defenders while our warrior goes north into the jungle.
3400 Tribal village found, 40 gold tribute to Rome.

Attacked by a pride of lions....Survived. What is this

blue stuff?
3360 Can now turn our trails into roads, now where will

we go?
3280 Second group of citizens become warriors...Now a

group of citzens want to start another town. Rome is

size 3. Warriors head south west along river.
3200 Tribal village spotted to the north-west 42 gold

tribute sent to Rome. Nothing left to the north, but

blue ocean.
3160 Warrior is attacked by pathers, and lions, survive

promote to woodsmanI.
3080 My people have discovered how to turn mud into a

usable product. Pottery is what they are calling it.
3000 Tribal village west of Rome gives tribute of 69

gold to Rome. Lions prowling the desert south of Rome.
2720 Lions attack woodsmanI, easy battle.
2680 hey these stones would be good for building with,

let TLHeart know they are west south-west of Rome.
2640 The people of Rome say they can take a metal and

make axes out of it. We must find this metal copper.
2600 Report from the South west, copper Found! Our first

group of citizens are ready to start another town.
2520 Lions attack warriors by copper. Promote to

WoodsmanI.
2480 Antium is found along the river, across from a

yellow weed...
2360 wolves attack, one man down but we survived.
2200 First group of citizens that want to dedicate their

lives to helping build our glorious civilization have

formed. Go forth and work my people, build those farms,

roads, mines..
2160 Attack a pride of lions in the open plains, promote

WoodsmanII. Warriors band together in Antium.
2040 WoodsmanII attacked by wolves.
2000 First farm cultivated, bringing corn to our people.
1960 Ocean found to the south-west. Still no sign of

Alexander.
1920 What are these pretty rocks...let us dig them up.
1880 Found the borders of Alexander, and the city of

Sparta, to the south East of Rome.
1800 Classical era entered....Citizens have discovered

metal working and are demanding another metal, must

find. Iron Found sire, to the east!
1600 Sire, we can use these animals to benifit our

civilization.
1520 Sire, watch this, I call it a bow and arrow, look

how far it goes.
1440 WoodsmanII attacked by Barbarian Warriors. Sire we

have built this building, just for our warriors, so they

can live and train to protect us better.
1000 Sire, Alexander has these units, with axs, and

spears, we must be able to defend ourselves.
975 Cumae Founded Beside iron, on coast.
900 Sire, we have discovered writing, and could open our

borders to alexander if you want.
825 Sire, we now have this metal we can shape into

swords, and shield and we can arm our military...what do

you say?
800 Sire, we can sail the coastal waters, let us begin.
775 Reserch decreased to 90% to support our growing

nation.
675 Neapolis Founded on hill at head of river south of

Rome.
550 Barbarian city of Jute discovered in the jungle to

the north west of rome
425 Barbarians are coming from the jungle to destroy

us...Pisae founded beside the building stones.
250 The city of Jute falls to two of our elite soilders

sire.
225 open borders signed with Alexander. Science Research

reduced to 80% to support our young Civilization.
100 barbarians attack neapolis, archer defends well.
50 BC TLHeart Becomes king of the expanding Roman

empire.
125 AD Ravenna founded on coast West of Rome.
200 Arretium Founded on Coast North of Rome. Assult on

Barbarian city began.
250 Asseryia Destroyed. Petorian Promoted to Level 4.
300 Science reduced to 60%.
375 Arpinum founded South West of Rome, on coast near

crab and whale.
600 Midevil Era entered. Vassalage and sefdom adopted.
660 Circei Founded south of Rome, by desert, along

Alexanders border.
740 Fast mounted military units
820 Setia Founded on Northern Edge.
880 Alexander want Horseback riding as a gift, I refuse,

offer to trade, but he won't trade anything.
1050 Can now build cats, begin mobilization for war
1070 trade clam for wine with Alexander..
1180 war declared on Alexander, Used horse archers to

pillage, marble, copper, and finally iron.
1230 Took Pharsalos with 2 cats, 1 pretorian, 1 axman.

Took Sparta, 5 cats, 1 cat suicided, 5 pretorians, 1

axman, 1 spearman.
1300 Took Corinth, 3 cats,4 pretorians, 1 ax, 1 spear.
1310 Alexander sails north, unloads 2 crossbowmen, 2

chariots and raze cumae, my source of iron...oooppps

Cumae defended by one archer, one axman.
1350 Delhpi Taken with 2 cats, 1 pretorian, 2 macemen, 1

ax.
1400 Argos Captured, 2 cats, 1 mace, 1 pretorian.
1420 Capture Thermopylae, which has the colasses..3

cats,3 pretorians. Gain 3 workers.
1430 Build Satricum, where Cumae was.
1440 Knossos Captured, 1 cat, 1 mace, 1 pretorian.
1450 ONe city left, Alexander's capital defended by 2

swordsman, 4 archers. War werriness is becoming a

problem in 3 of my cities.
1490 Chairman Mao introduces himself to me, with may

their be peace until there is no one else to conquor.


Got to remeber to defend those critical cities, the AI loves to pillage your resources.
 
I knew going in that my strategy was going to me to use my awesome UU to steamroll all my neighbors, and then use my huge empire to take over the world. It worked pretty well.

The first thing I did was move my warrior onto the hill, which revealed the wheat. So I settled SW to get the wheat and corn, and started building a worker. I went for Iron working while my warrior made a spiral pattern, which was me betting that the iron wouldn't be too far from my start. Antium was founded where most people put Cumae, 1 square west of the iron.

From there I made Praetorians and kill the Greeks. They didn't offer much resistence. Later on I'll pick up two barb cities as well. I make settlers from Rome and spread out over the continent. The AI seems a bit lax getting the wonders, but managed to get all the early religions, so I use Oracle to get Theology.

My research has dropped to about 40% to deal with my huge empire, but I know from previous games that 40% of a really big empire is still competitive with 100% of a smaller one. I'm not terribly worried. I beeline for optics, and send caravels to the far corners of the world. At this point I don't have calendar yet, and I didn't get stonehenge either, so I don't even know where I am. The ice to the south is a bit of a clue, of course. Montezuma isn't terribly pleased to see me, but that's okay. Soon I'll have Astronomy and he'll have a dozen Praetorians knocking on his door...
 
In preperation for this game I tried a game on noble with the Rome. The game I played had everyone on one huge continient. I found how great the UU was and so my plan going in was to build as many UU's as I could and then try to run people over.

I got pretty confused when I found out that we were alone on the island. So I steamrolled over the Greek with just my UU's sometime before 1000ad. It's amazing how good rome's UU is. at this point I learned two lessons.

1. You need optics to explore off your immidiate land.
2. You need metal Casing to build forges.

Good to know.

A civilization to the north just made contact with me and it seems my score is a lot higher then his. I need to decide if I want conquest or SS now.

Great game so far. I'm so happy I havn't lost the game at this point :goodjob:
 
I have written quite the recap with several pictures, but I will save that for the final posting. Here's the basics:

4000 - Settle in place. I went with worker, warrior, worker, and Bronze Working, Agriculture, Iron Working.
2400 - Antium founded to the SW in the bend of the river.
2200 - Cumae founded near the iron.

775bc - Declare war on Alex. I take Athens and Sparta before signing a 10 turn breather in 300 bcfor Animal Husb., Hunting and Meditation

25bc - redeclare war and eliminate Alex in 100 AD.

By now my economy was really in a world of hurt. I had no religion and most cities were size 6-7. I went for Currency and Code of Laws, which helped.

I was really afraid that I missed some non-ocean path around my continent but it looks like I Didn't. Made my way to optics, discovered in 1060.

Found the first AI in 1100AD. My score was 1808 and his was 763.

I have 14 cities covering the original continent and am in a pretty good position. I plan to beeline to the UN. I'm about 5 turns from discovering Islam and am about to start a Golden Age with a Great Artist and Scientist.

1220continent.jpg
 
Before playing, I started a test game as the Romans. As it happened, I was on a continent with Alexander. I was doing very well -- I had founded Hinduism, Judaism, and Christianity, and had built Stonehenge and the Oracle. Hindusim was my state religion and Alexander's as well. Yet when I discovered Alphabet, Alex refused to trade techs with me, even when I gifted him a couple of techs. Moreover, he quickly declared war on me -- and apparently recruited the RNG as his ally, since his phalanxes and axemen churned through my praetoreans and axemen like butter. My cities fell in short order, and my practice game turned into a disaster.

All this by way of saying that as soon as the warriors I had sent to explore found Athens, I declared war. It wasn't a hot war -- I just pillaged his game and corn a few times to slow down his growth while I expanded up north. I still managed to snag Hinduism and Judaism, and Stonehenge too, but isntead of going for the Oracle, I took a side trip through archery and iron working. Eventually, I made peace with Greece, but I had managed to cripple him enough that he was never a threat. In fact, he did declare war a little while later and I was able to take couple of cities from him. Thereafter, I had to declare war, but that became my basic pattern for the first third of the game -- declare war on Alex, grab a few cities, and sue for peace. Wait 10-20 turns, repeat as needed. By the time I was nearing the end of the Medieval Techs, I had eliminated Alexander.

Unfortunately, by the time I had eliminated Alex, we had met everyone else and I wound up getting a "You declared war on our friend" penalty from most of the other civs. I'm hoping it doesn't stop me from a Diplomatic Victory, but we shall see.
 
With all the silk nearby I knew I would be able to chop those forests for early settlers. Moving the warrior first I saw Wheat to the SW so I set Rome to build a worker and researched Bronze Working. I popped a couple huts, all I got was gold.

Worker was built and immediately started chopping the first forest for a settler while I researched Agriculture for the Corn. After chopping forest #2 the settler was built and sent to found a city near the Wheat on the river.

My worker improved the Gems and Corn while Rome grew to size 2, and these were the two tiles I worked to get lots of gold for research while still having good food. Settler #3 was built just after I beelined for Iron and went to claim it. My first two cities worked on Barracks, I had met Greece to the S and war was inevitable.

When Iron was hooked up my first two Praetorians marched South with City Raider promotion. My workers followed, building a road South so my war against Greece would transpire swiftly. With only two Praetorians I captured my first Greek city. A few turns later two more joined them and marched on the capital. It was too well defended so I cut off his Iron and Copper. He had one Axeman and one Phalanx, the rest were Archers and he would never again get another type of unit.

I razed the capital improvements and contented myself to capture/raze the smaller outlying cities (total of 3 I think). Growth in my cities was at a standstill, I was working all the hills to punch out Praets as soon as possible. I had a road completed to the borders of Athens so I could get them down there quickly.

When able, I switched the city near Wheat to build a Library, then the Great Library (chopping most forests to get it). With Wheat and farmed Grasslands I have surplus food, this will be my Great Person factory. With two Scientists from Library and two from Great Library I am getting 12 points a turn.

With Greece down to his last city I sued for peace and got two techs. 10 turns later I marched on Athens and defeated the Greeks.

The Great Artist I had recieved from Music a few turns earlier heads to Athens to stop the rebellion and expand it's borders. Now I need to find someone else! I beeline for Optics.

I am running two scientists from Libraries in both my capital and 2nd city. I set up Academies in both cities with the Great Scientists that resulted. Eventually I discover Optics and my Caraval comes in contact with another civ...
 
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