Spoiler: Ancient and Classical Rome.

Well, I got a lesson in modesty :(.
In the early game I lost a couple of warriors to barbs. I guess I never built up enough military.
My early expansion followed the river, but that meant I didn't hook up the iron until it was too late... the Greeks declared war and took Rome rather early.
The rest of the game was just pro forma, but I made a point of finishing it.

Oh well, better luck next time.
 
I had a good start, I went for Agriculture first then beelined towards Iron Working. Playing Rome you've gotta make good use of those Praetorians... My warrior made contact with Greece rather early and when I saw a Greek worker building a camp on de deers just southwest of Athens I decided to give the Greek an early blow by capturing their worker with my Warrior. I've send the worker to Rome unprotected but was lucky enough to have it arrive within cultural borders safely. My warrior destroyed the camp outside Athens before it was killed. But... my mission was succesful, I slowed down the Greek.
When I discovered Iron Working I was just finishing my first settler and decided to find my 2nd city on top of the Iron source east of Rome. My workers were building a road towards it. Having Iron connected to Rome I started building Praetorians, the Greek had founded their 2nd City north of Athens. I made peace with Greece as soon as they wanted to talk with me and meanwhile building up my Praetorian army just outside Sparta. When I had 4 Praetorians, all with City Raider promotions, ready I declared war again and moved in... Sparta was captured easily, it was defended by an Archer and a Warrior, so no match for my Praetorians. My scout (popped one from a hut earlier) was following a Greek Archer/Settler party to see where they build their next city... It turned out to be on the east coast. I left the two wounded Praetorians in Sparta and send the other two towards the new Greek city, more Praetorians were coming out of Rome and sent to Sparta. I decided to leave the new Greek city alone as it would be auto-razed if I attacked it now. My next target was Athens... as I needed more Praetorians I made peace with Greek only to declare war again as soon as I had stacked up 6 Praetorians, some of whom had City Raider 2 promotions. I lost 1 Praetorian in the battle of Athens, but managed to capture the city. At that time I still didn't have a religion, but Athens was the holy city of Buddhism!
A few turns later I captured the last remaining Greek city and had the continent all for myself, the date was 75 BC.
During the following years I captured two Barbarian cities and had a total of 7 cities...only two of them founded by me, the others all captured. I decided to go for a slow/controlled expansion, only founding new cities when my economy could support them thus not having to slow down research too much. This turned out to be a good working strategy... I managed two put claim on two more religions (Confucanism and Islam) and finally made contact with another civ at 1370 AD. After trading techs I knew all the techs the AI had and was still 3 techs ahead. I was far ahead in score of this particular AI as well.
 
My early plan was rush to Iron, Praetorian my neighbours. With Greece being my only neighbour, this became easier. I considered my self very lucky when i found out there was some juicy iron nearby. I connected the iron and built barracks in all my towns (3 at that stage) and charged. It turned out the the first city i found had stonehenge in it. Sparta was mine. It was slow going after that, but shortly after meeting Mao, the greece were dead, leaving me a nice big continent all to my self.
 
Hmm. Sorry, I'm new to the GOTM (was going to start it when I first registered two years ago with Civ III but never got around to it), and didn't realize these spoiler threads exists.

Well, I can sum it the initial continent experience with one phrase: Thank God for Praetorians!

I think I concentrated too much on trying to get my religion spread early on. I had what turned out to be, after seeing the whole continent, about half of the land mass and Alexander had the other half, rougly split down a 45 degree line going from the NE to the SW. I was building missionaries and temples and he was clearly building phalanxes.

Suddenly, he invades in my NE area and takes my city over there (Cumae maye?). I frantically switch every city over to Praetorians and move the few I had over to the hot zone. Those bad boys surely saved my glorious Roman backside as I don't think normal swordsmen would have done nearly as well against the phalanxes. The war almost immediately swung back in my favor and I kept going I had a few of his cities and thought he would accept peace, which he did.

As soon as I had what I thought would be enough to finish him off, I went at him, starting in the east and sweeping south and west until he was gone. My own continent.

One oddity that I wasn't expecting was the crushing financial position I found myself in after the war. Luckily I had a pretty large cash reserve due to losing out on a wonder race to someone else. After I had all of Alexander's cities, I was suddenly running a huge deficit. I had to take my science rate down to 10%, and even then I was losing several gold per turn. Lucky for me, the next tech coming up was code of law, so I built courthouses in all of my cities as quickly as I could, and that pretty much stabilized my finances.

About that time, those blasted Chinese decided to land on the Northern peninsula and attack.
 
Just a quick recap then:

Founded Rome 1 E, just like most of you. I wanted the gems quickly, for the research, and also wanted the hills the settler started on for later mining.

I started building a warrior, while starting my religious empire by inventing mysticism. After completing my warior in Rome I started stonehenge! Nothing beats that wonder right at the start :)

Meanwhile, somewhere in time, I captured a greek worker, so I neven had to bother in Rome building one. War was quick, no cities lost (yet). I build my second city 5 w of rome, my 3d city 7 south of that one. My forth city was a barb city, just 5 NE of my second city. Very nice of you guys to make the river so long. No need to build roads quite so quickly :)

I only had Iron as soon as the Roman cultural borders encompassed the iron E of rome. As soon as I had that, I started pumping out prats. Not a moment too soon! I only had about 10 of them when the Greeks started a war. Good thing I had baracks and theocracy, which made my prats very, very strong. Most of them with 2x city raze, some of them with combat I and melee I for defence. The war was short lived. I first captured sparta, a heavily fortified city with wall on a hill. After that some city near the coast, and after that Athens (which was by that time a city of size 12 or so). No struggle in capturing the rest of the greek cities, and it was end of story for them.

Meanwhile I allready had the holy cities of Hinduism, Jewism, Christianity and Islam (yes, all by myselft), and had most of the holy temples in them. I succesfully built stonehenge, the oracle, the sixteen chapel, the spiralled minaret and some othe fancydancy wonders. I also had optics (man.. i need to remember dates... this is to no use to you all...) Anyway, as soon as I had my first caravel, the chinese found me (so we were aperently neck by neck on techs). I built 3 caravels, circumventing the globe, getting them +1 movement. I had by then discoverd all the other civs, which is where I'll stop this spoiler.

As soon as I've finished the game, I'll give a nice timeline (I'm now in 1950AD or so, having distroyed the germans, and at war with the chinese, who are quite strong...) Guess I'll win this one either by conquest, or by spacerace. I was too late getting emancipation and mass media, I just read in this thread that those are important for diplomatic conquest... too bad... next month another chance :)
 
Reading these descriptions is fun, but I think I might prefer to see more discussion of starting strategies.

I hope that a "Very Strong Player" will start a new thread with an evaluation of a few of these opening play descriptions. I'm not strong enough to offer that service, but surely someone who was excellent at Civ3 and played a dozen games or so of Civ4 before this GOTM, as I did, would be strong enough to offer some advice. I certainly wouldn't mind anyone's comments on this opening.

I considered my strengths before starting. I always play better when I plan. I wanted to emphasize growth and go for a cultural victory. I planned to mine the gems early for a science boost (and we have mining). Our unique unit requires Iron, so Iron working and Iron should be early priorities because we usually have neighbors on a continents map, and my growth always seems stifled by neighbors.

After a little thinking about building, I decided on this build order:

Warrior - partial, 8 hammers in 8 turns until city hits size 2
Worker - complete in 12 turns, I think
Warrior - finish the first warrior (4 turns)
Warrior - start a second warrior, but switch in 3 more turns when we hit size3
Settler - complete in <# of turns not recorded>

On Noble, it seemed to me that animals and barbs wouldn't destroy me quite this early, so the warrior I started the game with was out exploring.

You save 3 turns on worker construction if you wait 8 turns to first grow to size 2 (15 turns vs 12), but save only 2 more turns if you wait for size 3, and unless you have two 3-food-producing tiles, which we don't here, this growth takes 15 more turns or so.

Given our river terrain you're earning 1 more commerce per unit of city size during worker construction.

So, I built my worker at size 2 and settler at size 3. This enabled me to found my first city in 2440 - which, later viewing the replay, is the first year the AI was able to found a civ. I thought I might beat them by a turn or two, but did not.

My science plan:

Mysticism 7 turns
Polytheism 12 (reduced to 11 due to growth)
Agriculture 7 or 6
Bronze Work. 12
<Plan was...>
Wheel 5
Pottery 4
Iron 12-ish
<Changed to....>
Masonry
Monotheism
Pottery
<received Iron Working from a hut - lucky>

I got Hinduism. I needed Agriculture to farm our corn - I still believe food is power. Then I wanted Bronze Working to chop key forests. (My worker was done earlier than agriculture, as I planned, but since we had mining I went and mined the gems first.). I intended to chop a forest to help with settler production, but am not sure I completed Bronze Working in time.

It's nice that rivers connect resources - I didn't need to road to connect the gems to rome.

I still like to found a religion, but I'm beginning to think I overdid it this game. I like to found many religions on the easier difficulty levels to try to deny them to the computer, but another nation was able to found Buddhism early because they had mysticism. I managed to deny the computer 5 of the remaining 6 religions, but it didn't appear to hold them back. Buddhism spread a lot and I think it actually served to unite my opponents.

Later I took the time to plant Hinduism in every city of one opponent, but they still would not convert, despite their own religion not covering their empire. There seem to be a lot more absolutes in Civ4 - some civs will essentially never trade maps, others refuse to ever trade recent techs, etc. I read a post that someone else did convert this opponent empire, but to their real-life historically-favored religion, so I guess that counts.

I didn't want to lose turns early on and did not convert to Hinduism or slavery immediately. I think there's an argument to be made for converting immediately - when you're only losing a few hammers and commerce in your capital for one turn - but overall it seemed to me that losing a turn now to obtain a happiness bonus I did not yet need would slow research, settler production, the founding of a new city, etc. Perhaps I have an irrational fear of being beaten to a religion or key city space by one turn...

I was going for a cultural victory, so obsessing about religions might be slightly less irrational. Their +50% cultural buildings were important later.

I figured Greece would be aggressive, and I wanted to own my continent anyway, so I allowed Iron Working to change the placement of my 3rd city to a less-than-optimal one. I then connected it, cranked out Praetorians and hit the Greeks. The first battle didn't go so well, but I'd built enough that I was able to take Sparta and it was all down hill from there.

The war lasted from about 475 to 75 BC, but I then gave Greece a 10-turn reprieve in order to obtain a few techs he had that I had not stopped to pick up (archery, etc.) That seemed like a good trade. (I wonder if there were any hidden modifiers to other civs attitude toward me since I attacked another civ without provocation, razed 1 city (though I think it was barb), and destroyed their civilization. I presume not, particularly since they never met the Greeks.)

I then tried to balance growth on my continent with maintaining my economy to keep science rates high. I occassionally had to dip to 70%, as I recall, but spent most of my time at 80%. It's interesting how this doesn't really mean the same thing as in Civ3 - It doesn't take long to get a city to produce more commerce than it costs in city maintenance, but that city maintenance must be paid in gold, so while a bunch of new cities may be a "net profit" in total commerce, what you're really doing is paying gold in order to receive more science than you otherwise would without that additional city. I think finding the balance points - the rate at which you should be draining your saved gold and the rate at which you should found new cities - is tricky.

At one point, for example, near the end of my war with Greece, I had 8 cities - 4 of mine and 4 of his (1 was resisting after conquering and so is not contributing). He had one left. My finances:

Total Base Commerce 56
Science 52 (Rome has a library providing the additional 5)
Gold 9

Unit Costs 3
Unit Supply 2
City Maintenance 20 (!!!)
Civic Upkeep 4
Inflation 0

Total costs 29
Total budget shortfall -20 per turn

With 279 gold, mostly obtained when capturing Greek cities, I obviously couldn't maintain that for long and had to focus on my economy and couldn't found any new cities for a while.

Other notes:
I had several early warriors destroyed by barbs and this was annoying and limited exploration, but was to be expected I suppose.

I built Stonehenge. It delayed my war, and I'm not sure it was the right thing to do. I was going after a culture victory, and I love the early Great Person points - especially having founded 1 or more world religions. But I think it might have held me back.

I emphasized population growth and mostly non-overlapping city placement.

I produced more workers than in the past and was able to do a reasoanble job of being sure each city was working improved tiles. However, "When to chop forests," still troubles me. And I think workshops are essentially useless in most circumstances until techs increase their output. -1 food for +1 shield (oops, hammer) is not generally a trade I want to make - particularly not if I have to spend worker turns doing it, or have to cut a forest that is already producing +1 hammer. (Unless, of course I really need those shields to speed production.)

The city governor underemphasizes food, imho, especially in the early game. I found myself frequently clicking "emphasize food" on to get the city to grow faster, then switching to, "Ack! Prevent Growth!" once I reached happiness limits. I like these buttons much better than trying to micro-manage food production in every city on my own, though.

I won my cultural victory in 1945 - slower than I think I should have been. (Final Score around 18,000). I fought one later war, but didn't feel like trying to conquer the world - though I'm convinced it would have been faster and produced a higher score. I'm tempted to replay the game from the beginning targeting a conquest victory.

Anybody notice you can mouse-over yourself in the list of players on the bottom right and get a "score if you win this turn." That score drops FAST in my games in later turns - presumably because you're no longer founding new cities and growing fast enough to offset it. I've seen the score explanation and people are the only thing that could possibly do it - discovering techs at a fast pace and building lots of wonders is NOT enough to slow it's decent. I need to start paying more attention during my games to try to see if there's a pattern to the "inflection point" where it starts going down instead of up.

Although, come to think of it, I never look at it in the early game, maybe it NEVER goes up, no matter how fast you grow, which would seem to indicate that fastest finish should always be a priority in terms of score. Well, it can go up, I just checked some saves

2000 BC 19,000
475 BC 30,000
1 AD 43,000
580 AD 43,000
740 AD 42,500
1070 AD 50,500
1550 AD 38,000

So that's interesting. It is possible to grow fast enough to drive that score up, but I guess maintaining that growth is hard. I had no wars between 580 and 1550.

Anyway, as I said, I'm interested in comments and feedback.
 
I hope that a "Very Strong Player" will start a new thread
Please not until the game is over. In the meantime why not discuss it here? That's what this thread is for. Ask other players why they took particular decisions - particularly those who you think may have insights that you lack.
 
Well my first GOTM went very well to begin with then spiralled into doom. I settled 1 E of starting position to maximize production with all the hills. I sent my initial warrior to the hill and then to the N. I built a second warrior in Rome before making my first worker. My tech priority was to get to Iron Working as fast as possible as well as Animal Husbandry.

My initial tribal huts were very lucky. I got Iron Working from a hut as well as an additional warrior plus some gold.

I found Greece and made peace. I setup my first city next to the iron to the east and my third city to the west near the horses. I used my workers to chop rush the settlers and do some slight improvements. I made barracks in all cities and started chop rushing Praetorians. Once I had 8 Praetorians I quickly moved after Greece. I took Sparta just south of Rome easilly. I moved about 5 Praetorians after Athens. This is when the random number generator decided to hate me. Even with decent odds, I lost my entire force removing just one unit from Athens. At this point I just gave up in frustration as I had committed my entire military to wiping out Greece.

I have learned that for the future I should make sure I have a larger invading force and should probably concentrate on removing key resources from the enemy. I also learned that while Preatorians are a great unit, they do not fair well against an aggressive enemies Axeman.

I now eagerly await GOTM2 so I can get my revenge.
 
In response to SwedishChef's post:

I think a worker first is clearly the best choice unless you don't have any worker techs and aren't planning to reseach one right away (roads don't count). Those 3 turns saved by building at size 2 are miniscule, especially when you can increase the amount of food your city gets by worker improvements. You'll make up for those 3 turns by having your worker out 10+ turns sooner, easily. The main thing you're losing by building the worker right away is that second warrior for exploration. But IMO it's still better to build the worker first then a warrior afterwards.

As for early techs I think worker techs are first priority in any game except a culture game. For a culture game you want to get one of the early religions, unless it's a pangaea map and then you can just let your neighbors spread it to you. But any other game you can get one of the later religions and forget about the early ones. Like you said in regards to anarchy you don't need the happiness bonus for a while anyway. I find if I go for Confucianism I can get it by the time I need the happy boost.

It's nice that rivers connect resources - I didn't need to road to connect the gems to rome.

This is very powerful. Saving worker turns in the early game is critical.

I didn't want to lose turns early on and did not convert to Hinduism or slavery immediately. I think there's an argument to be made for converting immediately - when you're only losing a few hammers and commerce in your capital for one turn - but overall it seemed to me that losing a turn now to obtain a happiness bonus I did not yet need would slow research, settler production, the founding of a new city, etc. Perhaps I have an irrational fear of being beaten to a religion or key city space by one turn...

I tend to do the same but I'm not sure if it's the wisest move really. I find when I play a spiritual civ and can switch immediately that I end up finding a use for the whip. Whereas with non-spiritual civs I tend to just never whip at all since I don't convert to slavery early on. Whipping can be a very useful tool and I need to improve my ability to know when to whip and when not to.

I produced more workers than in the past and was able to do a reasoanble job of being sure each city was working improved tiles. However, "When to chop forests," still troubles me. And I think workshops are essentially useless in most circumstances until techs increase their output. -1 food for +1 shield (oops, hammer) is not generally a trade I want to make - particularly not if I have to spend worker turns doing it, or have to cut a forest that is already producing +1 hammer. (Unless, of course I really need those shields to speed production.)

This can be countered by founding you cities next to hills so that they don't need their forests for production. Prioritize the city locations without hills for later and you can leave their forests alone. There's definitely a lot of strategy involved in which trees to cut down and which not to, but a lot of early chopping is very powerful.

The city governor underemphasizes food, imho, especially in the early game. I found myself frequently clicking "emphasize food" on to get the city to grow faster, then switching to, "Ack! Prevent Growth!" once I reached happiness limits. I like these buttons much better than trying to micro-manage food production in every city on my own, though.

I agree with this. The governor will often hire specialists at the expense of food also. I hate that. I think there should be an option you can set that will make the governor never assign a specialist unless you tell it to by forcing it. At the same time growing fast isn't always the best choice if you're behind in worker improvements.

On score I find that it climbs rapidly while I'm at war and taking cities, then continues to climb rapidly for 20+ turns after the war is over while my cities are growing quickly. Then if I don't go back to war and get more cities it will start dropping, even though my cities are still slowly growing.
 
Shillen said:
I tend to do the same but I'm not sure if it's the wisest move really. I find when I play a spiritual civ and can switch immediately that I end up finding a use for the whip. Whereas with non-spiritual civs I tend to just never whip at all since I don't convert to slavery early on. Whipping can be a very useful tool and I need to improve my ability to know when to whip and when not to.

I'm guilty of that as well. On balance though, I find that to really get an effective use from slavery you need some cities with a lot of food. In one game, I had a city with 3 food bonuses in it's starting radius. It hit size 6 (my happiness limit) in no time flat, so I started pop rushing with it and turned it into a 'city factory.' It went something like pop rush settler -> worker -> archer -> next settler (unhappiness from rushing has worn off and city is size 6 again.) I believe it was putting out a settler/worker/archer combo every 15 turns or so. In this GOTM, I made a conscious decision not to switch to slavery because 1) the anarchy and 2) I didn't have a city with 2+ food bonuses in the early game and 3) I was able to keep my happiness/health limit ahead of city growth.
 
Start

I moved one south to keep the gems in range. Worker at size 2 and then some chopped settlers after a warrior or two. Local huts gave me 33 gold, the wheel, and a scout. A later one gave maps. Bronze working and pottery were the early research targets.

It quickly became apparent we were on a single landmass with only Greece. That kind of decided the tech path a bit (no alphabet), but the goal was always optics and then astronomy. To that end the Oracle was built in my second city (by the wines) aided a bit by a chop. I had decided to take Machinery with my freebie. That led to Optics at 50 BC, but a lack of Calendar which I grabbed next. My cities were a bit unhappy at the time, and maybe it would have been better to get calendar first. I didnt want to take the time to build the Pyramids, which may have been a mistake.

War with Greece was imminent at 25 AD with 5 Praets sitting on their border and more on the way. I wanted to war with them to keep research at 100% to astronomy, which worked largely but bogged down in the last 5 turns when I ran out of cash. Astronomy was reached in 780 AD as Greece was left with only a minor city. They put up little fight against the Praets.

The Barbarian state was a beast, and took an outlying city (placed below the wine city) twice before I learned to keep a military force over there. Barb axemen are nasty; I didnt have copper hooked up but Alex did. Maybe thats why they were running around.

Confucianism was my founded religion; i had hoped for Judaism, but it was founded relatively quick. I didnt want to waste time founding any other religions.
 
Grogs said:
I'm guilty of that as well. On balance though, I find that to really get an effective use from slavery you need some cities with a lot of food. In one game, I had a city with 3 food bonuses in it's starting radius. It hit size 6 (my happiness limit) in no time flat, so I started pop rushing with it and turned it into a 'city factory.' It went something like pop rush settler -> worker -> archer -> next settler (unhappiness from rushing has worn off and city is size 6 again.) I believe it was putting out a settler/worker/archer combo every 15 turns or so. In this GOTM, I made a conscious decision not to switch to slavery because 1) the anarchy and 2) I didn't have a city with 2+ food bonuses in the early game and 3) I was able to keep my happiness/health limit ahead of city growth.

Well one of the best uses of whipping is to whip granaries and lighthouses in low production cities to get them growing faster. They'll make up for the lost population soon enough. But that's not really worth it with Caesar as he gets both of those improvements for half cost. The pop cost isn't halved I don't think, though. Another use for whipping is to get a border expansion in a city that really needs to work the tiles in its extended radius. So I wouldn't say whipping is only for high food cities.
 
SwedishChef said:
Anybody notice you can mouse-over yourself in the list of players on the bottom right and get a "score if you win this turn."

Thank you, thank you, thank you! I can't believe I never noticed that!
 
You also get a breakdown of where your score is coming from. I wish you could get such a breakdown for the AIs.
 
I went worker first so I could chop for a settler. Having two food resources nearby I wanted two cities as quickly as possible to take advantage of them. On Noble there isn't fear of leaving your capital undefended in the early game.

I think my one strategy move that payed off is using two workers to build a road to Athens so I could get my Praets there quickly to finish off Greece. It will be interesting to see how I rate in how quickly they were destroyed. I did sue for peace and get two techs which slowed things down a little.

On the tech front I made MANY bad decisions. First and foremost being not getting Pottery until well AFTER Greece was destroyed. Too focussed on beelining for other things I think it is going to hurt me severely that I didn't build Granaries until much later, as I could have grown a lot quicker.

On the tech front I think I did ok though, I pumped out a LOT of Great Scientists.
 
Note: City names are blocked out in my screenshots because of a driver bug. The only solution would probably involve reformatting my drive, so I'm just living with it.

intro.jpg


Opening
In evaluating my start position, I decided to move 1 tile east in order to later mine the hill that my settler started on. The original settler position would have allowed Rome to work only one grassland hill, hurting eventual hammer production. From there I decided to go with the standard worker-first build. Given the presence of corn and grassland hills, I researched agriculture first rather than bronze working. Though there are a number of chopable forests around, it is my opinion that early improvements are more valuable than forest chops, especially if you can start working mined hills. Also, mining the gems will be a higher priority than chopping forests as it will boost research quite a bit.

Priorities for the early game include:
1: Found 3-4 cities with sufficient hammer production
2: Research Theology and become a Christian theocracy
3: Defeat Alexander
4: Colonize the entire continent
5: Build a caravel and discover the other continent(s)

Research Path
The first goal to reach will be iron working, followed by worker techs and an eventual attempt to found Christianity. After discovering Bronze Working, I realized that there was no nearby copper, making IW all the more important. Fortunately there did turn out to be an iron source n the desert to the east. While not the best city location, I could at least rest secure in the ability to build praetorians. Researching Animal Husbandry revealed horses right outside of the radius of one of my cities. This is a bit of a trick on this map. The absence of livestock near the start and the choice of neighbors discourages you from discovering AH early, which means that you don&#8217;t realize that shifting the second city one tile from what appears to be an optimal location will get you horses inside the city radius. As it was, the only way to get the horses without the city in question expanding to 100 culture was to found a somewhat cramped city along the river next to the horses. Once I got Theology, I took time to fill in the gaps (archery for horse archers, meditation and priesthood for religious buildings) then went for construction for catapults to capture Athens. With Alexander out of the way, I beelined for optics in order to meet the neighbors.

Ancient research was:
3680 BC &#8211; Agriculture
3120 BC &#8211; Bronze Working
2920 BC &#8211; The Wheel
2360 BC &#8211; Iron Working
2200 BC &#8211; Pottery
2080 BC &#8211; Mysticism
1880 BC &#8211; Animal Husbandry
1680 BC &#8211; Sailing (Didn&#8217;t notice there wasn&#8217;t a clear water trade route to Athens)
1200 BC &#8211; Horseback Riding
1120 BC &#8211; Masonry
950 BC &#8211; Writing
850 BC &#8211; Polytheism
725 BC &#8211; Monotheism
375 BC &#8211; Theology (Christianity)
300 BC &#8211; Hunting
250 BC &#8211; Archery
200 BC &#8211; Meditation
175 BC &#8211; Priesthood
50 BC &#8211; Monarchy
100 AD &#8211; Mathematics
225 AD - Construction

Religion
Alexander founded Hinduism. Buddhism and Judaism were founded on another continent. I ignored early religions in order to pursue other priorities. As this is noble level, I stand a good chance of founding Christianity in Antium, a few tiles west of the starting position. After conquering Athens, this will give me 2 holy cities. I also have Stonehenge, which will give me a prophet after 50 turns. Moses was born soon after founding Christianity and used to build the Church of the Holy Sepulcher. Through no effort of my own, I also got Confucianism as well since nobody else bothered to found it, then built a third shrine. It is very likely that I will try for Islam at some point and go the free religion route, especially since all the other civs will be Jewish, Buddhist, or Taoist, making diplomacy difficult if I keep a state religion.

Build order
Early builds focused on warriors, workers, and settlers, followed by barracks. I delayed getting archery for quite a while, as I didn&#8217;t anticipate any serious barbarian aggression on this level and Alexander was far enough away that he wouldn&#8217;t attack until I was ready. I also built Stonehenge to compensate for the lack of early culture and to get an easy great prophet. Once I had iron connected, I switched to Praetorians with the occasional axeman or horse archer as a nod to combined arms. Other buildings include a library in Rome to take advantage of the fact that it has several times the commerce of any other city and a Christian monastery in Antium to spread Christianity. After the war, I also managed to build the Hanging Gardens, and was well on my way to getting the Colossus and Angor Wat.

War
As soon as I founded Christianity, Alexander became annoyed and canceled open borders. I declared war a few turns later, in 250 BC. Alexander is an aggressive leader, but aggressive isn&#8217;t an easy trait for the AI to use, since he still kept building archers rather than melee units. He also failed to adequately protect his metal sources, which I pillaged immediately and which he never rebuilt. The war was waged with stacks of ~3-5 praetorians converging outside the Greek cities one by one and swarming the defenses, a tactic which works as long as cultural defenses have not exceeded +20%. I met a total of two phalanxes and had no difficulty defeating them. The only city that caused any trouble was Athens, which I had to use catapults to take. I considered leaving Alex with one city and extorting techs, but I had amazingly not gotten around to discovering alphabet, and doubted that a puny AI civ on noble level would have anything to give anyway. Alphabet was finally discovered around 1000 AD, in preparation for the voyage of the first caravel.

Exploration
I discovered Optics in 940 AD and immediately started building a caravel. The caravel set sail into the unknown, carrying a Christian missionary. Further events wait for the next spoiler.

Pictures:

eternalcity.jpg

Rome around 1100 AD. That Super-Town accross the river is a town on a river on a silk resource. It produces 6 commerce without printing press or free speech. It is entirely possible to eventually get 2f, 1h, 10c from such a town if you're financial. Kind of makes you reconsider those silk plantations.

athens.jpg

Athens. It contains the Parthenon and the Hindu shrine. With two priests it created a prophet after 17 turns. It also has the forbidden palace.

alexinvasion.jpg

Roman and Greek territory at the start of the war. Alex made no significant offensive moves, so Roman troops simply moved from one city to the next unopposed.

map1110.jpg

The continent at the time of the first caravel.
A-Rome, moved one space over from the starting location
B-Antium, the Christian holy city. It was placed where it was to work gems to the north. If I had animal husbandry when I founded it I would have put it i space SW to get the horses instead.
C-Cumae, the spot where everyone probably founded a city. It's not a great spot but it is right on top of iron.
D-Neapolis, placed rather awkwardly in order to get early access to horses during the war. Should have been 1 tile SE and just ignored the horses.
E-A barbarian city. I kept it because there wasn't a better way to get the wines based on my existing city placement at the time.
F-Another barbarian city. No food resource, but it actually has potential for lots of cottages.
G-Greek cities. Alex actually was pretty smart about city placement, so I kept all of his cities. There are three more off the map.
H-Newly built fishing towns. These were founded once I had courthouses everywhere.

Comments:
-City placement on this map led to some interesting tradeoffs. All the good spots were along the river, so things could get a little crowded. Getting IW and AH before your first sellter could be informative.

-No convenient copper source. You were pretty much forced to beeline for IW.

-I went for lots of cottages. I think this was really the only way to go, given the lack of obscenely high food spots for specialist farms.

-Super-hammer city spots aren't plentiful. If you found Rome on the starting hill you could have trouble building enough praetorians for an early war.

-The AI is better at city placement rhan in civ3. I didn't raze any captured cities. Even the barbarians founded their cities in good locations.
 
Unfortunately I got so engrossed in this game that I completely forgot to keep a really detailed log. However I can at least remember my tech progression reasonably well.

I settled on the starting square, and seeing all of those forests just felt like I had to go for Bronze Working and a worker first. I went exploring with my warrior, and popped the first hut, and as I'd been expecting gold or barbs had a nice surprise, getting the Wheel for free:D. Once Bronze Working was finished I started on Agriculture, and then Pottery (for those nice cheap granaries). By this time I'd met Alexander, and had already decided those Praetorians were just begging to be used. Even more so after I'd finished scouting and found it was only us 2 on a big continent. So once I finished Pottery I started researching Iron Working, and my research was really starting to speed up with the commerce from the Gems east of Rome.

During this time I chopped 2 settlers, as well as some warriors, and by the time I'd finished the 2nd Settler (I'd gone Settler---> Warrior---> Warrior ---> Settler), I had Iron Working and immediately sent him east to found my 3rd city just South of the Iron. Because of my lack of defence at the time (I didn't have Archery yet) the barbs were a worry, but fortunately they never reached Axemen and never really threatened me at all. I spotted a Barb city at the north west edge of the continent, and made a mental note to capture it once I'd crippled the Greeks a bit. IIRC I had 4 or 5 cities by now, and was focusing entirely on building Barracks/Praetorians. I built up 6 Praetorians, still producing them as fast as I could, and marched them as close to the nearest Greek city (Thermopylae, which had been built north of Athens) as possible. Of course by now they had Copper connected, so I was facing a roughly 2.5:1 ratio of Archers to Phalanxs. The Archers really didn't stand much of a chance, and I got a couple of City Raider 3 promotions. Of course now I was paranoid about losing them, so probably didn't take full advantage of it:crazyeye: .

Once Thermopylae was captured I healed my troops, regrouped and marched straight for Athens, to completely cripple any chance they had of recovering, even if I couldn't finish them yet. Of course taking Athens proved far more troublesome than I'd expected. I did lose a few promoted Praetorians taking it but it was worth it, even if I did have to sign a peace treaty afterwards, getting Animal Husbandry and Monotheism in the process (I'd managed to keep my research rate high during the war, and had got to Alphabet).

On the topic of Religion I decided to not even bother trying to get an early one, and instead aimed for Confucianism/Taoism. I also probably should have tried to go for a couple of the Ancient Wonders, although that would have meant I wouldn't have had as many Praetorians as early. I founded Confucianism in my 2nd city, and sent the missionary to Rome striaght away.

I declared war on Alexander again so that I could finish him off before reaching Catapults, and as I'd hoped his production and research had been crippled through losing his capital. I'd also started the Machinery/Compass/Optics part of the tech tree so that I could build Caravels and find the other civs, taking a quick break for Calendar along the way to keep my cities happy. It was about this time when I decided that going for a Domination or Conquest win would be very hard to do with the pace the techs were going by, as the larger Greek cities I'd captured were really starting to make me some money, which made me delay researching Astronomy for a few techs, to pick up some of the Middle Ages ones I'd skipped on the way.

Anyway that's the end of the first part of my game, in a very rambling fashion:blush:
 
Feeling rather incompetent looking at all this. It took me a long time adn a lot of praetorians to get Alexander, and said units have been sitting fraining my ntreasury since because i can't bear to give up all thos promotions. They will very soon be completely obsolete and I'm lagging severely behind the A.I.
 
I am too lazy to make a good writeup, people can look at the replay when its ready :D

Looking at this and comparing my game, i am doing reasonably well. The biggest diference is that i have left alexander alive much longer in favor of some more development for my own empire. It is 900AD now and i am taking his last cities.

I have researched astronomy and am ready to move to the other guys when alex is down. I have confucianism with the shrine made with the great person from stonehenge.

I recently swiched civics to feudal system and theocracy for +4 exp on new units. I have double the score of number2 (china)

I never played any of my practice games into the AD years. This is the first game where i am seriously playing. It did good things for my oppinion on Civ4. The game again seems to be much better than it looks on first sight.

Improvements i should make:
-Expand faster.
-better managament On settler production. I sometimes made granaries followed by settlers/workers. That is a waste of course. I also did not use enough of my forests for settlers/workers.
-Be more active against my neighbour. I stole his worker, i stood my warriors in his capital area for a while. But even while leaving him alive for a long time, i should have prevented or slowed down his expansion.
-And of course, i should have a more detailed game plan. But that will come when i have more game knowledge. At this point, i continualy have to check the manual and civilopedia to see what everything does.
 

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I'll just do a brief summary of how I'm doing now. From day 1, I knew Rome was destined to be a science super-power, so I worked to get writing and calender as soon as possible. It appears that this stratagy worked, a specific example is that in 1000 AD I discovered Liberalism! Beyond that, I founded Confutianism through the currency route, and later Taoism without any competition. I didn't find the time to destroy the Greeks until they attacked me, but by that time I had just discovered rifles and nationalism, allowing me to quickly amass an army to defeat their schemes. As of now, they are down to their last city, which I'm taking with artillery and infantry.

A little before this Mr. --- finally gets around to contacting me, giving me some techs that I had ignored, like hunting, and is now a friendly trading partner. Having no real economic reason to trade with other nations, I've adopted Mercantalism and built the Statue of Liberty, which, with Representation, is a ton of free science. Next step, the world!
 
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