Note: City names are blocked out in my screenshots because of a driver bug. The only solution would probably involve reformatting my drive, so I'm just living with it.
Opening
In evaluating my start position, I decided to move 1 tile east in order to later mine the hill that my settler started on. The original settler position would have allowed Rome to work only one grassland hill, hurting eventual hammer production. From there I decided to go with the standard worker-first build. Given the presence of corn and grassland hills, I researched agriculture first rather than bronze working. Though there are a number of chopable forests around, it is my opinion that early improvements are more valuable than forest chops, especially if you can start working mined hills. Also, mining the gems will be a higher priority than chopping forests as it will boost research quite a bit.
Priorities for the early game include:
1: Found 3-4 cities with sufficient hammer production
2: Research Theology and become a Christian theocracy
3: Defeat Alexander
4: Colonize the entire continent
5: Build a caravel and discover the other continent(s)
Research Path
The first goal to reach will be iron working, followed by worker techs and an eventual attempt to found Christianity. After discovering Bronze Working, I realized that there was no nearby copper, making IW all the more important. Fortunately there did turn out to be an iron source n the desert to the east. While not the best city location, I could at least rest secure in the ability to build praetorians. Researching Animal Husbandry revealed horses right outside of the radius of one of my cities. This is a bit of a trick on this map. The absence of livestock near the start and the choice of neighbors discourages you from discovering AH early, which means that you don’t realize that shifting the second city one tile from what appears to be an optimal location will get you horses inside the city radius. As it was, the only way to get the horses without the city in question expanding to 100 culture was to found a somewhat cramped city along the river next to the horses. Once I got Theology, I took time to fill in the gaps (archery for horse archers, meditation and priesthood for religious buildings) then went for construction for catapults to capture Athens. With Alexander out of the way, I beelined for optics in order to meet the neighbors.
Ancient research was:
3680 BC – Agriculture
3120 BC – Bronze Working
2920 BC – The Wheel
2360 BC – Iron Working
2200 BC – Pottery
2080 BC – Mysticism
1880 BC – Animal Husbandry
1680 BC – Sailing (Didn’t notice there wasn’t a clear water trade route to Athens)
1200 BC – Horseback Riding
1120 BC – Masonry
950 BC – Writing
850 BC – Polytheism
725 BC – Monotheism
375 BC – Theology (Christianity)
300 BC – Hunting
250 BC – Archery
200 BC – Meditation
175 BC – Priesthood
50 BC – Monarchy
100 AD – Mathematics
225 AD - Construction
Religion
Alexander founded Hinduism. Buddhism and Judaism were founded on another continent. I ignored early religions in order to pursue other priorities. As this is noble level, I stand a good chance of founding Christianity in Antium, a few tiles west of the starting position. After conquering Athens, this will give me 2 holy cities. I also have Stonehenge, which will give me a prophet after 50 turns. Moses was born soon after founding Christianity and used to build the Church of the Holy Sepulcher. Through no effort of my own, I also got Confucianism as well since nobody else bothered to found it, then built a third shrine. It is very likely that I will try for Islam at some point and go the free religion route, especially since all the other civs will be Jewish, Buddhist, or Taoist, making diplomacy difficult if I keep a state religion.
Build order
Early builds focused on warriors, workers, and settlers, followed by barracks. I delayed getting archery for quite a while, as I didn’t anticipate any serious barbarian aggression on this level and Alexander was far enough away that he wouldn’t attack until I was ready. I also built Stonehenge to compensate for the lack of early culture and to get an easy great prophet. Once I had iron connected, I switched to Praetorians with the occasional axeman or horse archer as a nod to combined arms. Other buildings include a library in Rome to take advantage of the fact that it has several times the commerce of any other city and a Christian monastery in Antium to spread Christianity. After the war, I also managed to build the Hanging Gardens, and was well on my way to getting the Colossus and Angor Wat.
War
As soon as I founded Christianity, Alexander became annoyed and canceled open borders. I declared war a few turns later, in 250 BC. Alexander is an aggressive leader, but aggressive isn’t an easy trait for the AI to use, since he still kept building archers rather than melee units. He also failed to adequately protect his metal sources, which I pillaged immediately and which he never rebuilt. The war was waged with stacks of ~3-5 praetorians converging outside the Greek cities one by one and swarming the defenses, a tactic which works as long as cultural defenses have not exceeded +20%. I met a total of two phalanxes and had no difficulty defeating them. The only city that caused any trouble was Athens, which I had to use catapults to take. I considered leaving Alex with one city and extorting techs, but I had amazingly not gotten around to discovering alphabet, and doubted that a puny AI civ on noble level would have anything to give anyway. Alphabet was finally discovered around 1000 AD, in preparation for the voyage of the first caravel.
Exploration
I discovered Optics in 940 AD and immediately started building a caravel. The caravel set sail into the unknown, carrying a Christian missionary. Further events wait for the next spoiler.
Pictures:
Rome around 1100 AD. That Super-Town accross the river is a town on a river on a silk resource. It produces 6 commerce without printing press or free speech. It is entirely possible to eventually get 2f, 1h, 10c from such a town if you're financial. Kind of makes you reconsider those silk plantations.
Athens. It contains the Parthenon and the Hindu shrine. With two priests it created a prophet after 17 turns. It also has the forbidden palace.
Roman and Greek territory at the start of the war. Alex made no significant offensive moves, so Roman troops simply moved from one city to the next unopposed.
The continent at the time of the first caravel.
A-Rome, moved one space over from the starting location
B-Antium, the Christian holy city. It was placed where it was to work gems to the north. If I had animal husbandry when I founded it I would have put it i space SW to get the horses instead.
C-Cumae, the spot where everyone probably founded a city. It's not a great spot but it is right on top of iron.
D-Neapolis, placed rather awkwardly in order to get early access to horses during the war. Should have been 1 tile SE and just ignored the horses.
E-A barbarian city. I kept it because there wasn't a better way to get the wines based on my existing city placement at the time.
F-Another barbarian city. No food resource, but it actually has potential for lots of cottages.
G-Greek cities. Alex actually was pretty smart about city placement, so I kept all of his cities. There are three more off the map.
H-Newly built fishing towns. These were founded once I had courthouses everywhere.
Comments:
-City placement on this map led to some interesting tradeoffs. All the good spots were along the river, so things could get a little crowded. Getting IW and AH before your first sellter could be informative.
-No convenient copper source. You were pretty much forced to beeline for IW.
-I went for lots of cottages. I think this was really the only way to go, given the lack of obscenely high food spots for specialist farms.
-Super-hammer city spots aren't plentiful. If you found Rome on the starting hill you could have trouble building enough praetorians for an early war.
-The AI is better at city placement rhan in civ3. I didn't raze any captured cities. Even the barbarians founded their cities in good locations.