AutomatedTeller
Frequent poster
Whomp asked for spoilers, so what the heck.
If you are General_w, Memphu, Ronnie1 or Viva_Chignon - be off with you!!! out out, varlet!!!
I don't have the save yet, but I'll talk about my pre-game analysis and what I expect from the game.
I expect to lose.
I hope I don't, of course, but I've never played a full BtS game before and I've never done all that well with a non-financial Civ. That said, I expect to have a really good time and learn something.
Why I chose China:
1) I wanted to try running a specialist economy and to do that effectively, I figured I needed to be industrious. I dunno how well it will work, mind you, but we'll see. Having 2 other industrious leaders hurts my shot at getting pyramids.
2) I also figured that being protective will help me survive early rushes - the quecha is awesome (helps that inca aren't aggressive, but still - assume combat 1 and a quecha rush is useful)... but a protective archer built with a barracks can have city garrison 1, 2 and drill 1, so if fully fortified, would be 3 * (1+.25 + .45) or 5.1 - with walls, 6.6, which will make me safe from quechas and will even give praetorians pause.
3) I'll need allies, though - I'm hoping (I have no idea if this will work) that I can lend out archers to help defend an ally - it would be nice to ally with inca or rome and send the dangerous guys away.
I figure that inca is dangerous early, rome is dangerous very soon after that as is Khmer - and America doesn't get it's UU or UB until pretty late.
The start is key. If I get a start with corn, gold and nearby stone, I'll kick ass. If I get a cow, fish and 2 calendar happys...well, it might be a tough game. Having agriculture and mining can be a big help, or not terribly useful.
Getting to my UU will be nice - Cho-ko-nu with drill 2 out the gate means I don't need cats.
I have no idea how good my opponents are - memphus at least sounds like he knows what he's doing and the General is resourceful. I know nothing of the other two... though I expect to find out!!
Protective also means cheap walls and castles, which means I should pay attention to espionage. This is one reason i want to go a specialist economy - to give myself more money for things like espionage. I have no idea what to do with it, mind you...
My opponents:
1) Roosevelt - Industrious and Organized, late UU, late UB. Starts with fishing and agriculture.
2) Suryavarman II - Creative, Expansive. cultural expansions, cheap workers. Baray is an aqueduct replacement which gives culture and adds food - the UU is an elephant replacement which is good vs. mounted units.
3) Huanya capac - FInancial and Industrious. Another threat for wonders, super warriors, only financial civ. Terrace is a culture producing granary.
4) Caesar - imperialistic and organized. Cheap settlers, great generals. Praetorian is awesome, forum not so useful.
If you are General_w, Memphu, Ronnie1 or Viva_Chignon - be off with you!!! out out, varlet!!!
I don't have the save yet, but I'll talk about my pre-game analysis and what I expect from the game.
I expect to lose.
I hope I don't, of course, but I've never played a full BtS game before and I've never done all that well with a non-financial Civ. That said, I expect to have a really good time and learn something.
Why I chose China:
1) I wanted to try running a specialist economy and to do that effectively, I figured I needed to be industrious. I dunno how well it will work, mind you, but we'll see. Having 2 other industrious leaders hurts my shot at getting pyramids.
2) I also figured that being protective will help me survive early rushes - the quecha is awesome (helps that inca aren't aggressive, but still - assume combat 1 and a quecha rush is useful)... but a protective archer built with a barracks can have city garrison 1, 2 and drill 1, so if fully fortified, would be 3 * (1+.25 + .45) or 5.1 - with walls, 6.6, which will make me safe from quechas and will even give praetorians pause.
3) I'll need allies, though - I'm hoping (I have no idea if this will work) that I can lend out archers to help defend an ally - it would be nice to ally with inca or rome and send the dangerous guys away.
I figure that inca is dangerous early, rome is dangerous very soon after that as is Khmer - and America doesn't get it's UU or UB until pretty late.
The start is key. If I get a start with corn, gold and nearby stone, I'll kick ass. If I get a cow, fish and 2 calendar happys...well, it might be a tough game. Having agriculture and mining can be a big help, or not terribly useful.
Getting to my UU will be nice - Cho-ko-nu with drill 2 out the gate means I don't need cats.
I have no idea how good my opponents are - memphus at least sounds like he knows what he's doing and the General is resourceful. I know nothing of the other two... though I expect to find out!!
Protective also means cheap walls and castles, which means I should pay attention to espionage. This is one reason i want to go a specialist economy - to give myself more money for things like espionage. I have no idea what to do with it, mind you...
My opponents:
1) Roosevelt - Industrious and Organized, late UU, late UB. Starts with fishing and agriculture.
2) Suryavarman II - Creative, Expansive. cultural expansions, cheap workers. Baray is an aqueduct replacement which gives culture and adds food - the UU is an elephant replacement which is good vs. mounted units.
3) Huanya capac - FInancial and Industrious. Another threat for wonders, super warriors, only financial civ. Terrace is a culture producing granary.
4) Caesar - imperialistic and organized. Cheap settlers, great generals. Praetorian is awesome, forum not so useful.