Bamspeedy
CheeseBob
I didn't go to quickly wipe out other civs 'too' early. With the dry start, I felt I needed to concentrate more on expanding instead of setting some cities to solely build military to fish for a leader.
I settled on the starting location. Had 14 cities by 1000 B.C.
Got lucky with contacts. Like I stated earlier, I had 3 slaves by 3100 B.C., which I got from trading techs. I had sent 3 warriors out early. It doesn't matter if they are veteran or not, you want to get contacts as early as possible, before the AI trade techs with each other. I ended up acquiring 6 more slaves before 2000 B.C. I was able to start on Polytheism at 3300 B.C. I got polytheism (40 turns) and monarchy (14 turns left at the end of QSC), by going with 10-20% science.
I do think culture flipping was turned off in this game. Iroquois got a settler from a hut at 3650 B.C. and it was just outside Athens (2 tiles in between city centers), but the city never flipped.
I contacted Iroquois in 3300 B.C. and they already had a free city and Mysticism!
Didn't get any leaders during the QSC period, but got a leader (pyramids), around 950 B.C., another around 775 B.C. (Great Library). I got Monotheism at 530 B.C. from Greece. I got 3 more leaders by 150 A.D. (two in one turn!).
I must have popped about 10 huts, but I got mostly barbarians (no techs, or settlers).
At 1225 B.C. my military consisted of only 2 horsemen, 6 warriors (4 of them exploring too far away to do anything to help the war), and I declare war on Carthage! I wasn't worried, as my cities were set up to be spitting out more horseman in the next few turns and Carthage was busy building a wonder. Then I also declared war on Rome at 1000 B.C. I held off both of them pretty easily using terrain to my advantage (I was fishing for leaders). I did have to pop-rush a spearman or two for emergency purposes because the RNG didn't co-operate with me. AI archers/warriors serve just as good for 'training' as barbarians do. I usually would make peace once they had something to offer (like a worker at least), or if my attacks were failing and my cities would be in danger.
I had also declared war on the Aztecs (to break a deal), but they were too far away to do anything. I thought I was caught up with the Aztecs in tech, but then suddenly they were the only one with Horseback riding AND philosophy. I bought philosophy for a gpt deal, broke the deal by declaring war, then sold philosophy to other civs for an alliance against them
. They survived, but I'm sure they are much more crippled than they would have been. I did get an Aztec city in peace negotiations.
The barbarians/volcano to the north was never a problem. The 2 defense of the volcano provided a brick wall for the AI to continually throw their warriors/archers against, commiting mass-suicide. The AI can't handle the harder barbarians.
I settled on the starting location. Had 14 cities by 1000 B.C.
Got lucky with contacts. Like I stated earlier, I had 3 slaves by 3100 B.C., which I got from trading techs. I had sent 3 warriors out early. It doesn't matter if they are veteran or not, you want to get contacts as early as possible, before the AI trade techs with each other. I ended up acquiring 6 more slaves before 2000 B.C. I was able to start on Polytheism at 3300 B.C. I got polytheism (40 turns) and monarchy (14 turns left at the end of QSC), by going with 10-20% science.
I do think culture flipping was turned off in this game. Iroquois got a settler from a hut at 3650 B.C. and it was just outside Athens (2 tiles in between city centers), but the city never flipped.
I contacted Iroquois in 3300 B.C. and they already had a free city and Mysticism!
Didn't get any leaders during the QSC period, but got a leader (pyramids), around 950 B.C., another around 775 B.C. (Great Library). I got Monotheism at 530 B.C. from Greece. I got 3 more leaders by 150 A.D. (two in one turn!).
I must have popped about 10 huts, but I got mostly barbarians (no techs, or settlers).
At 1225 B.C. my military consisted of only 2 horsemen, 6 warriors (4 of them exploring too far away to do anything to help the war), and I declare war on Carthage! I wasn't worried, as my cities were set up to be spitting out more horseman in the next few turns and Carthage was busy building a wonder. Then I also declared war on Rome at 1000 B.C. I held off both of them pretty easily using terrain to my advantage (I was fishing for leaders). I did have to pop-rush a spearman or two for emergency purposes because the RNG didn't co-operate with me. AI archers/warriors serve just as good for 'training' as barbarians do. I usually would make peace once they had something to offer (like a worker at least), or if my attacks were failing and my cities would be in danger.
I had also declared war on the Aztecs (to break a deal), but they were too far away to do anything. I thought I was caught up with the Aztecs in tech, but then suddenly they were the only one with Horseback riding AND philosophy. I bought philosophy for a gpt deal, broke the deal by declaring war, then sold philosophy to other civs for an alliance against them

The barbarians/volcano to the north was never a problem. The 2 defense of the volcano provided a brick wall for the AI to continually throw their warriors/archers against, commiting mass-suicide. The AI can't handle the harder barbarians.