@Moonsinger: Please tell me that that "14 towns" in your summary is a mistake

As far as I can see from your report you only built 7 settlers, and didn't capture any cities, so surely you mean 8 towns, no?
4000BC: On first consideration, I thought moving east onto the mountains with the warrior would be best, but I reconsidered. If I did that, and found nothing, then I would be 'forced' to move onto the north mountain with the worker. If that still failed, then the settler would likely move south, and the worker would take a long time to get ready to work. So instead, I moved the warrior north, planning to move the worker east if necessary. The warrior sighted cattle to the north. It'll take two moves to get onto fresh water with the cattle in range. Yeah that's worth it. Moved settler and worker north, following the warrior.
3950BC: Sent warrior east, sighting lots of bonus grassland. Settler north-west, worker north.
3900BC: Sogut founded, set to build a warrior. Worker starts irrigating. Warrior moves south. Hmm...founding on the starting location would have been pretty good too. I take a gamble that there'll be lots of civs nearby, including at least one expansionist one which has Pottery. Research -> The Wheel at max. I want to see where the horses are, and if the Japanese aren't in the game, I may be able to get some good trading value for it.
3850BC: Warrior goes south.
3800BC: Worker finishes irrigating. Sogut works the irrigated plains. Worker starts building road. Warrior continues south.
3750BC: Warrior keeps going south.
3700BC: Sogut: Warrior -> Warrior. Warrior goes west onto hills, and will continue north. Worker finishes road and moves onto cattle.
3650BC: Celtish warrior sighted in the south. Trade Bronze Working + Masonry for CB + 10 gold. Not great value, but hey...what can you do?
3600BC: Keep exploring...
3550BC: Worker irrigating -> road
3500BC: Celtic borders sighted in the south.
3450BC: Sogut warrior -> settler. I'm thinking that not going for pottery could have been a mistake, as I still haven't contacted anyone else.
3400BC: Sogut's borders expand. New warrior heads south. North warrior heads back south to act as MP after not finding much.
3350BC: Sogut grows to size 2. Lux -> 20%
...
3150BC: After improving bonus grassland tile, worker goes to improve a plain by the river
3050BC: Sogut builds a settler: pottery couldn't be secured in time to switch. Back to size 1. Set to build a warrior. Settler sent south with a warrior escort, toward a location the capital could have been on.
3000BC: Settler continues south.
2950BC: Settler crosses the river to intended founding location.
2900BC: Iznik founded south-east of Sogut. Worker starts on building a road to Iznik. The Celts have discovered The Wheel. *Sigh*. Iznik's one purpose in life will be to build the Pyramids, and it starts on them immediately. They are currently scheduled to take 200 turns, I plan to get them somewhat sooner than that
2850BC: Finally brown borders are sighted in the south by exploring warrior.
2800BC: Carthage contacted. Buy The Wheel off Celts for 11 gold. Buy Warrior Code + 10 gold off Carthage for The Wheel.
Hmm...there are no horses in sight! Research -> Pottery, due in 8 turns. Sogut -> Temple as prebuild for a granary.
...
2510BC: Pottery comes in, Pottery -> Iron Working @Max. Sogut switched to granary.
2350BC: Sogut granary -> archer. In my view, 'offense is the best defense' early on, at least against barbarians.
...
2270BC: Sight a barb camp in the south, but decide not to attack because it looks like it'll be an annoyance to the Celts.
2230BC: Sogut archer -> settler. Carthage has iron working, but I can't trade it from them. That camp that would be 'annoying' to the Celts just got destroyed by them. That was a pretty silly move
2190BC: Brennus threatens for 21 gold. Give it to him. A pictish warrior shows up from the south.
2070BC: Sogut settler -> worker. The settler will head to the south-west of Iznik, and one of its purposes will be to get more of Iznik's radius under our cultural control, so that Iznik has more workable tiles for the Pyramids.
1990BC: Barb camp dispersed near settling site. Pictish warrior approaches Sogut.
1950BC: Attack pictish warrior approaching Sogut and narrowly win. If I lost, at least one tile would probably have been pillaged.
1910BC: Sogut warrior -> barracks. Uskudar founded and set to build warrior.
1830BC: Get Iron Working. Trade to Celts + some gold for Mysticism. Then trade Mysticism + Pottery + Gold to Carthage for Alphabet, then sell Alphabet to Celts for 50 gold. Research -> Math. There's a source of iron right next to Iznik. Excellent, that can help with the Pyramids.
1700BC: Sogut barracks -> worker.
1675BC: Sogut worker -> settler.
1650BC: Worker merged into Iznik to speed Pyramids. I decided not to chop the game/forest near Iznik, rather letting it be a 2/2 tile while the Pyramids are built. Iznik will rely on worker merges for much of its growth.
1575BC: Sogut settler -> archer. Settler goes west to found.
1500BC: Sogut archer -> settler. Another worker merged into Iznik. Izmit founded on coast to the west. Uskudar worker -> barracks. Worker goes to build a mine on nearby bonus grass.
1450BC: Iznik grows to size 7. Set to work on iron mountain to hurry Pyramids. Due in 16 turns.
1425BC: Hannibal threatens for 14 gold. He has troops wandering around, so I cave to his demands.
1400BC: Sogut settler -> spearman. Settler goes east.
1350BC: I get mathematics and trade it to Carthage for Writing + Horseback Riding. Research -> Philosophy @ Max.
Sogut: Spear -> worker.
Aydin founded to the east.
1300BC: Izmit warrior -> worker.
1250BC: Worker starts road toward the silks.
1225BC: Sogut worker -> settler.
1125BC: Uskudar barracks -> warrior. Aydin warrior -> temple, as prebuild for harbor. Sogut settler -> spear. Settler goes north-west to found by cattle.
1100BC: Philosophy comes in. Trade to Carthage with world map for Map Making. Trade to the Celts for their World map + 29 gold. We can see there are red borders across sea to the south-east. Set Aydin to build a galley. Antalya founded north-west of Sogut.
1075BC: Silks hooked up. Izmit set to build a harbor.
1050BC: The Pyramids are completed. Iznik -> worker. Soguts granary sold for 7 gold. Uskudar warrior -> warrior.
1025BC: Iznik worker -> barracks.
1000BC: Caesar bought contact with us, apparently. He has Code of Laws, which I trade for Philosophy and some gold.
Summary:
* 6 towns
* 6 workers
* 9 warriors (only one of whom is a veteran, this is defense/mp stuff only at this stage)
* 2 archers
* 2 spearmen
* The Pyramids (and thus 6 granaries)
* Happy Citizens: 38.0; Content/Specialists: 9.8; Territory: 188.3 Score: 236.
* (IMO the two best metrics of one's economic strength): GNP: 38 million (2nd), Mfg Goods: 26 megatons (2nd).
* Techs: All first level, iron working, mathematics, writing, mysticism, philosophy, code of laws, map making, and horseback riding. Researching Republic which is due in 28 turns.
...
I didn't keep detailed notes after this, but I did keep building settlers in Sogut and settled all the land to my north. I used Iznik and Uskudar to build a warrior/sword military with which I would attack the Celts. What happened next will have to wait til the next spoiler thread.
-Sirp.