Here is a slightly trimmed timeline upto 1000BC. I included a minimap shot at 775 BC although at that point I wasn't yet meeting this thread's requirements, however I passed by the other requirements before reaching the final tech in the AA so further minimaps will be posted in the next thread.
A bit long, but I removed my end of 1000BC notes which were quite a bit more lengthy.

At the end is the more general events after the QSC period.
(The lines beginning with * are just my comments and thoughts, everything else is just ingame actions.)
4000 BC
- worker south to road and mine to mountain
- warrior north to mountain, spots silk and cow
- settler southwest
3950 BC
- founded Istanbul building warrior
- warrior east to mountain
- * I'm going to do a minimum research until I get some contacts and see who is near (no sense wasting my money). Just checked the space race and I see Carthage and Celts are back (as expected, just as the Ottomans will be around next month).
- * I'm researching Iron so that I don't have any problems trying to get it from other civs, and even with my horse based UU I'll do some early warrior upgrading. This could change depending on who is nearby. Both Rome and Cathage will be tough enemies in the early game, thankfully I don't also see the greeks again.
- 8.2.0 Iron Working (40)
3850 BC
- warrior to explore southeast and south
- * I can see coast or large lakes both northeast, southeast and west. Am I on an island?
3800 BC
- * Southeast is a coastline.
3700 BC
- * Ran into a problem, I can't irrigate the game after its cleared. It's still 3 food once cleared, so 14 turns for two growths. And about 6 turns to irrigate. To save a movement I'll delay the clearing and irrigate the plains first.
- warrior to explore north around cow, expected second city location
3650 BC
- * warrior spots dyes
3600 BC
- met Brennus, has two workers available for trade, only has starting techs
- traded Brennus Masonry, Bronze Working and 30g for two slaves
- * This is good maybe he'll build the Pyramids for me, although the lose of the workers will hurt him more than he realizes.
- * I'm back on schedule for the first settler though since the slaves can now clear the forest and the irrigation will be complete. I figure I'm about a turn off original estimates, but with the added slaves I can maybe develop the rest of the plan quicker.
3550 BC
- * warrior spots a mean looking squid and some heavy fog
3500 BC
- Istanbul finished warrior, building settler
- warrior to explore west and southwest
- * north warrior spots another cow and more silks
3450 BC
- Istanbul (2)
- 7.2.1 Iron Working (30)
- * Tempted at this point to join my original worker, pre-cleared I have 5 production and settler ready in 6 turns. Forest finished in 3 turns will put it a few shields from complete, joining the worker will easily let me finish it when the forest is cleared. I have a wheat and game so growth will not be a problem. I also have 3 shieldlands available and if this was a more fair difficulty I would have no problems getting the Pyramids built. Looks like if I join the worker next turn I will exactly finish the settler when the forest is cleared. I don't really know the timing of that, hopefully it will pop that turn. Guess I'll find out.
3400 BC
- worker joins Istanbul (3)
- 5.2.3 Iron Working (29)
3250 BC
- Isntabul (1) finished settler, building settler
- * Forest shields went after my last turn finishing the settler, but wasn't complete until this turn so I wasted the 6 shields I produced that turn. Pretty early settler though.
- settler heads north to settle cow
3100 BC
- founded Edrine building warrior
- * I could build a settler right away (with the cow and shieldland unimproved) but I would end up wasting a few turns. This way I should get a warrior and only have the settler delayed a couple turns and with less waste.
3000 BC
- * warrior spots west coastline and some spices, and another mean looking squid
- 6.2.2 Iron Working (21)
- * I saved about 3 turns by joining that worker which equates to about 9 food and 6 shields for the city once settled. Its just barely worth it with that in mind, but there are other considerations for getting that second city quickly, namely the relative power versus the AI. I'm in a weak position relative to the bonus production the AI has on this level so if I don't keep up they'll bully me into a hole I could never get out of.
- * I want to also get an archer built so I can harrass the Celts, getting one of their early settlers will be a big win. It looks like I won't get the first but I'll build one anyway and if Brennus decides to settle in my direction he'll lose a settler, maybe his second if I'm lucky. He has plains to his south and jungle to his west. I'd guess he'll send at least one settler north to get some of those dyes, there is a nice location just 2 moves out of his border (northeast) with a dye and 3 river shieldlands in the initial radius plus freshwater. I can't imagine him not doing this, but I also haven't uncovered much south so there may be something there better.
2900 BC
- Istanbul [mms]
- * Slow down growth by 2 turns to speed up production by 2, growth and settler finish in 4 turns.
2850 BC
- Edrine finished warrior, building settler
- warrior to explore local area and defend in case of barbarians
- * southern most warrior spots more incense, forgot to mention earlier a few turns back
- * Brennus founded Mohacs where I figured he would, need an archer in about 8 turns or so to head down there.
2800 BC
- met Hannibal, Brennus may have already met and traded since I can't
- * I just passed Brennus in score, and I am even with Hannibal at 99 points. I'll try to get some early techs in a few turns in peace renegotiations. Best time would be in about 5 turns when I place my third city (settler in 2 turns).
- Istanbul [normal]
- * I'm wasting either way, no sense delaying the growth
2750 BC
- * Lucky strike there, I often forget to calculate the production I get on the turn of growth, I got the settler one turn early from that growth. That's one reason to keep a variety of tiles around for a while so you can get exactly what you need. I expect a forest was worked which would give me that 2 shields I needed.
- Istanbul (1) finished settler building barracks
- * I don't have Warrior Code yet, so I'll prebuild expecting to get it in a few turns. Not a major prebuild since the irrigated game has no shield production anyway.
- settler moves south
- * Bit of a bad choice here, I should try to get the other cow or share the wheat or game, but I want to secure a good capital region but still leave room for Brennus to sacrifice a settler to me. Plus I want to settle quickly so I can appear more powerful and this is the closest and best spot.
- Edrine (2)
- 5.2.3 Iron Working (16)
- * I need some roads near Edrine, I have to move citizen to undeveloped river plain to get gold for entertainment. This is where that joined worker is hurting me.
2670 BC
- Istanbul switched to worker
2630 BC
- founded Uskudar building warrior
- 6.2.2 Iron Working (13)
2510 BC
- Istanbul finished worker, building settler
2430 BC
- Uskudar finished warrior, building settler
- 5.2.3 Iron Working (8)
- renegotiate peace with Hannibal got Warrior Code for 30g
- * This should let me build the archer and get one of Brennus settler, if I'm not fast enough then I'll renegotiate with him and get another cheap tech.
2310 BC
- Edrine (1) finished settler, building settler
- settler west to settle cow
- * warrior spots red (assuming Roman) border
2230 BC
- Uskudar (2)
2190 BC
- founded Aydin building warrior
- * warrior spots Celtic settler heading northwest from Entremont so I won't be able to attack it
- Istanbul switched to settler
2110 BC
- traded Hannibal Iron Working for Alphabet and 40g
- renegotiate peace with Brennus got The Wheel, Ceremonial Burial and 40g for Iron Working and Alphabet
- * Trying the above trade normally the difference was Ceremonial Burial and 20g.
- worker connected dyes, moving northeast to road and mine shieldland
- * Hannibal just settled his third city and my warrior is beside another settler stack, he has been busy and is about to match me at four cities. While Brennus is about to get his third, so maybe he has another coming. I did notice Mohacs went from size 2 to 1 when I stepped in his territory which is either a settler or he rushed a defensive unit.
- 8.1.1 Mathematics (40)
- * I managed to get Iron before any of them so the minimum science worked, I doubt I'll be able to get Math first but we'll see. At any rate I wish one of these guys would start the Pyramids, its not fatal but sure would be nice if they built it. Maybe one of them will get it in a cascade since I'm sure someone is working on the Oracle already.
2070 BC
- Istanbul (1) finished settler, building settler
- settler heads west, will share wheat
- 7.2.1 Mathematics (39)
2030 BC
- * Brennus just finished Horseback Riding
- traded Hannibal Ceremonial Burial for 25g
1950 BC
- Istanbul (2)
- founded Bursa building warrior
- * Celtic settler heads out of Mohacs, he was waiting for a warrior escort. I would have been able to reach it in time with an archer but now I don't want to break the peace treaty. I'm now trying to hedge him in with two warrior I had stationed nearby, maybe help him settle in a spot that fits better with my organization.
1830 BC
- Aydin finished warrior, building settler [normal]
- Uskudar (1) finished settler, building warrior
- * Hannibal just learned Writing and must have traded it to Brennus since they both have Writing and Horseback Riding now, I have neither.
1790 BC
- * Hannibal started building the Pyramids
- Edrine (1) finished settler, building settler
- settler moves west to settle spices
- * There is a pict loitering near Edrine, he won't attack my warrior though.
1750 BC
- Bursa finished warrior, building settler
- Istanbul (3)
1725 BC
- founded Konya building warrior then worker
- founded Adana building warrior then worker
- * I have a nice star pattern around my capital with 4 cities 2 tiles away on the diagonals. I got the west and east since I'll want some moderately good galley production cities.
1700 BC
- Istanbul (1) finished settler, building barracks
- settler heads southeast to tighten up border with Brennus
1675 BC
- Uskudar finished warrior, building settler
1650 BC
- Aydin (3)
- * Aydin is hurting, I have 3 citizens and 1 gold production. Not enough to buy a happy face with the corruption. I need to get it connected. With some better planning I should have been able to get more out of this city with the cow, a couple shieldlands and a forest.
- renegotiate peace with Hannibal got Horseback Riding for 35g
- * I figure peace was worth about 70-80g, Hannibal only had 39g so I took this deal instead.
1625 BC
- founded Sinop building warrior then worker
- Istanbul (2)
1600 BC
- Konya finished warrior, building worker
- Adana finished warrior, building worker
- Edrine (3)
- * Hannibal and Brennus both have Mysticism, not sure what direction the trade went.
1575 BC
- warrior 2/2 dies attacking pict (brave hut warrior)
1525 BC
- Edrine (1) finished settler, building settler
- settler moves southeast to settle silks
- * Hannibal just finished Pottery
1500 BC
- Sinop finished warrior, building worker
- worker connected spices
- Istanbul (3)
1475 BC
- Adana (1) finished worker, building barracks
- founded Kafa building warrior then worker
- Konya (1) finished worker, building barracks
- renegotiate peace with Brennus got Pottery and Writing for 55g
- * I estimate peace was worth about 100g to Brennus
- Edrine (2)
- warrior leaves Edrine to intercept pict coming from west towards Aydin
1450 BC
- Bursa (1) finished settler, building settler
- settler heads south to complete pretty city circle
- interrupted slaves to move them north out of danger from pict
1425 BC
- ouch, pict ransacked Adana and took 52g
- Aydin (4) pop rushed for measely 6 shields, this city is too corrupt
- Istanbul finished barracks, building settler
1400 BC
- Aydin (1) finished settler, building settler
- settler moves east to settle on coast with fish
1375 BC
- founded Ankara building warrior then worker
- Sinop (1) finished worker, building barracks
- Istanbul (4)
1350 BC
- Kafa finished warrior, building worker
- Edrine (3)
1300 BC
- Uskudar (1) finished settler, building barracks
- settler heads southeast to settle gems
- founded Urfa building worker
- Edrine (1) finished settler, building settler
- settler heads north
1275 BC
- worker connect Ankara, northeast to road and mine shieldland
- Istanbul (2) finished settler, building warrior
- settler heads north to settle horses
- Bursa (2)
1250 BC
- Ankara finished warrior, building worker
1225 BC
- Istanbul (3) finished warrior, building warrior
- founded Riza near gems, building worker
- Kafa (1) finished worker, building barracks
- founded Zonguldak, building worker
[snipped to obey message limit]
At the end I had 14 cities, about 16 warriors most of them regular and 2 settlers standing on their chosen home.
I still had an active peace treaty with Brennus so I prepared to wait that out and have my forces ready when it expired in about 2 turns.
If you missed it in the above (easy to do) I did minimum science with Iron, Mathematics and Polytheism and managed to benefit from each. (Iron wasn't minimum, but pretty close.)
I also got contact with Caesar right after the QSC period. Actually Hannibal got it first, but he didn't benefit as much. I had a peacy treaty expiring. At the end of that turn ~800BC I had ~1500g and all three of them were completely broke.