*Spoiler1* Gotm20-Spain-Continent Map+Middle Ages

AND what do you think would might have been some things that could have been done to slow down the tech pace both internally to your actual game as well is potentially in the game setup review process so that we can be more sensitive to these issues in the future?

Don't give us the Wheel.

By trading the Wheel, I just helped the AI speed up their tech rate, as they had contact with each other before I would. Because who I give the wheel to, can turn around and trade it away.

You don't need to be sensitive to this issue. An OCC is an extreme variation, and is not meant to be a normal civ game. You shouldn't cater to the extreme variations.

The very strong start of the Zulu sped up tech speed greatly, and since they were so powerful, got greedy and started picking fights, triggering their golden age, propelling them even further. Then they traded these techs to other civs for alliances.

How to slow tech speed down-
If playing a civ that started with masonry, I would have started the Pyramids right away and not had to go make contacts, waiting for them to find me, thus slowing them down. Set science to 0% and just buy writing and then literature from them when they find me.
I shouldn't have traded contacts, or sold techs for small amounts of money, or workers.
 
I am playing open class

As planned, my worker explored the hill, saw the two nice cows and the wheat, so my setler followed.

Madrid will become a 4 turn settler factory in the future.

Besides the normal development of settler and workers and setting up two cities with barracks for chariots (HR will be my last ancient time tech I am going to acquire) trading is the most interesting part in deity games.

1st round: What can we do with our starting techs (especially the wheel):

3200 BC contact with France, trade wheel + CB + 53g for pottery and masonry
3000 BC contact with Osmann, trade wheel for BW + 4g
2850 BC contact with England, trade masonry for WC + 111g, trade wheel for 109g
2800 BC contact with Celts, no trade
2510 BC contact with India and Zulu, no trades
2350 BC trade with india the wheel and masonry for IW + 12g, trade IW with France for 50g

This was much more than I had expected to get out of the first round.

2nd round: Writing
I immediately started writing at minimum research, but the zulus were beating me by 4 turns for writing, so the writing trading session was not much:

2110 BC trade writing with India for Mysticism + 13g
1950 BC trade with osman 2 workers for writing + communications with the English


3rd round: Map making
France was the first civ to discover mapmaking, i immediately bought it from them:
1650 BC trade mapmaking with France for 475g + 10gpt, trade WM for TM + 40g, trade WM with Osman for TM +38g; trade with celts WM for RM +45, MM for philosophy + WM + 16g; trade with France WM + Philosphy for WM + 85g; with England WM for WM + worker; with Ottomans WM + MM + Philosophy for Mathematics + WM; with Zulu MM + Mathe + WM + 131g for polytheism; with India WM for WM +25g; with France poly + mathe + WM for WM + 363g + 5gpt;
Result: Nice trading round, I am in the tech lead with France and Zulu and about the same money as before


1600 BC trade WM + 210g with France for 2 worker

Other major event:
1550 BC Santiago builds galley1
1475 BC Galley made contact (now who is saying that luck is not a factor)

At that time I had 8 towns. Reached the middle ages after 1000 BC, but since several actions include info about other civs I will include that in my second spoiler part

Observations:

I had no single demand from any civ. It never happened to me before at any deity game.
I had no desease with Flood Plains. Normally I always get some.

So I think that cracker changed somethings in the gameplay.

Ronald
 
[ptw] Open

Bit late posting this month, and I lost a nice screenshot too (closed Paint accidentially I guess). Here is a trimmed timeline with just some early trading and all my city settling.

I did minimum research because there was no way for me to get more. I started on Writing and India got it about 7 turns before me, and then France got Polytheism about 8 turns before me. In both cases I was able to get some value from it, and with Writing I ended up buying it so my second minimum tech would have a chance to succeed.

I built two granaries and attempted the 4 turn settler factory, which for the longest time wouldn't work out right, I had to eventually delay production a turn which then let me built them constantly at 4 turns. My second city also ended up being a 4-5 turn settler factory. In both cases it took a lot of micromanagment since improvements were a bit lacking.

I only saw two huts in the game and only reached one of them, got extremely lucky there, or not I would rather have got a tech.

No disease but didn't expect much since I only ever used 1 FP in each of my granary cities. I had the governor selection set to shield production which saved me a lot of growth turn FP use, of course this also is what allows the 4 turn settler factory to work.

Didn't get much from the Wheel, but clearly an early trade for Bronze and Pottery can have a large effect.


4000 BC founded Madrid, building warrior
3300 BC met Joan from her exploring warrior
3100 BC traded Joan Wheel for Pottery and 3g
2850 BC founded Barcelona, building warrior
2630 BC warrior finds friendly settler in hut
2550 BC founded Seville, building temple
traded Eliza Wheel for Bronze Working and 7g (all she had)
2510 BC Madrid finished granary, building settler
2470 BC met Osman
traded Osman Alphabet for Warrior Code and 20g
2430 BC met Gandhi, has Writing
7.1.2 Writing (7)
2310 BC traded Gandhi contact with England and 130g for Writing
traded Brennus contact with France and Writing for Masonry and Mysticism
traded Joan contact with England and Writing for contact with Zulus and Iron Working
traded Shaka contact with England for 20g
7.1.2 Polytheism (40)
2270 BC built embassy in Entremont for 32g
built embassy in London for 30g
2150 BC founded Toledo, building worker
2070 BC founded Santiago, building
2030 BC built embassy in Paris for 39g
1870 BC built embassy in Delhi for 46g
1750 BC founded Murcia, building temple
1725 BC * Sogut completed Pyramids
1600 BC founded Valencia, building temple
founded Ciudad de la Luna , building temple
1525 BC built embassy in Zimbabwe for 59g
1475 BC Murcia finished temple, building Forbidden Palace
1375 BC founded Zaragoza, building temple
1350 BC founded Pamplona, building temple
traded Joan world map, 110g and 6gpt for Map Making and territory map
traded Gandhi world map for territory map and 30g
traded Brennus world map for territory map and 35g
traded Osman territory map and 17g for territory map
traded Shaka world map and 10g for territory map
traded Eliza world map for world map, RoP and 1g
Santiago switched to galley
1325 BC founded Aldea de Ribannah, building temple
1275 BC founded Casa del Bamrápido , building temple
1225 BC founded Vitoria, building temple
1150 BC founded Santander, building temple
* noticed Ottoman galley sailed past unmolested by nearby giant squid
galley destroyed by giant squid
galley destroyed giant squid now veteran
1100 BC 7.1.2 Republic (40)
Zaragoza finished temple, building chariot
traded Brennus Polytheism, world map, 3gpt and 20g for Mathematics and Philsophy
traded Gandhi Polytheism, world map, 3gpt and 20g for Code of Laws and Horseback Riding
1050 BC founded Asturias, building temple


I'm planned to attempt a 100k culture victory, which may turn into a slow domination game since the AI is still way ahead of me in culture.

I reached MA before the 1000BC point. I met some backwards civs but held back trading contacts until the Lighthouse is built. It was recently built but I may hold them a little longer. There isn't much available that I can get short of the one free MA tech Osman got.

I managed to stay out of any conflicts and only had one civ demanded anything from me, that civ being England and she demanded Iron Working. I hadn't been keeping tabs on her, but I wanted a RoP eventually so I could block the northmost land bridge so I gave in to the demand. She was way behind in tech and broke so I didn't mind so much. Now I am trying to stay out of a world war that has engulfed all my local civs, but my two near border civs are on opposites sides of this war which puts me in a bad position.


Edit: Darn can't edit in a new image?
 
[ptw] 1.14 (Euro) Open

I'm writing this at 690BC just as I've entered the Middle Ages.

It seems (to me) a strange game, on the one hand I'm still madly pumping out settlers, on the other I'm much further ahead in tech than I expected.

I haven't bothered posting a timeline as nothing out of the ordinary has occured. I settled on the start position and went for maximum expansion, cutting off the French by settling along the river North of the jungle and pushing out NE toward Engand & the Celts.

The Celts did manage to get one town settled in my patch but I'm trying a little cultural coercion to persuade them to join my empire :)

Both my minimum research gambits failed and I was resigning myself to a pasting by the Zulus. At 1000BC I had 12 towns (with another 3 settlers ready to found) even though I hadn't built a granary. I was behind 2/3 techs against India and Zululand. My military was, and still is a joke.

Taking stock I decided that the only chance I had of avoiding assimilation by the Zulu, who were romping all over the Ottomans, was to try a suicide galley gambit.

I grew more worried as the Ottomans were delivered the coup de grace by Shaka in 900BC.

{let us avoid discusion of all issues that extend beyond both the limist of the starting cointinent as well as the maximum timline limit that is specified in the definitio of this thread - cracker}

See you all in the next spoiler (I hope) :lol:


Ted
 
Open class vers.1.29f european

After downloading the saved game on June, 1st I loaded it doing nothing, just watching the start position. I didn't do anything before June, 3rd (I've also written this in my QSC timeline), because all the discussions about the first move made me very cautious.
I settled right away at the starting position and I was happy with this. It seems like everyone is happy where he/she settled. both positions - at the start or on the hill - had advantages and disadvantages. Get the luxury after 10 turns or have 2 cows.

I have to say that I enjoyed the starting sequence. The 'reloading prohibition' forces one to make one's decision BEFORE you do something and not to choose the try-out solution. This gives one a special rejoycement when one encounters the expected or at least a sufficient outcome of the decision process.
That's probably what cracker means by 'enjoying the game'. Cheating, that means 'active effort' (crackers post) to manipulate game results, is the most complementary experience to the one described above. To avoid cheating one must leave the sequence 'decision first - action second' in the appropriate order.

Back to my game experience so far. I first met Joan. Traded Bronze Working + Masonry for The Wheel + Ceremonial Burial + gold. Then met the Ottomans, trading Alphabet + Wheel = Pottery + Warrior Code + 10g.
I needed 9 turns to Writing by then and could sell it to the Ottomans for Contact with English. Sold Writing to Lizzie for Contact with Zulus, bought Contact to Kelts, bought Contact with Indians.
I followed Moonsingers trading lesson and it worked out pretty well in
Ancient Ages.

I settled near Madrid, along the west coast of the continent and then I successfully settled the lands between the French and the English. I missed the land bridge in the north so I have some English and Celtic cities to the north.

After finishing the QSC I took a break of a day or to, then made a single turn of a complicated trade to gain Monarchy and Construction (that means: advance to the Middle Ages) from the French and the Ottomans, comparing prices, thinking of consequences and so on.
Finally, I bought Monarchy from the French for Iron + 7 gpt + 7g, bought Construction from the Ottomans for Incense + 16gpt + 3g. Could have bought Constr. from the French for less but I didn't want them to get all money and resources.
Allways the French were demanding significantly less than all other civs, so I bought the most of my techs from them.

I my game, the Ottomans were the strongest civ from the start. I haven't met any barbs (except squids, of course).

Some ideas about deity level. It seems quite 'easy' in this gotm20, at least not that hard as one would have expected. The non-appearance of barbs is very important to this. The civs are quite nice and they are willing to trade and they do not attack one for just being there.
In general I have the impression (as a very unexperienced deity player) it's the most important thing to stay on the map and not to annoy the other civs to far in the Ancient Ages (except you are playing the Persians). The AIs can build improvements faster, but once a temple or library is build they cannot build a second one. This leads to a parity over time. Tech parity can be achieved by trading. Trading makes them dependent of you, so they will not destroy you.

I still have no idea how to win this game but I am not last but number 8 on the scoring list.
 
[ptw] v1.14 Euro
TreasureSurrender.gif
Conquest.

I've just completed the QSC portion (first submission of QSC), and have just scraped the criteria for this spoiler. A quick summary (My full timeline is available and quite detailed) :

3950BC settled Madrid
3850BC settled Barcelona
3150BC made contact with England and France
3100BC settled Seville
2950BC settled Toledo
2470BC settled Santiago
2430BC made contact with Zululand and India.
2350BC made contact with the Celts, Ottomans
2310BC settled Murcia
2230BC settled Valencia
2030BC settled Ciudad de la Luna
1870BC settled Zaragoza
1700BC settled Pamplona
1525BC settled Aldea de Ribannah
1450BC settled Casa del Bamrapido & Vitoria
1400BC settled Santander
1375BC settled Asturias & Jaen
1300BC settled Logrono
1225BC settled Valladolid
1175BC settled Palma
1150BC settled Cordoba
1025BC settled Teruel
1000BC settled Almeria

At 3000BC Tacitus ranked me 1st in the "Wealthiest Nations of the World".

Dianthus_3000BC_History.jpg


I had been doing max research on Pottery (complete 3250BC) and Writing (2310BC) before stopping research and relying on trading. I think I traded fairly well, though maybe traded early a couple of times. I finished the QSC period with all of the Ancient techs other than The Republic and Monarchy. This is equal to the other Civs, except the Ottomans who got their free Medieval tech as they're scientific.

Here's a mini-map at 1000BC :

Dianthus_1000BC_minimap.jpg


2 Galleys made brave (or foolish?) efforts to make further contacts before the end of the QSC, but both sank at the end of their 1st move! I didn't build that much in the way of military (6 Warriors, 4 Spearman & 5 Defense), but my power is pretty high compared to the other civs :

Dianthus_power_ranking.jpg


I wasn't sure I would even make it this far, but the tasty start position and Conquest goodies have enabled a pretty quick start. Early contact with France/England by widespread exploring with the Treasure chests probably helped quite a bit. It will be interesting to see how much Cracker has to change his 85% multiplier for Conquest :).
 
ptw.jpg
1.21f
TreasureSurrender.gif
Conquest

Hi everyone! I have played the last few GOTMs, but never submitted or posted anything. But this time I will. I chose to play at Conquest level since I usually get beaten at Deity level. Next time I'm sure I'll play the Open level, hopefully I won't even have a choice. ;)

I just submitted my QSC, so here is a short presentation of the events so far.

3950 BC - Founded Madrid on hill NE, founded Barcelona one step to the West. Started researching Writing@min sci, figured I would find someone with Pottery soon.

3250 BC - Spotted French warrior. Traded Ceremonial Burial and The Wheel against Masonry and 35 gold.

2750 BC - Bought Pottery from the French for 106 gc.

2630 BC - Granary built in Madrid to make a 4 turn settler factory. Yay!

2310 BC - Still haven't seen anyone except the French, but now I suddenly can speak to the Celts who have Writing and contact with English/Ottoman/Zulu/Indians. The French now have all of that as well, my 40 turn gamble was 5 turns to late. I had explored everything except the part where we are connected to the rest... Doh!

2150 BC - Me and everyone else have 5 cities, but now I can speak to the Zulu who have 10! That's just soo wrong. :eek:

2110 BC - Writing finished, start researching Philosophy@90% (12 turns). This would give me 240gc otherwise, but I figure I could get more from Phil. The Indians now have aquired contact with me.

2070 BC - It is only now I can see the Celtic and English border to the northeast. I trade the Wheel to England and get Warrior Code and 1 gc.

1910 BC - Ottomans now have aquired contact with me as well.

1725 BC - Research Philosophy, and I’m first at it… Yay! I check around and see that France (and France alone) now has Map Making! Hmmm… Very interesting. I trade Philosophy, World Map and 321 gc for Map Making and their Territory Map. I then figure that it would be best to trade with someone who has a large world map, so I go to the Zulu and trade World Map and Philosophy for their World Map and 5 gc. I then go to the civ with the most gold which is England, and trade Philosophy and World Map for their World Map, Bronze Working, Mysticism and all their gold (84 gc). I then go to India and trade Philosophy and World Map for their World Map, Iron Working, Mathmatics and 46 gc. Next up is Celts, who get Philosophy and Territory Map for their World Map, Horseback Riding and 6 gc. Ottomans then get Philosophy for their World Map and 1 gc. I then go back to France and trade my World Map for theirs and 41gc. Then back to Zulu again, where I give them Map Making for all their gold (163 gc). I now have all technologies and gold (except for France 281 gc), so I gift away my World Map to everyone. Now everyone is Polite to me, except Zulu who are Gracious. I started with 388 gc and now I have 413, and I now see our entire continent. There might have been a better way to do this trade, but I’m quite happy with the results. I decide to do another gamble and go for Literature@90% (13 turns).

1425 BC - Literature researched, so I shut down research for now. I figure they'll research faster than me anyways so I might as well get lots of gold instead. I notice England is the only civ without Map Making, so I trade it to them for World Map, 7 gold and a worker. I’m surprised at how little I can get for Literature, the Indians will only give me Code of Laws and 58 gold for it. I think about gambling on that they will trade amongst themselves soon and not research Literature but I decide against it. Better to take what I can get. I trade Literature for World Map, 2 gold and Code of Laws from France and then sell it to the Indians for 107 gold and their World Map.

1225 BC - England and Zulu have Construction, Zulu has Polytheism and France has Currency. Trade Literature, Code of Laws and 191 gold for Construction from England. Go to Zulu and trade Literature and 584 gold for Polytheism. Next I went to the French and traded Polytheism, Construction, 6 gold per turn and 1 gold for Currency. Then I went back to Zulu and sold Currency for 319 gold, followed by a sale of Polytheism to England for 194 gold. Then I went to the Celts and traded Code of Laws for a worker and 34 gold, and then traded Code of Laws for 27 gold from the Ottomans. I then decide to give Polytheism to everyone who doesn’t have it, so everyone can research both government techs. I thought about bringing everyone up to the latest tech, but decided against it because I’m not sure I can control it. I might do it at a later point. I am now in the middle ages.

<snip>

1000 BC - Still no one has researched anything in the middle ages, nor any of the government techs. Ah well, it won't be too long I guess.

Ranking:

Zulu: 1062
Ottomans: 628
Spain: 563
Celts: 532
France: 516
England: 503
India: 482

Stats:

14 cities
12 temples
4 granaries
3 barracks

2 settlers
12 workers
14 warriors
1 spearman
13 defense

Misc:

Not a single hut seen.
Not a single barbarian seen.
Not a single war fought yet.
Not a single demand from any AI yet.
Not a single death from floodplains.

Now I'm off to play some more! Until next time...
 
Originally posted by Ronald

I had no single demand from any civ. It never happened to me before at any deity game.
I had no desease with Flood Plains. Normally I always get some.

A few people have posted above that they got flood plain disease, so it hasn't been disabled. My own experience is that flood plain disease is pretty rare. I got it in GOTM17, but just after that I started a solo game where my first five cities were on flood plains and never got disease at all. I didn't get it here, either.

I got one demand in the QSC period, just after the phony war against the Zulus ended; it was for TM+40-ish gold, so I paid. I've had two more demands since then. I think the main factor affecting the relative paucity of demands is the powerful growth potential of Spain's starting location versus most of the other AIs. The AIs in the eastern half of the continent are all cramped in together, and France is in the jungle. The two things taken together means Spain's power relative to the other AI is much larger much earlier than in 95% of deity games, and that reduces the tributes.

Renata
 
I too had to pay tribute to India 61 gold in 1125BC and some tribute to the Zulu shortly after the QSC period. In any case, I managed to get most of my money back immediately by selling them my WM or something.
 
[ptw] - Conquest

Made it to the spoiler #1 requirements.

A couple of items of interest for those not reading every item in the timeline:

1. For some reason I didn't get a Barcelona, my second city was Seville
2. The Immobile defenders were ok as military police (MP), but not much else. Chests were a help in building a warrior and helping on a temple & granary.
3. At 1100BC 15 towns happily growing
4. Except for 1 English town on the Northern tundra (probably oil there), I've got the NE corner of the continent to myself.
5. My 800-lb gorilla is the Zulu - everybody else pretty even in size
6. All local civs equal in tech except Ottoman with their bonus MA tech and the French, who are down 3 techs
7. No wars anywhere yet.
8. Only 1 demand soo far - the Zulu get 20g + WM
9. No disease from flood plane cities. (yet!!)
10. I noticed in several other posts people buying 'imported workers for TM + 30g, my costs were generally 100g + WM
11. So far no galleys lost, but haven't been able to get away from the shore yet - too many barb galleys
12. Manage to get lucky on Polytheism (first to it) - 2 big trading years 2350 & 1100 net lots of techs & $$$
13. Strengths: Even on tech, have 4 luxs, with extra fur&incense, have both AA resources with extra (1 horse & 2 iron) have 15 towns & 1 settler on the move, 400g and making 10gpt
14. Weaknesses: Small military, no swords or horsemen, only a couple of spearmen, Zulu are very big and Ottoman are strong with tech lead & couple of wonders.
15. MA goals: Build up attacking military. French only AI building GL, when they get it, that is target #1. Celts have no iron & Pyramids - target #2. English also pretty weak - target #3. Get Ottoman & Zulu to fight each other. Build a couple more galleys and find new world Hope to get to a MA tech (engineering / printing press) and trade it for tech parity again.

All in all - the best I've ever done on deity - will probably survive the entire game and with luck (Ottoman & Zulu beat the crap out of each other) and good planning, I might even win.

For those with time, here's the detail report (I'm a couple of turns short of finishing the QSC, but don't expect many changes)

4000 BC Chest1 NE spots 2 cows!! (Moonsinger will be pleased) – Chest2 S spots incense – Worker1&2 begin road – Chest3 W – to coastline – Settler1 NE to hill – Settler2 S
3950 BC Chest1 NE – Chest2 S spots 2nd incense – Chest3 NW spots long coastline – Settler1 founds Madrid – starts ID – Settler2 S – Slider 1-9-0 – research Pottery
3900 BC Chest1 NE spots mountain w/ gold – Chest2 S spots fish – Chest 3 N – Worker 1&2 finish road move to 1st cow – Settler2 SW
3850 BC Chest1 E – Chest2 S – Chest3 N – Worker1&2 begin irrigate – Settler2 S spots dye
3800 BC Chest1 N – Chest2 S spots horses – Chest3 N more coastline – Settler2 founds Seville (starts ID) – Chest1
3750 BC Chest1 N spots horses – Chest2 back to Seville – Chest3 N spots gold hill – Madrid completes ID – starts warrior
3700 BC Chest1 return to Madrid – Chest2 reaches Seville – Chest3 NE – Worker1&2 complete irrigation – start road
3650 BC Chest1 W-SW – Chest2 sleep – Chest3 N – Worker1&2 complete road – move SW-SW-S
3600 BC Chest1 reaches Madrid sleep – Chest3 NE spots wheat – Worker1&2 begin road to Seville (via incense)
3550 BC Madrid builds Warrior1 – starts another ID – Warrior1 E – Chest3 sent to Madrid
3500 BC Warrior1 E – Chest3 moves – Worker1&2 completes a segment & move
3450 BC Warrior1 E moving in desert – Worker1&2 continue
3400 BC Madrid completes ID – starts barracks (granary per-build) – Warrior1 E
3350 BC Warrior1 E reaches plains – Worker1&2 complete segment & move – Chest3 reaches Madrid
3300 BC Warrior1 E – Seville completes ID – starts warrior – chest2 disbands
3250 BC Seville completes Warrior2 – starts temple – Warrior2 sent to Madrid – Warrior1 E reaches coastline
3200 BC Warrior1 SE spots Ivory – Worker1 & 2 complete segment and move – Chest3 sent to Seville
3150 BC SciAd Pottery – research Writing – slider to 9-1-0 – Madrid switch to granary – chest1 disbands – Warrior1 N
3100 BC Warrior2 reaches Madrid – Chest3 reaches Seville – Warrior1 N
3050 BC Worker1&2 complete road to Seville – move to dye – Warrior2 rests – Warrior1 N – Chest3 disbands – slider to 8-1-1
3000 BC Worker1&2 building road – Warrior1 N – Warrior2 MP
2950 BC Warrior1 N
2900 BC Madrid completes granary – starts settler – Seville completes temple – starts warrior – Warrior1 NE – spots fish
2850 BC Warrior1 NE
2800 BC Warrior1 E spots goodie hut & orange border
2750 BC Warrior1 E – Worker1&2 complete road to dye – sent to wheat
2710 BC Seville completes Warrior3 – starts settler – Worker1&2 reach wheat – Warrior1 E (avoids goodie hut per SirPleib) – Warrior3 E-E-E spots horses
2670 BC Green warrior appears – Warrior1 SE – contact green (Celts) – Trade Wheel & 13g to Celts for Masonary – Warrior3 E – Contact Orange (England) – wants too much for Warrior Code (90g) – Madrid completes settler3 – start another – Settler3 NE-E
2630 BC Settler3 NE – Warrior3 E – Warrior1 - E
2590 BC Warrior1 SW spots game – Worker1&2 done with irrigate begin road – Settler3 E spots a cow – Warrior3 N more grassland
2550 BC Settler3 E (next to cow) – Warrior1 W plug path – Warrior3 E more desert – Warrior2 sent to Seville (scout south)
2510 BC Toledo founded – start ID – Worker1&2 complete road – sent to Madrid cow – Warrior1/2 keep moving – Warrior3 S
2470 BC Madrid completes settler – start another – Warrior1/2 keep moving – Warrior3 S – Worker1&2 keep moving – Settler4 sent to NE horse to build city
2430 BC Warrior2 S – other units continue on path
2390 BC Warrior2 S spots pink border – Warrior1 fortifies as plug – Warrior3 NW
2350 BC "Trade Pottery, Wheel +10g to France for Warrior Code + 2 workers – Trade French contact +15g to England to Horseback Riding – Trade French contact + 25g to Zulu for Ottoman contact – Trade Horseback Riding to Ottomans for 75g – Trade Ottoman contact + 160g to England for Writing – Trade French contact to Celts for 25g – Trade Warrior Code to Ottoman for Bronze Working + 15g – Trade Horseback riding to India for 60g – Trade 100g +5gpt to Zulu for Iron Working – Trade Iron Working to England for 130g – Trade Writing, Iron Working, Ceremonial Burial + 100g to Ottomans for Mathematics – Trade Mathematics to Zulu for 149g – Trade Mathematics + 60g to Celts for 2 Celt workers – Trade French contact to India for 8g – Send 4 new workers to join Worker1&2 – Research Mysticism - slider at 9-1-0"
2310 BC Move all workers NE – Trade Mathematics to England for Mysticism + 5g – Trade Horseback Riding to France to 13g – Warrior2 SE & Warrior3 S spot lots of jungle – Research Polytheism – slider at 9-1-0
2270 BC Seville completes settler – sent to SW horses - starts warrior – Madrid completes settler – sent N fish – starts another – Santiago founded – starts warrior – Workers build road to Santiago & new fish city
2230 BC FW2 & Worker1 build road to horses & Santiago – CW1&2 + FW1 + Sancho Panza build road to fish city – Warrior3 heads to SW horse city site – Warrior2 W - jungle
2190 BC Buy Worker OW1 from Ottomans for 115g – sent to irrigate Madrid cow – other workers keep building roads – other settlers keep moving
2150 BC Murcia founded – starts warrior – Warrior3 MP in Murcia – Warrior2 reaches W coast – workers still roading
2110 BC Valencia founded – starts Colossus – road to Santiago is complete (horses) – workers begin road to Toledo – Toledo completes spearman – starts settler
2070 BC Seville completes Warrior4 – sent to Valencia – starts another warrior – Madrid completes settler – sent to W ivory/iron – starts another – Warrior2 sent to W ivory/iron
2030 BC Road to Valencia complete – mine BG – Warriors & settler keep moving
1990 BC Santiago completes Warrior5 – builds another – Warrior5 N – spots wheat – Madrid cow irrigated – workers sent to help road to Toledo – other Warriors & settler move
1950 BC Warrior5 N – spots fur (lots of luxuries within reach) – other units keep on trucking
1910 BC Workers complete first mine at Valencia – move to start another – Warrior5 N – Warrior4 MP in Valencia – others keep on trucking
1870 BC Madrid builds settler – starts another – sent to W whale city – Seville builds Warrior6 – starts a settler - sent to W Whale city site – Warrior5 spots fur & iron – Zulu move ahead in tech getting map making
1830 BC Warrior5 spots fur (total 3) & tundra – workers keep building roads / mining – settler 7 warriors moving
1790 BC Santiago completes Warrior7 – set to MP – starts settler – Warrior5 reaches tundra – others keep doing what they was doing – Celts & Ottoman now have map making
1750 BC Murcia builds Warrior8 – set to MP – starts settler – 2nd Valencia mine done start road – Settler builds Ciudad de Luna – starts temple – Warrior2 reaches Ciudad de Luna – Warrior 5 reaches N coast – road to Toledo complete – workers move to Toledo cow to road to Ciudad de Luna +(iron & ivory) – I ask Ottomans for map making, they want 9gpt + 120g + WM (all I have), I’ll wait."
1725 BC Warrior5 meets English warrior (eke another way to get to my territory) – Warrior2 MP – others keep moving – The 3 Map Making AI’s make large offers when asked about map making – I decline – Zulus now have Philosophy
1700 BC Warrior5 W spots game – workers move to begin work in 3rd Valencia mine (England has started Colossus) – others still moving / roading / mining
1675 BC Warrior5 W – stays on coast – others moving & roading / mining – spot French spearman & settler heading my way
1650 BC Toledo builds settler – starts warrior – settler sent to find & plug 2nd gap
1625 BC All units keep moving – same basic offers for MM from AI’s
1600 BC Settler founds Zaragoza – starts warrior – Warrior6 MP – others keep moving, etc Warrior5 on N coast spots wheat & game"
1575 BC Trade 100g + WM to England for Philosophy – Trade Philosophy + WM + 20g to Ottomans for Code of Laws – Trade Philosophy + WM + 75g + 2gpt to Celts for Map Making – Trade WM to Zulu for TM + 20g – Trade Code of Laws to India for WM
1550 BC Trade Code of Laws to France for WM – spot 2 French archers nearby – Warrior5 spots 2nd gap – others keep moving / roading / mining
1525 BC Seville completes settler – sent to fur hill – starts warrior – others keep moving – Swap territory maps with all but Zulu – French starting to look aggressive
1500 BC Settler founds Pamplona – start warrior - Warrior10 MP – road to Ciudad de Luna (iron) last segment starts – others moving / roading / mining – Warrior8 sent to Zaragoza – Change Valencia to harbor (too many building wonders)
1475 BC Warrior1 wakes and moves to new city spot – workers begin road to gap cities – others mine & road
1450 BC Madrid completes settler – sent to N iron – starts another – settlers founds Aldea de Ribannah – starts spearman – Warrior1 MP – Ottomans have construction
1425 BC Buy worker (Z1) from Zulu for 100g + 1gpt + WM – Workers keep roading & mining – settlers keep moving – Zaragoza builds Warrior14 – sent to plains for MP – starts temple
1400 BC Toledo builds warrior 12 – sent to Valencia – starts temple – Santiago completes settler sent to W – starts temple – workers road & mine – settlers move
1375 BC Trade Philosophy to France for 5g + WM – Trade TM with Ottoman – workers road & mine – warriors & settlers move
1350 BC Madrid builds settler – sent to plains – starts another – Ottoman & Celts have currency & Construction – Zulu construction – workers build roads – settlers & warriors move
1325 BC Settler builds Vitoria (fur hill) – starts warrior – settler builds Santander – starts warrior – Workers keep roading – settlers & warriors move
1300 BC Trade TM to all for 6g + 3 TM
1275 BC Warrior12 – sent to Santander MP – Warrior11 sent to Vitoria MP – Santander & Vitoria change from warrior to temple build – Madrid settler reassigned northern game
1250 BC Santiago, Pampalona & Toledo change from spearman to temple – Murcia builds settler – sent to plains – starts another – settler founds Alturias – starts temple – Warrior13 MP – Zulu demand WM + 20g – we give
1225 BC Buy worker (Z2) from Zulu for 110g + 1gpt + WM – Valencia builds Galley1 – sent north – starts temple – Madrid builds settler – sent N – starts another
1200 BC Buy worker (E1) from England for WM + 60g + 3gpt – sent to incense – workers build roads – Galley keeps going N – Settlers / Warriors move – Buy worker (C3) from Celts for WM + 2g + 6gpt
1175 BC Settler builds Jaen – starts warrior – Galley heading N – more roads from workers – warriors near destination – settlers move – trade WM around get 3 TM + 6g
1150 BC Seville builds spearman – sent to Murcia – starts barracks - Settler builds Logorno – starts temple – Warrior14 MP – Buy worker (Z3) from Zulu for WM + 4gpt + 32g – sent to incense
1125 BC Galley heads N – spots barb galley – workers keep roading – Trade TM around get 2TM + 5g -
1100 BC SciAd – Polytheism – research Engineering – galley took 3 hits heading home to recover – Trade Polytheism to India for Literature + Construction + WM – Trade Polytheism to Ottoman for 249g + TM – Trade Polytheism to Zulu for 180g + TM – Trade Polytheism + WM + 150g to Celts for Currency – Trade Polytheism to England for 160g + WM – Trade Literature to France or 8g + WM
 
Originally posted by denyd
10. I noticed in several other posts people buying 'imported workers for TM + 30g, my costs were generally 100g + WM

The value of your TM or WM depends on how many spaces on it are not already known by the civ you're trading to. If you have already traded your map to them, or if you've traded your map to someone who has then traded WM with them, then the value may be zero or nearly zero.

You can easily test this by offering just your WM or TM, and see how many gold you can get for it. If you click "What will you offer for world map?" and the reply is "I don't think such a deal is possible", that means that the map has zero value to them, because they already have the information.
 
PTW 1.21f Conquest Class

Hello,

This was my first GOTM & first Diety Level Game. This picture kind of sums up my game. It was down hill from here.

GL5.jpg
 
Here is the screenshot I thought I lost, couldn't add it to the other post so here it is.
 

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There was absolutely no barb, no hut, and no squid in my game so far. I was kind of worrying about the barbs for awhile becuase I'm playing with PTW 1.21; it doesn't matter who pop the hut, if there are any barbs, they would be evading the AI near by units and would likely be heading directly toward my defenseless towns.
 
4000: worker to hill. Settler to hill
3950: found madrid. worker to cattle
start writing in 40
3750: Madrid - warrior S
3550: Madrid - warrior E
Madrid grows, set citizen to forest
worker NE to cattle
3450: Madrid warrior - N
3300: Meet France. trade wheel for masonry + 5gold
3050: Madrid settler, N - E
3000: Found Barcelona
Madrid grows to size 3
2900: Madrid - warrior
2850: Meet ottomans. trade wheel for bw+7 gold
2750: Barcelona - worker
2710: Meet england. trade masonry for pottery + wc + 58 gold
2630: Madrid - settler
Meet celts - trade masonry for 25 gold
2550: Madrid - warrior - NE
2510: found Seville
pop hut by england - barbs
2470: Madrid - worker
India and Zulu have bought my contact
2390: Madrid - warrior
2230: Barcelona - growth in 2, granary needs 18 production - whip
2190: Madrid Settler, Barcelona - Granary
2110: finish writing - trade to Ottomans +44 gold for math
trade math to india for IW +25 gold
trade math to france for mysticsm +63 gold
Found Toledo 3 tiles NW of Madrid
research set to 0. I'm hoping to buy code of laws +philosophy ASAP to

start on republic
2070: trade IW + math to celts for 2 x worker - sent towards Toledo
2030: trade france IW for hbr
1990: I'm 3'rd in tech according to someone.. that won't last long though
1910: Barcelona worker
1870: Seville - settler
Madrid - growth in 2, granary in 4, need 18 shields - whip
1790: found Santiago by Grass wheat
1750: Barcelona - settler, Madrid - worker
1700: found Murcia
buy 2x worker france for 210 gold
send french workers to start connecting incense
1675: buy ottoman worker for 115 gold
1650: Barcelona - settler
1625: Madrid - settler
1600: dyes hooked up
1575: hurry temple in madrid
1550: found Valencia by incense
settlers - barcelona,seville
1475: found Zaragoz on furs (turn before I almost founded, but decided to move

1 more tile first, this wasted a cool city name ciudad de la luna)
1450: settler madrid
settler Barcelona
buy code of laws from india for 179 gold +1gpt +wm
trade col+wm+5 gold to France for MM
trade col+mm to celts for wm+philosophy + 1gold
trade wm to zulu for 34 gold
trade wm + 38 gold +2gpt to ottomans for worker
start republic in 40
1425: found pamplona to the north
1400: found aldea de ribana by the dyes in the jungle
1350: Barcelona -settler
1325: seville settler, madrid settler
found casa del bamrapido
1300: Toledo - galley, toledo has enough production for 6 turn galleys now.
1250: Barcelona - settler
found Vitoria on ivory
<snip>
1225: Madrid - settler
{You may not include any information abou tevents in you game that occur beyond the limits of your starting continent and still stay within the spirite if this early discussion thread. - cracker}

- deleted other mentions to offshore events & what happened after that occured. These will be better in a later thread.
I apologize, I wasn't thinking when I posted.
 
[ptw]1.21f
Moonsinger
I was similarly both unable to find any barbs and extremely worried about them. To the extent that I spread warriors all over the place trying to eliminate the fog of war. It took a while to cover the extreme NW tip of the land - and I kept expecting a horde to appear up there and descend on my happy citizens.
I did, eventually, see a squid, but never any barbs.
 
It seems there's no hope of getting people to refrain from posting new world spoilers here. :-(

I feel in the future that I shouldn't read the spoiler threads until after I am much further along in the game, because all of the spoilers I've read here have definitely contained a lot of information that I didn't have at the same point in the game, and it's hard to keep it from affecting my decision processes later on. :-(
 
Originally posted by TedJackson
[ptw] 1.14 (Euro) Open


Taking stock I decided that the only chance I had of avoiding assimilation by the Zulu, who were romping all over the Ottomans, was to try a suicide galley gambit.

I grew more worried as the Ottomans were delivered the coup de grace by Shaka in 900BC.

Ted

This is exactly the same as what happened in my game. <snip> The Zulu were creaming the Ottomans which put me off attacking the French as they were a useful buffer. <snip> Shaka then demanded stuff from me. I had no military and thought my game was essentially over. However, I refused the demands. Shaka declared. My heartrate increased momentarily, and I took a couple of deep breaths. I then negotiated military alliances first with the Ottomans against the Zulu and got 200 gold out of it. Then with the French against the Zulu which cost me 100g. And finally with the Indians against the Zulu which cost me 90g. Shaka now had some difficulty in getting units in my face. Still within the limits of this thread, Shaka signs peace with the Ottomans who are now smaller but still viable. But Spain, India and France are all at war with the Zulu. The English and the Celts are at war with the Indians, and all hell has broken loose.

Consequently, at the end of this spoiler I have yet to see a Zulu impi, and they have shot their bolt with their GA.

England are hopelessly backward and lack 4 ancient era techs. The celts have no horses and their iron will not be connected any time soon.

The Indians look like they may be the biggest threat to me at the moment, but I have the small matter of taking out the Zulu with all their wonders first. The zulu have built every wonder except oracle and Great lighthouse.

I intend to keep the whole world at war with Shaka for a long as possible to prevent him trading techs. If I can get him a couple of techs backward I might start to turn the corner.

On a personal note, checking the Trade and diplomacy screen every single turn is really beginning to get up my nose.
 
Ladies and Gentlemen,

Let us avoid any further discussio nof suicide galleys that do not instantly go to Davey Jones' Locker and let us also avoid any discussion of contacts, trades, and other cool stuff that might invovle anyone who does not have two feet firmly planted on the terra firma of your starting continent.
 
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