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- Conquest
Made it to the spoiler #1 requirements.
A couple of items of interest for those not reading every item in the timeline:
1. For some reason I didn't get a Barcelona, my second city was Seville
2. The Immobile defenders were ok as military police (MP), but not much else. Chests were a help in building a warrior and helping on a temple & granary.
3. At 1100BC 15 towns happily growing
4. Except for 1 English town on the Northern tundra (probably oil there), I've got the NE corner of the continent to myself.
5. My 800-lb gorilla is the Zulu - everybody else pretty even in size
6. All local civs equal in tech except Ottoman with their bonus MA tech and the French, who are down 3 techs
7. No wars anywhere yet.
8. Only 1 demand soo far - the Zulu get 20g + WM
9. No disease from flood plane cities. (yet!!)
10. I noticed in several other posts people buying 'imported workers for TM + 30g, my costs were generally 100g + WM
11. So far no galleys lost, but haven't been able to get away from the shore yet - too many barb galleys
12. Manage to get lucky on Polytheism (first to it) - 2 big trading years 2350 & 1100 net lots of techs & $$$
13. Strengths: Even on tech, have 4 luxs, with extra fur&incense, have both AA resources with extra (1 horse & 2 iron) have 15 towns & 1 settler on the move, 400g and making 10gpt
14. Weaknesses: Small military, no swords or horsemen, only a couple of spearmen, Zulu are very big and Ottoman are strong with tech lead & couple of wonders.
15. MA goals: Build up attacking military. French only AI building GL, when they get it, that is target #1. Celts have no iron & Pyramids - target #2. English also pretty weak - target #3. Get Ottoman & Zulu to fight each other. Build a couple more galleys and find new world Hope to get to a MA tech (engineering / printing press) and trade it for tech parity again.
All in all - the best I've ever done on deity - will probably survive the entire game and with luck (Ottoman & Zulu beat the crap out of each other) and good planning, I might even win.
For those with time, here's the detail report (I'm a couple of turns short of finishing the QSC, but don't expect many changes)
4000 BC Chest1 NE spots 2 cows!! (Moonsinger will be pleased) Chest2 S spots incense Worker1&2 begin road Chest3 W to coastline Settler1 NE to hill Settler2 S
3950 BC Chest1 NE Chest2 S spots 2nd incense Chest3 NW spots long coastline Settler1 founds Madrid starts ID Settler2 S Slider 1-9-0 research Pottery
3900 BC Chest1 NE spots mountain w/ gold Chest2 S spots fish Chest 3 N Worker 1&2 finish road move to 1st cow Settler2 SW
3850 BC Chest1 E Chest2 S Chest3 N Worker1&2 begin irrigate Settler2 S spots dye
3800 BC Chest1 N Chest2 S spots horses Chest3 N more coastline Settler2 founds Seville (starts ID) Chest1
3750 BC Chest1 N spots horses Chest2 back to Seville Chest3 N spots gold hill Madrid completes ID starts warrior
3700 BC Chest1 return to Madrid Chest2 reaches Seville Chest3 NE Worker1&2 complete irrigation start road
3650 BC Chest1 W-SW Chest2 sleep Chest3 N Worker1&2 complete road move SW-SW-S
3600 BC Chest1 reaches Madrid sleep Chest3 NE spots wheat Worker1&2 begin road to Seville (via incense)
3550 BC Madrid builds Warrior1 starts another ID Warrior1 E Chest3 sent to Madrid
3500 BC Warrior1 E Chest3 moves Worker1&2 completes a segment & move
3450 BC Warrior1 E moving in desert Worker1&2 continue
3400 BC Madrid completes ID starts barracks (granary per-build) Warrior1 E
3350 BC Warrior1 E reaches plains Worker1&2 complete segment & move Chest3 reaches Madrid
3300 BC Warrior1 E Seville completes ID starts warrior chest2 disbands
3250 BC Seville completes Warrior2 starts temple Warrior2 sent to Madrid Warrior1 E reaches coastline
3200 BC Warrior1 SE spots Ivory Worker1 & 2 complete segment and move Chest3 sent to Seville
3150 BC SciAd Pottery research Writing slider to 9-1-0 Madrid switch to granary chest1 disbands Warrior1 N
3100 BC Warrior2 reaches Madrid Chest3 reaches Seville Warrior1 N
3050 BC Worker1&2 complete road to Seville move to dye Warrior2 rests Warrior1 N Chest3 disbands slider to 8-1-1
3000 BC Worker1&2 building road Warrior1 N Warrior2 MP
2950 BC Warrior1 N
2900 BC Madrid completes granary starts settler Seville completes temple starts warrior Warrior1 NE spots fish
2850 BC Warrior1 NE
2800 BC Warrior1 E spots goodie hut & orange border
2750 BC Warrior1 E Worker1&2 complete road to dye sent to wheat
2710 BC Seville completes Warrior3 starts settler Worker1&2 reach wheat Warrior1 E (avoids goodie hut per SirPleib) Warrior3 E-E-E spots horses
2670 BC Green warrior appears Warrior1 SE contact green (Celts) Trade Wheel & 13g to Celts for Masonary Warrior3 E Contact Orange (England) wants too much for Warrior Code (90g) Madrid completes settler3 start another Settler3 NE-E
2630 BC Settler3 NE Warrior3 E Warrior1 - E
2590 BC Warrior1 SW spots game Worker1&2 done with irrigate begin road Settler3 E spots a cow Warrior3 N more grassland
2550 BC Settler3 E (next to cow) Warrior1 W plug path Warrior3 E more desert Warrior2 sent to Seville (scout south)
2510 BC Toledo founded start ID Worker1&2 complete road sent to Madrid cow Warrior1/2 keep moving Warrior3 S
2470 BC Madrid completes settler start another Warrior1/2 keep moving Warrior3 S Worker1&2 keep moving Settler4 sent to NE horse to build city
2430 BC Warrior2 S other units continue on path
2390 BC Warrior2 S spots pink border Warrior1 fortifies as plug Warrior3 NW
2350 BC "Trade Pottery, Wheel +10g to France for Warrior Code + 2 workers Trade French contact +15g to England to Horseback Riding Trade French contact + 25g to Zulu for Ottoman contact Trade Horseback Riding to Ottomans for 75g Trade Ottoman contact + 160g to England for Writing Trade French contact to Celts for 25g Trade Warrior Code to Ottoman for Bronze Working + 15g Trade Horseback riding to India for 60g Trade 100g +5gpt to Zulu for Iron Working Trade Iron Working to England for 130g Trade Writing, Iron Working, Ceremonial Burial + 100g to Ottomans for Mathematics Trade Mathematics to Zulu for 149g Trade Mathematics + 60g to Celts for 2 Celt workers Trade French contact to India for 8g Send 4 new workers to join Worker1&2 Research Mysticism - slider at 9-1-0"
2310 BC Move all workers NE Trade Mathematics to England for Mysticism + 5g Trade Horseback Riding to France to 13g Warrior2 SE & Warrior3 S spot lots of jungle Research Polytheism slider at 9-1-0
2270 BC Seville completes settler sent to SW horses - starts warrior Madrid completes settler sent N fish starts another Santiago founded starts warrior Workers build road to Santiago & new fish city
2230 BC FW2 & Worker1 build road to horses & Santiago CW1&2 + FW1 + Sancho Panza build road to fish city Warrior3 heads to SW horse city site Warrior2 W - jungle
2190 BC Buy Worker OW1 from Ottomans for 115g sent to irrigate Madrid cow other workers keep building roads other settlers keep moving
2150 BC Murcia founded starts warrior Warrior3 MP in Murcia Warrior2 reaches W coast workers still roading
2110 BC Valencia founded starts Colossus road to Santiago is complete (horses) workers begin road to Toledo Toledo completes spearman starts settler
2070 BC Seville completes Warrior4 sent to Valencia starts another warrior Madrid completes settler sent to W ivory/iron starts another Warrior2 sent to W ivory/iron
2030 BC Road to Valencia complete mine BG Warriors & settler keep moving
1990 BC Santiago completes Warrior5 builds another Warrior5 N spots wheat Madrid cow irrigated workers sent to help road to Toledo other Warriors & settler move
1950 BC Warrior5 N spots fur (lots of luxuries within reach) other units keep on trucking
1910 BC Workers complete first mine at Valencia move to start another Warrior5 N Warrior4 MP in Valencia others keep on trucking
1870 BC Madrid builds settler starts another sent to W whale city Seville builds Warrior6 starts a settler - sent to W Whale city site Warrior5 spots fur & iron Zulu move ahead in tech getting map making
1830 BC Warrior5 spots fur (total 3) & tundra workers keep building roads / mining settler 7 warriors moving
1790 BC Santiago completes Warrior7 set to MP starts settler Warrior5 reaches tundra others keep doing what they was doing Celts & Ottoman now have map making
1750 BC Murcia builds Warrior8 set to MP starts settler 2nd Valencia mine done start road Settler builds Ciudad de Luna starts temple Warrior2 reaches Ciudad de Luna Warrior 5 reaches N coast road to Toledo complete workers move to Toledo cow to road to Ciudad de Luna +(iron & ivory) I ask Ottomans for map making, they want 9gpt + 120g + WM (all I have), Ill wait."
1725 BC Warrior5 meets English warrior (eke another way to get to my territory) Warrior2 MP others keep moving The 3 Map Making AIs make large offers when asked about map making I decline Zulus now have Philosophy
1700 BC Warrior5 W spots game workers move to begin work in 3rd Valencia mine (England has started Colossus) others still moving / roading / mining
1675 BC Warrior5 W stays on coast others moving & roading / mining spot French spearman & settler heading my way
1650 BC Toledo builds settler starts warrior settler sent to find & plug 2nd gap
1625 BC All units keep moving same basic offers for MM from AIs
1600 BC Settler founds Zaragoza starts warrior Warrior6 MP others keep moving, etc Warrior5 on N coast spots wheat & game"
1575 BC Trade 100g + WM to England for Philosophy Trade Philosophy + WM + 20g to Ottomans for Code of Laws Trade Philosophy + WM + 75g + 2gpt to Celts for Map Making Trade WM to Zulu for TM + 20g Trade Code of Laws to India for WM
1550 BC Trade Code of Laws to France for WM spot 2 French archers nearby Warrior5 spots 2nd gap others keep moving / roading / mining
1525 BC Seville completes settler sent to fur hill starts warrior others keep moving Swap territory maps with all but Zulu French starting to look aggressive
1500 BC Settler founds Pamplona start warrior - Warrior10 MP road to Ciudad de Luna (iron) last segment starts others moving / roading / mining Warrior8 sent to Zaragoza Change Valencia to harbor (too many building wonders)
1475 BC Warrior1 wakes and moves to new city spot workers begin road to gap cities others mine & road
1450 BC Madrid completes settler sent to N iron starts another settlers founds Aldea de Ribannah starts spearman Warrior1 MP Ottomans have construction
1425 BC Buy worker (Z1) from Zulu for 100g + 1gpt + WM Workers keep roading & mining settlers keep moving Zaragoza builds Warrior14 sent to plains for MP starts temple
1400 BC Toledo builds warrior 12 sent to Valencia starts temple Santiago completes settler sent to W starts temple workers road & mine settlers move
1375 BC Trade Philosophy to France for 5g + WM Trade TM with Ottoman workers road & mine warriors & settlers move
1350 BC Madrid builds settler sent to plains starts another Ottoman & Celts have currency & Construction Zulu construction workers build roads settlers & warriors move
1325 BC Settler builds Vitoria (fur hill) starts warrior settler builds Santander starts warrior Workers keep roading settlers & warriors move
1300 BC Trade TM to all for 6g + 3 TM
1275 BC Warrior12 sent to Santander MP Warrior11 sent to Vitoria MP Santander & Vitoria change from warrior to temple build Madrid settler reassigned northern game
1250 BC Santiago, Pampalona & Toledo change from spearman to temple Murcia builds settler sent to plains starts another settler founds Alturias starts temple Warrior13 MP Zulu demand WM + 20g we give
1225 BC Buy worker (Z2) from Zulu for 110g + 1gpt + WM Valencia builds Galley1 sent north starts temple Madrid builds settler sent N starts another
1200 BC Buy worker (E1) from England for WM + 60g + 3gpt sent to incense workers build roads Galley keeps going N Settlers / Warriors move Buy worker (C3) from Celts for WM + 2g + 6gpt
1175 BC Settler builds Jaen starts warrior Galley heading N more roads from workers warriors near destination settlers move trade WM around get 3 TM + 6g
1150 BC Seville builds spearman sent to Murcia starts barracks - Settler builds Logorno starts temple Warrior14 MP Buy worker (Z3) from Zulu for WM + 4gpt + 32g sent to incense
1125 BC Galley heads N spots barb galley workers keep roading Trade TM around get 2TM + 5g -
1100 BC SciAd Polytheism research Engineering galley took 3 hits heading home to recover Trade Polytheism to India for Literature + Construction + WM Trade Polytheism to Ottoman for 249g + TM Trade Polytheism to Zulu for 180g + TM Trade Polytheism + WM + 150g to Celts for Currency Trade Polytheism to England for 160g + WM Trade Literature to France or 8g + WM