*Spoiler1* Gotm23-Arabs Full World Map+All contacts+Middle Age

Originally posted by Fat_Blerk
Thought I`d give everyone a laugh. My result was a loss, 750BC, wiped out by chariots.
Hey, Fat_Blerk, that's the same date I died in. I thought I would be the worst this month for sure, but maybe there is some competition for last place after all :).
 
Originally posted by SirPleb

Yes, it is 1.5 per diagonal. But Qitai discovered that the rank is rounded down to an integer. Cities at distance X and at X.5 get the same rank! So my build is actually all at distance 5 for all practical purposes :)

Would you please explain this further. I've never laid cities as close together as I see in your screenshot. Is this solely to reduce corruption for faster production?

Originally posted by Naboo

Dojoboy, is there a patch I should know about? :cool:

Yes, its called "my school Toshiba laptop." ;) I started a Civ3 club for my middle school, so I bought PTW for my personal pleasure (school reimbursed me for the original Civ3 cd). :goodjob: But, I prefer to use my eMac. :D
 
Originally posted by dojoboy
Would you please explain this further. I've never laid cities as close together as I see in your screenshot. Is this solely to reduce corruption for faster production?
Did you notice that there is a ring of cities around the capital. This is to exploit an interesting "feature" of the way corruption is calculated. This layout is called RCP, see the Ring City Placement thread for more details.

Sir Pleb has actually opted for quite a large distance from the capital for his 1st ring, most other uses I've seen have been at a distance of 3 or 4, but he has made up for this by putting a lot of cities close together in this ring.

Placing cities close together can make quite a difference at the start of the game as it allows you to utilize a much higher percentage of the tiles within your territory without having to grow the cities too large, and also allows micromanagement (MM) of the tiles in the initial cities to swap which cities use the good tiles (those with fancy resources and/or that have been improved) between cities to avoid overrun of food/shields.
 
Originally posted by Dianthus

Did you notice that there is a ring of cities around the capital. This is to exploit an interesting "feature" of the way corruption is calculated. This layout is called RCP, see the Ring City Placement thread for more details.

I have read the article before, I've just never considered building a city 2 tiles from another city. This has got to be victory goal oriented, does it not? Say, for domination.

Originally posted by Dianthus
.....also allows micromanagement (MM) of the tiles in the initial cities to swap which cities use the good tiles (those with fancy resources and/or that have been improved) between cities to avoid overrun of food/shields.

I'm aware of MM citizens. But, is it possible to choose a tile within the city screen that is being worked by another city. In other words, can I manually alter which cities get what tile to work?

Question: Does capital city count as tile 1, next tile 2, etc? Thanks.
 
Originally posted by dojoboy
I have read the article before, I've just never considered building a city 2 tiles from another city. This has got to be victory goal oriented, does it not? Say, for domination.
No, it's not for domination, building close just helps to use lots of tiles without needing much population and allowing more extreme sharing of tiles. Building close can be very good early on in the game. ICS (Infinite City Scrawl) is another city placement scheme that is a bit of an extreme example of this. I would attach a link, but can't find one!

Originally posted by dojoboy
I'm aware of MM citizens. But, is it possible to choose a tile within the city screen that is being worked by another city. In other words, can I manually alter which cities get what tile to work?
You can re-allocate the tile to another city, but you have to jump about a bit. You have to de-allocate the tile from the city that's currently using it (set the worker of that tile to work another tile, or to be a specialist), then allocate it to the other city.
 
Originally posted by Megalou

so I couldn't spend my money on production prior to the attack, like SirPleb.

I've not completed my 5 lines write up for the Ancient Age but I had the same problem you had Megalou and lacked Monarchy (and Republic) and I had to spend my 630 treasury in one turn or leave it for the Barbs to plunder. I built a couple of embassies and used the rest to make alliances with four civs against four others. Next turn three of the civs used the cash to make alliances against other AIs and one turn later two civs started some alliances. When Library was invented, two more alliances were signed, so everybody pretty much fights everybody.
 
Originally posted by dojoboy

Question: Does capital city count as tile 1, next tile 2, etc? Thanks.

I was wondering that too, and I think I figured it out. When you count diagonally, it's equal to 1, and when you count N, E, S, W, it counts as 1.5.

I should try RCP next time. I placed my cities closer together than I usually do this time (usually try not to overlap at all) but ended up with my capital in the NW of my territory.
 
Civ3 v1.29 Predator

I like a lot this map :goodjob:
I started the game researching Mysticism, then Mathematics, Polytheism and finally Monarchy. I opened 3 huts (1-settler, 2-25 gold and 3-warrior code).
When I got Mathematics, there weren't techs to trade, but only gold, a lot of gold, so I sold it. It was a good move, because Spain researched Currency and France and Persia researched Construction after that. In 1600BC, Rome researched Polytheism (!), and I bought it for 10 gold. When I got Monarchy I traded it for all the ancient techs, but Republic, and entered the Middle ages in 1050BC. A few turns earlier Rome demanded TM and gold, but I refused, so war was declared. In the sequence I signed MA with the Ottomans.
By 1000BC I had 12 cities and 775 gold, but I still didn't see the barbarians hordes. When and if they arrive I already know what to do with my gold ;)
 
spotted 2 huts : 25 GP + Wheel

Contacts
Persia : 3600 BC
Zulus : 3250 BC
Carthage : 3050 BC
Egypt : 2470 BC
France / Spain / India : 1790 BC
Rome : 1000 BC

Search Patch
To Monarchy at minimum speed. That delayed my passage to Middle Ages. I was the first at Mysticism but it was not possible to trade anything at this stage :(
3050 BC - Carthage deal : Bronze Working & Alphabet vs Ceremonial Burial & 1 GPT & 59 GP
3050 BC - Persia deal : Masonry & 35 GP vs Alphabet
2590 BC - Warrior Code + 10 GP vs Masonry
2430 BC - Wheel out of goddy hut
2150 BC - Mysticism (my own research)
1790 BC - Carthage deals French Contact vs Ottomans & 4GP and deals Writing vs Mysticism & 3GPT & 192 GP
Persia deals Iron Working & 4 GP vs Writing
Egypt deals Spanish Contact vs Ottomans & 3 GP
Zulu deals 99 GP vs Writing
Carthage deals 94 GP vs Iron Working
France deals HorseBack vs Writing & 14 GP
Ottoman deals Indian Contact vs Writing
Spain deals 32 GP vs Writing
Carthage deals 103 GP vs Indian Contact & HorseBack
Persia deals 25 GP vs Indian Contact
1000 BC - Another big round of deals to get Map Making vs all WM and cash
630 BC - India deals WM & Philosphy vs Polytheism.
Rome deals Currency vs Polytheism & WM & 93 GP
Zulu deals Literature & 33 GP & WM vs Currency.
430 BC - France (my best partner) deals Construction vs Currency & Literature & WM & Polytheism & 356 GP
For Construction, Rome gives 101 GP, Zulu gives WM & 101 GP, Persia gives WM & 73 GP. I get back 4 GP from France with my improved WM.

At this stage I am virtually in Middle Ages except I am still searching Monarchy at slow speed (14 turns to go)...

Strategy
I was going for Sword Upgrade / Knight & Cav Upgrade
Early wars proved good enough in my 5-4 game so I decided the same for this game. Ottomans looked to be my first target because they hooked the closer horse and I did not want to face they mighty cavs (bad memories)

WWI vs Ottomans (1075 - 580 BC)
Egypt declare War on Ottomans. This is a bit early for me but I take the opportunity and forge an alliance with Egypt, I gain Code of Laws & Mathematics vs 36 GP on top of this.
I made the whole conquest with 7 swords ... and the help of Egypt...

WWII vs Persia (230 BC - 150 AD)
Great Lib just constructed (:love: 250 BC)... I am still searching Monarchy is due in 4 turns (still in ancient ages ...), Persia is still very weak (no Iron connected) and has 4 silks near Susa. It is too tempting. I declare War and Egypt joins with Construction & WM & Polytheism & 110 GP...
I have a leader after my first Elite Sword victory vs a Reg Archer. It is to be an army. I switched to Republic (Thanks to Great Lib)
190 BC second leader with Elite Sword. After it is a general onslaught with France & Zulu joigning...

In 150 BC, I am at last in middle ages . not the first locking at your posts but still pleased :goodjob:
 
Originally posted by SirPleb
I decided before starting that I wouldn't build a Forbidden Palace at all in this game ... I also decided not to build any wonders


Added difficulty... looking at the map, I wanted to build my FP in Rome but I did not want to fight mighty legions with swords / or even knights so I decided on another location but it was not as effective :cry:

No wonder :goodjob: . I must admit I could not have done it or the game would have lasted too long for me...
 
My first GOTM & it looks like I'll pull off domination despite:
1. Missing out on horses early. Had to waste production building archers in order to take horses from Otto. Archers! The proud Persians reduced to a bunch of Robin Hoods.
2. Barbs kicked my you know what all over the map
3. No great library. :cry:
4. Not one single goody hut popped. Not one! Where did they all go?
5. Major league boot licking just to stay alive during the ancient era.
6. Twice lost all my workers to barb horsemen.

I'll have to post a screen shot of my pathetic ancient age position & a shot of my victory screen in the later spoiler threads so you can see for yourself.

I guess I'll have to keep a log of my actions turn by turn next time so you can all give me some constructive criticism. :spank:
 
1.29 Open

PRE-GAME PLAN

I am playing for a domination victory, and will try to win with the UU, rather than cavalry. This means that I will slow the AI’s tech pace rather than use it to speed my own. My research goals are monarchy, chivalry, and gunpowder, with military tradition an option to be decided later.

Except for two granaries, my core infrastructure will consist only of barracks. Markets and libraries aren’t necessary in a military win as long as you expand quickly and secure a few luxuries. I intend to build temples only in corrupt areas and captured cities, so as to expand my borders. My own experience is that culture flips don’t affect the pace of my military wins enough to build culture generators.

I also intend to maximize the benefits of Qitai’s research on corruption to the limit with which I am comfortable, by packing my cties close together in the first core around the FP, then moving the palace to a traditionally optimal place in conquered territory, where I will nonetheless benefit from the AI’s classic city spacing.

EXPLORATION: EARLY CONTACT

Makkah was settled one tile SE of the starting location. My first three builds were scouts, sent off to the S, W, N and E. I wasn’t taking any chances with early contact. This pattern of exploration resulted in the discovery of four goody huts by 2350 BC, which netted me a total of 25g, one worthless map, and a settler in the far-off NW corner.

23-2510BC.jpg


RESEARCH AND TRADE: COMBINE TO PULL AWAY

On the other hand, these scouts did give me contact with the other nine civs by 2510 BC, which kept me even in tech while not trading most of what I researched, gave me all of these civs’ gold, and allowed me to limit other civs’ contact with each other, especially after I sold my map. My explorations allowed me to sell my map in 1300 BC for MM, HBR, 6 WMs, 115g (all the gold in the world), and one alliance.

Interestingly, despite the most scrupulous contact I have ever maintained, I didn’t have a chance to acquire a single foreign worker.

I maxed my research on mysticism, minimized it for polytheism, then maxed it again for monarchy. One example of how my control over contacts and aggressive researching paid off is that – while staying basically even in other techs - I researched polytheism in 1500 BC, monarchy in 975 BC, yet didn’t trade polytheism until 710 BC! This meant that by the time I reached the Middle Ages, I had about a 300-year head start being out of despotism, and my nearest tech rival had yet to start on currency.

EXPANSION: THE QSC PERIOD

The first scout’s first move determined my QSC build. My plan was to build a settler factory, a worker factory, the FP, and vet warriors everywhere else. Makkah built three scouts and a granary before a settler, then built three workers to improve the tiles needed for a four-turn factory, followed by three warriors while it grew. (The first warrior was built in 2390 BC.) My second city, settled 4 spaces SSE, built a granary, then mainly workers (not very efficiently). This means that my second settler wasn’t built until 1910 BC!

Sticking to the slow-but-steady plan paid off, however, and and not just by generating more beakers than the AI. Building cities three tiles or so apart, by 1000 BC I had 10 cities, 27 pop, 10 home-grown workers, 1 settler, 13 warriors, 1 archer, 2 scouts, 2 granaries, and 3 barracks, as well as 711g and 15 techs, one turn short of monarchy.

The map also suggests that it’s worth continuing to pump out settlers to fill all that empty desert with classic city placement, followed by temples.

GEOPOLITICS: PROXY WARS

I've been waiting to say this: what an amazing map! It's difficult yet full of potential, and virtually dictated my domination strategy, from little defense early on to continued settler production later on, not to mention order of conquest.

Based on my central location and desire to keep the AI lagging in tech, it was in my interest to foment war against the more distant civs, using the closer ones as my proxies.

Picking up writing in 1950 BC and having a monopoly on most contacts, defended by only a few settlers, is a prescription for war, and it came 300 years later, courtesy of the Zulus. I allied with Carthage for outdated tech, and never saw a single Impi. Egypt would only accept polytheism to join the fight, so they stayed neutral – and growing – until 1300 BC, when they declared war against the Zulus (with a 47g surcharge) in exchange for my WM. In 1100 BC Egypt made peace with the Zulus, and my alliance with Carthage expired. The Zulus game me math for peace, and continued to fight Carthage.

I was keeping India and in particular Rome isolated, the better to make them early victims, so Rome unsurprisingly declared war in 1275 BC. I was tempted to give the Ottomans polytheism for an alliance, but stuck to my tech-denial strategy, and waited for the Romans to show up. When they arrived in 1025 BC with two archers and two warriors, I killed one warrior and traded Wms for peace before I lost a city.

By 950 BC Carthage and Zululand had beat each other to a pulp – the Zulus had six cities, Carthage four. In the meantime, Egypt had nine cities, and nothing to stop it from expanding into the desert south of my territory. So I declared war on Egypt, and allied with Carthage and Zululand for second-tier techs. This was the end of Egyptian expansion, and the war became tougher for them in 670 BC, when Carthage and the Zulus finally ended their 1000-year war. I have yet to see an Egyptian unit.

France was growing rapidly, and they are a civ that gets better with time. The Spanish were doing almost as well, so it was time for them to slow each other down. France was far enough away to become my designated enemy. I traded them polytheism for CoL, lit, and all their gold in 710 BC, then declared war. Spain joined the war in exchange for the following trade: my WM for 15g! Think they hated the French already?

In the same turn, my desire to keep India as weak as possible led me to declare war, then ally with Persia… in exchange for their map! These two countries were not at war already - what was going on here? In any case, Persia’s six cities were now aligned against India’s surprising nine.

This left only the Ottomans and Rome still at peace. They would soon be at war as well with the Arabs, but in a more direct manner. My plans for the rest of the game are pretty much worked out, but in the spirit of this thread, I'll leave them for the dtart of the next one.

23-632BC.jpg
 
Originally posted by SirPleb
I decided before starting that I wouldn't build a Forbidden Palace at all in this game, so that I wouldn't have to think about the FP corruption rank bug, and to see how it felt to play without one.

What FP corruption rank bug are you referring to?
 
Hey Dianthus, sorry to disappoint, but didn`t save or take a note of my score, although must have been pretty bad, so can`t enter this month. However, it makes me feel a lot happier knowing I`m not the only one right down there at the bottom.

Maybe next month we`ll have battle of the wooden spoon.

LOL.
 
Originally posted by Txurce
1.29 Open

PRE-GAME PLAN

I am playing for a domination victory, and will try to win with the UU, rather than cavalry. This means that I will slow the AI’s tech pace rather than use it to speed my own. ....

I've been looking forward to your update Txurce (aka lehendakari). ;) Sounds good. The initial sequence of play remains my weakest aspect of game-play. Lack of planning on my part. I like the idea of slowing the AIs' tech pace v. demanding techs in peace to gain parity. Do you believe there will be enough cities to trigger a dominaton win by chivalry?
 
Dojoboy, "lehendakari"? What - you're bilingual?

The best trick I've learned to improve my planning is quitting the game at key moments - meet all civs, end of QSC, start of an era, just before declaring war - to mull possibilities, thereby eliminating the temptation of mindlessly playing "one more turn."

To answer your question, there should certainly be enough cities to trigger a domination win before cavalry. But I intend to fill in the blanks as I take what cities there are.
 
ptw 1.21 open

I had a pretty good start by my standards on this map. The raging barbs seemed to impede the AI much more than me and my scouts were able to pick up 5 techs from huts ( masonry, warrior code, wheel, horseback riding and maths). I researched initially at max for myst then at 40 turns for polytheism then full out again for monarchy which I learnt in 1000bc. The AI were relatively slow, partly as it took them a long time to venture out and find one another. Therefore I managed very little in trades, as I am too scared to just give tech away and very little was on offer from the AI (money or tech). I got nothing in exchange for monarchy in 1000bc apart from the satisfaction and the opprtunity to improve my economy before the AI.

I tried to micromanage this game much more than before. I set up my capital as a 4 turn settler factory, although I wasted a couple of turns when this was running by allowing the surplus food to slip to 4. I initially thought that the town had to start with a pop of 5 for the factory to work, but later worked out that it would function with a start pop of 4. Fortunatly I had no early flood plain disease.

I tried RCP in this game and I am now a big fan of it. I had an initial ring at 4 and then an outer ring at 7. I worked out all the placements by hand at first, but after I had settled most of the 2nd ring I tried out Dianthus' fantastic crp ring utility which looks great and would have saved a long time.

I planned to build up solidly and then attack when I ran out of space to expand, and I eventually attacked the persianns in 270bc. This seems a bit timid on monarch and I should really have attacked a fair bit earlier. However, I was quite entranced by the productively of my RCP cities and was afraid of a deluge of barbs coming at the start of the middle ages. I think I should have ignored the barb threat as they weren't that bad. Ideally I would have allowed the barbs to plunder a little fringe town after emptying my treasury first.

My empire in 1000bc:1000bc
1000bc_empire.jpg
 
Woah, that's weird. Why are all your city names different from mine? Did they change spellings in different versions? (My capital is Mecca, not Makkah). I also built the same number of cities as you and had some completely different names.
 
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