1.29 Open
PRE-GAME PLAN
I am playing for a domination victory, and will try to win with the UU, rather than cavalry. This means that I will slow the AIs tech pace rather than use it to speed my own. My research goals are monarchy, chivalry, and gunpowder, with military tradition an option to be decided later.
Except for two granaries, my core infrastructure will consist only of barracks. Markets and libraries arent necessary in a military win as long as you expand quickly and secure a few luxuries. I intend to build temples only in corrupt areas and captured cities, so as to expand my borders. My own experience is that culture flips dont affect the pace of my military wins enough to build culture generators.
I also intend to maximize the benefits of Qitais research on corruption to the limit with which I am comfortable, by packing my cties close together in the first core around the FP, then moving the palace to a traditionally optimal place in conquered territory, where I will nonetheless benefit from the AIs classic city spacing.
EXPLORATION: EARLY CONTACT
Makkah was settled one tile SE of the starting location. My first three builds were scouts, sent off to the S, W, N and E. I wasnt taking any chances with early contact. This pattern of exploration resulted in the discovery of four goody huts by 2350 BC, which netted me a total of 25g, one worthless map, and a settler in the far-off NW corner.
RESEARCH AND TRADE: COMBINE TO PULL AWAY
On the other hand, these scouts did give me contact with the other nine civs by 2510 BC, which kept me even in tech while not trading most of what I researched, gave me all of these civs gold, and allowed me to limit other civs contact with each other, especially after I sold my map. My explorations allowed me to sell my map in 1300 BC for MM, HBR, 6 WMs, 115g (all the gold in the world), and one alliance.
Interestingly, despite the most scrupulous contact I have ever maintained, I didnt have a chance to acquire a single foreign worker.
I maxed my research on mysticism, minimized it for polytheism, then maxed it again for monarchy. One example of how my control over contacts and aggressive researching paid off is that while staying basically even in other techs - I researched polytheism in 1500 BC, monarchy in 975 BC, yet didnt trade polytheism until 710 BC! This meant that by the time I reached the Middle Ages, I had about a 300-year head start being out of despotism, and my nearest tech rival had yet to start on currency.
EXPANSION: THE QSC PERIOD
The first scouts first move determined my QSC build. My plan was to build a settler factory, a worker factory, the FP, and vet warriors everywhere else. Makkah built three scouts and a granary before a settler, then built three workers to improve the tiles needed for a four-turn factory, followed by three warriors while it grew. (The first warrior was built in 2390 BC.) My second city, settled 4 spaces SSE, built a granary, then mainly workers (not very efficiently). This means that my second settler wasnt built until 1910 BC!
Sticking to the slow-but-steady plan paid off, however, and and not just by generating more beakers than the AI. Building cities three tiles or so apart, by 1000 BC I had 10 cities, 27 pop, 10 home-grown workers, 1 settler, 13 warriors, 1 archer, 2 scouts, 2 granaries, and 3 barracks, as well as 711g and 15 techs, one turn short of monarchy.
The map also suggests that its worth continuing to pump out settlers to fill all that empty desert with classic city placement, followed by temples.
GEOPOLITICS: PROXY WARS
I've been waiting to say this: what an amazing map! It's difficult yet full of potential, and virtually dictated my domination strategy, from little defense early on to continued settler production later on, not to mention order of conquest.
Based on my central location and desire to keep the AI lagging in tech, it was in my interest to foment war against the more distant civs, using the closer ones as my proxies.
Picking up writing in 1950 BC and having a monopoly on most contacts, defended by only a few settlers, is a prescription for war, and it came 300 years later, courtesy of the Zulus. I allied with Carthage for outdated tech, and never saw a single Impi. Egypt would only accept polytheism to join the fight, so they stayed neutral and growing until 1300 BC, when they declared war against the Zulus (with a 47g surcharge) in exchange for my WM. In 1100 BC Egypt made peace with the Zulus, and my alliance with Carthage expired. The Zulus game me math for peace, and continued to fight Carthage.
I was keeping India and in particular Rome isolated, the better to make them early victims, so Rome unsurprisingly declared war in 1275 BC. I was tempted to give the Ottomans polytheism for an alliance, but stuck to my tech-denial strategy, and waited for the Romans to show up. When they arrived in 1025 BC with two archers and two warriors, I killed one warrior and traded Wms for peace before I lost a city.
By 950 BC Carthage and Zululand had beat each other to a pulp the Zulus had six cities, Carthage four. In the meantime, Egypt had nine cities, and nothing to stop it from expanding into the desert south of my territory. So I declared war on Egypt, and allied with Carthage and Zululand for second-tier techs. This was the end of Egyptian expansion, and the war became tougher for them in 670 BC, when Carthage and the Zulus finally ended their 1000-year war. I have yet to see an Egyptian unit.
France was growing rapidly, and they are a civ that gets better with time. The Spanish were doing almost as well, so it was time for them to slow each other down. France was far enough away to become my designated enemy. I traded them polytheism for CoL, lit, and all their gold in 710 BC, then declared war. Spain joined the war in exchange for the following trade: my WM for 15g! Think they hated the French already?
In the same turn, my desire to keep India as weak as possible led me to declare war, then ally with Persia
in exchange for their map! These two countries were not at war already - what was going on here? In any case, Persias six cities were now aligned against Indias surprising nine.
This left only the Ottomans and Rome still at peace. They would soon be at war as well with the Arabs, but in a more direct manner. My plans for the rest of the game are pretty much worked out, but in the spirit of this thread, I'll leave them for the dtart of the next one.