*Spoiler1* Gotm23-Arabs Full World Map+All contacts+Middle Age

Fanes7, you can release your report on GOTM23 here, as long as you follow the guidelines that Cracker set up at the start of this thread. That is, you must have met all nine other civs, and reached the end of the ancient era, you may report on your game up until the end of the ancient era.
 
Originally posted by Xevious


I think if you look at that list again you'll notice those were research start dates, not end dates. He has The wheel listed as 3950BC.

Correct
3000BC - 1830 BC Polytheism etc.



Originally posted by Txurce
Kuningas, great start - and great finish, it sounds like. Did you have both settler factories running while still in despotism? If so, where did the shields come from for the second one?

Second settler city was Medina.
I switched to Monachy 1225BC and actually Medina producted settler every 6 turn in 1000BC. I hadn't mined the hills by then. It producted only 5 spt.
 
4000–1000 BC

After sending our scout east and south, Mecca is settled in the initial tile. Our worker heads towards the wool which will be critical to our early expansion. A second scout is commissioned and the 2 scouts head east and west. During their journeys (the first dies at the hands of barbarians in 2350 BC and the second in 2310 BC), they meet the Carthaginians, Persians, Zulu, Ottomans, and Egyptians.

After the scout, Mecca produces 2 warriors and then a settler, 3 more warriors, a settler, and a granary. Medina is founded on a hill to the east where the wool can be shared with Mecca. Medina’s first production is a granary. When the granaries are complete, both cities will produce a settler every 8 turns by alternating use of the wool.

Plans are made to build 3 more great cities at the same distance from Mecca. This arrangement is made to indicate that all are equal in standing in the eyes of Allah. A second tier of cities will be built at an equivalent distance of 9 tiles. These will start small but will eventually be very productive.

At 1000 BC, we have met all of the other civilizations. At that time, we have 9 cities (3 with temples and 2 with granaries) and 19 population points. We paid minimal attention to science, learning 3 techs through research and one from a barbarian culture, but have traded for 10 other technologies. Our civilization is #3 in land area, #2 in population, #1 in manufactured goods, #2 in productivity, and #3 in annual income. Game scores are Rome 280; Zululand 239; Arabia 216; France 214; Egypt 214; Ottomans 184; Persia 181; Spain 167; Carthage 160; and India 157.

We will pursue a peaceful path, showing other civilizations the peace and prosperity that Allah brings in the hopes that they will also chose to follow him. Even at this date, our culture is higher than any other civilization. We will not initiate war since Allah does not favor the aggressor, but we will not shirk if we are attacked.

1000–450 BC

Historians do not agree exactly on when the Arab Empire reached the Middle Ages but it was around 450 BC (barbarians destroyed many records). Our researcher had been studying a new form of government called Monarchy but was still working out the details when the uprising occurred. The onslaught was intense killing several brave warriors and stealing 100s of gold. We bought the remaining ancient technologies to decrease our treasury. In retrospect, we should have hired more than one researcher so that our treasury would not be as high.

At 450 BC, we have 17 cities. A temple is the first build in all of these, causing our culture to greatly exceed any other civilization. Carthage, Persia, and Ottomans have disturbed our plan of development by settling in our lands, but we have proceeded with the plan, knowing that our piety and tolerance will encourage the unbelievers to mend their ways and join our civilization. We do not yet have horses or iron connected though both are available.

The game score stands at Rome 383; Arabia 363; Egypt 313; France 311; Zululand 308; Ottomans 246; Persia 238; Spain 224; Carthage 220; and India 220. We are #2 in population, #3 in GNP, #2 in Goods, #1 in land, #4 in income, and #3 in productivity.
 
PTW v1.27
TreasureSurrender.gif
GOTM 23 Conquest Class
Well, this is my first post in the Spoiler thread.

I am not quite good at writing my report since I only remember the major things that has happened. Plus this is also my 1st GOTM that I have commited to play and submit.

4000 - 670 BC

During this time I mainly traded and expanded at this point in time. First I have assigned some cities as Settler factories so that I can expand quickly. I have traded frequently to earn an income and to gain some techs along the side. On the side note, around 200 -240 AD I have entered the Middle ages> By then I already have contacts with everyone and have access to a full map.
670 BC - 400 AD

During this time I entered the Middle ages. Right now I have a strong army at the moment, since I am currently planing to wage war against the Persians. Right now I am trying to catch up to become a tech broker as I was before I entered the middle ages.
 
[ptw] 1.27
TreasureSurrender.gif


First GOTM, first post, first CIV game at Monarch level. A lot of firsts!!! (Well, it’s not really a Monarch level game since I play conquest).

When I saw the other comments, I realised that I should have taken notes. I’ll do better for the next GOTM.

I’m not much of a war monger. I usually use a CIV that is either Industrial/Scientific or Commercial/Scientific and normally fight only to expand my territory and like to develop all my cities to the fullest. This domination thingy is quite a departure.

I settled NE to have access to both the wool and the two goats. I wanted my capital to be able to generate both settlers and units.

I sent my bonus scouts north and south. I used the chesses to help building the first two units. My initial build queue Warrior->Scout->Scout.

I was able to find the other CIV quite fast and poped 6 or 7 goody huts in the process. Many of the huts gave me tech. One gave me a Warrior. Here's a look at CIV positions as of 450BC:

GOTM-23-450BC.gif


I don’t remember my early research. I normally go for a level tech that I can trade. The goody huts changed the deal quite a bit. At first, the trading was good and I made money while keeping pace. My research slide was at 0% because of that and because I wanted to build a money reserve to update my warriors to sword. I was planning on trying a war with one of the weak CIV near my spot. Very soon, the other CIV were equal in tech with me and then got ahead. At that point it became very hard to trade with them and I had to research Monarchy myself.

Early on, I decided to go for the Pyramids. I thought the auto-granary would help my cities to grow. The Romans where faster than me and I end up with the Oracle. This cost me a lot of early development has I had only one city with good food or shield production. This will go in my list of things that should not be done in future games.

I didn’t know about RCP when I started the game. I’m use to spread my cities so they can become megapolis in the later ages. I founded Bagdad down south early to get the Horse and the lux over there. I planed on filling the gap in between latter. The barbs changed my plan and I had to build new units to deal with them. It took me quite a while before I was able to hook-up Iron and I don’t have access to horses yet. The Romans decided to settle between Bagdad to the south and my other cities. Time for war. I sent swords but it’s a slow process.

It’s now 450 BC. I just began my first war with the Roman. A major infestation of Barbs is giving me trouble and I just crawl myself out of the Ancient Age. I have only 8 cities and not much of an army yet. The scores are Rome 368, Arabia 348, Ottomans 282, Egyp 278, Persia 262, France 255, India 252, Spain 245, Carthage 228 and Zululand 227. I have by far the biggest culture at 674 which is probably an indication that I’m not doing well at that domination thing. Compare to the other here, I’m quite pitiful but I’m having fun (and I make everybody else looks good :D). The map is great and my thanks and congratulation goes to Cracker and team.

GOTM-23-450BC.jpg


EDIT: Link to spoiler 2
 
Welcome Laotseu,

For a first Monarch game, and never having won domination, I think you are doing pretty good! Don't be discouraged by some of the players who post here. I've come to realize after several months that the calibur of players that POST is usually pretty high.

Good luck with the rest of the game..and I am glad to see you are having fun!
 
Originally posted by rabies
Welcome Laotseu,

For a first Monarch game, and never having won domination, I think you are doing pretty good! Don't be discouraged by some of the players who post here. I've come to realize after several months that the calibur of players that POST is usually pretty high.

Good luck with the rest of the game..and I am glad to see you are having fun!

Thanks for the warm welcome!!! I'm not discouraged, I feel challenged (in a good I mean :) ). I see these guys play and I envisage a long and fun road ahead before I get tired of the game.

I figured that most posts here are from advance players. I decided to post anyway because a) some kind soul might give me advice to improve my game (that will probably come when I learn to take notes and comment my turns better) and b) other no-so-advance players might get out of the woodwork and start posting generating more advices and giving me an opportunity to compare myself we ppl more of my level.

I learned from way back when I was playing chess that you may study and be amazed by the Kapov/Kasparov games, you still need basic advice and strategy to get from beginner to intermediate level. I hope this is in the spirit of the forum :).

And I do real goofy things, I will hopefully generate some laughs and I might even qualify for the Peanut gallery :D.
 
Well...one of the first pointers that I can give you, is that typically for a domination game, you will never get to cities that grow past size 12. Most domination games, if done right, will never enter the modern age, some never even enter the industrial age. Cavalry is usually what is used to charge and take over the world.

With that in mind spacing your cities so far apart makes for a much 'slower' game. Spacing your cities with overlap with size 12 make in mind around your palace will net you shields/gold faster in the early game and lead to a good head start in domination.
 
I've been in middle ages now for 300 yrs but am only just allowed to post due to no-one meeting up with the Indians untill now (its about 250ad). My scouts got eaten by barbs as they were exploring up there and I didn't bother sending more. Gandi is obviously the weakest civ and has virtually no tech. Anyone else find the same thing?
 
Yeah, my Indians are pretty worthless, but I found them before barbs became a problem.

At the QSC end I had:
13 towns, 1 settler, 3 natve workers, 1 scout (3 died)
17 warriors, 4 archers, 1 spear.
9 purchased slaves.
16 techs with Republic 4 turns away. Poly, Construction and Currency remain before MA. Code of Laws shared with France.

I "let" the ottomans settle the Eastern horses while I was building up my settler factory. I did run down and grab the southern horses. Then, while my settler factory churned, the towns built warriors for happiness, barracks and archers in that order until I had 8. Then the Ottoman horse town was razed. I was making an archer per turn and decided to push on the Ottomans harder until they became worthless, leaving more land for me. Horses came on line during this war and they help reduce them to 3 cities, 2 cities after the peace treaty.

I kept oscillating between tech denial and tech brokering, mostly because I knew that a slow tech rate was better for my military goal of Domination but because by nature, I think I am a trader.

I was able to keep three of the civs isolated from the others for quite a while. But when map making came out, all of the other civs had a chance to trade with its inventor before I did. Just dumb luck with the AI turn order and who got it. In one turn, everyone managed to climb up to 1 tech behind. (Some of them gained 6 techs on the between-turn!) It was almost human-like of them.;)

Speaking of luck, I have had my problems, I think I am below 50% against the barbs, losing at least 6 warriors and 2 archers to the buggers. If the Ottoman archers had been as skilled as the barbarian warriors, I would be paying them for peace. Despite that, I was only sacked once for 3g.:crazyeye:

My hut luck was decent compared to others here. I popped three for warrior, Mystism and a worthless free city on the other side of the world (which might end up exploiting the FP bug if it doesn't flip to Rome)

My culture is at least twice that of the nearest civ, thanks to always whipping a temple as the build after a warrior.

There is still a ton of unclaimed land in 200AD and I'm tempted to make a second settler factory, but my military is really spread thin and I still don't have enough workers.

To slow the tech rate down (France was nearing 6 turns/tech) I declared war on France, India and Zulu and get MA with all of the others against their neighbors. The back stabbers settled for peace before the deal was done so almost everyone's rep is shot. The tech pace did slow down even though many of the wars have ended. I didn't bother doing it again because I'd have to give them techs and that defeats the purpose, doesn't it.

I explored the four directions with scouts and the conscript. A home built warrior did a loop around the home area before returning for defense/MP. I did not deviate from the four compass directions unless I would have lost my second move (hill) or there was a hut or border in sight. I will post a mini map if I can find the time.

I top the leader board with Rome behind me. France is next, India is last.

I noticed that Persia didn't get a free tech and also saw a Persian scout so I think that means there are no scientific civs again. Don't remember if Ottomans have switched ages yet, but if they too were made expansionist, it is no wonder that many of you didn't get to see the huts.

QSC log to follow.
 
This is the condensed version. How would you like to have to read my turnlog every month?:p I'm guessing QSC staff is flogging Spiderzord to finish the PowerTimeLine so that I won't type a whole book.

I started by moving the worker to the SE and the Scout SW, SW. Seeing the flood plains, I started calculating despostism food and shields. I decided to move the Setter to the SE, wasting my first worker turn, knowing that I could make Makkah a settler factory.

Reserach started on Warrior Code at Max, thinking I might employ an archer rush. I also noted from the other civs that WC was the least frequent of the available techs (except the wheel and the AI always beat me to that). This is the first time I've every reserached WC first so I'm playing on a new field.

After his initial moves, the Scout headed directly west, only deviating from that path if there was a hill in front of him that would have robbed him of his second move, or a hut to pop. I would build four scouts first and send them in the four directions.

3800BC Carthage met.

3750BC Hut gives us a warrior who is used to explore the NW jungle so the scouts moves aren't wasted.

3750BC Zulu met.

3350BC Persians met. Persia gives bronze for pottery and CB and 1g. Zulu gives WC and 4g for Bronze. (cashing in our research beakers)

3350BC Granary started.

2950BC Spain met.

2900BC Ottomans met.

2850BC Ottomans give Masonry for Alphabet before popping hut for Mystism!

2800BC Rome met.

2750BC India met. Granary built, settler started. Workers start showing up in trade screen in droves, probably because the barbs started showing up now too (I wondered if this was in someway linked to Availability of Masonry by two civs.) Always bought slaves, usually two at a time, from everyone.

2670BC Egypt met.

2510BC France met. Spear finishes in Makkah and we're now capable of doing 4 turn settlers, but still loses population to do it. I opt to build some military between to keep the pop high.

2270BC Scout pops on the East Coast by Rome and I get a free city! It will be surrounded by Roman culture and be isolated from my luxuries/resources/defense. The only worth I can see here is to exploit the FP bug by moving my capital to it. Then, it won't flip and it's so far from my FP core that all the FP core cities will have Rank 1 corruption. Still haven't decided if this is fair but I am keeping the city and building culture to try to prevent flipping. Speaking of culture, I have warrior>temple>barracks as the build order for most of these 4-turn cities. The temple is whipped when twenty shields remain.

2190 Zulu accidently (mouse click) get alphabet for 40g. Oh well.
Ottomans give worker for wheel and 28g.

2070 On this one turn we went from 0 barbs to 7 in view of scouts or cities. Scout out east ends his turn next to one. I must wake workers who would have finished their road next turn because I have no defense against the barb. I had to use my spear MP in Makkah to kill a barb so that he would not pillage away my 4 turn settler factory. Despite all the barbs, I still sent out most settlers unescorted because I was making settlers faster than warriors andI didn't want to slow my expansion down. (This is the downside to spending all your worker turns in the capital to turn it into a settler factory.) I was planning for early war and so my cities were on a tight spacing, reducing the risk of barb surprizes. Another reason for the tight spacing was the lack of food. Each square that a town is founded on is two free food, founding on a desert square is an even bigger bonus. With the dry map, I never bothered to put cities on the rivers, thinking that size six may be large enough. After all, I just need to build horses and then upgrade to our UU.

1910BC Diplomacy is interesting. I the 109 gold I gave France for her worker is gone. Carthage has 147g and writing so I'm guessing France bought some contacts. For writing, contact with Romans is acceptable, Indians and Ottomans are doubtful and Persians are getting close. That means the people who know Carthage (Spain, Egypt, France,Zulu) the fewest know Romans (guess 0), one more know Persia and equal numbers (3 or 4) know India and Ottomans. Not sure what to do with that knowledge. I guess that once I sell Rome to carthage, Rome will want the contacts that Carthage has so I can sell Rome those and short Carthage in the deal. Besides, I can't pass up an opportunity for a civ to give me 9g for the privledge of learning their writing.

First, sell the Wheel to Rome as it will be devalued after contact is sold.
Rome gives 109 for wheel.
Carthage gives writing and 9g for Rome.
Writing incates the following:
Romans know no one else! but Carthage. I do a matrix of the civs who know each others. If I want to separate groups, my only chance is to find all the civs that don't know Carthage and then see of those which don't know any civs that Carthage knows. Turns out, that the three civs that don't know Carthage also don't know anyone who does know Carthage. That mean, barring two warriors meeting, I can sell the contacts of the civs that do know Carthage to each other. Then sell the contacts of the civs that Carthage doesn't know to each other and have 2 groups of broke civs that still can't contact each other, making my techs worth more. OK what does that leave. Pairs Ottoman:India, French:Egypt, French:Zulu, French:Roman, Roman, Egypt, Romans:Zulu, Romans:Spanish.

Now if they all had money to pay, I'd know what to sell them but since they don't, I'm not selling anything. (Lot of typing for no deals.:) )

1870 The first of many 40food 30 shield settlers in four turns. So no more military from Makkah and no infra there either. (good for jumping the palace to our remote free city by Rome if I so choose)

1725 warrior dies trying to kill camp.

1650 France gives HBR for Egypt, Rome, Zulu and 16g.
Ottomans give Math for Indians, Writing and 117g. We're about to get sacked so I empty the treasury.
Persia gives worker + 22g for writing. We have 85. Time for some embassies.
Carthage is only 34g. Sold. Building Num with 2 people pulling 3spt and 5bpt at 100% sci. 2 wool and a horse, one num garrison.
Ottomans for 31g. Spear, 1 cit, 3spt, 5bpt on 100%, insence but no other resources. Settler and spear in garrison.
Spain and Zulu get contact with Romans for all their gold (58 total)
Carthage gets ROP for 31g.
Ottomans get ROP for 16g.
Persia embassy for 36g. Spear with 1 cit, 3 spt, 5bpt at 100% settler and spear in the garrison with no resources.
Rome embassy for 30g. Settler due in 2, 2 citizens, growth in 6. 2 spear in the garrison. Wines but no strats.
Spain embassy for 40g. 3 cits and an entertainer, 2spt settler due in 4, 8bpt at 100% no resources.
Persia gets ROP for 40g.
France embassy for 52 of our 54g left. Oracle in 34 with 3 cits, 7spt, 9bpt at 100%, furs but noe strats.
France gets ROP for 19g.

Barb gets 3g.:)

1400 Najran founded atop horses in the south. Set to warrior. Joan beat us to philosohpy. She lacks Indian and Persian contact as well as Math and Code. France gives philosopny for Indians and Perisans and 53g. Temple whipped in far away Diriyah.

1375 Bagdad swtiched to worker. France has use the contacts to catch up in tech, now only lacking CofL. I decide its now better to sell things to bankrupt the AI and prevent the weaker ones from bargaining forward. Later I will wish I hadn't done this. Money is used to embassy three remaining civs.

1300 ACK! Map Making is out and eveyone but India has it. I can only guess that Spain reserached it first, and traded for all of her missing techs. The other AI then all had the chance to trade Maps for their one tech up and it kept repeating until everyone except India was Caught up. I guess I set up a bad situation by giving away those techs and the AI were in the right trading order to take advantage. Spain now has 25g and a good map (close to mine). France and Carthage are the only others in the black and they have but 14 and 10g each. Checking map value indicates that Rome and Osmans have the full map. Spain, next. Then Carthage, Zulu, Persia and France. India has no MM so I couldn't check at the time.

France gives MM, WM and 14g for WM
Osmans give WM for WM.
Rome give WM for WM.
Carthage WM+10g for WM.
Spain WM +25g for WM.

1250 Egypt gives WM+25g for WM.

1000 France gives Literature and 20g for CofL.
All civs give remaining gold for Literature except Egypt.
Egypt gives all their gold for ROP. Getting ROPs for a lot of gold is a quick way for the Embassy to pay for itself in terms of the QSC scoring.
 
@ControlFreak - How did you managed to put all the details in your Report? I would like to know since I dont want my next GOTM Spoiler Report to only contain a paragraph. Also, Ill look at your Report as referance for future GOTM games or Solo Games :).

Unless you have some tips for a Player who is learning how to beat Monarchy ;).
 
CivGeneral@ This is actually a "lite" version. I normally include MORE details but have found that most readers don't need or want the kinds of details Amirsan is expecting of you for your training game.

I play very slowly and I keep notepad or excel running in the background. Alt-Tab flips back and forth so I can jot down everything as it happens. Otherwise, I forget what I did like 2 turns later.

For the beginning, I am taking a turn log for the entire period up to 1000BC for QSC purposes as are most people posting here. Every unit I move, I alt-Tab to my document and type what I did and why.

Ruf Ryder has forwarded an excel sheet that you can use to update the dates for you. I have one also that's a bit fancier in that it highlights turns where you discover a new tech or settle a new town. That way it's easier for me to make a summary later. I haven't published it because you have to be a little "geeky" to use it properly. But if you or anyone else is interested, post or PM me and I'll try to clean it up and give instructions that can be followed by someone less "geeky" than myself.

Honestly, the trick to keeping good notes, is to restrain your excitement in playing the game. I too used to get sucked into that OMT syndrome (one more turn) and forget about what I have done. Keeping notes for QSC purposes has taught me that it pays to be able to go back and figure out why you thought Math would be a good min-science gambit, or how many turns the Zulu's had to build the Oracle since your embassy was founded, or even why that worker is standing in England building a fortress on the coast.;):hammer: If you can slow your game play down enough, not to mind taking the notes, a lot of other fun things start happening, like the massive trade rounds Moonsinger gets at MapMaking, or the Three Pronged Horsemen attacks of your nearest neighbor, like so many of the best warmongers here.

Of course, as you can see from this post, it helps to know how to type, and quickly at that.:)
Hope that helps. If you want more, ask in your TDG and I'll give you more there.
 
BTW CivGeneral@
I forgot to mention that you can download all of the QSC timelines from the GOTM home page. That will give you a lot more than just my version of timelines. And it will include RufRyder's Excel sheet too. Reading through those will give you an idea of the minimum amount of info, the maximum possible and a good idea of the average. You should pay special attention to Sir Plebs. One month (I don't remember which) he wrote down everything he did and WHY he did it. It was very informative.
 
rabies,

Thanks for the welcome. Not being able to reload is definitely making the game more challenging. I’m still going though, so I’ll see you in spoiler #2.
 
Originally posted by ControlFreak
Ruf Ryder has forwarded an excel sheet that you can use to update the dates for you. I have one also that's a bit fancier in that it highlights turns where you discover a new tech or settle a new town. That way it's easier for me to make a summary later. I haven't published it because you have to be a little "geeky" to use it properly. But if you or anyone else is interested, post or PM me and I'll try to clean it up and give instructions that can be followed by someone less "geeky" than myself.

I am interested in the Instructions set :). Ill also look into looking into the QSC Timelines.
 
Originally posted by laotseu

I figured that most posts here are from advance players. I decided to post anyway because a) some kind soul might give me advice to improve my game (that will probably come when I learn to take notes and comment my turns better) and b) other no-so-advance players might get out of the woodwork and start posting generating more advices and giving me an opportunity to compare myself we ppl more of my level.

Yes I agree, it's good to see the games of more people who are not necessarily elite-level. Each of us has our own style and since we choose to play the GOTM we should bring to and take away from the discussion what we feel useful. Maximum possible score is not my goal, though I congratulate (and am amazed by) those who achieve it. There are plenty of good ideas that I take away that do fit in with my style and I hope will make my game stronger within the type of play that I enjoy.

As far as interesting reading, it can be very interesting to read through someone's game where they just managed to pull out a win, or perhaps lost after a valiant struggle or perhaps won on a higher difficulty than they've played before, etc. I hope more people will choose to share their games regardless of result.
 
Originally posted by Txurce
Fanes7, you can release your report on GOTM23 here, as long as you follow the guidelines that Cracker set up at the start of this thread. That is, you must have met all nine other civs, and reached the end of the ancient era, you may report on your game up until the end of the ancient era.

Thanks£¡

Now I am in ancient age.
 
laotseu, here are some approaches to consider, based on your request for general advice:

Originally posted by laotseu

I settled NE to have access to both the wool and the two goats. I wanted my capital to be able to generate both settlers and units.

It's usually ideal to build a four-turn settler factory in one of the first two cities. The capital could do it if you had settled SE. Read Cracker's "Improving your opening play" series, as well as the QSC reports for much more advice. Nothing will help your game more.

My research slide was at 0% because of that and because I wanted to build a money reserve to update my warriors to sword. I was planning on trying a war with one of the weak CIV near my spot. Very soon, the other CIV were equal in tech with me and then got ahead. At that point it became very hard to trade with them and I had to research Monarchy myself.

The question is, do you care if they're ahead of you? Only if you are still researching - which you were. You cannot count on goody huts to keep you in the tech race past the ancient era's midpoint. But you could skip research and trade your way to parity by staying in contact, then playing trade broker.

I didn’t know about RCP when I started the game. I’m use to spread my cities so they can become megapolis in the later ages.

RCP doesn't address how close or far cities are from the capital, but rather whether that distance is (almost exactly) the same for each ring. You could use RCP for megalopoli, or while employing a version of ICS. Tightly spaced cities are all upside when playing for conquest or domination.

A major infestation of Barbs is giving me trouble and I just crawl myself out of the Ancient Age.

If you can't wipe out their camps, then don't have any gold lying around for them to steal. Buy techs, establish embassies, upgrade units, or as a last resort, rush something you otherwise wouldn't have.

I have by far the biggest culture at 674 which is probably an indication that I’m not doing well at that domination thing.

A lot of the fun of Civ is to do things your own way, and creating a balanced empire is very satisfying. But to do well at one thing - whether it be domination or not - it helps to be focused on that one thing, right from the start. If playing GOTM23 for domination, you build temples only if you have a specific domination-related purpose in mind - expanding your borders at the edges, or generating just enough culture to avoid too many flips. You don't build them to become culturally dominant, or to keep your cities happy (they shouldn't be that big, and you ought to secure more than enough luxuries soon enough).
 
I guess I can't submit, cause I have had to reload the game so many times, due to the spain diplomacy problem error. :(

Maybe I should buy PTW so I could play the game with the new civs without having to load and install all of them, having the risk of a mistake or something.

PS. where are these crackers series in improving your opening game play?
 
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