This is the condensed version. How would you like to have to read my turnlog every month?
I'm guessing QSC staff is flogging Spiderzord to finish the PowerTimeLine so that I won't type a whole book.
I started by moving the worker to the SE and the Scout SW, SW. Seeing the flood plains, I started calculating despostism food and shields. I decided to move the Setter to the SE, wasting my first worker turn, knowing that I could make Makkah a settler factory.
Reserach started on Warrior Code at Max, thinking I might employ an archer rush. I also noted from the other civs that WC was the least frequent of the available techs (except the wheel and the AI always beat me to that). This is the first time I've every reserached WC first so I'm playing on a new field.
After his initial moves, the Scout headed directly west, only deviating from that path if there was a hill in front of him that would have robbed him of his second move, or a hut to pop. I would build four scouts first and send them in the four directions.
3800BC Carthage met.
3750BC Hut gives us a warrior who is used to explore the NW jungle so the scouts moves aren't wasted.
3750BC Zulu met.
3350BC Persians met. Persia gives bronze for pottery and CB and 1g. Zulu gives WC and 4g for Bronze. (cashing in our research beakers)
3350BC Granary started.
2950BC Spain met.
2900BC Ottomans met.
2850BC Ottomans give Masonry for Alphabet before popping hut for Mystism!
2800BC Rome met.
2750BC India met. Granary built, settler started. Workers start showing up in trade screen in droves, probably because the barbs started showing up now too (I wondered if this was in someway linked to Availability of Masonry by two civs.) Always bought slaves, usually two at a time, from everyone.
2670BC Egypt met.
2510BC France met. Spear finishes in Makkah and we're now capable of doing 4 turn settlers, but still loses population to do it. I opt to build some military between to keep the pop high.
2270BC Scout pops on the East Coast by Rome and I get a free city! It will be surrounded by Roman culture and be isolated from my luxuries/resources/defense. The only worth I can see here is to exploit the FP bug by moving my capital to it. Then, it won't flip and it's so far from my FP core that all the FP core cities will have Rank 1 corruption. Still haven't decided if this is fair but I am keeping the city and building culture to try to prevent flipping. Speaking of culture, I have warrior>temple>barracks as the build order for most of these 4-turn cities. The temple is whipped when twenty shields remain.
2190 Zulu accidently (mouse click) get alphabet for 40g. Oh well.
Ottomans give worker for wheel and 28g.
2070 On this one turn we went from 0 barbs to 7 in view of scouts or cities. Scout out east ends his turn next to one. I must wake workers who would have finished their road next turn because I have no defense against the barb. I had to use my spear MP in Makkah to kill a barb so that he would not pillage away my 4 turn settler factory. Despite all the barbs, I still sent out most settlers unescorted because I was making settlers faster than warriors andI didn't want to slow my expansion down. (This is the downside to spending all your worker turns in the capital to turn it into a settler factory.) I was planning for early war and so my cities were on a tight spacing, reducing the risk of barb surprizes. Another reason for the tight spacing was the lack of food. Each square that a town is founded on is two free food, founding on a desert square is an even bigger bonus. With the dry map, I never bothered to put cities on the rivers, thinking that size six may be large enough. After all, I just need to build horses and then upgrade to our UU.
1910BC Diplomacy is interesting. I the 109 gold I gave France for her worker is gone. Carthage has 147g and writing so I'm guessing France bought some contacts. For writing, contact with Romans is acceptable, Indians and Ottomans are doubtful and Persians are getting close. That means the people who know Carthage (Spain, Egypt, France,Zulu) the fewest know Romans (guess 0), one more know Persia and equal numbers (3 or 4) know India and Ottomans. Not sure what to do with that knowledge. I guess that once I sell Rome to carthage, Rome will want the contacts that Carthage has so I can sell Rome those and short Carthage in the deal. Besides, I can't pass up an opportunity for a civ to give me 9g for the privledge of learning their writing.
First, sell the Wheel to Rome as it will be devalued after contact is sold.
Rome gives 109 for wheel.
Carthage gives writing and 9g for Rome.
Writing incates the following:
Romans know no one else! but Carthage. I do a matrix of the civs who know each others. If I want to separate groups, my only chance is to find all the civs that don't know Carthage and then see of those which don't know any civs that Carthage knows. Turns out, that the three civs that don't know Carthage also don't know anyone who does know Carthage. That mean, barring two warriors meeting, I can sell the contacts of the civs that do know Carthage to each other. Then sell the contacts of the civs that Carthage doesn't know to each other and have 2 groups of broke civs that still can't contact each other, making my techs worth more. OK what does that leave. Pairs Ottoman:India, French:Egypt, French:Zulu, French:Roman, Roman, Egypt, Romans:Zulu, Romans:Spanish.
Now if they all had money to pay, I'd know what to sell them but since they don't, I'm not selling anything. (Lot of typing for no deals.

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1870 The first of many 40food 30 shield settlers in four turns. So no more military from Makkah and no infra there either. (good for jumping the palace to our remote free city by Rome if I so choose)
1725 warrior dies trying to kill camp.
1650 France gives HBR for Egypt, Rome, Zulu and 16g.
Ottomans give Math for Indians, Writing and 117g. We're about to get sacked so I empty the treasury.
Persia gives worker + 22g for writing. We have 85. Time for some embassies.
Carthage is only 34g. Sold. Building Num with 2 people pulling 3spt and 5bpt at 100% sci. 2 wool and a horse, one num garrison.
Ottomans for 31g. Spear, 1 cit, 3spt, 5bpt on 100%, insence but no other resources. Settler and spear in garrison.
Spain and Zulu get contact with Romans for all their gold (58 total)
Carthage gets ROP for 31g.
Ottomans get ROP for 16g.
Persia embassy for 36g. Spear with 1 cit, 3 spt, 5bpt at 100% settler and spear in the garrison with no resources.
Rome embassy for 30g. Settler due in 2, 2 citizens, growth in 6. 2 spear in the garrison. Wines but no strats.
Spain embassy for 40g. 3 cits and an entertainer, 2spt settler due in 4, 8bpt at 100% no resources.
Persia gets ROP for 40g.
France embassy for 52 of our 54g left. Oracle in 34 with 3 cits, 7spt, 9bpt at 100%, furs but noe strats.
France gets ROP for 19g.
Barb gets 3g.
1400 Najran founded atop horses in the south. Set to warrior. Joan beat us to philosohpy. She lacks Indian and Persian contact as well as Math and Code. France gives philosopny for Indians and Perisans and 53g. Temple whipped in far away Diriyah.
1375 Bagdad swtiched to worker. France has use the contacts to catch up in tech, now only lacking CofL. I decide its now better to sell things to bankrupt the AI and prevent the weaker ones from bargaining forward. Later I will wish I hadn't done this. Money is used to embassy three remaining civs.
1300 ACK! Map Making is out and eveyone but India has it. I can only guess that Spain reserached it first, and traded for all of her missing techs. The other AI then all had the chance to trade Maps for their one tech up and it kept repeating until everyone except India was Caught up. I guess I set up a bad situation by giving away those techs and the AI were in the right trading order to take advantage. Spain now has 25g and a good map (close to mine). France and Carthage are the only others in the black and they have but 14 and 10g each. Checking map value indicates that Rome and Osmans have the full map. Spain, next. Then Carthage, Zulu, Persia and France. India has no MM so I couldn't check at the time.
France gives MM, WM and 14g for WM
Osmans give WM for WM.
Rome give WM for WM.
Carthage WM+10g for WM.
Spain WM +25g for WM.
1250 Egypt gives WM+25g for WM.
1000 France gives Literature and 20g for CofL.
All civs give remaining gold for Literature except Egypt.
Egypt gives all their gold for ROP. Getting ROPs for a lot of gold is a quick way for the Embassy to pay for itself in terms of the QSC scoring.