*Spoiler1* Gotm23-Arabs Full World Map+All contacts+Middle Age

Originally posted by Wizard

Maybe I should buy PTW so I could play the game with the new civs without having to load and install all of them, having the risk of a mistake or something.

PS. where are these crackers series in improving your opening game play?

Might as well wait for Conquests now. It will have all the PTW features built in, and if it's on time, it will be out next month.

Here's Cracker's feature:
http://www.civfanatics.com/doc/civ3/cracker/civ3_starts/
 
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PREDATOR Class [civ3mac] 1.29b2

Yes, it does say "Predator" at the top of this post. Three GOTM's: Lost June, won July, failed to finish August. So what does he think he's doing?

It's like this, you see. I was downloading Start files on 1 September to test the Mac installer packs. The Open one was not playable, so I d/l'd the Predator game, tested the installer and released it. I have very limited time this month, so this game could easily go the same way as August's. I figured the Predator game would last less time one way or another :rolleyes:, so as I had the file I started playing it.

Well, I'm still alive and qualified for this Spoiler. But I'm sure it'll all go pear shaped before long.

I founded Makkah at the start point, and initially produced warrior/warrior/warrior/scout/settler (3050 BC)/archer.

Exploration

My starter scout legged it south initially, then east, finding Ottomans in 3550 BC and then north to find India in 2630 BC.

The first warrior went west and met Spain in 3450 BC, neoCarthage in 3350 BC and the Zulus in 2550 BC. The second warrior stayed home, and the third one went north and found Persia in 2950 BC.

The second scout went south and west and met Egypt in 2900 BC. My first two archers later went off to fill in the southern map, and one of them found a scary stack of Romans in 2310 BC. Someone met a French warrior in 2110 BC to complete the set.

Writing came onto the market in 1990 BC, but everyone else knew all the contacts as well, so I did no contact trading.

My exploration coverage was obviously good enough to make for some brisk map trading when Map Making hit the tech market in 1500 BC. I swapped my map for Map Making plus neoCarthage's territory map, and then picked up 200 gold and the whole world map from the other civs, leaving most of them bankrupt.

The third exploration target after contacts and maps was goodie huts. That was disappointing, only two huts popped, for two warriors.

[Edit]Here's my exploration map. As you can see, it was a team effort to get comprehensive coverage by the time Map Making was for sale.

AlanH-Exploration.jpg


Techs and Trading

I started research with Warrior Code at max rate. Archers make me feel more comfortable when barbs are raging, and I wanted higher value techs out of all the huts I was going to pop :p. I then went for Mysticism and Polytheism at 40 turn rate and then Literature at max rate.

Tech progress was:

3550 BC: Sold CB + Pottery to Ottomans for Bronze working + 3 gold.
3250 BC: Completed Warrior Code, started Mysticism at 10%.
2900 BC: Bought Alphabet from neoCarthage for CB + 19 gold + 2 gpt. Sold Alphabet to Ottomans for Masonry + 19 gold.
2630 BC: Bought Wheel from neoCarthage for 38 gold + 2 gpt. Sold Wheel to Ottomans for Mysticism + 29 gold. Sold Mysticism to three civs for 182 gold.
Switched research to Polytheism at 10%.
2470 BC: Bought Iron Working from neoCarthage for 92 gold
2070 BC: Sold Iron Working to France for 54 gold.
1990 BC: Bought HBR from France for 66 gold. Bought Writing from Ottomans for HBR + 54 gold. Sold HBR to Egypt and Rome for 96 gold
1675 BC: Bought Maths from India for 111 gold. Sold Maths to two civs for 124 gold
1650 BC: Complicated round:
Bought Philosophy from Ottomans for 213 gold.
Sold maths to France for 61 gold.
Bought Polytheism from Rome for Maths + Writing + 211 + 2 gpt.
Sold Polytheism to Ottomans for 178 gold.
Sold Philosophy to Egypt for 65 gold.
Started research on Literature at 90%.
neoCarthage extorted Philosophy with threats.
1625 BC: Sold Philosophy to India for 41 gold
1500 BC: Bought Map Making plus TMap from neoCarthage for my WMap.. Bartered my WMapfor the rest of the map and 197 gold.
1450 BC: Bought Code of Laws from Spain for Polytheism + Philosophy + Map Making + WMap + 2 gold.
1275 BC: Completed Literature, started Republic at 10%.
1075 BC: Bought Construction from Egypt for Code of Laws + WMap + 179 gold. Sold Code of Laws to three civs for 133 gold + WMaps.
Rome extorted Literature by threats.
1050 BC: Sold Code of Laws to Zululand for 42 gold.
950 BC: Bought Currency from India for 183 gold + WMap.

So I've made it to the Middle Ages on the same turn as some other civs. I'm ahead of some, including Ottomans, so no freebie Middle Age techs are on the table yet.

Monarchy is on the market. I'll probably buy it for cash plus gpt and revolt. I'll buy embassies and/or do upgrades and rushes to clear my treasury out in preparation for the imminent barb uprising.

Development

I'm reasonably pleased with my trading, research and exploration activities, but much less happy about my power base.

The Arabs are currently bottom of the score table. I have only just started pumping settlers out at any kind of rate (nothing like 4 turns though), and I only have six cities and 12 units, with one granary and two barracks! I have also picked up four guest workers on the trading table for a little over 100 gold. I lost two warriors to barbs, which cancel the two I popped from huts.

I made some silly mistakes that I do know of, and no doubt many more that I don't:

1. I forgot that I could get 3 fpt from the wool/plains tile by irrigation, so I didn't get that tile up to full speed until later.

2. I let Madinah grow on the same turn as it completed its granary.

3. I started my Great Library prebuild late, so I suspect I may miss it. A lot of civs have cascaded onto the GL after France won the Oracle race, and they are probably ahead of me.

So far the only impact of my development weakness has been that the AI have extorted a couple of techs from me. No cash requests in spite of my healthy treasury, and no actual bodily harm, yet, though I have held my breath a couple of times as SODs have marched through my small territory. Currently I'm quite pleased they are there, as they may soak up some of the barb horses that are sure to surge forward real soon now.

The only war I'm aware of was one between Zululand and Rome. Rome took Bapedi for a few turns but lost it again, and they signed peace a few turns ago.

I'll try to put together an exploration map and insert it later. So long, and thanks for the fun map, Cracker.
 
1.29f Conquest

I can't wait to see the QSC timelines in this game and especially the 1st, 2nd, 3rd city location map.

I ended up moving my settler one NE to grab both food sources and while I didn't get the city production that some of the experts did, I thought it turned out pretty good. 7 cities IIRC. I still am figuring out how to get a 4-turn settler factory. The best I did in this game was 5 turn.

The early scout bonus cracker gave us conquest folks was very helpful.

I also tried the Qitai science race tactic, which in the early game worked very well.

My trading has improved immensely since I started hanging out at CivFantics.
 
@rabies and Txurce

Thanks for the advices!!! That's basicaly what I was looking for. CIV III is so new to me that I have problem putting togetter a strategy that fits the a particular type of victory. In fact, it's the first time I play with a particular victory condition in mind.

I saw Cracker's article but I had already started the GAME so I will try to apply it next GOTM. I also plan on taking the notes for the QSG next monthJust going back in my present game to write here showed me many places where I made mistakes. Going in more details should help even more and I have a feeling that taking all these notes will improve my game just by slowing me down and forcing me to think a bit more.

Apart from basic strategy and opening moves, I think I will need to work on my trading/research and my ability make (and win :) ) wars. So far I'm pretty deadful there. I'm used to the lower levels where you have scientific supperiority and don't have to build really big armies when you go to war.

@Txurce, about ICS. I understand now that when aiming for Domination of Conquest, the cities will probably never grow over 12 so no need to leave them place to grow. Is ICS good for any other kinds of victory? I'm just wondering.

Thanks again for your comments.
 
Originally posted by ControlFreak
BTW CivGeneral@
I forgot to mention that you can download all of the QSC timelines from the GOTM home page. That will give you a lot more than just my version of timelines. And it will include RufRyder's Excel sheet too. Reading through those will give you an idea of the minimum amount of info, the maximum possible and a good idea of the average. You should pay special attention to Sir Plebs. One month (I don't remember which) he wrote down everything he did and WHY he did it. It was very informative.

I downloaded the QSC timelines for GTOM 20. I saw RufRyder's excel sheet and your own very html report. I was wondering if there were somewhere where we can download an empty version of the RufRyder's sheet? I guess I could just his and erase stuff from it but that doesn't really feel right. I mean, if RufRyder wants to share his sheet, it must be uploaded somewhere.

And if you ever feel like sharing your own sheet, I would be happy to use it. I know my way around Excel and VBA and I have passed for a geek at time ;).
 
laotseu,
I can only speak for myself when I say that just participating in the GOTM, reading the reports of the great players and just the act of jotting down notes during the QSC helped my game trememdously.

....for me, there is just something about writing down what you are doing for the first 80 turns that makes me concentrate harder about what I am doing.

You are on the right track my friend. Good luck.
 
Here I am too :)

Playing Civ3 1.29f, Open

Start and early expansion
After long thinking, I dediced to move the Settler 1SE and build a first core of cities at 3-4 tiles distance of the capital.
I then expanded a little to the N-NW and E, then quit settler building in favour of warriors and, later, horsemen.

Initial build queue in the capital was: Scout, Scout, Scout, Granary, Settler, Warrior, Settler
The second city, Madinah, was founded in 2590 BC.

I ended the QSC period with 7 cities and a Settler, some infrastructure, a small (but quickly growing) army of Swordsmen.


Forbidden Palace
The original idea was to expand a little bit more than I actually did, and build the FP close to the capital to get a larger core earlier on.
Even though the starting location was not good for this, I started building it to the NE of Makkah relatively early, but I also started warring soon -hoping to get a GL to rush it somewhere else in the meantime.


Research
Started with Alphabet at 0%, hoping to get techs on the Monarchy path from huts.
Was not too lucky in this respect, so I had to research on my own Mystycism, Polytheism and Monarchy itself, switching government between 500 and 400 BC.

Traded to tech par:
- Upon initial contact (about 3000 BC)
- When Spain discovered Writing (Traded HR + IW + contact with Romans for Writing, around 1800 BC)
- When someone discovered MapMaking (used Polytheism on which I had monopoly, around 1100 BC).

After that, I extorted Monotheism from Persia and started self-research to Chivarly and straight to Cavalry, taking advantage of the Golden Age.
In this period I tried to keep the AI's research as slow as possible.


Contacts
Contacted Egypt, Carthage, Ottomans, Persia, Zulu between 3500 BC - 3000 BC
Rome a little later
Spain, France and India around 2500 BC

This is the exploration path of my Scouts. They all got killed upon ending their turn next to hordes of Barbarians...

GOTM23-Exploration.jpg



Wars
As soon as I got The Wheel, and realized that an Ottoman city was founded next to MY horses, the first war objective was established without too many doubts...
At that point, I was not sure whether to immediately take the Romans, which were growing a bit too fast, or the Persian (before they would connect to their Iron source).

Julius Ceasar was so nice to solve my doubts for me by making a request that I could not refus in 1550 BC. Of course, I refused...
Little happened in this war, as neither part had a real army yet. But the stage was set for a future clash, much more brutal.
Rome was actually occupying a very nice and strategically ideal territory, so that a second core with FP in Rome would be very nice to have, if a Great Leader came in a reasonable time.


1050 BC - 650 BC: War with Ottomans. Conquer Uskudar, Sogut, Iznik. Peace for 42gp, WM, and Aydin. Sign MA vs Rome. I used about 10 Swordsmen for this.
The ottomans will soon loose Izmit to Rome and be left with a single city right in the middle of the desert.

710 BC: Old Julius comes back with demanding maps, gold, techs. He really wants a fight... Ok, then :D
Of course, this was also a good chance to get someone else involved... India: Polytheism + 10 gp for Literature + Alliance vs Romans.
This time, I have almost twenty Swordsmen ready. The stack makes it to Roman borders around 500 BC.
In 470 BC Viroconium is destroyed, and a Great Leader emerges. He will be kept and used to build the Forbidden Palace in Rome.

610 BC - 450 BC: Persia. Conquer Antioch, raze Pasargadae. Just a little hit to let them know that I do not want cities too close to my northern borders...
Xerxes, in fact, will expand along the coast for the next few centuries, incredibly ignoring the Iron.
The free room, although not too inviting, can be settled to give some sense to the ongoing FP build.

430 BC: Carthage. They were settling a little too close to our western mountains. I declare war and raze three cities there, plus the one to the norts close to Iron.
This war also is useful to drag Spain into some wars. Spain: Monarchy + Construction for 90 gp, MA vs Rome and Carthage.

The Middle Ages started sometime around this point.
 
Open [ptw] v1.21

I made it too. Good to be back. :)

My start wasn't bad, but could be better. From this thread I gather I'm an 'eager beaver', my capital is named Mecca...

Contrary to my usual play I'm currently in my second war and just secured a second supply of Horses.

The first war was with Persia who demanded money..., say whaaaaat? I refused and they declared war. No battle was fought but my warrior pillaged and crippled Persia out of the game.

Currently (around 500BC) I'm at war with the Ottoman. For the first time ever I did an mass upgrade, warrior -> swords, and a nice stack (10 swords and 2 archers, all vets) is heading for the Ottoman capital. The other swords will target Egypt next, who managed a city near the wool, but first they'll deal with the massive uprising in the South, hopefully some will promote to elite.

The Barracks cities will produce Horsemen from now on, Chivalry is not too far away now...

Edit:
For clarity a couple of maps, notice how the cities point toward the potential victims... :satan:

ASpOdd_GOTM23_Ancient_Age.JPG
 
I too have been a victim of the Spain crashing and have had to reload my game numerous times. What's the rule on reloading and still being able to submit? I know I won't be able to submit this game (unfortunately since it's my first gotm) but that would be good information to know in the future.:confused:

Thanks,
mace
 
I had the same problem with spain.

Here is what you need to do (or at least what worked for me).

You will see spain1 - spain 7 folders under /art/flics. you need to delete all of these folders with all their content.

Prior to deleting the folders make sure you have one spain.flc file in the flics folder, if you do go and delete the folders.

Take the /art/flics/spain.flc and make 7 copies of it spain1.flc, spain2.flc ... 7 and put them in the /art/flics folder. This should take care of the problem.

It looks like the install app made folders when it was supposed to make files.

Once I did this Spain problems went away. Hope this helps.
 
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5CC hodgepodge

I decided early on to attempt a 5CC game on the predator level, starting off in Always War mode until 10 AD after which time I would have to rebuild from a whatever war-torn remnant was left and pull off a win. As it turns out I didn't enter the Middle Ages until 10 AD, and would not get the full worldmap until much later.


The Arabs were an expansionist people eager to explore into the unknown wilderness beyond Mekkah, but their leader Saladin, fearing the unknown armies of foreigners, forbade the scouts to wander further than the outskirts of Mekkah (especially with Deity level stacks of starting units wandering about). Nonetheless, the scouts eventually reported the presence of a "Spanish" civ, and Saladin rashly declared war on the infidel immediately. As Saladin feared, a massive stack of Spanish warriors appeared out of the North, bend on destroying the Arabs' only city. Incredibly, Mekkah's defenders withstood the assault pelting the primitive adversary with arrows from a distance, and out of the first battles rose Uthman who would inspire the people to build the Pyramids in time. (This would normally be a game breaking stroke of luck, but is only be a minor boost for 5CC)
GM23_Leader1.jpg

Soon Saladin added Persia and India to his list of enemies, and more foreign armies marched on Mekkah. Maintaining an oversized army, the Arabs were hard pressed for gold to fund even a marginal amount of research. In desperation they founded the village of Diriya north of Mekkah to scrape together more income, but quickly discovered they had overreached.
GM23_Diriya.jpg

However, the Arabs were tenacious fighters, and they pulled back into Mekkah and Madinah preparing a final defense behind strong city walls. The defenses were further bolstered by the discovery of iron between Mekkah and Madinah, and the development of catapult technology. After the initial armies of the infidel were destroyed, the Arabs were able to spare enough defenders to re-found Diriya and establish the new city of Damascus. Perhaps the Arabs would have been able to shift to the offensive without the interference of Saladin, but the despot continued to make new enemies until they were threatened on all sides. Carthage, Zululand, Egypt, and the Ottomans joined the crusade against Arabia, sending increasingly advanced troops for the destruction of Mekkah.
GM23_Swarm.jpg

The invading armies caused such damage to the farmland around Madinah, Diriya, and Damascus, that only Mekkah was contributing significant troops to the protection of Arabia. Only by the constant use of catapults on offense and defense were the Arabs able to defeat the invader at the gates of their premier city, and conserve enough troops to fight the next year. Despite Saladin's victories and the rise of another great leader, it was becoming clear to the average Arab that their struggle was without hope. Arabia simply could not afford to support the number of troops necessary for a sustainable defense against the incoming hoards. The Ottomans approached from the east with a large swordsman army, while Egypt, Spain, and India began to send more advanced Medieval swordsmen.
GM23_Peaceline.jpg

When the Arab supplies of iron and spices were cut off and 49 enemy divisions surrounded Arabia, plotters (convinced of their leader's insanity) organized a Coup against Saladin, overthrowing him in 10 AD. The new rulers of Arabia arranged terms of peace with with her many enemies. Weary of war, Persia, Carthage, and Zululand were glad to surrender technology to the Arabs in exchange for peace, finally bringing them into the Middle Ages. The other leaders were not so forgiving of Saladin's aggression, and extracted ruinous tribute from Arabia's already strained economy. At the beginning of the new era, the plotters found themselves in control of a diminutive fiefdom of 4 cities surrounded by angry neighbors and a destroyed economy.
 
Zwingli, reading about Saladin's ruinous reign was a blast. It never would have occurred to me that your biggest problem would be keeping your military supplied with enough spears. Let's give Saladin credit for surviving until 10AD with four cities, Always At War with a central location on a pangaea map, against predator civs who were bound to meet you before you were ready to meet them.

I don't think you can win diplomatically, although that's a long way off. My prediction right now is that you'll win going away by launching a spaceship. That's how impressive your "negative" achievement seems to me.

By the way, did you save that second leader?
 
I managed to drag myself away from my HoF milk to at least complete the Ancient Age of this game.

After looking around with my scout I decided to move my settler SE and found Mecca next to the wool.
There I built: scout, scout, warrior, warrior, settler, granary and then settlers until.... (still doing that actually)...
I met all the civs myself, except for India, who were introduced to me by Persia.
I researched mysticism at max first, then polytheism at minimum and then again moarchy at max, which I got in time to switch to monarchy in 1000 BC.

The Ottomans declared war on me in 3000BC. In this war I lost 2 units and killed four of his, and I got a worker for my troubles in the peace treaty.
The Zulu ROP raped me late in the QSC period, razing one of my cities. :mad: I allied with Egypt and Carthage against Shaka and now he's too busy to bother me.

I ended the QSC period with 11 cities and 1 settler.
I had 6 native workers and four guests. 10 warriors
2 granarues and 4 barracks and I was preparing a swordsman upgrade.
This happened in 730 BC when I upgrade 15-20 warriors and went in search of prey.
670 BC discover currency and declare war on the Ottomans the same turn.
They proved to be a tough nut to crack. I captured Sogut but their 2 spearman killed 4 of my swords. Another of their spearman (fortified on grassland) was in god-mode and killed 5 veteran swordsman in one turn, before dying.
650 BC Rome builds Pyramids and Zimbabwe builds Oracle. This makes Rome my next target, I'm halfway there anyway.
590 BC Trade around Currency for code of laws, literature a Carthaginian worker and around 250 gold.
510 BC We discover construction and enter the MA before any of the AI's do. None of them has monarchy yet, or construction. The Ottomans are a huge pain in the butt, as there are still 3 cities remaining. I'm also building as many horseman as possible for my next upgrade...
 
Hey Zwingli, nice one! I had a go at Always War (my first attempt), but failed miserably :o, dieing in 750BC.

How much difference do you think the catapults made? I never got as far as researching Mathematics, I was too fixated on Horse Back Riding, then the path to Monarchy. I was pretty sure this was a mistake, and I think your game has just confirmed it :).
 
Well after a few months off I finally have some time to really play a GOTM again and what a great one to jump into without going into spoilers the units and new resources and just the level of detail in the game is so much fun.

Playing open class (I usually win about 50% time on monarch so I figured I had a shot at open class this month)

I decided right from the start I am going for a cultural victory. I have never had one before and I love to build city improvements so it just seems like a cultural victory might suit my gameplay style.

I moved one space SE to start my first city and built a warrior,scout,temple. Building an early temple was great since I have been the cultural leader in the game the entire time now.

I sent my first scout north until it hit the coast and then it went west. my second scout went south until it hit the coast and then it went east. my second city I founded to the south on the shore of lake Arabia. I was fortunate to get a goody hut with a settler in it and sent him back to settle east of the capital just over the mountains.

I established communications pretty quick with all of the civs. And kepping my tech slider at 10% was able to trade for most techs.

I researcherd bronze working, iron working and then all of the techs to the great library in order to build swordsman (upgrade warriors and try to get the great library)

I noticed I as next to the ottomans who always seem to have a chip on their shoulder for me so after I had built up a suitable supply of swordsmen I launched my attack on the ottomans. Here I did pretty well capturing their capital and taking the oracle as well as getting a great leader who promptly returned to the capital to build the great library.

Unfortunately right as I was about to finish off the ottomans the romans declared war on me and I had to leave the ottomans with one city left and lost two ottoman cities which I had just taken over and hadnt built up their defenses yet.

My strategy at the capital is to keep building city improvements to enhance my culture and to try and put temples in every city first thing.

sorry I dont have any screenshots. I know to get better I really need to slow down my gameplay and think about things more and take screenshots etc, but with my limited time I tend to just play as fast as I can.
 
@ Txurce
I'm glad you enjoyed the read, and at 10 AD I was still holding on to the leader ;).

@ Dianthus
Catapults (or other forms of bombardment) are critical for sustaining a long term defensive situation because they are essentially immortal (once built, they continue to contribute to the war effort indefinitely rather than getting killed in combat). As for Monarchy and Horseback Riding, most successful always war games gamble on building (with a great leader) or capturing the Great Library which would give these techs for free. The most important early techs would probably be Masonry (for walls), Bronzeworking (spearmen), and Mathmatics (catapults).
 
Originally posted by Zwingli
The most important early techs would probably be Masonry (for walls), Bronzeworking (spearmen), and Mathematics (catapults).

These seem like the most important in the game you're playing - pangaea with a central location - where defense necessarily comes first. But on a different map - say, one with only one or two neighbors - wouldn't warrior code be most valuable, for a quick elimination strike?
 
@ Dianthus,

I've had several succesful always war games..they are a ton of fun. What Zwingli said was spot on...catapults are absolutely critical in this variation. Even if you lack the troops to attack, if you hit an AI unit with a catapult, the unit will retreat out of your borders to heal..thereby buying you more time.

All that being said, this would be a tough game to win a straight always war variant on. I think Zwingli's Idea of AW during BC times alone is hard enough.....but I think he can do it. :)
 
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