*Spoiler1* Gotm25-Mongols - Full World Map+Dawn of Medieval

Open - Civ3

Ancient Age
I settled on the NE tile but was only able to work on a 6 turns settler factory. I basically produced 3 Scouts and than the Granary and then the Settler. I only had my first settler by 2190 BC and my second city was founded in 2070 BC. At the same time I finally exchange all contacts and techs to met all civilizations so that I am the tech leader.

Research was very fast. I started on by the Wheel at fast pace because I wanted to surely find the closest Horse resource and end up buying it with Ceremonial Burial / Alphabet / Masonry at 3550 BC. I then continue research Bronze & Iron for an early sword war a minimum I gained Bronze the next Year, continue to search for Iron.
In 2590 BC, Magog gave Iron for Alphabet. I then search in direction of Monarchy.
In 2070 BC, I gained Calligraphy & Bajustu and all contacts for some GP. I paid 7 GPT & 252 GP for Calligraphy alone getting back 180 GP after trading…
In 1500 BC, another big round of trading to get Map Making / Confucianism / Shamanism. All countries are broke except Han & India. At this time, I went for Construction in order not be stuck searching Monarchy (optional) and not being able to enter Middle ages.
In 1125 BC, I have the barbs upraisal message but I do not see any trace of them. I do a final round of exchange gaining Construction / Currency and I enter the MA still in despotism. I am nearly broke as I had to pay 10 GPT & 211 GP to Russia for Currency and 103 GP for Construction for India

From now, I will do research at more than 10% because it cost too much and/or I am not good at trading.
It is also very cumbersome to verify all the time all the civilizations in circles :(
Magog are my next target. They have the Pyramids + Colossus + extra luxs and close to me. I need to prepare my sword upgrade.
As pointed out in many threads, there is a lot of military activity in the early game but they avoided me thankfully. I did suffer one disease in 3050 BC even if none of the Flood Plain were worked and I submit to extortions of GP by Russia & Ottomans

In 1000 BC, I have only 7 towns / 1 Worker & 2 Slaves & eqWorker / 16 Warriors & 3 Mangudai / 360 GP. I am last on the score with lousy 207 points. I have very limited infrastructure (1 granary & 3 barracks) and I am building some libraries in order to get a decent speed for research. I am searching Warlords at "maximum speed" (40 %) while preserving cash.
 
swordsman_small.gif
PTW1.27 multiple UUs

I was a little surprised to find a deserted hut, being an expansionist civ. Can anyone trace the cause? Did the fact that I had all first level techs when popping have anything to do with it? I made sure I was not building a settler when popping, but I was unsure about the techs.
 
[ptw] – Open 1.27

The Ancient Age was very peaceful for the Mongols, with an emphasis on city and military growth. I had 9 contacts before 3000BC and managed to buy, sell and trade my way to all of the techs as research was at zero for the entire age (thanks SirPleib for the idea). At the end the QSC I had 11 cities (1 moving settler), 28 people and 26 veteran military units waiting to upgrade and 15 guest workers. I finished the QSC in 15th (last) place on the histograph, but was very happy with my position. Through my first 50 turns, my only military was Achilles, the original warrior, so I was forced to give in to neighboring AI demands twice. I refused a German demand for construction in 1200 BC and Otto declared war. A Celtic alliance in 1175 BC meant no German troops we ever seen.

I noticed the Khazar, Magog & Goguryeo seemed to be limited to 2 cities (probably 2 from the start and not allowed to build settlers). They made nice barriers and would provide easy access to some of the AA wonders. It’s also a little humorous to see the AI build Great Lighthouse (and later Magellan’s Voyage) in a game where sea power is useless.

My only complaint is the number of AI in this game and the need for trading for science, meant every turn was culminated with a visit to each AI to check for trade opportunities (quite tedious). Aside from that I’d like to thank Cracker and the GOTM staff for a very enjoyable game. :goodjob:

I’ll be back as soon as the world is yellow or I reach the Industrial Age. :D

:beer:
 
Originally posted by Megalou
PTW1.27 multiple UUs

I was a little surprised to find a deserted hut, being an expansionist civ. Can anyone trace the cause? Did the fact that I had all first level techs when popping have anything to do with it? I made sure I was not building a settler when popping, but I was unsure about the techs.
I have had that as well - in PTW 1.27 - as recently as last night - when I started the Iroquois game. I didn't think that expansionists were guaranteed a benefit from a hut, only that they would not pop barbarians. So the hut outcome is by some random choice one of : ancient age techs (not just first level), maps, cash, a warrior, a settler, a village, or nothing. A non-expansionist has the same possible outcomes plus a chance of barbarians.
 
Open (PTW-1.27)

Who cares?
Really?


Moderator Action: Gozpel, don't go extra far out of your way to be obnoxious about this issue. You are one of the players that would benefit from playing 100 more QSCs regardless of whether someone scores that game independently and tells you what you did wrong or right. Good and emerging players use the QSC timeline techniques for self improvement and sharing. You can too!! - cracker
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889





Obnoxious is one thing, slow is another.



:(
 
swordsman_small.gif
PTW1.27 multiple UUs
:thanx:, Peanut,
It was my only hut so I did fret a bit over it. No huge success for me overall. I'm normally a stubborn builder so my hopes aren't very high. I have decided to try to usurp myself by not researching the top half of the medieaval techs at all. This will force me to act differently. Also, Magog has The Oracle (YES, I have built 4-5 temples... :hmm: ) and I have them in a firm grasp, knocking off kings with elite units every turn. If I don't learn Son Buddhism The Oracle will be of some benefit.

Yes, the tech-pace is high. I entered MA in 590 BC. I could have done it much earlier but did not need currency and I had chosen the warrior-swordsman upgrade path. Swordsmen were quite sufficient at that time and the gospodars seemed to be good builds for future upgrades.

Arabia went from histograph leaders to only 3 towns after after a joint effort with Gogureyo. Arabia tried to coerce something quite valuable from me, and Gogureyo was a good ally, being small but powerful. I'm hoping for a future leader to set up an FP in former Arabia, hoping also that victories against kings can generate leaders (how about Kublai The Quadruple Hannibal-Slayer?) There is, however, a great risk that my holdings in the east will be overrun, especially since ROPs have become increasingly expensive. Must remember to build some walls in Arabia when I capture Sörenstam-hit (the Magog capital...) and its Great Wall.
 
Huts????

I had three scouts out full time until A.D. and didn't see any stinkin' huts. I thought Cracker might have removed them as they tend to add to the luck factor in the game.
 
Originally posted by denyd
Huts???? ...I thought Cracker might have removed them as they tend to add to the luck factor in the game.

No way, it's just that the other 14 civs like huts too.
BTW, I've noticed that most people seem to referring to cracker as the sole artist behind the GOTM games. Is there something that he, in his natural modesty would like to say about this? I have realized that quite a few people are involved in some way, although I have not seen them post anything on actual gameplay issues (and secondly, I have never managed to upset them
 
I saw another civ pop a hut, and I found one hut myself, and it yielded Taoist Mysticism. So they were out there, but with that crowd pushing back the fog you had to be lucky to find one.
 
Is it true that the other civs know the position of goody huts in the same way that they seem to know the position of barbs?
 
It seems likely, doesn't it, though I *hope* they don't know what they'll get by popping them.
 
Originally posted by Tone
Is it true that the other civs know the position of goody huts in the same way that they seem to know the position of barbs?

By trading maps with the AI, you also get the positions of all barb camps. So it's not an AI-only advantage.
 
Originally posted by Hurricane


By trading maps with the AI, you also get the positions of all barb camps. So it's not an AI-only advantage.
But not of huts, and not under the fog. Whereas I suspect the AI know where to find the huts and camps *before* they clear the fog. And they already know, but we have to buy their map to find out, so it's not a level playing field. I'm not complaining about AI advantages, BTW, as long as I can still beat them in the long run :D
 
Actually, if there is a hut in their "cleared" area, that they haven't popped yet, it will show up on their map, although obviously if it's clear, they probably have someone adjacent to it ready to pop it. However, I did have one occasion (in the Carthage GOTM) where my map from Egypt showed a hut on an island, that they could see, but couldn't get to yet, and I actually got someone there!
 
Originally posted by AlanH

I'm not complaining about AI advantages, BTW, as long as I can still beat them in the long run :D

Couldn't agree more but it's good to know what advantages the other civs benefit from!;)
 
PTW 1.27f, Predator, multi-UU game


First time I write in Spoiler#1... :D

Well, I have just made it to the Middle Ages, but no more. Why ? Follow...

I settled one tile north-east, a good decision, and I was able to set up a 4-turn settler factory quite quickly. By 1000BC (end of QSC) I think I had 12 cities. I made almost the perfect expansion phase, except for a site north of Karakorum. By 750BC, I thought I had enough land for my core, and so attacked the Magogs. They of course had 2 cities, but they had the Pyramids. I took the 2nd city with ease (going with 10ish swordsmen), but then I attacked the capital with 8 swordsmen, and of course it was too short by so much !! :wallbash: I lost my entire army there, and after that I felt very depressed. :(

In fact I stopped the game there. I won't finish it, I explained that in another thread.

While I was attacking Magog, the Khazars completed the Great Library, the wonder I desperately needed. I hadn't researched a single turn from the beginning, and I had a huge treasury to deal with, for techs (I wanted Monarchy, but it was too expensive to buy it), upgrades (do you ask why ? :lol: )... I also made a point not buying any worker at anytime except when at war, because I'm tired with the dumb AI ; I don't want to cripple it more than I can do with my hordes... :p

I think I picked the wrong target. And I went warmongering too early, as always. :mad: Predator, 2-city civ, guess they'll have plenty of defense, but I thought it was OK. I should have built more swordsmen, then waited for the Great Library to be completed, then attacked the Khazars. Kind of a newbie error here, I feel like it.

So I stop GOTMs here as for now. No doubt I would have won this game, though, but I definitely lost my chance to grab a good rank this month, with this warfare error. Too bad.

So long, guys ! :)
 
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