*Spoiler2* Gotm20-Spain - Full Map+Mag+Grav

Keep the autosave on.

For fat finger mistakes/crashes you shouldn't need to go back more than one save anyways.

You can save as often as you like, just not reload. I meant 1 reload by 10 AD is awesome.
 
Originally posted by pman67


Bamspeedy-

Don't you think that we should save more often then that? I try to save about every 10 - 20 turns at least, in case of a crash or power outage. But that doesn't mean that I am quitting my session or reloading when I do.


[ptw] 1.21

I saved more than once by 10AD but that was when I quit and reloaded the next day. I played badly the first part of the game in a single day and forgot to save the first time until 1350 BC and just missed the 1000BC save by 1 turn. So my 1000 BC save was actually 950 BC.
 
Svar-

I don't see anything wrong with that, I hardly ever remember to save exactly on the even dates either.
 
Originally posted by Bamspeedy


Yes, it would be cheating to reload to prevent city disorders. So you did the right thing by not reloading for them.

Paying attention to detail and watching your cities is part of the skill involved. Fast reflexes and superb hand-eye coordination skills ('fat-finger' mistakes) is not what 'turn-based' games are about.

If this was more of a action game, then reloading for finger slip-ups would not be allowed, as hand-eye coordination skills are part of the skill involved in those kind of games.

There are 'mental lapses' like forgetting something like checking cities for disorder, cancelling a trade deal before declaring war, etc. (which is not allowed to reload for).
And then there are the fat finger mistakes like moving a stack of workers into no-man's land, hitting space bar one too many times (ending your turn before you want to), accidently hitting 'build army' instead of 'hurry improvement', accidently hitting 'accept this free tech' instead of 'what will you offer for this tech' (that is allowed to reload for).
But like has been said before, if you are making the fat finger mistakes way too often, just accept the consequences of some of them, and try to be more careful next month.
Just use good judgement. 1 save by 10AD I think is awesome.

Edit: And here are the smiley badges you can install that makes it so much easier to count the happy/unhappy people in a city.
Smiley Badges

Thanks, you have defined for me exactly when I can reload a game. I don't think I made any fat finger mistakes during this entire game, just a lot of mental lapses. It was a great learning experience. In Gotm21 I will play much slower and plan my strategy much more carefully. For the near term I am just playing against myself for improvement anyway and it wont be hard to beat my Gotm20 score.

I don't have any trouble seeing the difference between the moods of people I just don't always look. I think in Civ 2 we had a seperate screen to check mood now I do it from the F1 screen.

I haven't played for a while so it will take a couple of weeks to get back in the right rhythm.
 
Originally posted by pman67
Svar-

I don't see anything wrong with that, I hardly ever remember to save exactly on the even dates either.

I have a really stable computer so there haven't been any crashes for a long time but I could get a power failure. I saved much more often later in the game because the turns took so much longer and I didn't want to have to replay them in case something did happen. As it turned out when I lost I thought oh no where is the last save. I got lucky and found the autosave so I don't plan on worrying about it any more, the autosave will correct any fatfinger mistakes. I'll just immediatly quit and reload the last autosave.
 
Open Class [ptw] - 1.21

I've never posted any type of timeline here, this is my first shot. I am a bit excited that I have survived and seem to be doing well in my first deity game, so I decided to go ahead and post this. I know it won't be as exciting as the top players timelines, but maybe somebody will get some enjoyment out of it. :)

My Ancient ages consisted of expanding as fast as possible, and trying to stay at/near tech parity as well as I could. Shaka was quickly becoming powerful. I discovered the chokepoints to the east too late and the Celts plopped a couple cities up there before I could. I did manage to block further foreign settlers with a 3 warrior blockade in the north and a 2 warrior blockade to stop French settlers. I also decided to go ahead and try for a suicide galley gambit towards the end of the QSC cutoff. I saw from the results of GOTM19 just how powerful this can be...and even though I don't like gambling units, I figured if I wanted a shot at winning deity, I had to try.


825 BC - Asturias is founded. More importantly, my rushed galley becomes the luckiest unit ever in any of my Civ games! It manages to survive 3 in the ocean, a 3.1.3 squid unit attack, AND continues on to make contact with America! Needless to say, I buy contact with all the 'New World' civs, get their world map and use my new world map to buy Currency and Construction from my continents civs and enter the Middle ages! I do greedily hold onto and prevent contacts from leaking out..so I am the only civ with full contacts. The new continent is certainly a bit behind our continent, but only by about 3 or 4 techs. Research is set to republic @ 100% (24 turns). The Ottomans get Feudalism as their free tech. However, you can see from the image below that this is the only thing they have going for them. Shaka is beating him down hard.

bc825.jpg


710 BC - Spain becomes #3 in territory. I decide now that even though I will probably win with a spaceship victory, I need to take out the Celts. They are behind in tech and provide nothing to global science (unlike the French, who are among the tech leaders + Joan is polite to me!). Plus, he has wines..and with that, we would have a permanent 5 lux! England will probably be next, as they are behind as well..and they would provide a fur monopoly. Plus, this would give me more horse/Iron to trade with the 'New World' civs without it. I also planned to jump my palace to an areas near Entremont to make this my second core. A FP was already being contructed in my core area. I just need but 1 great leader..is that so much to ask for?

710BC-410 BC - Declare war on Celts and take 3 cities in Spanish territory. Unfortunately, the RNG Gods are no longer with me, as I lost 8 Swordsmen to 3 spearmen trying to take a 4th city. Grr! Peace is declared with the Celts as I lack the units to defend vs the swarm of Celt units.
Also during this time, France completes the Great Library in 630 BC (making for a new attractive target) and Spain becomes a republic. I use my position as the 'New World' contact to buy Feudalism and immediately sell it to the 'New World' for a HUGE profit. Enough of a profit that I go ahead and stat researching Engineering full steam.

410BC-270BC - Forbidden palace completes in our core, shooting us to #1 in mfg goods.
Our first AI tribute comes in 270 BC - not surprisingly from the Zulu. He demands Contact with America! I don't think so Shaka, I am not going to give up my only advantage on a Deity game without a fight! He declares war!

In 230 BC Spain researched Engineering and gets its first tech monopoly! With it, I get Monotheism, Chivalry, current World map, 134 gold, 37gpt and an alliance with everybody on my continent vs the Zulu! Only France is now ahead in tech with Theology. I am a tech leader in Deity? Wow! I am actually learning techs before the AI in Deity? Wow. I go ahead and try for Invention next @ 90% sci.

bc230.jpg


30 BC - Invention is learned first by us. Huzzah! With it I get Theology, Education, 112 gold and 23 gpt from the tech leaders. I am bleeding the 'New World' completely dry of gold at this point.

I will go on with this pattern with Gunpowder, Metallurgy, Military Tradition and Theory of Gravity, while my good freinds the French, India and the 'New World' civs get the upper half of the tree. Each trade makes me richer and richer. The tech leaders are myself, French, India, Japan and the Iroquois. All of the others are quickly falling behind.

I would eventually lose my advantage of tech liason when I notice a Japanese galley sailing around my shores shortly after astronomy! what..wait..how did that get there? I neglected to notice several spots on the map where having astronomy would allow safe passage between the continents! @#$^@! By then though, the gold from the AI civs was coming in fast and furious and put Spain in a nice position.

170 AD - I renew my efforts on the Celts. We want those wines! Furthermore, the Celts somehow manage to build Sun Tzu's in Entremont in 150 AD! What a prize that would be! However, the war goes very badly at first (note to self, Knights do NOT cut through fortified pikemen in 12 point cities like a hot knife through butter)...so I fight a mostly defensive war while I wait for Cavalry (420AD). All this warring produces squat for great leaders..even promotions are rare. =(

510 AD - I finally manage to start sacking Celt cities using cavalry. We are also in our GA. I note that Conquistadors really suck for anything other than pillaging runs. I'll be interested to see if anybody used them with any effectiveness. I only bothered to build about 4 total before I abandoned them. Theory of Gravity is researched this turn and makes us the first Civ into the Industrial Age!

The Zulu, once powerful, has been throttled way back. France, India, Ottomans and England have been at war with him for centuries..with the alliance making small ground...as can be seen in the image below. Among the 'New World' the Iroqoius are #1 in land mass and score, but are falling behind in tech. Japan is the tech leader there. America and Aztecs are behind by 1 or 2 techs. On my continent, France and I are the clear leaders. Even India are falling behind. Celts, Zulu, Ottomans and England are easily 5 or more techs behind.

ad510.jpg


I'm alive and kicking...and am in good shape to win. Just must make sure to grab Theory of Evolution and the United Nations to be sure nobody else snatches a win from me.
 
Good write-up, rabies, I really enjoyed your story:goodjob:

Sorry if this is a bit OT, but I've always wondered how can you keep the two continents seperate if you sell them all your map? Doesn't that allow them to make contacts themselves, or do they have to be able to physically travel there first? I never sold my WM to anyone after making contact on the fear that that is what would happen. Guess it might not have mattered since I was able to keep them all broke anyway (except shaka).

Would someone let me know on this for future use, please?
 
You can sell maps safely. They have to physically meet and while some have reported AI suicide galleys I think it rare or a myth. I hold on to the contacts as long as I can.
 
You can trade maps all day long..as long as you do NOT trade contact, they cannot talk to each other. So..they can 'look but not touch'.
trust me on this one..selling my map was the only way to buy those techs..but they could not talk to each other for quite sometime after.
 
Sell my world maps after getting contact saved my bacon too. I was getting all there gold and even gpt for maps. This allowed me to buy and broker tech to reach the middle ages.

I held out on selling contact until Japan had Navigation. The zulus even tried to extort contact I held out and it started a war.
 
The AI never uses suicide galleys. Firaxis has stated that AI galleys never go anywhere where they can sink. If they get the Great Lighthouse, and there is a spot where they can safely cross, then they will often bee-line straight for it.

AI galleys (without units on board) and exploring units only have 1 purpose. Uncover unknown tiles. If they already have a map of that area, they won't go there. So if every tile is already settled by somebody and/or they already have a map of every tile that can possibly be uncovered(including water tiles), they would have no reason to go there (unless they go to war against you), so you could prevent them from getting contacts for even longer.

If the AI had the whole map of the entire world at the start of the game, they would never get contact with each other until their cities start bordering each other, or stumble across each other by accident when fighting someone else.
 
[ptw] v1.14 Euro
TreasureSurrender.gif
Conquest.

I finished the QSC session meeting the Spoiler 1 criteria by a turn or two. At the start of the game my goal was :

... I'm just hoping to survive and not lose via diplomatic again (any other loss is just fine:)).
Everything was going a lot better than expected, so I was thinking, wouldn't it be ironic if I could win via diplomatic after losing by it the last two times! Bearing this in mind, I wanted to avoid wars, keep everyone happy with me, try to force the tech pace to be high.

875BC the Zulus declared war on me. I guess I didn't look strong enough to defend myself. Their warrior and archer managed to take Aldea de Ribbanah off me, which was defended by just the 1 spearman.

850BC my 3rd suicide galley made it across (the first 2 sunk the 1st turn in ocean during the QSC) to the Japanese. Unfortunately the W continent was quite a way behind in techs, the exception being the Aztecs having Monarchy. I did a lot of trading, getting the W continent back into the tech race to speed it up, and getting India, Celts, England, France, Ottomans to form an alliance with me against the Zulus.

The Zulus immediately retreated and attacked France.

800BC change to Republic.

650BC to 625BC I captured Zaragoza/Aldea de Ribannah back from the Zulus, so I had all my original citys back.

590BC I made a bad mistake. I forgot that an alliance is a 20 turn deal (I mentioned this in Spoiler 1 without letting on that it had happened to me between Spoiler 1 & 2. Yndy and bloodlust kindly replied) and made peace with the Zulus and got 2 workers, 15g & 1gpt. This made India, Celts, England, France, Ottomans furious with me, not a good start if I want to win diplomatic!

From here to 110BC I concentrated on making money, trading techs, giving techs to the tech losers to speed up tech and make them like me again.

110BC the Ottomans entered my territory with 3 horsemen. I tried to trade tech for gpt to put them off, but they wouldn't have it (probably didn't help breaking that alliance).

They declared war. The first 2 horsemen attacked my Defense and died, the third didn't even try.

90BC I had some luck with my fortified Elite Swordsman guarding one of my cities, 5 Ottoman archers attacked it and died, leaving him with 1hp to spare.

50BC I start Leonardos Workshop. I'm not planning anything military, but it would help to upgrade my military to put the other Civs off from attacking me, and any money I save can be used elsewhere.

30BC the Ottomans got into a war in alliance with the Celts against the Zulus. Next turn I make peace with the Ottomans who are now concentrating on the Zulus rather than me, getting Printing Press off them for the cutdown price of 205g.

330AD Built Leonardos Workshop and start upgrading all my military.

Continued making lots of trades to keep all the Civs at about the same tech level. India and Japan are the main tech leaders, normally India 1st, Japan 2nd, then me trading the techs around. I've seen others mention they were surprised that India was the tech leader. In my game I believe this was in part due to me almost exclusively starting my tech trading turns by buying tech from India (who were the cheapest). This probably helped them continue with a higher rate of research.

520AD (ish) The Celts finally wiped out the Zulus. This war has continued for a long time (875BC).

560AD I made the final trades to complete the criteria for this Spoiler.

I had managed to improve the disposition of the Civs on the E continent, but plenty of room for improvement :

E Continent
England : Annoyed
Ottomans : Annoyed
Celts : Polite
France : Cautious
India : Cautious
Zulus : Love me, but dead:)

W Continent
Japan : Polite
Aztecs : Polite
America : Polite
Iroquois : Polite

At 560AD my minimap looked like this :
Dianthus_AD0560_MiniMap.JPG


I haven't expanded much since 1000BC, with the exception of a little territory gained towards the french by using spare cash to rush culture, then settling into the gaps between the French cities. This allowed me to reach the French Silks, so avoid having to trade for it.

I continued my 0% research policy. Trading has really paid off (though takes a lot of time!), especially while I was the only one in contact with the W continent. Because the W only had contact with me they valued any new tech I had very highly, not knowing that all Civs in the E continent had them already! This didn't always help all that much as the other Civs never seemed to have much money (I keep bleeding them dry :)), but having sole access to the W came in especially handy for the last opportunity to exploit this when India researched Navigation in 300AD.

When India got Navigation I knew it would only be a matter of time before they made contact with the W, so I wanted to make the best use of the contacts and world map that I had been withholding. At 300AD I hadn't got Astronomy yet, but I was pretty sure India had enough time to research Navigation so I wanted to get Astronomy and find what else had been researched.

At 300AD the current state relative to me was (the bracketed amounts next to the techs are how much the civ would let me pay for it) :

India : 115g, Astronomy (1415g)
Aztecs : 80g, Music Theory (758g)
Japan : 4g, Chemistry (69gpt+2397g), Music Theory (764g)
France : 1g, Astronomy (1415g)
Celts : 38g
Ottomans : 18g
England : 63g

  • Trade 1415g to France for Astronomy.
  • Trade Astronomy to Aztecs for Music Theory, 80g, 93gpt and World Map.
  • Trade Astronomy to Japan for World Map, 4g and 24gpt.
  • Trade Music Theory to France for 1285g.
  • Trade Music Theory to India for 103g and 28gpt.
  • Give Americans Music Theory.
  • Trade Contact with Aztecs, Americans, Iroquois, World Map and 1829g to India for Navigation (Note didn't trade contact with Japan so cost of Navigation should still be high with Japan. Trade contacts now as India can now reach W continent).
  • Trade Contact with English, Ottomans, Celts, French, Zulus, Navigation, World Map, 49g for Chemistry. (Note didn't trade contact with India so cost of Chemistry should still be high with India, who have loadsa dosh).
  • Trade Chemistry to India for 1841g, 17gpt, World Map.
    [/list=a]

    I had all the techs I wanted, so just did a quick round of "Get what I can for maps/contacts and make everyone happier" :
    • Give Contact with Japan to India (still annoyed).
    • Give contact with Aztec, Americans, Iroquios to the Ottomans (still furious)
    • Give Music Theory to the Ottomans (still furious)
    • Give Astronomy to the Ottomans (still furious)
    • Give Chemistry to the Ottomans (still furious)
    • Give World Map to the Ottomans (still furious)
    • Give contact with Aztec, Americans, Iroquios to England (still annoyed)
    • Give Music Theory to England (still annoyed)
    • Give Chemistry to England (still annoyed)
    • Give World Map to England (still annoyed)
    • Give contact with Aztec, Americans, Iroquios, Chemistry and World Map to France (still cautious)
    • Give contact with Aztec, Americans, Iroquios, Music Theory, Astronomy, Chemistry and World Map to the Celts (still polite)
    • Trade World Map, contact with Aztec, Americans, Iroquios, Astronomy to Zulus for World Map, 7g, 38gpt.
    • Give Zulus Music Theory and Chemistry.
    • Trade Iron to Japan for Spices and Silks.
    • Trade World Map and Chemistry to the Aztecs for 17gpt.
    • Give World Map, Astronomy, Chemistry to Americans.
    • Trade Education, World Map to Iroquois for World Map and 5g (this keeps them very backward. They're getting a bit big on the W continent).
      [/list=a]

      I make that :

      Out
      3293g
      Iron

      In
      3325g
      217gpt
      Astronomy
      Music Theory
      Navigation
      Chemistry
      Spices, Silks

      And everyone with full contact, almost everyone at the same tech level. Can you tell I'm especially proud of this trade? :)
 
I just had to post, I know I am only playing the lowly conquest.. But.. Iactually have survived to look at this thread. I decided just to try my best to stay alive and keep everyone happy with me. I did not do any research and only put my lux slider up to 20% for a little while. I just had to do a lot of MM to keep my cities from rioting. I have only had 2 civs that were annoyed with me at any time. The Ottomans and Americans when I made 1st contact with them. I have been trading and I have not fought any wars. I am only ahead of 3 other civs and 6points behind another. But everyone is happy with me and I am right there in the tech race.

Also I decided early on after getting the whole map of my home continent that I was going to try to send out a fleet of Suicide galleys. hoping 1 would make it acroos to another continent. I chose the South end of my civ next to France because that is where the land stuck out the most. I got 5 galleys and sent 2 west and the other 3 Southwest. I don't remember which ones made it but three sank right away and the other 2 made it to see the borders of the Americans... then they both sank. I have kept everyone happy I have ROPS with everyone Even Zulu was Gracious with me for about 20 turns:) Iroqouis were always behind me in tech and they were at war with the Ameicans and Japanese.
(I noticed something very strange. I never started a game where I just signed rops with everyone I met and I keep resigning them and I usually get some gpt or a little something with that too, but here is the strange part, all of the civs on my continent have rops with each other and there has never been any wars).
Anyway, I probably won't win, but I have been doing alot better.

Hey, I Only had to pay tribute 2 times and very little. the English and the Zulus early in the game:)

Thanks for the extras Cracker... even though I think I messed it up by one of my city placements..

I am now going to go try to play some more turns. and just keep the world smiling.

Oh, yeah. I had 1 culture flip to the celts and I was so close to saying Attack. but instead they became a great trading partner.

wish me luck
 
Good luck OneFastWarrior!
I had a culture flip to Celts too which put me into panic mode. At one stage, each of my cities was building either a temple, library, colloseum or univeristy :)
Let's hope at least one of conquest-ers gets a win.
 
My success in the middle part of the game was due to Moonsingers trading thread and Sir Pleb's excellent advise on not trading contacts (a big thanks to both of you). I had never tried this before and I must say it was very powerful. The high point was when I traded an ancient age tech owned by several civs for a middle age exclusive tech and not have to pay anything extra (I traded republic for monotheism).

The two sides did eventually contact one another, but I was never worrried about keeping up with the AI in terms of tech.

In terms of battles, I bought an alliance of every civ vs the Zulu in an attempt to slow them down in 975 BC. It was mostly unsuccessful in that the Zulu about the same number of cities after the 20 turns of fighting. In 530 BC the alliance was over and I attacked France. The french got the celts to attack me, so I got english to attack the celts. At the start of the war France did not yet have iron so I was able to take several towns. I also took the Celtic town just across the lake bridge. The celts are kiled by England after a long war. Eventually, France is able to stop me. I couldn't take Paris (my army splatted itself on the walls) so I decided on peace. This lasted for 20 turns at which point the peace treaty came up again (due to the 60 gpt I got from France I think). Since I wanted to fight them I said no, which meant I was at war again (but if I said yes, wouldn't I be at peace for 20 turns again? Is the only choice war or 20 turns peace? Or would it be "normal" peace if I agreed?) Again I stall (knights vs musketeers don't do very well for me). In 440 AD I see suspicious elephant movements that look like they might be coming toward me. I give india a big gpt buying democracy. This doesn't stop them from attacking though. I suddenly get back nearly 200 gpt as I had been buying all my techs through India. I ally the Zulu and English vs them. My attack on France basically goes on hold until I get Navigation for my Golden Age and Mil Tradition for cavalry. Paris falls in 670. In 680 I get the last middle age tech. France is now pretty much broken and England has been womping on India who is almost dead. Only England and Zulu remain strong (of those on my home continent that is).

The world in 680 AD:

Greebley_ad680.JPG
 
Originally posted by Sailorstick
Good luck OneFastWarrior!
I had a culture flip to Celts too which put me into panic mode. At one stage, each of my cities was building either a temple, library, colloseum or univeristy :)
Let's hope at least one of conquest-ers gets a win.

I had 2 cities flip to the Celts in about 20 turns. I was freaking out but there were no more after that. They happened relatively early so I must have built too close to the Celt capital.
 
This is my 1st GOTM, 1st Diety, Conquest, PTW 1.21

And I'm doing great!!!! My continent looks like Greebly's except the Ottomans have about 3 cities, The French have been good friends from the beginning (their territory ends on the jungle). The Indians have about 4 more cities, and up to the point where I can tell you in this spoiler, Celts have 1 city.

I took to the tactic of never building a city more than 3 squares away from another. this helped greatly. I made a few wars against England, only succeeding with razing/capturing 5-6 border cities.

During the middle ages, I was behind by a massive amount. the Zulu (who dominate the continent) were in the industrial ages when I had not learnt Physics and Metallurgy. I am low in culture.

At the time I had no Idea how I was going to win. I was behind, and losing out fast. But just wait until the industrial ages spoiler is started, that is where... I cant say anything yet :(

Thanks to the team. I have never had so much fun in a game of civ, for a player only ever winning in Monarch consistently.
 
Civ3 v1.29 Open

Finally finish my game. Numerous battles has made the MA slow for me. Spanish achieve domination victory in 580AD.

Here is a detail report of the game progress. I will split it into two.

Turn of a New Age - 1100BC to 490BC
We entered MA in 1100BC. This was discussed in Spoiler1. At this time, we had just traded Monarchy for Monotheism from Ottoman.
The Spanish then decided to turn off research leaving one scientist for a Theology Gambit.

Sucide Galley are build and send out as well. This finally succeed in 530BC on the 6th or 7th attempt. Contact was made with America. They are in MA but has not researched any MA Tech yet.
Expansion and development of land continue during this period. Spanish occupy most of the area that is rightfully theirs, leaving no gaps for the AI within our territory.

By the end of this period, the Spanish has
Troops - 10 swordsman, 12 Horseman, 1 M. Swordsman, 3 Galley
Workers - 47, settlers - 2
Cities - 29
Mfg. Goods - 117 (uncorrupted shields)
GPT - 128 running slider at 9.0.1
Spanish is ranked 4th in scored in the world and 1st in the old World.

English/Keitol War - 490BC to 70BC
By this time our troops are itching for a fight. Our military advisor also advise us that we are strong compared to English.
So, war is declared on English capturing spearman defended Liverpool and Dover immediately. In retaliation, English enter a MA with Keitol against the Spanish. But they betray the Keitol shortly in 390BC. Spanish continue their fight with Keitol who had only archers, warrior and spearman. Easy enough.

In 250BC, a Great Leader is born during battle. Palace was comtempulated but rejected. Instead, Sun Tze Art of war is builded.

In 230BC, Chivalry was researched by the AI. A quick trade with the AI using Re-negotiated Peace, 600gc for Chivalry was done. This is followed by mass upgrade of my 30 horsemans.

Keitol is eliminated in 70BC.

At this time, the spanish has 31 Knight, 8 M. Swordman, 1 Pikeman, 7 Galley.

On the Economy front, Spanish has 5 Luxuries and is producing 179 Mfg. Goods and 217GPT.


Technology - 630BC to 50BC
While we warred, the world has not stopped in their research effort.

In 630BC, Feudalism is discovered. Spanish took no action choosing to wait for a better opportunity. In 510BC, it was decided that there may not be a better opportunity. All the old world, except French, has the Feudalism. Feudalism is bought and given as gift to the new word to bring them to parity with the Old World in hope that they will contribute to research.

In 370BC, Ottoman discovered Theology. Spanish choose to wait for their 40 turn Theology getting it in 230BC. This is followed by a 5 turn research in Printing Press learning the technology in 90BC. Spanish turn off their research once again after that.

In 270BC, Zulu Discovered Engineering.

In 230BC, Chivalry was bought and with it, Spanish acquired Engineering.

In 70BC, Zulu discovered Invention and in 50BC, America discovered Education. This is just perfect! The following trades are done.

Re-negotiated Peace, ROP, Chivalry, Printing Press, WM and 9gpt is traded for Education.
Education is sold to Zulu for Invention, 177gc and 38gpt.
Gives Ottoman, English Education.
This leaves Printing Press untraded in the Old World and Invention in the New World for future trades.


Palace Jump - 70BC to 10BC
In 70BC, the core cities has grown to a point that the Palace Jump is to be done immediately, or there will be no further opportunity. Gergovia was decidedd to be the target new Capital. Core cities population are reduce to 6 by building either settlers or workers and Gergovia boasted to size 12 using 7 native workers. By 10BC, all preparations are done and a new palace appear in Gergovia.


English/India War - 10AD to 130AD
In 10AD, the peace with English expired. With a force of 32 knight, 8 M. Swordsman and 1 Pikeman. War is declared on the English. English offers little resistance, having almost no pikeman or knight. By 70AD, English is no more.

After the English War, Spanish switched to a Replubic.

In the meantime, workers are send to the India Border to build road through the dense Jungle. This will help us greatly when the Indian cities are ours, allowing faster troop movement and luxuries to reach the India cities that will be soon Spanish. Settlers are also builded to cover gaps in the AI city placements.

In 130AD, our knights have healed and position themselves at the India Border. With a force of 36 knight, 8 M. Swordsman and 1 Pikeman. War is declared on the Indians. Bombay Falls immediately.


Zulu Betrayal - 190AD to 310AD
In 190AD, a pair of Zulu Knight/Impi is spotted near Bombay. Further advance troops found more Zulu Impis in Indian lands. Zulu and India are not at war!! And there is no one else north of Inida except the Spanish. Their intentions are clear. We will reap the maximum benefit out of this. Zulu discover Gunpowder back in 110AD. This was quickly acquired using gpt deals. A MA against India is also signed with the Zulu. To entice the Zulu to attack, Bombay is left empty. The happiness gain, gain from the broken gpt more than makes up for the town which is a temperary lost. Knights are station outside to re-capture it back. As expected, the Zulus declare war on us. MAs against Zulu and India are then immediately signed with Ottomans and French. So, it become the three Vs two war in the Old World, with Zulu and India fighting each other as well.

With the Zulu busy with French and Ottoman, we continue to conquer India. This finally happen in 310AD.

During the Indian War, another Great Leader is born. However, there is nothing to build. The Spanish decided to wait for the J.S. Bach Cathedral. In the earlier war with Keitol, the Great Lighthouse has been captured. So, a religious Wonder would trigger the Golden Age for us.


More Technology - 210AD to 360AD
At 210AD, America Researched Astronomy. And in 250AD, Japanese acquire Astronomy as well and Spanish had the following trade
Sell America Gunpowder for 76gpt + 140gc
Give Japanese Gunpowder, 38gpt for Astronomy
Sell Aztec Gunpowder for 22gpt + 233gc

With the advert of Gunpowder, it is obvoius that Knights will not be enough to conquer the world. So, upon gaining Gunpoweder in 190AD, Spanish started to research again. This time the goal is Military Tradition. A 5 turn Chemistry is started acquiring it in 270AD. This is followed by Metallugry in 320AD and Military Tradition in 360AD. All these technology are never traded to the AIs.

In 300AD, Zulu discovered Banking. But the Spanish did not acquire it for a long time.

In 330AD, Japan discovered Music. Spanish quickly bought it at a steep price of 87gpt. The J.S. Bach is well worth this price. Chemistry is known to Spanish but had refuse to sell it knowing AI will continue to research Metallurgy and MT if they acquire Chemistry. To recover some cost, Music is sold to the Ottomans for 29gpt.

In 340AD, Navigation is discovered allowing trade across the ocean.

Fur, Dye, Incense, WM and 32gpt is traded to Japanese for Navigation.
And to Iroqious, Fur, Dye, Incense for Gem, WM and 3gc.
Aztec still has neither Road nor Port to trade their Silk and Spices.
Americas are given Fur, Dye, Incense for WM, 33gpt and 195gc.
 
Civ3 v1.29 Open

PART II

The Path to Deal-Breaking - French War - 330AD to 370AD
By 290AD, it is clear that the Spanish will soon overrun the Indians. A new War target is required.
We are already at War with the Zulu, giving us happiness from the reverse WW. They have Saltpeter, Iron and Horse. So, it will not be a good target. Knights against musketman means casulties and the cancellation of our reverse WW. They are kept busy by the Ottomans.
Ottoman looks great with Sogut having FOUR Wonders, including the highly valued Pyramd. But they too have Saltpeter, Iron and Horse. Also, it is notice when the embassy was establish, that they have EIGHT Pikemans in Sogut. They probably have some Musketman there by now, if not all. Bad Idea. I don't want my Knights to die.
French has only Iron and Horse. So, that means only Pikeman and Knight. Also, they have been constantly dry on cash, meaning less upgrades possibilities. They are also on our Border in our old Core. The only problem is we already have an MA with them. Hmm... twenty turns... too long.

By now, it looks like we are going to win soon. We have got almost all the tech we really want and it is possible that we will not reach IA before the game ends. So, to hell with reputation.

An ROP is immediately sign with the French. Well, since we are going to spoil our reputation, might as well. French has only one iron. And the iron town is deep in French Territory. So, the ROP would allow our troop to move there and capture that town first.

By 310AD, India is dead and to our surprise the MA is cancelled. Oh well, I forgot the MA is tied to the Indian war so killing India ends our MA against Zulu as well. But the ROP is already in place. So, no changes to our plan.

By 330AD, our knights are in position. The Iron and Horse resources will be cutoff from French on the first turn of war. We are 3 turns from cavalries. But knights should do. I will use the upgrade for healing later, if the war has not end by then.

Before war is declared. Trades and ROP are made with all other AIs for the last time since we will not be able to get it later (Which I had assume wrongly. ROP is still possible by paying AI gpt deals).

In 330AD, with 51 Knights, 3 Muskeman and 4 M. Swordsman, the Spanish declared war on French capturing the Iron and Horse Town as expected.

This war last for 4 turns ending in 370AD. WW was triggered in 350AD due to high casulties. Our reverse WW from Zulu was cancelled as well, which surprises us since there is neither troop in Zulu land nor fight in the Zulu War.

During this war, Japanese had also made quick use of their newly discovered Navigation and meet with Zulu. My actions on French are immediately known to both the Old and New World, making tech for gpt deals impossible. Nevermind, we are not going to need that anymore.


Conquering the Old World - 380AD to 460AD
With French Dead in 370AD. Only Zulu and Ottoman remains. And they are still fighting each other. On the same year, most of our our knights has completed their upgrade to cavalries. It is time to finish off this two remaining AI.

Using the ROP, we are able to send cavalries to the three border cities of Ottoman containing their only saltpeter, Iron and Horse Resources. With them in place, it is decided that war shall not be delayed. So, in 380AD, war is declared on the Ottomans with 57 cavalries, 2 Knights, 3 Musketman and 11 Caravals. All three target cities fell as expected. As it is, these cities borders French former territory and thus are the "back" of the Ottomans land. As a result, retaliation from Ottomans are minimum.

In 410AD, Attack is made on Sogut. Sogut provide a tough challenge as expected sending 13 cavalries which fails to break through. Luckily, only two njured defender remains. No counter attack was made thus our cavalries was saved. The next turn, we capture Sogut.

Some cities flip back to Ottoman during the war, but without Iron or Saltpeter, the only free defender they get is a spearman which is quickly dispose off when it happens.

From the East, our new Core in Gergovia send newly produce Cavalries to Zulucapturing their cities from the eastern coast. With the Golden Age, our new Core is producing Cavalries in lightning speed with Gergovia leading at 2 turns per cavalries. The two forces slowly close the Ottoman and Zulu from the two sides leaving them to fight each other while we take their cities one by one. By 460AD, both AIs dead on the same turn. At least they have company in death.


To the New World/Japanese War - 420AD to 550AD
By 420AD, it is once again clear that the Old World will soon be ours. As part of our plans, we had amass some galleys/caravals way back since the ancient ages producing them from the old core. These are moved to our eastern shores over a few hundred years to avoid the squids who survive till the end of the game and also to use the eastern ocean route which is nearer than the western ocean route.

In the same year, to prepare our way we declare war on Japanese and rope Iroqious, America and Aztec in with MAs. Japanese was choosen simply becuase we are owning them 156gpt!

After the Old World is conquered, our troops are swiftly moved to the New World with our caravals. The transportation is done in phasess. Healthy Cavalries are send first with the injured stationed behind in Ottoman and Zulu cities to Heal and get rid of resistors. We land at the border of Aztec/Iroqious and move south using Aztec Roads.

As before, AIs are left to fight each other, while we break Japanese from a corner of their territory, penatrating deep into their territory before moving north again to finish them off. And we had the honour of having a Aztec Knight who follow us as we gain cities and took quite a bit of the counter attack. The counter attack, like before was minimum, since the other AIs are keeping the Japanese busy.

However, there was a mystery that was never known till this day. The Japanese somehow managed to get Pikemand and Samurais despite having no Iron. Iron was seen as a tradable resources all these while and it was NEVER traded to Japanese. Luckily no musketman was seen.

In the year 550AD, Japanese finally fell.


Aztec War - 540AD to 560AD
In 540AD, it is evident that the Japanese would fall within the next 2 turns. We had a total force of 134 Cavalries, thanks to our just ended Golden Age. A number of these troops are moving in Aztec land. Knowing that the Japanese War will end soon, Spanish decided to make use of the troops moving in Aztec land. Declaring war and once again capturing the 3 cities containing Saltpeter, Iron and Horse. Their Captial has the Saltpeter and it fell as well. However, all these are not without losses. 13 cavalries are killed in the process. MAs are signed with Iroqious and America against the Aztec as well.

The counter-attack has a strange feeling. With all the other AI troops in Aztec land, our cavalries receive ZERO counter attack. All counter attack goes to Iroqious and America who had inferior troops in their land and thus became a better target for Aztec. We had the honour of capturing their cities and just watch them fight each other.

By 560AD, Aztec is effective gone having only one town in the far north of the continent.


America War - 560AD to End
With the Aztec gone, America is next. As usual, MA with Iroqious against America. As earlier, we had the fun of watching Iroqious and America troops fighting each other in Aztec land. Our cavalries goes for America town capturing it 3 cities and triggering our domination victory.
 
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