*SPOILER3* Gotm16-Rome - Radio

Originally posted by Moonsinger
Do you think we can break 20K on this one?;) Since this map is full of rock and ice, it will be tough to find enough hay for the dairy cows.
It sure is rocky, my cows are going hungry! In hindsight, knowing the map, I think it would be possible to play this one to well over 20K. But hindsight is cheap, my game is not going to get to the 20K mark...
 
Originally posted by Moonsinger
... Btw, this was the first time I ever play game at work. And I will never do it again. Even if Cracker casts a another spell on the next game, it would definitely fail. That would be my resolution for the remaining of this year.:)

Not even for the Chippendale dancer UU? :eek:
 
Originally posted by SirPleb

It sure is rocky, my cows are going hungry! In hindsight, knowing the map, I think it would be possible to play this one to well over 20K. But hindsight is cheap, my game is not going to get to the 20K mark...

20,000? That would be some game! It would take 3 or 4 of my very best games (put together) for me to break 20,000, and you are talking about doing it in one? Obviously it has been done (HOF), but doing it the first time through on a normal-sized map is madness. :wallbash:

One of these days I'll be so bored that I'll have the patience to milk a game. Even then, I'll be lucky to get over 8000. [pimp] Good luck, everyone!
 
Originally posted by Moonsinger

PS: Btw, this was the first time I ever play game at work. And I will never do it again. Even if Cracker casts a another spell on the next game, it would definitely fail. That would be my resolution for the remaining of this year.:)

What, you don't have time on the weekends? :rolleyes: That's when I do all my playing. It can go on for stretches of three or more hours. I don't drive towards any really elaborate or ever go to war (see my post before for explanation) so turns past by pretty fast.

Cracker, c'mon and defeat her resolution - spice it up even more! :D
 
A quote from my last post...
"Germany in my game hasn't really done much. They are still second in score but are behind in technology and never have any money. They could have become very powerful but they never even declared war on America once all game. In fact, they currently have a MPP together."

Doh!

After posting this I played my game some more, and about 10 turns later, the Germans declared war on me!

I guess I underestimated them. I was completely unprepared. But, they only attacked the ivory town with one calvary, promoting the spearman there to veteran. That was it for the surprise attack. The Americans then declared war thanks to their MPP. I had ROP's with both of them, and some gpt deals, too. I guess both of their reputations are doomed. I should be able to hold them off. I have my entire empire covered in rails, and I just researched motorized transportation.

Bismark must be reading these message boards. He was probably upset about what I said. Add reading the spoiler thread before having the necessary technology to the list of AI cheats.
 
Chippendale dancer UU?

:lol:


This thread is a little bit off track and it was all my fault.:cry: May be this little map up until my Roman industrial revolution will help get it back on track.:D
 
Originally posted by Moonsinger


Doesn't anyone find it odd that my civ was starting to build the first hospital when it's about to enter the modern age? Yes, that's correct. For some unknown reasons, I really hate pollution and I refuse to build any hospital until I can also build the mass transit.

:lol: This is the first -and finest- example of self-quoting I've ever seen. Nice work!

I am also impressed with your game (as well as that of many other people).
Based on past games results and statistical correlation between your scores and mine, I think that you and SirPleb could break the 40k limit... ;)


An afterthought: I have played CivIII at work too, once. I share your feelings on that one. May I add that it is also not worth it, what with all those colleagues disturbing my game session with their futile noisy activities...
 
Very nice game again Moonsinger...
I find the city placement on the north of the starting continent a bit odd, did the germans do this?
Also I observe the cities in the north of the new world in 1200 has exactly the same pattern as in my game, this given a fair amount of war between these civs, how interesting...

I have never played Civ at work, but I started this gotm in the plane and continued it in the airport. It certainly looked like I was working.
 
Originally posted by Karasu
An afterthought: I have played CivIII at work too, once. I share your feelings on that one. May I add that it is also not worth it, what with all those colleagues disturbing my game session with their futile noisy activities...

Not to mention that I have to constantly have my other hand on the {Alt+Tab} key to switch over to other application when someone come in. I agree with you 100%; it's definitely not worth it.

Originally posted by Bolka
Very nice game again Moonsinger...
I find the city placement on the north of the starting continent a bit odd, did the germans do this?
Also I observe the cities in the north of the new world in 1200 has exactly the same pattern as in my game, this given a fair amount of war between these civs, how interesting...

Thanks!:) Other than Berlin because of the Great Library (already long obsolete, but I just didn't have the heart to destroy it), I razed all other German cities and rebuilt them from scratch. Yes, I'm responsible for those odd building patterns.;) Those were just temporary towns to hold my border; I even rushed the temple and library in some of them, then have them continuously producing worker or settler to keep them from growing beyond size 3. Later on, I relocate them to better location during the milking stage. Note: since territory = score, unless we are reaching the domination limit, we must build on the waste land. My deepest regret on this game was that I should have build on the barbarian land and east & north of Rome a lot sooner.
 
Moonsinger,

How do you avoid a Domination victory?

Do you have a potential problem triggering a Cultural victory, and if so, how do you avoid that?
 
Originally posted by PattonTwo
Moonsinger,

How do you avoid a Domination victory?

Like other milkers, I use the "mapstat" program (* I'm trying very hard to lower my voice here, since I'm a little tired of the constant lecture about ethic from you know who; my defense for using mapstat is simple: as long as the GOTM allows it, I don't have any ethical problem with using it. *). You can download it at the utility forum here.

Do you have a potential problem triggering a Cultural victory, and if so, how do you avoid that?

Since my Romans was the warmonger type (not the culture type), our culture were barely catching up to Greek or Babylon. Most of the time, we had the lowest culture on the planet. That was one reason why I razed most cities to avoid the culture flip. Overall, I didn't have to worry about triggering the cultural victory. Since the dawn of civilization until around 1200 AD, I built less than 10 temples and not a single library.

I bought all my industrial techs from Greek and didn't start doing my own research until Greek was eliminated. Other AIs were at least 3 techs far behide me and Greek. And since they were constantly at war with Greek, they couldn't trade much from Greek. So they had to trade with me and I had no other choice but to buy the latest tech from Greek.

That would explain why Greek was an immediate threat. With endless supply of gold from me, they were able to discover new tech in every 4 or 5 turns; even if I set my science to maxinum, I would never beat that. On the other hand, by not doing any research, my income was at least 1200 gold per turn (not including income from selling tech to the rest of the AIs). Therefore, it was a great benefit to help Greeks with their research. I just had to keep an eye on them and to make sure that they will be eliminated before they discover Replaceable Part.
 
I have been browsing the civ fanatics site for a long time, especially the gotm forum, but this is the first time that I have crawled out from under my stone to post. I used to play a lot of civ2 but found the transition to civ3 very difficult and in a desperate attempt to learn I stumbled on this site. I am incredibly impressed by the superb skills of the best players and wish to thank them for their attempts to educate fools like me. I was initially astonished that anyone could play so well, especially at the higher levels when I would get toasted by the AI despite cheating/reloading/Knowing the map etc. I have been particularly impressed about techniques in how to start the game, which is clearly crucial, but easily messed up.

I have played several of the previous gotm games but almost always had to resort to underhand means ( ie reading spoilers and reloading) to survive. I finally managed to play the last gotm without breaking any rules and have got quite a long way in this game too. I still can't play anywhere near as well as the best players but at least I can enjoy the game again.

In this game I made my usual slow start but eventually trudged over to shake some techs out of the Japs. I hesitated for a long time in my war with them, partly because I didn't want to break a peace treaty and partly because they were building the pyramids and I hoped they might complete it. Unfortunately that was just a waste of time as the germans built it first and the japs didn't build any wonders for me at all.

I killed off most of the American cities fairly easily but suffered a few culture flips back to them after I made peace and got an ROP with them, so I had to tolerate their continued existence for some time. This cost me a fair bit of production as I relocated my capital in the American territory with my first GL. Forbidden palace was had built right next to Rome. I would have been better putting the new palace in Germany.

I was a long way behind in tech for a long time despite trying to extort information from the japs and americans. I finally had a breakthrough when I researched Military tradition first and toted it around everybody else.

I attacked the Germans with cavalry and cannon and initially all went reasonably. I took berlin with the pyramids and made the mistake of putting a stack of trooks in it to prevent a culture flip. Sure enough 3 moves later the city flipped along with 11 cavalry (leaving me with only 2). I find this this sort of thing hard to take, and had to struggle against the temptation to reload. At that point I had only developed steam (ie railroads) 2 turns earlier and had no way of reinfocing my almost non-existent invading force. I presume that clever player avoid CFs like this. I guess that I should have just posted a couple of cavalry outside Berlin and not bothered with defending it. Fortunately the Germans didn't realise how weak my attack had become and let me gradually reinforce my postion and subsequently wipe them out. This fiasco did, however waste about 10-20 turns and lots of RL time.

Science wise the industrial age went fairly well for me as I was able to get TOE and therefore Hoover Dam. With constant wars I stayed in Monarchy throughout and that didn't help my research so I was slowing falling behind again toward the end of this era. I have tried to encourage the chaps on the other continent to fight one another as well, and hopefully they will eventually decide that Communism is the way forward for them. i have tried Communism myself before and with a large number of cities it is a spectacular way to ruin your game.

PS. my wife wants me to ask if there is any support group for partners of Civaholics. I tell her that surely Civ is at least less costly than alcohol, gambling and heroin, but it is probably more time consuming. :goodjob: :goodjob:
 
Not to mention that I have to constantly have my other hand on the {Alt+Tab} key to switch over to other application when someone come in. I agree with you 100%; it's definitely not worth it.

You think you've got it hard. (well maybe you do, because you might get terminated :mischief: ) But I have it ten times worse than that. My addiction for Civ3 is pretty contained during the weekdays and school, but on weekends it just goes nuts. I play often for hours (this is the time where I can mostly finish up my GOTMs)

I have to be ready to alt-tab (to mute the music) and to shut off my monitor if my mom comes in, which is quite often.

And I have to jump from my chair too, to make it look like I'm working. I've gotten a lot better than before, but if my parents take the stairs two at a time I will be caught. At least twice a week this happens...:mad: :(
 
Originally posted by Offa
I have played several of the previous gotm games but almost always had to resort to underhand means ( ie reading spoilers and reloading) to survive. I finally managed to play the last gotm without breaking any rules and have got quite a long way in this game too. I still can't play anywhere near as well as the best players but at least I can enjoy the game again.

Practice makes perfect! In my first civ3 game, I was playing the American at the Chieftain level and couldn't even make it to AD.:( After reading many articles written by the top players here at CFC, I have to say that I'm at least 10 times better at this game than I was last summer. You are getting better already.:) Progress does take time; however, as long as you are having fun, time flies really fast.

I hesitated for a long time in my war with them, partly because I didn't want to break a peace treaty and partly because they were building the pyramids and I hoped they might complete it. Unfortunately that was just a waste of time as the germans built it first and the japs didn't build any wonders for me at all.

If you have the extra gold, use your embassy to find out how many turn they have to go before they finish the pyramid. In this case, you may find out that the Germans have better production than the Japaneses; therefore, you could go ahead and attack Japan a lot sooner.

If you don't have the gold or if you want to save your gold, you could also calculate their production value for those cities that currently building the pyramid to figure out which one of them will get it done first. For example, based on their city size and the surrounding lands, it is not too hard to predict their finishing date. Since AIs are rarely pre-build the Great Wonder, most of the time, we can predict approximately the number of turn it will take them to finish their building project without using the embassy or spy.

I attacked the Germans with cavalry and cannon and initially all went reasonably. I took berlin with the pyramids and made the mistake of putting a stack of trooks in it to prevent a culture flip. Sure enough 3 moves later the city flipped along with 11 cavalry (leaving me with only 2).

You may have already noticed by now that the first 3 turns are safe from flipping. If my troops can end the rebellion within 3 turns, that's great. If not, that's ok too. In either case, I will move all my troops out of the city (especially if it was the AI former palace) at the third turn and fortify them within 1 tile away. If the city flips, I will take it back without any problem (because there is only 1 defender now). In any case, I would move on with my conquest and would leave a couple units near by to retake it (just in case it flips). After that civ is terminated, I will go back and put an end to those rebellions for good.

Basically, my method is a little bit unusual, but it has always worked for me. Unlike other players who like to put an end to the rebellion before moving on to liberate the next town, I just go ahead to liberate the next town and let the rebels have their ways on the previous town.:)
 
Originally posted by hbdragon88
(well maybe you do, because you might get terminated :mischief: )

Well, "termination" is unlikely since I usually go beyond the line of duties to get things done and my boss and everyone else already know that. That's exactly why I'm going to work this weekend to make up for yesterday; well, I don't have to do that, but I would feel better if I honestly earn my wage.
 
Originally posted by Offa
I attacked the Germans with cavalry and cannon and initially all went reasonably. I took berlin with the pyramids and made the mistake of putting a stack of trooks in it to prevent a culture flip. Sure enough 3 moves later the city flipped along with 11 cavalry (leaving me with only 2). I find this this sort of thing hard to take, and had to struggle against the temptation to reload.

I know the feeling too well. In my game, I attacked Germany with Tanks and I had 25 of them. As the many of them were hurt I used to park them in a captured city to reduce rebellion. I swear the city had no more than 4 population and no tiles overlapping from Germany. Still my 10 tanks were lost in the flip and my offensive broke for a couple of turns at least.
 
Based on Bamspeedy's research, my diplomatic numbers have been positive ever since I declared war on the Japanese early in the game.

The AI has been furious with me for as long as I can remember :jesus:

Is there a cap on the diplomacy number? If not, every enemy civ in this GOTM must see my rating nearing +150. I've done just about everything bad that one can do.[pimp]

One thing I don't understand is why the Iroquios agreed to a ROP after I:
1) abused ROP with every civ
2) broke several alliances (with the Iroquios)
3) became the most powerful
4) razed their capital and a plethora of cities (of all civs)
5) was asked to remove my forces from their territory several times
6) held a "furious" rating the entire game

I found it most puzzling...:hmm:
 
Originally posted by pilferman
I've done just about everything bad that one can do.[pimp]

One thing I don't understand is why the Iroquios agreed to a ROP after I:
1) abused ROP with every civ
2) broke several alliances (with the Iroquios)
3) became the most powerful
4) razed their capital and a plethora of cities (of all civs)
5) was asked to remove my forces from their territory several times
6) held a "furious" rating the entire game

I found it most puzzling...:hmm:

They probably are as bad as you are.:lol: Your puzzle is alot easier to solve than the one in GOTM16.;)
 
You may have already noticed by now that the first 3 turns are safe from flipping.

What I usually try to do is to use these 3 turns to quell as many citizens as I can, and then move on, leaving a couple of units next to the city, if I can afford it. Also I turn all citizens into specialists, so that the city starves and its size drops, so it will grow again with citizens of my nationality (OMG, ethnical cleansing :eek: ), which will help against flipping.
Idealy, you should use these 3 turns to terminate the resistance and buy a temple, then the chances of flipping are much lower it seems. It's easier to do when you have a lot of troops.

my income was at least 1200 gold per turn

How do you get such a high income? The maximum I would usually get is about 600 per turn.

Also I wanted to ask, do you move your palace in the late stages of the game? Is it a good way to build your newly conquered cities and maximize your score? Doesn't it lower your income dangerously for a while?
 
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