It's 1325 AD in my game; I'm up to Radio with 3 more mandatory Techs to complete the Industrial Age. I've been playing a moderately peaceful, builder-style game, and those 'Visagoths' to the north have repaid me by interfering TWICE in this Age.
As the Industrial Era dawned, only the Aztecs have been completely eliminated, and Japan's down to 1 Tundra city. The Greeks dominate the other continent. I researched Steam Power first; I still couldn't get a good deal for Nationalism from the Science civs, so I sold Steam Power for whatever I could get (quite a lot from Alex
, but anyone else I sold it to didn't pay much.) I found that Alex and I were researching ahead of the others, and I ended up trading or buying Techs with him. When I eventually got Nationalism (as part of a trade deal), I tried to sell it to some of those who still didn't have it; best deal was 18 gold and a World Map from the Iroquois! In general, I haven't been able to get very good deals from the other civs, so my trading is mainly Tech for Tech.
First German interference: he completes TOE the turn before I did! Two turns before that he didn't even have Scientific Method, so he must have got it from the Greeks, and either had a GL or a stash of shields to finish it the next turn. And Bismarck didn't get new Techs, he just matched up and caught up with ME! So I bought Espionage, built an expensive Intelligience Agency, and researched Atomic Theory and Electronics the old-fashioned way. I pre-built for Hoover Dam, and finished it right after getting Electronics. Bismarck has fallen behind again; Alex researched Steel and Refining; I waited until France had Refining, and traded Atomic Theory for both. Then I saw that Alex had Combustion, and I traded Electronics for Combustion, AFTER I finished Hoover Dam.
Second German interference: not entirely his fault. The darn Americans decided to attack my Northern line of defense! After his fairly ineffective attack, I counter-attacked which activated the MPP America had with Germany (and Japan!
) As part of my Electronics for Combustion trade with Greece, I got Alex to ally with me against America, mainly to make sure they didn't side with Abe. BTW, I have one source of rubber, and it's right on my border with America, so it's pretty important territory. The war's been on for only a few turns; I'm upgrading and mass-producing Infantry, and have a solid line at the front, with a stack of Infantry and Artillery ready to take out America's front city. I used an Elite Legionary to attack a wounded American Cav, and got a GL out of it; Maximus formed my first army for the Game, all regular infantry. The German's first assault was a mixed stack of Archers, LongBows, with Spearmen, Pikemen and 1 Rifleman. After I disposed of their stack, Bismarck has sent a few Cavalry doing hit and run raids. I plan to use this war to permanently remove America's and Germany's capabilities to attack me. There's a nice source of rubber just 2 cities in; it's calling my name.
I have finally landed on the Barbarian Ridge. My infantry have been amused by the natives insistence to provide target practice. I've secured one additional luxury item, and I hope to get another coal source, also; although the American/German territory might be a more accessible source. I've written down about 30 to 40 Barbarian names, but have not had the time to work the puzzle. (I really want to focus on getting this game done and submitted.)
So, America and Germany don't have the military might to hurt me, and with Hoover's and most of my cities Factoried and developed, I should be able to out produce and squash them. Greece and I are basically tied in the Tech race (and far ahead of everybody else), so I plan to buy whatever Tech he researches, and get into the Modern Era at least 1 Tech ahead of him, research Fission and build the UN immediately. After that, I should be able to manage my research and production to finish the Spaceship ahead of him.
BTW, I'm in Republic, and since I got attacked, my people LOVE me! If I can be quick about my attacks, I should have no problem with War Weariness. I have 0% Luxuries, and 7 luxury resources, 5 directly and 2 being traded for. I'm getting Incense from England (give an old Tech for 20 turns of Incense), and Spice from Greece (part of the Electronics-Combustion deal). My main cities have built Hospitals, and are climbing into the mid-teens in population.