*Spoiler3* Gotm17-Carthage OIL+RUBBER

Originally posted by Shillen
Personally I'd consider this cheating. I know it's not against the GOTM rules, but it violates my own ethics. There's just no way ship-hopping should be possible. It's just exploiting the mechanics of the game. Just think about trying to do that realistically. Stationing 4 ships along the way between the US and Europe won't speed up how long it takes you to get to Europe. Only way I could see for Firaxis to fix this would be to make it so you can't move a ship that has units in it with 0 movement remaining. This would mean you'd have to wait a turn after loading a ship before you can move it though.
To me it felt quite good in the game context to move leaders this way. Kind of like a relay chain of fresh mounts. 12 Caravels to move one leader felt in proportion to me - if a Civ is prepared to expend that kind of effort to speed one individual's travel it makes sense to me.

Hopping military units felt like a grey area to me. If I were setting it up no holds barred to support maximum conquest speed I think it would look like this in the Middle Ages:
1) 12 Caravels spaced out in the ocean.
2) An additional Caravel produced every turn in the homeland plus 3 Knights. After a while the additional Caravel would be unnecessary, ones returning from the front would be reused.

It would eventually be upgraded to a Galleon / 4-Cavalry chain of course.

So the ongoing production cost would be the same as not ship hopping, the only cost for it is the onetime cost of 12 additional ships. By the time a few dozen units have been hopped that sure starts to look inexpensive. Does it feel right? I'm not sure but that's what we have the GOTM rules for I think - to draw a line in otherwise grey areas. This technique does cost, does take planning and management (and BTW is very tedious to use), and I think it could definitely speed up conquest/domination on this map...
 
Originally posted by Shillen


Like I said, I don't think any of the dates are achievable, nor are they meant to be. But you can get culture victory a lot closer to 1365 AD than you can get conquest close to 800 AD. I had over 50k culture when I achieved conquest and I wasn't even trying for culture. We'll just have to see when the scores come out I guess.

I agree with your first statement, but not your second. There are far fewer limitations when going for a conquest victory when compared to a culture victory. An 800 AD conquest would be ungodly (with these oceans), but it is (in my mind) comparable to a 100k culture victory by 1365 AD. If anything, the small starting archipelago should drive the 1365 AD higher. That's just what I think. I didn't go for either of these two paths. Now that I think about it, I wasn't going for any victory condition in particular. I didn't find victory, victory found me....

Given the nature of the map, I think this will be a very low-scoring game for most people. It will be interesting to see how the "leaders" do.
 
Well it's just my opinion. And all opinions are biased. I do find myself to be better at culture victories than military ones. So that might be the source of my bias. Personally I think the best way to get a high score in this game would be to milk until 2050 and then launch your spaceship. It's just too hard to get an early victory with any victory condition on this map. I haven't heard anyone mention they were milking until 2050 though. Most people seem to have a victory objective in mind.
 
Originally posted by Shillen
Most people seem to have a victory objective in mind.

True. Now that the "Jason" score will be used, occurances of milking should go down. I think that's why we're hearing of "objectives."

My style is to adapt rather than plan. It worked well in GOTM 16, placing me at 19th. This is the first GOTM in which I tried to plan out a viable course of action. That plan went straight out the window as soon as the men of my 10th suicide galley discovered what Davey Jones locker really was. I really didn't know what to do other than move forward and do whatever I could to pull off a victory. I don't remember what I did with all of those settlers waiting on my home island for my galleys to discover fresh land.

Anyway, I have a feeling that I won't make it anywhere near the top 50 in this GOTM.
 
Well, after following all these posts, either everyone is really good or all the losers like me don't post much. Hopefully one day I can call Regent level "too easy" and dominate the world.

I liked the game setup and thought I should do well and decided a space race victory sounded doable. I built my empire, but suffered through 1000+ year war with Knights and Calvary to eventually take out Egypt with their Musketmen around 1600AD or something like that.

Finally, I had my islands to build in peace, discover Steam Power - no coal. Well Greece had some, unconnected on their southern island. So I sign a ROP and send a worker to build a road for them and then would trade them for it. Nice of me, I thought. Well, after shipping the worker and building the road, I discover that the stupid Greek Civ did not build a harbor there. I guess I should've looked for that anchor earlier. My bad.

But, on the good side, I also had sent a settler with 10 Calvary as a backup plan. So I then built a city on the coal and rushed an airport and then suddenly my Civ was connected. My little world was then covered in railroads shorly after that.

Well, I was running ahead of all Civs in tech, barely, but behind America and Zululand. I was in a battle to catch them and then pass them up. All I was making was production to try to get Univerisites, and eventually some Research labs, while also making my islands inpenatrable by putting about 15 battleships around my islands daring someone to try to land.

Everything was going great. This game is awesome. Then ......
Zululand Builds UN, takes a vote, I LOSE!!!!!! Game over :confused:

Lessons I've learned:

Go to war earlier, as I've seen many people taking Egypt out early with Swordsmen.

I'm still trying to learn how to keep pace in tech.

Try to get at least 1 of each of the luxuries.

The UN sucks if you don't have it.:slay:

Record some of the important dates. I was so involved I forgot to record anything, even the date I lost. I wasn't very happy.:mad:

I guess I need to spy. I have never done it or know the best way to do it. Many people knew what all different cities were doing.

I need more gold. Some screen shots so 14,000+ gold. I've never seen so much gold. I usually try to keep my rate where I'm gaining positive gold and maxing my research rate, because if you fall behind in tech, the other countries could build the UN and vote you out. Right, damn, that's exactly what happened.

I submitted my game, which should make all these other games look real nice. Hopefully, I will win my GOTM18, but if not I will keep trying. I can't wait until some Monarch and Diety GOTMs come out.:eek:
 
Originally posted by Moonsinger


Was it a 20K or 100K culture victory? A any culture victory by 1365 is very good. Actually, it's more than very good; it's excellent.:goodjob:
What I meant was that the ideal finishing date was 1365 AD (for 100k), i.e. the date set by the administrators. Personally I won by culture 100k as late as 1950 AD, 70 years after you. And I thought I built so much culture! The chimes from all the cathedrals were deafening! ;) It's a bit hard to keep track of the "subthreads" here I guess. The discussion was about whether some victory conditions were easier than others. I thought culture was quite hard! But I'm sure conquest and domination were too.

BTW, the ideal date for culture 20k was 1700 AD. (See cracker's first post in this thread.)
 
Originally posted by Megalou
What I meant was that the ideal finishing date was 1365 AD (for 100k), i.e. the date set by the administrators. Personally I won by culture 100k as late as 1950 AD, 70 years after you. And I thought I built so much culture! The chimes from all the cathedrals were deafening! ;) It's a bit hard to keep track of the "subthreads" here I guess. The discussion was about whether some victory conditions were easier than others. I thought culture was quite hard! But I'm sure conquest and domination were too.

Sorry, I misunderstood and thought that you won by culture victory in 1365 AD. In my book, anyone who manage a culture win by 1365 AD should deserve a gold medal or something better than gold. I made a major mistake by sending most of my dairy cows on vacation. Late on, I was having a second thought and wanted to call my dairy cows to come home (I was a little thirsty for the usual milk), but if I do that, I must also destroy the Internet because that thing was contributing a lot of culture. Anyway, I'm happy to report that I didn't call my cows (not too much) and I didn't destroy the Internet.:)
 
Here is my exploration post.

Inbetween researching Navigation and contacting all the other civs, I completed JS Bach's Cathedral in 880AD. This would be needed to help fight war weariness in the Second Egyptian War. After taking control of the island west of the Egyptian mainland, I wouldn't be satisfied until I controled all of Egypt. I waited until I researched Invention, which the Persians got first and traded to everybody including Cleo. I bought it from the AI and began building longbowmen and loading them onto caravels. While I was preparing the invasion force, the Egyptians built Leonardo's Workshop in Thebes. It was time for war.

Here is a screenshot of Egypt before the war in 1000AD.

gskyes1000ADegypt.JPG


Notice the poor placement of Pi-Ramesses - no Iron for the rest of the Egyptian Islands. I landed my invasion force of longbowen, swordsmen, and numidian mercenaries next to Elephantine in the north. The spearmen defenders quickly fell to my longbowmen. Next was memphis, which had a Musketman defending it. Heliopolis fell next. While waiting for reinforcements to take Thebes, an Egyptian longbowman moves towards Heliopolis, and is defeated by an elite swordsman who produces a great leader! He is saved to rush a Forbidden Palace in Heliopolis. Thebes is conquered and the healthy attackers board ships bound for Byblos. The musketman in Byblos puts of a good fight, but it falls under Carthinogen control, too. Pi-Ramesses put up quite a fight, and many of my troops were killed. During this, Byblos flips back to Egypt. My offensive force was weakened, and the people of the Carthinogen Republic were getting restless, but I was determined. Knights were built and hurried while Military Tradition was researched, then upgraded to calvary and sent to the front. Byblos was retaken and Pi-Ramesses was burned to the ground. I made peace with Cleo, who was riding around the ocean on a galley. While I had settlers enroute, the sneaky Persians landed a settler there and founded Samaria. I placed my two settlers around Samaria to try and force a culture flip.

Here is Egypt after the war.

gskyes1430ADegypt.JPG


This was a long and brutal war. I was able to keep war weariness down with JS Bach's, trading for luxuries, and the lux slider. I was very grateful for getting a leader during the war despite very few elite victories, so I didn't have to build the FP by hand.

By the end of the war, I was in the Industrial ages. I had completed Smith's Trading company in Carthage in 1250AD. I spent the next few centuries building up former Egypt. I researched up the Industrialization -> Combustion path and ran science at near 100% while trading techs to the AIs for gold. In 1575AD I completed Theory of Evolution in Carthage. I did not take the usual Atomic Theory and Electronics, because Hoover Dam would not be as useful on this map. Instead, I took Replaceable Parts and Mass Production. A few years earlier, Persia must have been annoyed by my city placement near Samaria, and declared war (breaking a ROP). Their single knight failed to take my town, after which calvary quickly took Samaria. So much for culture. Greece was pulled into the war from an MPP. This is as far as I have played at the time of this post. I am not worried, I can build infantry and battleships.

Like many others, I have no coal. None of the AI have any to trade, either. Railroads aren't needed as much on this map for movement, but the extra production and food would be nice.
 
Previous Chapters in the History of Carthage:
The Ancient Age

The Age of Exploration
The Five Musketeers (Expedition to Mt. Faka)

After launching the Musketeer expedition toward the Barb Island, the Carthaginian Democracy was prepared for a nice peaceful period of expansion. I was building up my workforce, preparing to criss-cross my lands with Rails once my scientists finished their research on Steam Power. However, when they finished, we noticed one MAJOR problem. There was no coal to be found to run our trains on!! The year was 1180AD, and I knew I faced some critical decisions. I had to decide where to secure coal from, how to do it, and what to research in the mean time. Looking around the world, it appeared that there were at least six locations that had coal: Greece, Rome, America, Zulu, Aztecs,
and an uninhabited island in the middle of the 'donut'. Trading wasn't an option, as even the most advanced AI (Greek/Rome/England/Persia) didn't even have Chemistry yet, and no one had Navigation, and I didn't want to fast forward them that far. None of the locations could be reached without a war, even the 'donut' island would require seizing a city to rush a harbor in. This thought process was complicated by the fact that I had already sent my whole military (5 muskets and a knight) SE to rescue Cracker and friends. (Since no one had Navigation, what was the point of paying maintenance on garrison troops??).

So, I began to look at my options, evaluating each nation in terms of their tech level, other luxuries available, etc. Aztecs, although the most backward (still wanted Polytheism), were so far away, and had no luxuries to offer. Zulus had fur, but the barb island would give me those anyway, and was also far away. America, Rome and Greece all had gunpowder and education, and each had at least one luxury I could secure in the process. However, a couple of other factors tilted my decision to Greece. First, in looking at luxuries available, I realized that Greece had no Saltpeter, and therefore would still have hoplites, no muskets. ;) Also, they were the closest, in fact Athens would be about the same distance as Thebes was, and so corruption should be manageable with courthouses (since I had already built the FP). Athens also had the Pyramids and had just completed Sun Tzu, neither critical wonders on this map, but a nice bonus on an island with 4-5 cities.

Now, my decision was how to go about destroying them. As I said, I had no military whatsoever, except for 2 elite swords who had been my 'palace guards' since the Egyptian war. In fact I only had one barracks (Sabratha) that I used to upgrade the musketeers. I had skipped Military Tradition, so Cavalry would require going back for it. Nationalism would give me Riflemen, a slight improvement on Musketeers. While I was thinking this through, I was also realizing that it would take several turns to put together a force, and I decided to go for a more ambitious approach. I would research Electricity and then Replaceable Parts, while building up lots of muskets and cannons, then do the double upgrade and invade with Infantry and Artillery. After all, it would be an island hopping invasion, so the extra speed of Cav wouldn't be as helpful. It actually took a few turns longer than that, because I detoured to pick up Economics on the way to give me more time to get muskets done. I also rushed two more barracks right off the bat, so at least some of them would be vets. Meanwhile, I cranked out more galleons both to collect units and bring them to Sabratha for the upgrade and to carry the invasion across. 12 turns later, 1275AD, was the turn of upgrades. I upgraded 21 Muskets and 12 Cannons at Sabratha (for 2220 gold), and loaded them onto 8 galleons. I also had two 'special forces' teams put together, a galleon with a settler, worker, explorer (to be disbanded), and an infantry). These would land on Greece's south island, one to secure coal, the other to secure the incense. Looking at the border with Rome, I figured that if I landed and took the greek city first (Pharsallos), Roman culture would expand to fill the gap and I would end up fighting Rome too.

While this was going on, my other concern was to insure that Greece did not somehow acquire saltpeter. With Sun Tzu, he could quickly upgrade, and I didn't want to face muskets with my infantry. Rome only had one source, so they were safe, but I had to make sure that England or Persia didn't meet up with them, since they had Astronomy, and it would be a matter of time before they got Navigation. Thus I made my first real use of privateers, enforcing a "communications embargo" between the England/Persia island and Greece/Rome. It was effective, I sank 2 English galleys and 3-4 Persian caravels, they never did contact Rome until I sold it to them in 1375AD (well after the war).
justus_Privateers.jpg


I landed with two task forces, the bigger one with 8 infantry and 8 artillery near Athens, and the second, with 8 infantry and 4 artillery near Corinth, on the east end of the same island. I also had two my two elite swords with the Athens group. By now, I had a galleon bringing 4 of my elite musketeers back from Mt. Faka, but they wouldn't land until after I had taken Corinth. The attacks went well at first, Athens fell in 1300AD, then Corinth the next turn. 1315 saw the fall of Sparta, near Athens, with the harbor intact! Also that year I founded 'lol', my coal city on the southern island, and noticed that Athens also had a coal source. Back home, Thebes also finished Smith's trading company, while my other cities were each popping out a worker to start the great railroad project. 1320 Thermopylae fell, after two turns of assault, costing me an infantry. Then I moved to the other islands, taking Delphi in 1330. 1335 one of my elite swords produced Hamilcar in taking Argos to the north, and my infantry finished with Pharsalos in the south, completing the desruction of Greece. I think I lost 2 infantry in the whole process. I disbanded the explorers in the new towns to rush libraries, since they were on the border with Rome. From there I just kept rushing libraries, temples, courthouses, etc in my new greek possesions. Athens with a courthouse was 50% productive, (7/14), and my newly captured workers began building rails all around. Hamilcar moved to Athens to enact Universal Suffrage, both for the culture boost and in case I ran into a similar situation for oil.
The NeoGreek Islands, 1400AD
Justus_NeoGreek.jpg


I thought about rushing TOE (I was researching scientific method), and using it to push for Hoovers, but it didn't seem as critical at this time. I am still working towards it, but I can build it manually in plenty of time. I plan to build Hoovers on my home island, I have 6 power cities there that can benefit from factories (and a couple smaller ones). TOE will be done in like 7 turns, and Hoovers 5 turns after that (Utica is prebuilding), most other cities should finish their factories by then also, hospitals are done in all cities that need them. I have built a couple stock exchanges, and working on a few others, to make sure I can build Wall Street, basically just gives me something to build when I finish the hospital. Havent gotten to Ports of Entry yet, but # of harbors shouldn't be a problem. I researched my way to refining, had one source of oil on island east of egypt, another on Barb Island, although Persia and America each had caravels headed for it (it was just outside my culture border), I moved a worker and musket onto it to secure it, there is nowhere else for them to land but mountains.

My biggest decision now is where to go from here. I had been thinking about a space victory again, or possibly UN, everyone is polite except the Aztecs. It is fairly late to start on a conquest mission, besides I am pretty happy with the territory I have now, minimal corruption. Although it would be fun to conduct a modern amphibious campaign, haven't really done that too often. We will have to see what the future brings . . .
 
I haven't finished writing up my post for this thread but I had to comment on your privateer line in the sand Justus. It struck me because I used a similar line of ironclads around Persia/England territory AFTER I captured it. I wanted to know if anyone was coming since I left the entire area unprotected so I could take all the troops on to the next target. I figured that an airport on the old English mainland would allow me to get troops there quickly if needed. I had cities close enough to get troops to any of the islands using a couple transports, and railroads to get the troops anywhere I needed.

The interesting thing is I never knew that a sentry got an extra tile of view. I put my ironclads 6 tiles apart, and made them all sentries. This allowed me to use less ships then fortified units. I put them far enough out to have a thin line of fog between the ironclads and the shore. I figured that would give me 2-3 turns to get troops secured no matter where anyone crossed the line.
Plus I have Magellan's which let's me reach ememy ships sooner, and maybe take them out before they land.

[Edit spelling]
 
1330 AD to 1485 AD - The nonsense war begins - England declares war by landing one knight. :rolleyes:
England drags Rome into the war. I counter with bringing Greece into the war. England drags the Aztecs into the war. I counter with bringing China in to the war, who then stabs me in the back and allies with England. Then the Zulu land two swords in a stupid action and start a war.

1490 AD to 1590 AD - The real war begins as my cavalry stack arrives and captures the first Roman city. We have a source of spices. We next wipe out another city to get a source of coal. We will soon have incense. We try for the gems, but the frelling cities flips back to Rome. During the fighting at 1575AD we finally get leader #1, who will form an army. We take back the gems, and we have plenty of luxuries. We sign peace gaining two more cities, and all the resources I want from Rome.

1610 AD to 1800 AD - Well the next war starts, but not the planned target. Persia lands 4 cavalry in my homeland. I sign an MPP with England, and demand Persia leave. The MPP with England has run out, but I still keep the war going as they declared the war. This phony war has ended, as a real SoD has arrived.

1675 AD to 1710 AD - The invasion of Greece begins, as they don't have rubber. I have to nail some weak civs while waiting for Tanks. The strong Greeks have ceased to exist in just a matter of years.

1705 AD to 1750 AD - Rome seals their fate by allying with Persia against us. The only thing that Rome gained was there death.

1758 AD to 1800 AD - The foolish Aztecs declare war. I was in the process of selecting my next target. The actual troops land in 1778 AD. The war ends with the death of the Aztec Nation.

Flight and Radio will start affecting play as Airport are now under construction, so this is a good cutoff point.
 
I haven't had much time to post about my game this month, but I have just one comment..

I should have taken out the $%#@! Persians when I had the chance.

It was cute when they landed their first couple of immortals. It was also cute when they landed four cavalry on my starting continent. But getting EVERY OTHER CIV to trade embargo or go to war with me when I was at least polite or even gracious with them was just really, really annoying...

Now they're even with me technologically, so my best chance to win is to head right on to the space race...

(edited for grammar)
 
To show you my progress just after inventing refining I have attached this image:

mapbolan.jpg


I started my invasion of Greece a bit late with knight but the war went better than I expected. The Greeks were not able to distribute their forces effectively because of those scattered islands. I had one flip but luckily only lost two wounded cavalries. Athens has The Pyramides and The Art of War(thank you Alexander). After wiping out the Greeks I decided to use cavalry to take out the Romans. I had some weird battle outcomes(lost three veteran cavalries against a regular legion defending on a hill) but because of the larg amount of force the war was over pretty quickly. During this war I invented steam power and I rushed a temple to connect coal. They only managed to build one musketman in their last town before their defeat. Meanwhile I discovered the German/Russian/American landmass and I noticed the Germans has access to 2 luxuries. So I transported most of my invasion force from the old Roman territory to German lands. They only has pikemen so I took them out fast. A few turns later I invented refining. After reading this thread I noticed my technological progress is faster compared to most of the other player. My descision of taking the bottom tech route in the middle ages and trading for a few techies is probably the main cause for the fast progress. I invented refining about 1300AD and I'm rushing to tanks at 1 tech/4turns.

Added: I also read complaints about lack of Great Leaders. I must have been lucky since I got five of them. I used them for:
Forbidden Palace
J. S. Bach
Smith
ToE
One GL waiting to rush Hoover Dam
 
Spoiler 1 post: http://forums.civfanatics.com/showthread.php?postid=833634#post833634
Spoiler 2 post: http://forums.civfanatics.com/showthread.php?postid=849918#post849918

At the end of my last post I had just made contact with the last civ in 1020AD. I made sure not to trade any contacts although I did trade my maps around a bit. I discovered Democracy in 1050AD and pretty soon the peasants were revolting (they still haven’t mastered the concept of bathing.) Persia gets Sun Tzu which is pretty much useless on this map, I’m going after Leonardo’s and Smith’s at the moment. After 7 turns of Anarchy we are a Democracy in 1140AD. Here’s a quick look at my area in 1160AD:

GOTM17_minimap_1160ad.jpg


I’ve been contemplating going after a domination win this game.

Have to do some more lux trades in 1210AD, using my luxes, printing press, engineering, and contacts with the civs that are about to make them anyway. Finish my FP in Arambys (about center of the whole Carthage starting archipelago) in 1230AD. Finish Smith’s in 1260AD, adding +28 back to treasury, and allowing me to trade away Economics since it’s worthless now. Somewhere near here I must have finished Leonardo’s because in 1270AD I find Military Tradition and upgrade all my knights to cavalry. 1310AD brings Magnetism, and upgrades to galleons.

In 1315 I am ready to go to war again and send a small armada of cavalry and muskets to England. I find Gravity in 1330AD (rubs head) and start Newton in Utica (already have Copernicus there). I’m pumping out muskets and workers in Carthage preparing for railroads and more war. On my way to England I decide to go after Persia instead, since England is much more useful as a trading partner. Trade contact w/ most of the world to England for 296g and 28gpt. I land on Persia’s eastern mountain in 1345AD. They ask me to leave, I refuse and they attack us, killing a musket. I ally England for 475g. They ally Germany and then for some unknown reason England declares war on us!

1355AD I finally get steam power and am elated until I discover there is NO COAL!!! I see 2 in Greece, and one on a small Russian island, more down in Zulu but that’s too far away. I’m too far ahead in tech to catch anyone up (I like being way ahead) so I decide I’ll probably have to battle for it and decide Russia would be easiest. They only have 3 cities, 2 on the small islands and one on the mainland. Should be pretty easy to do. Find Electricity in late 1300s. Rome declares war on me in 1415AD (another not sure why). Ally Greece against Rome. Get Replaceable Parts in 1425. Land on Odessa (Russian coal) in 1445AD and take city in 1450, it flips back in 1460 just as I’m landing more troops to avoid it, take back in 1465 just as England lands there too (thought they were after coal, but they don’t have steam power yet.) Also finished off Persia in 1465, getting Shakespeare’s Theatre and Sun Tzu. Make Peace w/ Rome also. Rush harbor in Odessa in 1470 and have coal by 1475, allowing me to start my rails. Take Sevastopal in 1480 and Minsk in 1485 wiping out Russia. I’m bringing the bulk of my forces to Minsk planning to go after America and Germany next. By 1520 I have a good amount of troops ready to attack Germany. Load up some boats to land at multiple cities, and notice England sending a BUNCH of ManO’Wars around Germany. I thought they were going for Germany but actually were heading past them. Zulu and England sign an MPP. In 1550 England gets steam power, just as I’ve finished railing all of my area, except the newly taken Russian areas.

1580Multi.jpg


In 1565 Zulu lands a couple troops (if you can call a couple Impis troops) next to Minsk, I tell them to leave and they declare war. I sign an MPP with England hoping they will use mine first. I kill the Zulu near Minsk. They sink one of my galleons with 3 infantry. In 1570 England attacks Zulu! I decide to bypass Germany and send my infantry down to Zulu instead. I drop one load on the small barb isle in the se right next to Zulus small city. In 1580 England declares war on us! So did they honor both MPPs? Now I’m in trouble since all my galleons are unescorted and in close proximity to a BUNCH of Man O Wars. My saving grace is that I have Magellan’s and am 1 tile faster. I end up dropping 3 loads of troops (see above pic) on the barb isle to save them from loss. I did lose 2 galleons of Inf though, which hurt. The rest that are further north turn around and head for England. Meanwhile I’m preparing my military in old Persia to attack England. I took the small city on barb isle and wiped out the barbs with my infantry. Then I covered every tile of the island with a unit (including 3 barb workers to keep anyone else from landing there.) Do some trading with Greece and America in 1600 to get some more income. Drop sci to 40% in 1605, Refining is 6 turns away and so is TOE. Trade Electricity to Babs for 30g + 91gpt. Take Hastings in 1615. I check on Greece in 1625 and find they are 57 turns from finishing Sufferage. I decide I will switch Utica from Suffrage to Hoover and still be able to beat Greece to it in Carthage after TOE. 1635 brings Refining, then TOE, then Atomic, Electronics, switch Utica to Hoover, and start Suffrage in Carthage. In 1640 Hoover is done. Couldn’t have timed things better! Take London in 1645 and make peace (no charge). Land settlers on se barb isle. In 1650 war weariness is over and my palace is completed. Continue infrastructure (factories, power plants, etc.) to ready for tank production. Build a couple cities on se barb isle, rushing a harbor to get fur. Start bring some of my troops from barb isle back north. London flips back in 1670 but I only lost a sword, having moved my other troops out just in case. Combustion discovered in 1695, Motor Prod in 1745.

Zulu attacks me in 1745 probably to avoid paying me the 70gpt I got when I traded steel to them. Make alliances with Germany, America, and Rome for techs and resources. Greece won’t ally, but they have MPP with Germany so they’ll be attacking soon enough. In 1750 China declares on America, Iroquois declare on Germany. Zulu is not a real worry right now so I start readying for war on England again. I settle a 3rd city on the little barb isle, called lol! :D Greece declares on Zulu in 1752, while I settle last city on se barb isle, and land troops at London, York, Nottingham, and Canterbury. Take London in 1754 to massive loss of infantry, Canterbury in 1758 killing a LEADER!!

I’m just about to discover flight so I’ll move the rest of this to the next spoiler thread.
 
It was in the year 1505 AD that I traded Electronics for Egypt's Replaceable Parts and gained access to two Rubber sources, one of them on our home continent. Oil is something we need to import from Persia. With the usual AI 'clairvoyance', Germany had plopped down a city on the tundra oil on Mt. Faka isle many, many centuries before anyone had even heard of such a resource.
Despite being surrounded by 5 cultural powerhouses the (until recently) zero-culture German village has so far refused to flip.

Elsewhere, the Roman city of Ravenna joined our empire, which gave us room for another four jungle cities closeby. St. Regis (Iroquois) joined our cause in 1500 AD.

We were playing an entirely peaceful game until America declared war on us in 1445 AD. :)

A coalition was formed against the untrustworthy Americans, and we never saw another of their units during this war. The Americans were finally willing to negotiate with us when our one Ironclad started to bombard their shores, and the peace treaty gave us Konigsberg, which they had seized from the Germans shortly before.

This means, that FINALLY the islands within the America / Russia / Germany ring may get settled. All three of them had simply ignored all that good land since the dawn of time, and never even bothered to land a Worker to connect those Dyes, Coal and Iron sources. (Coal, therefore, was hard to come by. For a 20-turn deal the Aztecs wanted Iron, Horses and three top techs!)

Now that the war is over the trading is all messed up. Normal deals are no longer possible ("Do you want Wines for a lump sum of only $1?" "Never, but we'll gladly pay 11 gold a turn.")

The good thing is that the game is almost wrapped up, so it doesn't matter much. But hopefully Firaxis will some day get it right ...

Some of the highlights:

920AD - Chemistry discovered
940AD - Traded for Printing Press
970AD - Physics discovered
1010AD - Theory of Gravity discovered
1020AD - Utica completes Newton's University
1070AD - Carthage completes Smith's Trading Company
1080AD - Thunderfall, Lefty and Cracker liberated. They start improving Mt. Faka isle for our new cities.
1140AD - Traded for Democracy and Metallurgy
1150AD - Start competing with the Iroquois on the contested island between them and the Aztecs
1190AD - Free Artistry discovered. Traded for Magnetism, entering the Industrial Ages. Unfortunately, all 5 scientific civs got Nationalism as their free tech - a huge disadvantage compared to PTW1.21. :mad: Traded for Nationalism, which cost a lot
1200AD Thermopylae (Greece) completes Sun Tzu's Art of War
1210AD Utica completes Shakespeare's Theatre
1230AD Steam Power discovered, we have NO COAL :(. Gifted 10 techs to the Aztecs, then traded for one of theirs, Traded for Military Tradition
1250AD Connecting the Mt. Faka isle Furs
1295AD Industrialization discovered
1305AD Ravenna (Rome) overthrown, we gain their Spices :)
1310AD Hippo completes Universal Suffrage
1320AD Espionage discovered
1365AD Medicine discovered, traded for Communism and The Corporation
1390AD Carthage completes the Intelligence Agency
1405AD Sanitation discovered, traded for Electricity
1425AD Scientific Method discovered
1430AD Utica completes the Theory of Evolution, Atomic Theory and Electronics discovered
1445AD America declares war, we kill their Spearman. Traded for Refining, gave techs and ROP's for alliances
1475AD Carthage completes Wall Street
1495AD We get Konigsberg for peace with America :)
1500AD St. Regis (Iroquois) flips to us :)
1505AD Traded for Replaceable Parts. We have Rubber. The empire passes 75,000 culture ....
 
(Continuing from previous spoiler thread..)

I had just invented steam power when the war against Egypt started. My invasion force consisted of 10 knights and a few num mercs., which I figured would be sufficient to conquer the four Egyptian mainland cities.
During the attack, I used a num merc. to destrot a severely wounded spearmen, starting the Carthaginian Golden Age, which would allow me to quickly rebuild the conquered cities and help my own cities with the production of banks, factories and universities.

After the Egyptian starting island was secured I finished their colonies off pretty easy using cavalries and an elite knight, but unfortunately no leader had risen in the war.

While conquering the Egyptians was nice, another thing was more important to me in this phase of the game, namely getting a solve to the problem we all faced in this game, the lack of coal.

When I discovered steam power, while hoping of course to have coal on my own lands, my initial backup plan in case of coal shortage was to gift one of the AI civs to steam power and trade any additional lump of coal they might have available for trade.
But a thorough inspection of the map meant I had to throw that plan out of the window, as it became clear that none of the other civs had access to more than one piece of coal.

So I had to go and fetch coal myself. Fortunately for me, judging from the previous posts the AI had a different build pattern than with most other players, and I noticed one lump of coal on a still unclaimed piece of land between Roman and Greek borders. A galleon and settler were immediately sent out to the scene before any cultural expansion from nearby Greek/Roman cities could prevent the construction of a new city there, and here is the result, the Carthaginian coal-city of Hadrumetum:
 

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For those worrying about the 'best' dates... I had a bug in the utility that I've fixed. It should make them look a bit more reasonable for conquest and domination at least. The 'Navigation' crossing was using all 0 modifiers because of the bug.

The fixed calculator will be up a bit later.

MaxScore: 9386

Conquest: 1200AD
Culture20: 1700AD
Culture100: 1405AD
Diplomatic: 940AD
Domination: 950AD
Spaceship: 1295AD
 
GASP!! NO COAL!! Get me the pink slips - time to lay off a whole lot of railroad workers. Wait ... there's coal right next to Athens. We're at war with Greece. We actually have Athens beseiged right now. Two turns later, we take Athens, found another city next to the coal (with convenient Greek roads going to the mines) and the workers get to it. Thus I began the Industrial Age, roughly the mid to late 1200's.

I initially planned on attacking Rome next, but I'm running out of time and am doing what I can to speed the turns up. However, there is a Roman city just south of the Greek islands with Gems and Oil. Carthage's only source is on the far eastern tip of the most eastern Egyptian island. Rome better hope that oil source holds out!!

Other than Egypt and Greece, I've only had brief skirmishes with first Zululand and then America. In both cases they landed a few troops on the formerly Greek Islands, and I easily repulsed their attack. Then I got the rest of the world to ally against them, and pretty much ignored the proceedings.

I've held a significant technology edge for most of the game. I just traded Steam Power to Persia for Nationalism, America for Military Tradition; then Military Tradition to England for Communism. Meanwhile, I already have the Techs up to Refining, Scientific Method and Sanitation. It's about 1560 AD right now, and I'll complete ToE next turn, getting me up to Electronics. Persia and England are the most advanced, but America is larger having taken out Germany and leaving Russia just 1 or 2 cities. Zulus have taken out Babylon, but they are still in the Middle Ages, and Iroquois, Rome, Aztecs and China are even farther behind.

I'm going for a 20K culture victory, and I estimate I'm just about 100 turns away. (Which means I'm going to have to get these turns going fast!) I've finished Newton's, and added Universal Suffrage since the last post. (ToE next turn.) I've only had 1 leader so far; another leader so I can have a victorious army isn't asking for too much is it?

I'm starting to build Stock Exchanges, but not enough for Wall Street to be available. I haven't built any CD's yet. I like the idea of the Stock Exchange - the extra money means extra trading, or reduced Tax rate and extra Science. Either way, it's a winner! And something that I find funny - I usually avoid MPP's at all cost. In this game, the Persian's wanted one so badly they're paying 32 gpt for the protection. I'm enjoying the money and helping to reduce their research rate. I may have to find out who else wants protection!!
 
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