In our
previous installment we introduced our Pet Civs: Romans, Zulu and India.
At the beginning of the industrial age the pack has engaged Egypt. There's some dispute on whether these pets are truly domesticated. Rome in fact, is particularly vicious. However they are not very tidy and so there are plenty of "scraps" for the Arabs.
Sogut - gateway to the Roman Empire
home of Newton's and the Great Wall
shield producer extraordinaire
flips to Arabs! Once again an unanticipated bonus. Our great luck so far with flips convinces me to continue building those cheap temples everywhere. Rome and Zulu are particularly weak cultures and easily see the way of Muslim.
It's almost time for us to go finish the job on Egypt, but since we're still at peace we offer them Steam Power for their Democracy and Navigation. We can still declare war without dishonor and they won't have time to make use of the rails.
We're doing ok on the tech front. We offer Medicine to France for Industrialization + 450g + 66gpt, and to India for The Corporation.
1460AD - Universal Suffrage built in Diriyah.
Egypt is crumbling. We declare war against them so that we may get the choice cuts. Arabs gain control of Thebes, and along with it Hanging Gardens, Great Library, and Bach's Cathedral. And Egypt is history.
And the flips keep on coming. Another town that Rome was just "keeping warm" for us. Thank you Caesar. We'd get several more of these flips during the game.
One city we've desperately been wanting to flip to us is the Spanish-controlled Leptis Minor. This city is part of what we consider OUR core. Finally we can wait no longer. With the Egypt conflict over, we declare war on Spain! Of course, our faithful Pet Romans are brought into the fight was well. We take Leptis Minor and let the pets gnaw on the remainder.
We continue tech trading with France. We give Scientific Method for Refining + 62gpt, then to India for 280 + 66/turn. Refining goes to Rome for Rubber and gold. Yes despite our large territory we had to trade for rubber! For those of you who finished before Replaceable Parts -- rubber was scattered at the periphery of the continent.
1580 - our Pet Zulus declare against Spain.
1580 - TOE built in Jeddah. Woo-Hoo! I'm getting some wonders this game!
India and Rome have a MPP. Poor Ferdinand.
Atomic Theory to India for 96/turn and change.
Our Ministry of Really Cool Ideas notices that the might of Rome can now be isolated from the rest of the continent. A row of fortifications is begun at the border of Sogut which we'll call the Roman Turnstiles. Sogut gets a Cathedral to make sure border shifts don't put our forts in Roman territory.
India pulls France into the Spanish war. There's not much left. We have been letting the other Civs go at them once we got those first few cities to consolidate our territory. We'll deal with the little corrupt leftover towns later.
We need to renew our rubber deal, so Electronics goes to Rome for a MPP, rubber, and Wines., and then onto our next target
France.
Shaka agrees to MPP for Atomic Theory. India signs MPP for 96/turn and now all 3 of my Pet Civs are drooling over all that juicy French territory.
1720AD - The Jihadh begins dismantling the eastern arm of the French Empire while our pets keep them busy elsewhere. We continue building as well and a Great Dam is built to power our factories.
The Roman Turnstiles are narrowed to a single passage. Many more reinforcements would be added
1758 India finally finishes off Spain.
One Elite Cataphract was just amazing throughout the French Jihadh. I lost count of how many wounded infantry he took out, but he went all the way to Paris.
Oh, thank you Pet Civs, they fetched me some rubber! Open land now in former French territory with a rubber resource, reachable in 0 moves thanks to the Roman ROP (grin).
We take a breather and negotiate peace with France, while our Pets continue to nip at their heels. We need to get to Tanks.
France cuts our plans short in 1784 and declare war on US! We're 4 turns from tanks. Watch out Joanie.
We decide not to wait. A division of 29 veteran and Elite Cavalry is dispatched to the heart of French territory to land a killing blow. Chartres is captured in 1788! Paris holds, however.
1790 we get Motorized Transportation and trade it to India for Radio, 105/turn + 680.
France puts up stiff resistance. We kept attacking her core and probably should have taken the edges first. But this was more fun! Paris finally falls to our tanks in 1816, and we get Smith's
With France mortally wounded we see if we can get Shaka to make The Big Mistake. He does - declaring war in response to our "remove your butt from our territory" demand. Oh, Shaka. You were a good pet civ but now you've turned on your owner. Bad dog.
The Roman Turnstiles are oficially closed. We're cranking Tanks and MI. I want Zulu territory (and remains of France) all for Arabs, and let Rome burn out the units they have in the field. Yes, they will be next - they have lots of easily gotten territory and will have no way to defend it.
We renew MPP with India for Computers and they throw in 55/turn. We declare war on Rome! Sorry Ceasar, daddy has a game to win here.
We clean up remaining Zulu and French territories and Roman outposts as Rome bangs its head against our fortified MI wall. We renew MPP with india one last time.
We build the U.N. in Baghdad, just to be safe.
Zulu destroyed 1872AD
Still no Domination, eh? Let the Invasion of Rome begin!
India goes behind our back and negotiates peace with Rome. Oh well, we weren't going to allow them though our wall but were hoping they'd keep any naval activity under control. But this betrayal doesn't sit well! In fact, Indian territory looks "easier" than Rome's. Turnabout is fair play - we negotiate peace, ROP AND MPP with Rome, and delcare war on India! The Roman Turnstiles are reopened!
We get most of the outlying Indian towns. Parsagarde flips back to the French, but the very next message is Domination Victory!! Woo-hoo! In 1898AD.
Interesting map and enjoyable game. It was fun to let the other Civs do a lot of the hard work, especially taking out Egypt, which was beyond my power to reasonably do at the time. Also they spent a lot of energy on Spain, while I got my infratructure pumping. It was also helpful to have them engage France, and let me concentrate on strategic acquisitions without attending to a large front. Finally, I really enjoyed building and using the "Roman Turnstiles" and getting the chance to successfully close them, and then reopen them again at the desired points in the game.
Also, this was by far my game with the largest number of culture flips to my civ. There were at least 10, some of which were quite helpful -- especially Sogut, which was a strong city in its own right and also got me an easily workable border with the Roman heartland, and enabled the Turnstiles. I've marked the flips here on the final minimap
Here's the final Histographs
-Naboo (a.k.a. 'Irving - the 142nd fastest gun in the west)