*Spoiler3* - Gotm23-Arabs - End Game Submitted

cracker

Gil Favor's Sidekick
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Again take a few seconds to read this introduction carefully to make certain you DO NOT run afoul of the divided spoiler rules.

This is the Third and final spoiler thread to support discussion of the Gotm23-Arabs.

The objective of these divided spoiler threads is to provide a little organization to the discussion that will help more people find the topics that they are interested in without having to rummage through the entire game discussion.

The test for access to this spoiler thread is simple:
  • you must have submitted your final save file from playing the game.
You may discuss any information from the game but if you are posting reports of events and/or activities in the Ancient or Medieval portion of the game, those reports should be placed in the correct spoiler for that time segment of the game.

This thread is a great opportunity to post an overall summary of how your game progressed. This thread is primarily intended to discuss the industrial age and modern age events from those games that players did not choose to win in the middle ages.

We hope that all players have enjoyed this game and that you are looking forward to Gotm24-Korea and the start of Medal Play season 6!!
 
TreasureSurrender.gif
PTW 1.27f

Well, well....
I won this GOTM, but the score was very poor.
It was a Diplo victory in 1778AD, with a firaxis score of 2411 (if I remember correctly).
It was a quiet game, with some wars, but generally a peaceful expansion.
Not so long before the UN construction, I was the second civ in almost everything, but then was attacked by Rome and lost several cities.
A sort of world war against Rome, however, kept me alive and kicking.
Everyone voted for me, except for Rome (abstains) and my opponent (I can't remember who he was!).

Not a brilliant game, but sure it was better than my GOTM22 (141st in the list and a loss!). I think my biggest mistake is to be too peaceful. I'm not sure if I will go for open next GOTM, because I won't be within the first 50% ones in this game and I think October will be a month with no time for me.

But I have to go for open sooner or later!

Ciao!

EDIT: The first post... WOW!!!!
 
Open [ptw] 1.27

Industrial Ages came between 1265-1295ad (I didn’t record that nor I have the exact save). I had the largest territory and population, but I was still far from world domination.

Situation of the world, 1355ad:

- Arabia (me): largest territory and strongest culture along with France. In the graph, France is maybe 10% more but is no big deal.
- Egypt: Large spreaded territory along the southern coast, about 2/3 or ¾ of mine. Powerful in culture, city growth and structure. Military ok, but not enough for such a power.
- Rome: Half of my territory, but going well on tech and with a continuous strong military (actually was like that during the whole game)
- France: A bit smaller than Rome, and weak military. Very good on tech. Although loaded with wonders, not a cultural threat.
- Zulus: low culture, average military. And the wonders, including the Piramids.
- Spain: 3 cities and asking to be killed, still on Middle Ages.
- Carthage and Ottomans: one city each just to say they are still alive.
- India and Persia: extinct.

All the five upper powers on Industrial and going on Democracy. No wars for a while. I was going terrible on Wonders. I had only Smith in Makkah thanks to a great leader. The difference is that now I was capacitated to fight for the Industrial powerful wonders. My culture was quite strong due to cheap religious structures and many libraries and unis in my large empire. France had culture and wonders but no territory compared to me.

In 1375 the Romans made a favour by declaring war to Spain, and having to cross my territory to fight their war. Spain was easy, and actually I was going to get them soon myself. But Rome doing the job would just ease even more my invasion of France (we had ROP).

In 1400 declared war to the Frenchies. I wanted their wonders, especially Sistine from Rheims. Obviously I already had Military Tradition, but I was expecting to inflict the first wound on them with the Ansars themselves, and then finish them with cavs (Cleo got Leonardo’s). I underestimated the French too much. Their cities were loaded with riflemen, and they reacted with their few cavs when I arrived.

The catch is that, after I had my Ansars killed or kicked from France, I had the money to pay alliances with the other two superpowers, Egypt and Rome, who started razing France for me (with certain difficulty, I could notice). Then with fresh cavs (money from science) start to raze French myself and could get around 2/3 of the cities. A few were taken by my allies or razed. At least I got Sistine to my hands, which was a good deal on saving in luxury taxes (still on Democracy, although I feel I should had swapped “religiously” to Republic or Monarch… I don’t know, research was going on…)

Circa 1550 – France is gone.

Even preparing my core cities for industries during the French war, I just got Women Suffrage in 1635. :P By this time, only 4 civs surviving: me, Rome, Egypt… and the Zulus. Started a war with them immediately. Egypt came along with the MPP. Egyptian territory was much more in risk than mine against the Zulus. Rome (as usual) joined us later, hoping to take the remainders, but just eased even more my job by defeating zulu infantaries. Everybody still on cavs, so it was not a very quick job. This time, I used some artillery.

From pre-build Intelligence Agency, I got ToE in 1685. From this point, I had most of the wonders. Some of them still useful, such as Hanging Gardens and Sistine’s. My home-made Smith helped a lot.

During all the wars, but more specifically in Industrial, I invested hard in culture for my frontier cities. Romans took a flip or two, as well as Egypt and even the Zulus during the war.

1730 – Got Zimbabwe with the Piramids. Dawn infantary. But it was also my fault by not having enough cavs. I was builiding other things in my core cities, that was my big mistake in the game. I DIDN’T FOCUS OBJECTIVES. I was playing for Domination with only 30 cavalaries, when I could have a hundred… I have to focus myself better. Somehow, it was also my fear of Roman numerous infantaries. I was playing for the tanks…

1735 – Hoover Dam. The industrial wonders are guaranteed.

1756 – Zulus gone.

1758 – Rome declared war to me one turn after I finished the Zulus (the did exactly the same in the past when I killed Persia, and again when I kicked India). The Zulus were quite behaved in this game. They didn’t show all their aggression 5.

I was in a crazy race for tanks, so started researching as fast as I could. But I had some problems with war weariness. Egypt was still my MPP partner, so they gave me a hand holding off Rome, which invaded me with many cavalry in the beginning. After they start using infantaries. I had loads of artillery so I could hurt the infs before the cavs do the job, in a guerrilla strategy, since I didn’t have enough power to invade Rome.

But it didn’t last long. Rome was in Monarchy. Probably not in Communism because (if I’m not wrong) that’s their hated government. Just making units and units. By 1810, all Rome cities (from France and Spain) among mine and Cleo’s territories were captured. But it was still going tough. After that, Caesar decided to ask for peace. I rejected his first attempts, since he didn’t want to give anything in exchange. Actually, in the beginning he was asking for tribute. But circa 1810-1820 I betrayed Cleo’s milennar confidence and let her alone to deal with Rome. It was then when I recovered my democratic breath and could run to the tanks. I don’t know why I have so much difficult to change my mind and change the government from Democracy tech onwards. Even with a religious civ… I’m getting sad with myself…

During this following period, I made a stupid mix between research of Motorised Transportation and paying temples. I was hoping to trigger domination without another war. It soon proved wrong. Should have concentrated it all on tech. :rolleyes:

Finally in 1858 I got Motorised Transportation. Rome and Egypt were far behind in tech, busy with their wars. In the 1860’s I declared war to Egypt AND JOINED ROME, which was thirsty for more war. Go drop your tears in Egypt! In 1882, with ¾ of Egypt gone and victory not coming, I decide to betray Rome (still attacking with cavs) and in the next 2 turns I got 8 of the cities they stole from the Egyptians (ie. Still badly protected).

In 1886 I achieved Domination Victory. I liked the game, but I hated my result. :rolleyes: My hopes for good scoring are on Medal Series 5-6 France. But I won’t expect too much.

Final Firaxis score: 3934 :cry: Jason 4172

I need a Industrious civ. hmmm... Korea anyway shall do. :lol:

I'm looking forward Medal Series 6. This time I will play all the games.:goodjob:
 

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First submit

Ended with conquest in about 1760 ish

I figure I wont worry too much about score since the games are just fun to play.

Two of the nice things about this game if you let it get into industrial age were:

Coal popping up next to my capital for Iron works (its nice to produce 130P at your capital)

Having 26 Oil resources while combined the remaining civs had 3.


Many of the quick finish players never got to see the depth of the map and it was quite a fun game. I told cracker not to post my submisison as I noticed that one of the rules were you couldnt restart from a previous save. Something I didnt know until mid way through. Ill play clean next time :cool:
 
The map was also designed to support a number of variant games along the same style of play that you might find in Civ3Conquests.

Essentially, even with a known map you can play the variants to see if you can win the fastest possible victory.

The first planned variant is "Islam Rules the World" and in this variant you must make friends with all the Muslim civilizations (never attack them except to defend only in your territory if necessary) and you must destroy all the non-believers.

The second planned variant would be a 3cc or 5cc until you discover Oil and then see how quickly the Oil Rich Arabs might take of the world. In reality, Saudi Arabia has somewhere between 24% and 28% of the known Oil reserves of the world. Other Muslim countries in the Middle East have somewhere between 17% and 22%. It is one of the great social events of the 21st century that the discovery of Oil in the Middle East has basically given a disciplined and deeply religious but feudalistic set of societies access to the economic and commercial power to take on a great role in the future of our world.

The third planned variant is the "Bedouin Conquest/Ethnic cleansing" where you basically start in desert but conquer and raze all the outlying lands. The challenge here is to keep the bozos from filling back in the area that you have cleansed of the infidel scourge. This variant will probably keep barbarians as a more prevalent feature of play.

The fourth planned variant is the "Battle of Poiters" objective where you must conquer enough of the rest of the world to be close to triggering domination and then conquer the French City of Poiters (and/or Tours) to trigger domination. This variant has a strong element of attempting to replay history because if the collective army of Arabs and Berbers under the leadership of their Emir Abd ar Rahman had succeeded in defeating the Franks under Charles Martel, then much of what we know as the History of the world would not have occurred. Essentially the battle of Poiters in 732AD represented the high water mark of expansion of the Arab civilizations through zealous conversion of the non-believers via the sword.

--------------------------
Even though we emphasize elements of good basic game play with focused objectives some strategic and tactical skills, the maps and games are designed to provide some appeal to even the most remote Civ3 players while still retaining faithful contact to the core of the Civ3 game.
 
I judged correctly from the description page that maintaining perfect relations(esp. w/ other Islamic cultures). At least that's the plan I followed. I usually win at monarch level and thought I'd have no trouble with this but....

An early game Carthagian horseman went rampaging through my western frontier early in the game. I mean this guy would not die:aargh: . Perfect in attack, survive with 2hp, attack and still win, recover. start over. Finally I got the little (child of unknown paternal lineage) but the damage was done, it took me a while to recover.

I didn't start any wars, didn't trade unless there were multiple trade routes and simply pounded those culture improvements while aggresively settling open areas. I tried the 40 turn science plan (which I suck at) and thus watched one GW after another go to other civs. Ahead in points but unable to prevent the spacerace loss.

In a bind, I located the UN, pressed toward Paris and waited for the perfect moment. Carthage, by now my long time ally waged war repeatedly against the French opening areas for settlement in that direction, with cavalry within range I waited until Carthage had reduced Paris to an outpost and launched my first offensive war. Seized the UN and took the gamble on the vote when it came up.

I won by diplo in 1880 with 2755 Firaxis :) Not a pretty win for sure, but my first GOTM.

Thanks for the fun game Cracker,interesting and challenging map
 
Excellent job of snatching victory from the jaws of defeat SewerStarfish!! Well played :goodjob:

Each month we hear wonderful stories of this kind where you and other players have challenged yourself to seek and enjoy one of the fun paths to Civ3 stardom that you might otherwise have turned away from.

I just hope you enjoy the special things that are built into the game just to give you something unique to shoot for in everygame. If more people could do as you have done and find your own personal level of enjoyment, then it would be amazing to find how much more they would enjoy the game overall.

Good luck in your next great game challenge and I can't wait to here what you think of the upcoming game events.
 
I chose the peaceful route, never starting a war. I built 4 cities at 4.5 distance and a full ring at distance 9 and then sprawled across the rest of the world, building temples in all cities.

I entered the Industrial Age in 1070 AD. (I'll get my medieval spoiler in soon, only war then was Zulu). Ten cities flipped to us between that time and the end of the game.

In 1260, the Egyptians declared war the turn after they signed an MPP with Rome (the largest military force) and took around 4 ciites. I signed MPPs with Rome and the Ottomans and hung back a turn. As expected, the Egyptians continued the attack and Rome and the Ottomans came in on our side. We negotiated peace in 1320 with Egypt down to 1 city on the mainland and 2 on the island. The Ottomans took the mainland city the next turn. We ended up taking 13 cities, the Romans 3, and the Ottomans 2.

We got our only Leader during the war and he went back to Mecca to rush Universal Sufferage to kill the cascade. Our palace prebuild worked well for the Theory of Evolution and we built Hoover Dam in Mecca.

The United Nations was finished in Medina in 1575 and all of the countries except one voted for Abu Bakr to lead the world into a new age of peace and prosperity. We had been gifting them techs and gold for several turns to improve relations.
 
[ptw]1.21f Open

Spoiler One: 4000BC to 750BC
Spoiler Two: 750BC to 1100AD

In accordance with my self-imposed limitation of 'honourable war' I waited until 1130AD for my Indian RoP treaty to expire. The Arab army then overran the Indians in a matter of 5 turns (1130AD-1170AD), losing 3 cavalry while capturing 11 cities and 12 workers, and generating 2 Great Leaders. These were used to build an Iron Works (1160AD) and Universal Suffrage (in 1220AD).

At this point (1170AD) I was happily researching towards Replacable Parts (and hence artillery) at a decent pace. All my treaties had some 10 turns to run, so any offensive action would have to wait.

The Arabs learned Steam Power in 1140AD, and Industrialisation in 1180AD, and I had a decent Iron Works city (in the Carthaginian lands, about a second ring FP city). I was building factories - I already had some 60-odd cavalry - and using my horde of slaves to build a rail network.

Then, in 1210AD Cleo helped out by attacking me, capturing two ex-Zulu cities (one of which had saltpetre, which I suspect was the motivation for the attack).

In 1220AD I then traded Steam Power to France for Nationalism, to ensure I had riflemen to defend, and responded to this Egyptian affront. My counterattack retook the two cities and captured another 6 from Egypt. In so doing I lost 4 veteran cavalry, and gained another Great Leader (who built an army, my third (fourth overall)). I also captured 6 workers.

Then, in the 1220-1230AD inter-turn, domination was triggered. Thank you Cleo, you saved me 100 years :).
Following are all taken from the end point:
MadScot-g23--1230ad.jpg

MadScot-minimap-1230ad.jpg

MadScot-army-1230ad.jpg
 
:wallbash:

I can't submit as I had problems with the Spanish diplomacy and had to reload MANY times:(.
I could have played the game till the end, but I got a little fed up and lost my las save, so no worth of playing 50 years again:wallbash:

PS When will the next game be announced?
 
Open [civ3mac] 1.29

*Entered Industrial Age in 1210 AD.

*Arabian forces mobilize and head Norh, DoW on Persia in 1265 AD (breaking tade deal); Persia destroyed in 1335 AD, capturing Leonardo’s Workshop.

*Lose Memphis to culture flip prior to 1390 AD & El-Armana soon after.

*Spain, uneasy w/ an ever-aggressive Arabia, DoWs Arabia in 1400 AD along w/ Egypt. Arabia signs trade embargo w/ Rome v. Spain and negotiates alliance v. Spain w/ Zululand for 2 luxuries. Arabian Forbidden Palace built in 1495 AD South of Makkah in Jeddah. Peace signed w/ Spain in 1495 AD after capturing several Spanish cities.

forbidden_palace_1500AD.jpg


*1505 AD - wary of France & Rome; give each 1 gpt gift to buy time to strengthen forces further.

*1535 AD - France DoWs Arabia; Arabia quickly negotiates alliances w/ Zululand, Roome, and India v. France. Rome soon signs alliance w/ Egypt v. France. France destroys Spain in 1555 AD. Arabia makes heroic stand against the French, losing a couple cities but soon regains them plus a couple more, and signs peace deal w/ France in 1575 AD for gold, soon establish trade w/ the desperate French government.

mini_map_1580AD.jpg


*1580 AD - France in war v. India, Rome, Zululand, & Egypt that will end up lasting for hundreds of years. Arabia continues to settle cities to fill in open territories. Lose two more cities to culture flip (India & Zulu).

*1610 AD - Trade Refining to Egypt for Replaceable Parts + gold. France builds Hoover Dam.

*1620 AD - Damascus builds Iron Works.

*1660 AD - Gov’t update:
France - Communism
Arabia - Democracy
Rome - Democracy
Egypt - Democracy
India - Democracy
Zululand - Communism

*1665 AD - Makkah builds Heroic Epic.

*1710 AD - Rome drags India again into war w/ France through MPP and Zululand w/ MPP in 1725 AD.

*Arabia builds Wall Street in 1745 AD.

mini_map_1756AD.jpg


*1758 AD - France & India sign peace, but relationship soon cascades into war again.

*1760 AD - Arabia trades Motorized Transport & 575g to India for Radio & Flight (Arabia enters Modern Era) and to Rome for 36 gpt & 350g.

*1764 AD - Gov’t check:
Arabia - Democracy
Rome - Communism
France - Communism
Zululand - Communism
India - Democracy
Egypt - Democracy

*1764 AD - Arabia is set to begin plans for World Domination; multiple operations aimed at assimilating Egypt commence; Arabia DoWs Egypt; several cities captured this turn, w/ Great Leader emerging from battle. Also, for what must have been a sweet deal, Egypt signs alliance w/ India v. France.

mini_map_1764AD.jpg


*1788 AD - Egypt destroyed, which brings 4 Great Wonders under Arabian control; WW was becoming a problem, but it didn’t cause too much starin on Arabia’s research (Fission reached in 1790 AD and the UN is rushed w/ GL to protect against a diplomatic defeat.). Beelining toward Modern Armor now.

mini_map_1794.jpg


1794 AD - Treacherous Rome DoWs Arabia, which only hastens Ceasar’s demise. The Great Roman Mountains pose no real defense against Arabia’s modern army. Rome is destroyed in 1832 AD. During this war, Arabia trades Ecology to India for Rocketry & 550g.

mini_map_1836AD.jpg


*1840 AD - India & Zululand sign MPP, so Arabia signs MPP w/ India to enter conflict against France, who Arabia had propped up w/ gifts of oil and coal in previous years. Now, France’s usefulness has come to an end. No longer is Arabia concerned with the chances of India becoming too large by engulfing France. Arabia will now have France for its own glory. War ensues in 1842 AD.

mini_map_1846.jpg


*1854 AD - Rome destroyed (2 GWs captured). Modern Armor rreached; 82 tanks upgraded.

*1860 AD - Arabia pushes on in plans for domination, DoWs Zululand; Eight Zulu cities captured within moments of declaration. MPP between India & Zululand had exprired.

1862 AD - DOMINATION achieved!!!

domination.jpg


Firaxis score - 4033
 
Let their be dancing and tongue wagging in the streets!!!

alyya ayyayl alllayyya!! Dojoman has joined the victor's circle in fine style.

(Cracker takes out his trusty AK-47 and fires a few celebratory rounds into the air as the crowds dance wildly about in celebration oblivious to the fact the what goes up must go down.)

Sugar dates and psitachio's for everyone courtesy of the Emir of GOTM. ;)
 
Civ3 1.29f, predator.

This post wasn supposed to go to Middle Ages. Alas, I miserably failed to finish the game with cataphract and had to go to Industrial Age even though the only advances researched in Industrial Age were Nationalism and Steam Power.

I made several mistakes in this game. The most important was that I completely forgot about the importance of coastal areas for Domination. Because of this I was fighting mostly with Perisa, Spain and Carthage (all of them had virtually no coastal areas) during the early Middle Ages and managed to defeat Zulu and Egypt during the second half of that period. Instead of this, it was necessary to wage a war in the Ottoman/Roman direction or towards India. This would give me higher fraction of the coastal area and earlier Domination. Thus, with India, France, Rome, and Ottomans left I was relatively far from victory (having about 70% land area) at the end of Middle Ages. After this, I had a rather long (over 10 turns) was with India which finished only in 960AD by their elimination and Domination victory in 980AD. Even though the Firaxis (7296) and probably Jasons score can be relatively high, there is a 650-year diference in time with the exciting victory scored by SirPleb. It is also possible that I managed to do some "milking" on this relatively long way and densly settled all areas building temples and making the newly acquired regions populated with happy citizens. Railroad was a great help bringing food to these cities in the middle of the desert!

The non-stop world war started in 130BC when Arabs discovered Chivalry. The conquest order was: Persians (90BC), Spain (250AD), Carthage (330AD), Zulu (500AD), Industrial Age (730AD), Egypt (780AD), India (960AD). Firaxis score is a good result for Monarch on a standard size map.

Another serious problem was lack of leaders. 69 elite wins were required to get the first one and about 60 more for the second. I stopped counting after 100 elite wins. After that second, there were probably 50-60 more elite wins and no leaders.

The map is very interesting and an early win around 500-600AD was certainly possible.
 
In our previous installment we introduced our Pet Civs: Romans, Zulu and India.

At the beginning of the industrial age the pack has engaged Egypt. There's some dispute on whether these pets are truly domesticated. Rome in fact, is particularly vicious. However they are not very tidy and so there are plenty of "scraps" for the Arabs.

Sogut - gateway to the Roman Empire… home of Newton's and the Great Wall… shield producer extraordinaire… flips to Arabs! Once again an unanticipated bonus. Our great luck so far with flips convinces me to continue building those cheap temples everywhere. Rome and Zulu are particularly weak cultures and easily see the way of Muslim.

NabooGOTM23.sogutflip.jpg


It's almost time for us to go finish the job on Egypt, but since we're still at peace we offer them Steam Power for their Democracy and Navigation. We can still declare war without dishonor and they won't have time to make use of the rails.

We're doing ok on the tech front. We offer Medicine to France for Industrialization + 450g + 66gpt, and to India for The Corporation.

1460AD - Universal Suffrage built in Diriyah.

Egypt is crumbling. We declare war against them so that we may get the choice cuts. Arabs gain control of Thebes, and along with it Hanging Gardens, Great Library, and Bach's Cathedral. And Egypt is history.
NabooGOTM23.egyptgone.jpg


And the flips keep on coming. Another town that Rome was just "keeping warm" for us. Thank you Caesar. We'd get several more of these flips during the game.

One city we've desperately been wanting to flip to us is the Spanish-controlled Leptis Minor. This city is part of what we consider OUR core. Finally we can wait no longer. With the Egypt conflict over, we declare war on Spain! Of course, our faithful Pet Romans are brought into the fight was well. We take Leptis Minor and let the pets gnaw on the remainder.

We continue tech trading with France. We give Scientific Method for Refining + 62gpt, then to India for 280 + 66/turn. Refining goes to Rome for Rubber and gold. Yes despite our large territory we had to trade for rubber! For those of you who finished before Replaceable Parts -- rubber was scattered at the periphery of the continent.

1580 - our Pet Zulus declare against Spain.
1580 - TOE built in Jeddah. Woo-Hoo! I'm getting some wonders this game!

India and Rome have a MPP. Poor Ferdinand.

Atomic Theory to India for 96/turn and change.

Our Ministry of Really Cool Ideas notices that the might of Rome can now be isolated from the rest of the continent. A row of fortifications is begun at the border of Sogut which we'll call the Roman Turnstiles. Sogut gets a Cathedral to make sure border shifts don't put our forts in Roman territory.

NabooGotm23.startgates.jpg


India pulls France into the Spanish war. There's not much left. We have been letting the other Civs go at them once we got those first few cities to consolidate our territory. We'll deal with the little corrupt leftover towns later.

We need to renew our rubber deal, so Electronics goes to Rome for a MPP, rubber, and Wines., and then onto our next target… France.

Shaka agrees to MPP for Atomic Theory. India signs MPP for 96/turn and now all 3 of my Pet Civs are drooling over all that juicy French territory.

NabooGOTM23.menagerie.jpg


1720AD - The Jihadh begins dismantling the eastern arm of the French Empire while our pets keep them busy elsewhere. We continue building as well and a Great Dam is built to power our factories.

The Roman Turnstiles are narrowed to a single passage. Many more reinforcements would be added

NabooGOTM23.gatesclosing.jpg



1758 India finally finishes off Spain.

One Elite Cataphract was just amazing throughout the French Jihadh. I lost count of how many wounded infantry he took out, but he went all the way to Paris.

Oh, thank you Pet Civs, they fetched me some rubber! Open land now in former French territory with a rubber resource, reachable in 0 moves thanks to the Roman ROP (grin).

We take a breather and negotiate peace with France, while our Pets continue to nip at their heels. We need to get to Tanks.

France cuts our plans short in 1784 and declare war on US! We're 4 turns from tanks. Watch out Joanie.

We decide not to wait. A division of 29 veteran and Elite Cavalry is dispatched to the heart of French territory to land a killing blow. Chartres is captured in 1788! Paris holds, however.

1790 we get Motorized Transportation and trade it to India for Radio, 105/turn + 680.

France puts up stiff resistance. We kept attacking her core and probably should have taken the edges first. But this was more fun! Paris finally falls to our tanks in 1816, and we get Smith's

With France mortally wounded we see if we can get Shaka to make The Big Mistake. He does - declaring war in response to our "remove your butt from our territory" demand. Oh, Shaka. You were a good pet civ but now you've turned on your owner. Bad dog.

The Roman Turnstiles are oficially closed. We're cranking Tanks and MI. I want Zulu territory (and remains of France) all for Arabs, and let Rome burn out the units they have in the field. Yes, they will be next - they have lots of easily gotten territory and will have no way to defend it.

NabooGotm23.gatesclosed.jpg


We renew MPP with India for Computers and they throw in 55/turn. We declare war on Rome! Sorry Ceasar, daddy has a game to win here.

We clean up remaining Zulu and French territories and Roman outposts as Rome bangs its head against our fortified MI wall. We renew MPP with india one last time.

We build the U.N. in Baghdad, just to be safe.

Zulu destroyed 1872AD

Still no Domination, eh? Let the Invasion of Rome begin!

NabooGotm23.romeinvasion.jpg


India goes behind our back and negotiates peace with Rome. Oh well, we weren't going to allow them though our wall but were hoping they'd keep any naval activity under control. But this betrayal doesn't sit well! In fact, Indian territory looks "easier" than Rome's. Turnabout is fair play - we negotiate peace, ROP AND MPP with Rome, and delcare war on India! The Roman Turnstiles are reopened!

NabooGotm23.turnabout.jpg


We get most of the outlying Indian towns. Parsagarde flips back to the French, but the very next message is Domination Victory!! Woo-hoo! In 1898AD.


Interesting map and enjoyable game. It was fun to let the other Civs do a lot of the hard work, especially taking out Egypt, which was beyond my power to reasonably do at the time. Also they spent a lot of energy on Spain, while I got my infratructure pumping. It was also helpful to have them engage France, and let me concentrate on strategic acquisitions without attending to a large front. Finally, I really enjoyed building and using the "Roman Turnstiles" and getting the chance to successfully close them, and then reopen them again at the desired points in the game.

Also, this was by far my game with the largest number of culture flips to my civ. There were at least 10, some of which were quite helpful -- especially Sogut, which was a strong city in its own right and also got me an easily workable border with the Roman heartland, and enabled the Turnstiles. I've marked the flips here on the final minimap

NabooGotm23.flipps.jpg


Here's the final Histographs

NabooGotm23.histographs.jpg


-Naboo (a.k.a. 'Irving - the 142nd fastest gun in the west)
 
(munches some pistachio nuts...) :yeah:

Here's one thing I don't remember seeing before. One of my towns ends up with a "French Settler"??? :crazyeye: How does that work? And this was a city founded by Arabs and never flipped or captured as far as I can remember. Is it possible I merged a French worker into this town, and later when I trained a Settler, that's why he/she was "French"?

NabooGotm23.frenchsettler.jpg
 
Does anyone have a really cool screenshot of their map, and/or their capital city and or their trade advisor screem shown how thoroughly the Arabs end up domication OPEC in this Civ3 game?
 
[PTW] 1.21f - Open Class

Cracker, any chance you can get the contents of my previously hasty (erroneous) posting back to me via e-mail? You know the one, where I told the world how 'unlucky' I was in the end, before I was allowed to...

No? Deleted, huh? Oh well, serves me right I suppose...
 
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