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1.27 Open
Link to Ancient Age
Link to Middle Ages
Industrial Ages
Our assault on Rome has begun and our cavalry and cannons have given us military superiority.
1150 AD Arab forces cross the mountains into native Roman lands.
1170 AD The capital city of Rome falls and we capture Sun Tzus.
1200 AD Arabs complete Newtons University. Generate a Great Leader.
1210 AD Leader rushes Forbidden Palace in Rome.
1230 AD The war with Rome ends, with Arabia conquering all of Romes continental lands. Romes single remaining city is on the island to the north. The original plan was to sue for peace with the last city on the continent and take Caesaraugusta (the city on the island) in the peace deal. Then when the peace treaty expired we could destroy the final city. I didnt want to build ships. However, while basking in the throngs of victory I failed to notice that Caesaraugusta was larger than the final two cities on the continent and it became the Roman capital (non-negotiable). Oh well. Meanwhile the Persians to the north are suddenly restless, encroaching on our lands. Here are some shots:
Hey what are you guys doing up there?
1255 AD The Persians sneak attack us, and are repelled with minimal Arab losses, as we were expecting their treachery. Persia enters its Golden Age (but not for long).
1280 AD The Persians have been soundly defeated and have only two cities remaining, both on the northern island. In the peace deal they surrender their second city, Hamadan, to us. This is our foothold on the island and in 20 turns we will rush some units and destroy both Rome and Persia.
The Indian Massacre
1310 AD The Indians are particularly weak. We invade mercilessly using slave labor to rail our way to a quick invasion.
Preparing for attack, while the Spanish and French colonists grow jittery.
1315 AD Our third Great Leader is generated. He returns to Makkah.
1320 AD We had spotted a vessel leaving an Indian port headed north, presumably to attack our recently acquired city on the northern island, which still had no unit protecting it. However, Indias fall was imminent.
1325 AD A small force of Indian soldiers including a War Elephant land next to Hamadan on the island. At the end of the turn Indias last city remains with a single defender reduced to one hit point, however, our cavalry with remaining movement can only reach 1 square from the city. We cannot take it this turn. Hamadan was still undefended. I did not think that if I rushed the defensive unit being built in Hamadan that it would be produced before Indias attack (not positive though). Instead of allowing India to take the city and remain alive, not to mention taking a share of our gold, I gift the city to Spain, the only other civ with a city on that island.
1330 AD India is destroyed.
1335 Our forces move back into our native lands. Our generals eyes are fixed on Egypt to the south. Because Egypt is spread out in a strip along our southern border, they should fall quickly to our mobile forces. In the meantime, however, we have rather lucrative trade agreements with Egypt including providing them iron (they still lack saltpeter) and wanting to maintain our honor we will wait until the deals expire.
1375 AD The treacherous Zulu sneak attack our cities to the west, taking two of them with cavalry. We counter attack retaking the cities and more. Unfortunately the Zulu have managed to acquire Nationalism and there are some Riflemen among their defenses. We enlist the aid of our long time allies, the French, against them. But our cavalry suffer casualties against the riflemen.
1380 AD Complete Theory of Evolution. Atomic Theory and Industrialization. Rush Universal Suffrage with Great Leader.
1385 AD Complete Universal Suffrage. Egypt sneak attacks from the south, but can do no damage against our infantry. Fighting with Egypt produces another Great Leader. Rome has a MPP with Egypt and declares war on us. We turn our forces on Egypt and slow our advance on the Zulu. Egypt too has Nationalism and riflemen. We build a galleon in the north to rid us of Rome once and for all.
1410 AD Egypt is destroyed.
1420 AD The Zulu have only one city remaining, with our troops advanced to its perimeter. We have landed a force of cavalry next to the final Roman city.
1425 AD Completion of Hoover Dam. Domination victory.
1425 AD Domination Victory
Firaxis Score: 4705
Jason Score: 7370 (I think: I used the New>=19 entry on the calculator; I can only assume this refers to the GOTM #??)
My first GOTM and first victory . . .
Here is a view of the Histograph:
However, there is much to learn . . .
An Attempt at Self-Criticism.
(1) Early Expansion. Apart from not taking adequate notes particularly for analysis of the early game, the primary mistake I believe I made was in the development of settlers and early expansion. I had moved my settler to the SE to get access to the floodplains and had a city spot capable of being a settler factory. If Makkah had generated settlers early on, we could have secured much more land, increased production and revenue, and limited our neighbors. Building the Pyramids stifled our early development. It would have been much more efficient to have a larger core city base.
(2) Build Density. I should have built cities closer together and shared developed tiles. I am good at micromanaging to optimizing production. Though we did reach Sanitation in this game, it never should have gone as far as hospitals, and each city did not need all its workable land.
(3) Early Wars. This follows from the first two. With increased expansion, production, and commerce from having a larger city core we should have been able to go to war much early and perhaps destroyed a civilization or two before conflict with Carthage. The advantage of early war can really be seen by the amazing early AD Domination and Conquest victories of others. Great job, by the way.
(4) Tech Pace. We frequently pushed the tech pace through research and trading. This was not a good idea. In fact, I think that we should have slowed the tech pace as much as possible, especially in the post-Chivalry era. We did not exploit our UU advantage very well at all. We could have accomplished a lot of what we did with cavalry, much early with our Ansar Warriors. Letting (helping) civs get to Nationalism was a terrible mistake as well. Cavalry versus riflemen is not the way one wants to conduct a war of conquest.
(5) Wonders. As mentioned in (1) building the Pyramids was a mistake. We should have foregone building it and perhaps one of our neighbors would have produced it so that we could take it through war. We should rather have timed our efforts to give us Sun Tzu. Leonardos was helpful, though we could have done without it and the game should have been over before we did half our upgrading. Later on when it became much easier to build wonders, I did so. Why?
(6) Gold. What was I doing with all that gold? Earning it pushed the tech pace and what good is a treasury full of gold for an early Domination win? Not much unless you spend it on military victory.
(7) Military Alliances. I should have looked for ways to bring other civs to war against each other. This would have slowed their production and technological development and made them easier for domination.
Since the conclusion of this game I have come to fully understand the application and power of the settler factory. BAMSPEEDY I THANK YOU for your article! My play has improved significantly through this one concept alone and I think it could have really helped my in this GOTM.
If you have had the patience to read through my saga of GOTM23 I thank you. Any and all comments are welcome and I hope to see you all in France 5-6.
Best wishes,
Herse