1.21 -- open
And now to comment on how things went for me from late Industrial to the end of the game. . .
Late industrial was actually very quiet. (And pretty much at a 4turn new tech pace) I built a few Battleship and a few tanks just to let the AI know I had them and wasn't afraid to build them.
Odd thing entering the Modern Age (free tech is Fission and I head toward computers) -- 2 turns after entering it and seeing uranium, the resource vanishes. I search, and search, and search and realize I can have a lengthy war with Celts or Ottomans, or I can land a beachhead somewhere else and do it. Babylon has 2 sources of it, Hittites have one, and there are some ones very far to the south as well. Hittites have the advantage that I can get the resource with the first city I take to establish the beachhead and it will ultimately net me 2 new luxuries to my empire
thus reducing my dependence on others. Congratulations backward empire, you are going to be rolled by tanks. Start making two transports and making use of all those battleships I had. Make 3 mech infantry and tanks to fill out 2 transports worth of troops and start the long haul over there.
This would be the first war, so I thought, that I wouldn't need allies, just RoPs to not tick anyone else off. As soon as the second transport is ready, I actually had the troops assembled and battleship ready for escort. My other 5 were having to take the long way around Minoa's former territories to get even close.
1520 AD Greece creates the United Nations in Sparta. If I had been playing the game differently, I probably could have won at this point. I was way ahead in tech. I mostly got it to ensure that the computer did not get it.
1525 AD Greece creates SETI program in Thermopylae.
1530 AD I declare war against Hittites. Sign a RoP with France just to make sure I dont accidentally piss them off while having battleships around their coast. Odd thing I did
I landed before all the troops before declaring war. Apparently that is a reputation hit. Had I realized that, I would have done it differently. I did notice a difference afterwards, but I didnt read far enough into the spoilers at that point to prevent that mistake. Still, it made little difference. I just didnt get a paltry amount of gold when signing RoPs after that point. (And more often than not, I stopped getting World Maps at that point too with them.)
I still would have done it the decent way if I had to do it over again. The Rep hit wasn't worth it in this case. Had I truly wanted a Rep hit, I would have RoP raped them and took every city in one turn. Would have required more transports and escorts, but building the land troops was not a problem for me.
1535 AD I take the city that has the uranium and had been previously identified as my beachead.
1540 AD I have crushed the resistance and hurry an airport.
1545 AD I have finished the airport and start on a barracks (I think). Start air freighting the troops over. Thanks to Smiths and a lot of airports. I had WAY more troops than I needed for this war. At this point I capture the second Hittite city.
1550 AD (I think) Babylon decides to attack me. A Knight fearlessly attacks a fortified Mech Infantry. While Greece appreciates the display of courage in the face of overwhelming odds, the Mech Infantry emerge unsurprisingly unscathed. I decide to annoy them since Im not going to war with them, despite their 2 uraniums :rant: , have everyone who will not ask for payment form embargoes with them and/or Hittites. It is obvious some of the other civs can be convinced to join, but I figure it isnt worth the money to further ruin reputations at this point.
1555 AD another Hittite city falls. Hamburg has built the Apollo Program.
1560 AD 2 more Hittite cities fall.
1565 AD another Hittite city falls.
1570 AD another Hittite city falls, producing a great leader, Ulysess. Too bad I dont really need him for anything and not planning any other wars, so an army is a moot point. Start upgrading tanks to Modern Armor. This war is so over.
1575 AD capture what I thought were the last two Hittite cities. Stare at map for long time. I find the last city. Espionage tells me there are only 2 troops there a musketman and a spearman. Thanks to the wonders of previously signed RoP agreements, I head there to raze the city. (I dont want it due to how far it is from anything and no strategic or luxury resources there.) Babylon sends a marine near the city that has the leader waiting the transports to carry him home. Since he is in my territory, I attack him and eventually kill him. (Lost an elite calvary in the process, but they were expendable at that point.) Because he was in my territory, I believe the MPP he had with Zulus didnt kick in. Good thing. That would overly complicate things.
1580 AD I raze the last Hittite city. The Hittites join the Germans in obscurity. I know that a lot of people saw Rome go by the wayside thanks to the Atlantians, however, in my game, it doesnt look like they ever went to war with each other.
At this point, I try to form peace with Babylon. They wont even talk to me. I think about it, and decide the attack isnt worth it. Had this been way earlier in the month, I would have said, screw it. (And a ripple it would have been. Zulus would have been dragged in because of their MPP with Babylon. Carthage would have gotten pulled in because of their MPP with Zulus, and I forget who else would have been pulled in because of other MPPs. I think it was Spain, but I could be wrong. It would have definitely destroyed my trading abilities.)
So instead, I throw away a fair amount of gold (probably over 7k) and like before against Persia, convince everyone to go to war for me. Well, everyone save Zulu. Meanwhile, I fortify all cities in the former Hittite empire and start shipping people back to the home area.
It is a slam-dunk for the space race. No one is close tech wise and I can prebuild all I want. In 1610 AD, I use the leader to build the Manhattan Project in Thessalonica [having nothing else to really do with him.] (Carthage apparently enters a golden age in 1625 AD.) In 1655 AD I launch. (1 turn after learning Laser.)
This is the second time in GOTM that I have submitted (ever) and it was again a space race. Both times, the AI civs really weren't in it by the time I launched. It's an odd feeling since I don't consider myself to be all that good of a civ player.
The funny thing is, if it wasn't for how long the game took (almost 41 hours logged for me) I would have seriously contemplated going for control of the starting continent. (Russia, France, Celts, and then Ottomans if I had the choice.) Backwards civs may have been next after them. Heck, I may have done it at the same time.
I was seriously itching to roll people when I had a lot of cavalry and tanks. Usually, though, I don't have the patience for how long drags out the game. In this month's case, I didn't have the time because of how close final submission date was.
Other tidbits that I found interesting ....
The Babylonian War that I didnt really fight ... Zulus betrayed them, declared peace, formed a MPP, and then betrayed them in a span of under 3 turns. It was amazing to watch. Im sure there was more to it than that, but it was irrelevant to me. I think Zulus did take some cities though. I ended up with 3 cities in the top 5 for culture (at 2 Athens , 4 -- Thermopylae, and 5 Sparta, however none were in contention for 20k culture wins, and I wasnt in contention for a 100k culture win Neither was anyone else for that matter.) Paris was the top culture city with 5985. I had the most overall culture.
I missed by about 4 rounds being able to go for space race and diplomacy at the same time. It probably would have scored more to do the diplomacy in ~1635, but I made such effort to go for space race that it seemed a shame. A fair number of civs were 3 techs into the modern age at this point. (#2 tech was me getting some sweet deals for Ecology. I'm always reasonbly okay to trade Ecology if offered reasonable money ... just in the hopes the AIs will take care of some of their pollution. )
Free techs, as I may have mentioned: Monotheism, which netted me Republic (which I couldnt immediately used because of Wonder building timing. The irony was that I only had a 2 turn anarchy, which I dont recall ever seeing before. (I know it happens rarely, just hadnt happened to me until now.) After the Minoan war and getting refinery, I saw how much oil I had and switched to Democracy. Revenge was had with an 8 turn anarchy.
While the wonders didnt show it in the Middle Ages, by about 1270 AD, I knew it was only a matter of time before I won. A little suspense would have been nice [uranium and rubber sort of created it but in both cases I found reasonable ways out -- rubber ironically turned out to be more stressful]. My free tech for Industrial Ages was Steam Power, which I horded for a long time. Eventually, I traded it away for some really good deals. And as I recently mentioned, my free tech for Modern Times was Fission.
By the end of the game, I had 36 workers, 50 cavalry (which was up to 99 at one point thanks to horseman rush and overzealous producing of cavalry while still trying to upgrade all the horsemen), 87 Mech Infantry (I like defense still), 56 modern armor, 3 cannons, 7 artillery (cannons and artillery all captured, I didnt build any of them), 9 ICBM (because I could), 1 destroyer (had a pesky barbarian boat to deal with), 6 battleship, (the 2 transports had been disbanded), and 13 jet fighters.
My guess is I actually had more slaves than created workers. I think I had 57 cities at the end.
Other odd things I noticed during the replay of the game ... Atlantians enter a golden age in 1350 AD. There is no clear indication of who they were at war with, but I think it was Spain actually. They had 2 cities destroyed but none taken over.
Thanks to my stunt with Persia the following Civs enter Golden Ages: Persia (800 AD) , Zulus and Spain (at 810 AD) I think that apart from the Alantians, everyone that got military caused Golden Ages were thanks to me dragging them into the war. I don't know if I should be flattered or not.
The most interesting timing was Germany getting theirs right before I went to war with them. Didn't seem to help them. Of course, in this game, I didn't make demands, I just declared war.
All in all, this month provided a very entertaining game. However if they all take that long, I don't know if I will be doing GOTMs all the time. This was by far, the most time I have spent with a single full game of civ for me. [And I'm not sure my outside life can handle it....]
I'm not sure if it was the most rivals I have played with because while I was learning the game, I think I tried a huge map with maximum rivals. (I don't think I finished that game though.)
I look forward to catching up on all the spoilers now (and hearing about better ways to handle my palace situation in spoiler 3).
forged