*Spoiler4* Gotm21-Melee - End Game Submitted

In general, I make it a policy to do a quick exploration of the map whenever I discover Steam Power. I check to see where all the coal is and if I have any Iron Works potentials in my cores.

ctrl-Shift-M helps with this a lot as there are usually lots of improvements mucking things up by that point.
 
[ptw] 1.21 -- open

And now to comment on how things went for me from late Industrial to the end of the game. . .

Late industrial was actually very quiet. (And pretty much at a 4turn new tech pace) I built a few Battleship and a few tanks just to let the AI know I had them and wasn't afraid to build them.

Odd thing entering the Modern Age (free tech is Fission and I head toward computers) -- 2 turns after entering it and seeing uranium, the resource vanishes. I search, and search, and search and realize I can have a lengthy war with Celts or Ottomans, or I can land a beachhead somewhere else and do it. Babylon has 2 sources of it, Hittites have one, and there are some ones very far to the south as well. Hittites have the advantage that I can get the resource with the first city I take to establish the beachhead and it will ultimately net me 2 new luxuries to my empire … thus reducing my dependence on others. Congratulations backward empire, you are going to be rolled by tanks. Start making two transports and making use of all those battleships I had. Make 3 mech infantry and tanks to fill out 2 transports worth of troops and start the long haul over there.

This would be the first war, so I thought, that I wouldn't need allies, just RoPs to not tick anyone else off. As soon as the second transport is ready, I actually had the troops assembled and battleship ready for escort. My other 5 were having to take the long way around Minoa's former territories to get even close.

1520 AD Greece creates the United Nations in Sparta. If I had been playing the game differently, I probably could have won at this point. I was way ahead in tech. I mostly got it to ensure that the computer did not get it.

1525 AD Greece creates SETI program in Thermopylae.

1530 AD I declare war against Hittites. Sign a RoP with France just to make sure I don’t accidentally piss them off while having battleships around their coast. Odd thing I did … I landed before all the troops before declaring war. Apparently that is a reputation hit. Had I realized that, I would have done it differently. I did notice a difference afterwards, but I didn’t read far enough into the spoilers at that point to prevent that mistake. Still, it made little difference. I just didn’t get a paltry amount of gold when signing RoPs after that point. (And more often than not, I stopped getting World Maps at that point too with them.)

I still would have done it the decent way if I had to do it over again. The Rep hit wasn't worth it in this case. Had I truly wanted a Rep hit, I would have RoP raped them and took every city in one turn. Would have required more transports and escorts, but building the land troops was not a problem for me.

1535 AD I take the city that has the uranium and had been previously identified as my beachead.

1540 AD I have crushed the resistance and hurry an airport.

1545 AD I have finished the airport and start on a barracks (I think). Start air freighting the troops over. Thanks to Smiths and a lot of airports. I had WAY more troops than I needed for this war. At this point I capture the second Hittite city.

1550 AD (I think) Babylon decides to attack me. A Knight fearlessly attacks a fortified Mech Infantry. While Greece appreciates the display of courage in the face of overwhelming odds, the Mech Infantry emerge unsurprisingly unscathed. I decide to annoy them since I’m not going to war with them, despite their 2 uraniums :rant: , have everyone who will not ask for payment form embargoes with them and/or Hittites. It is obvious some of the other civs can be convinced to join, but I figure it isn’t worth the money to further ruin reputations at this point.

1555 AD another Hittite city falls. Hamburg has built the Apollo Program.

1560 AD 2 more Hittite cities fall.

1565 AD another Hittite city falls.

1570 AD another Hittite city falls, producing a great leader, Ulysess. Too bad I don’t really need him for anything and not planning any other wars, so an army is a moot point. Start upgrading tanks to Modern Armor. This war is so over.

1575 AD capture what I thought were the last two Hittite cities. Stare at map for long time. I find the last city. Espionage tells me there are only 2 troops there – a musketman and a spearman. Thanks to the wonders of previously signed RoP agreements, I head there to raze the city. (I don’t want it due to how far it is from anything and no strategic or luxury resources there.) Babylon sends a marine near the city that has the leader waiting the transports to carry him home. Since he is in my territory, I attack him and eventually kill him. (Lost an elite calvary in the process, but they were expendable at that point.) Because he was in my territory, I believe the MPP he had with Zulus didn’t kick in. Good thing. That would overly complicate things.

1580 AD I raze the last Hittite city. The Hittites join the Germans in obscurity. I know that a lot of people saw Rome go by the wayside thanks to the Atlantians, however, in my game, it doesn’t look like they ever went to war with each other.

At this point, I try to form peace with Babylon. They won’t even talk to me. I think about it, and decide the attack isn’t worth it. Had this been way earlier in the month, I would have said, screw it. (And a ripple it would have been. Zulus would have been dragged in because of their MPP with Babylon. Carthage would have gotten pulled in because of their MPP with Zulus, and I forget who else would have been pulled in because of other MPPs. I think it was Spain, but I could be wrong. It would have definitely destroyed my trading abilities.)

So instead, I throw away a fair amount of gold (probably over 7k) and like before against Persia, convince everyone to go to war for me. Well, everyone save Zulu. Meanwhile, I fortify all cities in the former Hittite empire and start shipping people back to the home area.

It is a slam-dunk for the space race. No one is close tech wise and I can prebuild all I want. In 1610 AD, I use the leader to build the Manhattan Project in Thessalonica [having nothing else to really do with him.] (Carthage apparently enters a golden age in 1625 AD.) In 1655 AD I launch. (1 turn after learning Laser.)

This is the second time in GOTM that I have submitted (ever) and it was again a space race. Both times, the AI civs really weren't in it by the time I launched. It's an odd feeling since I don't consider myself to be all that good of a civ player.

The funny thing is, if it wasn't for how long the game took (almost 41 hours logged for me) I would have seriously contemplated going for control of the starting continent. (Russia, France, Celts, and then Ottomans if I had the choice.) Backwards civs may have been next after them. Heck, I may have done it at the same time.

I was seriously itching to roll people when I had a lot of cavalry and tanks. Usually, though, I don't have the patience for how long drags out the game. In this month's case, I didn't have the time because of how close final submission date was.

Other tidbits that I found interesting ....

The Babylonian War that I didn’t really fight ... Zulus betrayed them, declared peace, formed a MPP, and then betrayed them in a span of under 3 turns. It was amazing to watch. I’m sure there was more to it than that, but it was irrelevant to me. I think Zulus did take some cities though. I ended up with 3 cities in the top 5 for culture (at 2 – Athens , 4 -- Thermopylae, and 5 – Sparta, however none were in contention for 20k culture wins, and I wasn’t in contention for a 100k culture win – Neither was anyone else for that matter.) Paris was the top culture city with 5985. I had the most overall culture.

I missed by about 4 rounds being able to go for space race and diplomacy at the same time. It probably would have scored more to do the diplomacy in ~1635, but I made such effort to go for space race that it seemed a shame. A fair number of civs were 3 techs into the modern age at this point. (#2 tech was me getting some sweet deals for Ecology. I'm always reasonbly okay to trade Ecology if offered reasonable money ... just in the hopes the AIs will take care of some of their pollution. )

Free techs, as I may have mentioned: Monotheism, which netted me Republic (which I couldn’t immediately used because of Wonder building timing. The irony was that I only had a 2 turn anarchy, which I don’t recall ever seeing before. (I know it happens rarely, just hadn’t happened to me until now.) After the Minoan war and getting refinery, I saw how much oil I had and switched to Democracy. Revenge was had with an 8 turn anarchy. :p

While the wonders didn’t show it in the Middle Ages, by about 1270 AD, I knew it was only a matter of time before I won. A little suspense would have been nice [uranium and rubber sort of created it but in both cases I found reasonable ways out -- rubber ironically turned out to be more stressful]. My free tech for Industrial Ages was Steam Power, which I horded for a long time. Eventually, I traded it away for some really good deals. And as I recently mentioned, my free tech for Modern Times was Fission.

By the end of the game, I had 36 workers, 50 cavalry (which was up to 99 at one point thanks to horseman rush and overzealous producing of cavalry while still trying to upgrade all the horsemen), 87 Mech Infantry (I like defense still), 56 modern armor, 3 cannons, 7 artillery (cannons and artillery all captured, I didn’t build any of them), 9 ICBM (because I could), 1 destroyer (had a pesky barbarian boat to deal with), 6 battleship, (the 2 transports had been disbanded), and 13 jet fighters.

My guess is I actually had more slaves than created workers. I think I had 57 cities at the end.

Other odd things I noticed during the replay of the game ... Atlantians enter a golden age in 1350 AD. There is no clear indication of who they were at war with, but I think it was Spain actually. They had 2 cities destroyed but none taken over.

Thanks to my stunt with Persia the following Civs enter Golden Ages: Persia (800 AD) , Zulus and Spain (at 810 AD) I think that apart from the Alantians, everyone that got military caused Golden Ages were thanks to me dragging them into the war. I don't know if I should be flattered or not.

The most interesting timing was Germany getting theirs right before I went to war with them. Didn't seem to help them. Of course, in this game, I didn't make demands, I just declared war.

All in all, this month provided a very entertaining game. However if they all take that long, I don't know if I will be doing GOTMs all the time. This was by far, the most time I have spent with a single full game of civ for me. [And I'm not sure my outside life can handle it....]

I'm not sure if it was the most rivals I have played with because while I was learning the game, I think I tried a huge map with maximum rivals. (I don't think I finished that game though.)

I look forward to catching up on all the spoilers now (and hearing about better ways to handle my palace situation in spoiler 3).

forged
 
Open 1.29 Mac.

Spoiler 1
Spoiler 2
Spoiler 3

Wow! I won! Not only that, but I really felt in control of this game. Now I just need to do it all again, only better, faster, smarter.

I aimed to get to the domination limit as a primary target, so I rolled over the remaining civs on the northern land mass and then accepted overseas party invitations, first from the Atlantians and then from the Persians. Complex ship-relay arrangements to those two regions put me within 400 tiles of domination by 1650 AD. By this time I also had over 70K culture and 7 of the spaceship parts completed. Thanks to all my cheap libraries, used to rebuild boundaries fast in conquered lands, my culture rate was running at about 1500 points per turn.

In the next ten to twenty turns I could achieve domination by flattening Egypt and/or the Hittites with my MA vs their infantry, or I could fly off to Alpha Centauri, or I could add 30,000 culture points. I figured the 100K option would probably get a higher Jason score, plus there was no way I was going to have a fast launch date against the tech speed-merchants of this parish.

So I stopped fighting and started spending my ill-gotten gains. In 1740 AD I was two turns from completing the last spaceship part, I was within 200 tiles of domination, and I reached a 100K culture victory. Alexander the Magnificent then suffered a crash as Civ3 attempted to display the victory screen. A few edits in the pediaIcons.txt file and I was able to re-run the .SAV for the victory ceremony.

Thanks, team, it's been a blast. I've submitted with a Firaxis score of 7701, giving a modest but respectable Jason 6230.

[edt: Incorrrect .txt file name corrected, and links to previous spoilers added]
 
[ptw]1.21f Open

Spoiler One 4000BC-210BC

Spoiler Two 210BC-810AD

Spoiler Three 810AD-1200AD

Made it, with a day to spare!

As stated in my spoiler three post, I had decided on a war with the Hittites, to provide 6 free luxuries. The Hittite war went quite quickly:

1270AD
Having just learned combustion, we upgraded 8 galleons to transports and sailed for the land of furs and spices. The invasion force was 24 cavalry, 24 artillery, and a mix of obsolete elites hoping for a chance to gain a leader, and a few infantry to garrison captured cities. With the Hittite lands 3 turns away reinforcement would be slow and uncertain.

While the fleet was enroute I used tech sales to enforce embargos against the Hittites where I could.

1280AD
After a declaration of war with all units safely in international waters, I landed on the Hittite West coast, between two cities.

1285AD
Hattasus and the two coastal cities fall. With Hattusas we gained Sun Tzu's, which helped the conquest along by speeding the healing process.

By continually offering to talk, I was able to monitor the Hittite resource situation - they were short of most resources that might have helped them put up a fight.

1315AD
With the Hittites evicted from their 'core' area, and the capital relocated to a far off island, I felt able to talk peace terms. For a further city ceded to me, I gave them peace.
A very successful 8 turn war - I don't think I even saw any war weariness, and my tech pace wasn't slowed.

With 6 luxuries now connected, and research going well, I now turned to acquiring resource independence. The obvious target was the Atlanteans, who had three luxuries I did not, plus a large area, which would give a good probability of later resources.

I decided on a somewhat complex plan - overly so, but I was starting to have fun. I had a small enclave on the Atlantean West coast - I rushed an airport there and shipped a bunch of artillery there too. I planned a major attack on the East coast, near the "bay of Dyes". As a diversion, and to try to ensure no-one would help the ATlanteans, I lwould land a MEch Inf army and a mixed force of cavalry and explorers (mainly) near their capital. My reasoning was that once they were pillaged and any lux deals were cut, they'd be unable to buy help, and their rep would be ruined anyway.

I had a fear of getting into a world war, as Atlantis had an MPP with Carthage. I was going to sign my own MPP with Carthage, and try to force the ATlanteans to attack first. But they foolishly let their MPP lapse just before I attacked

1385AD
The attack immediately revealed how weak Atlantis really was; I found myself facing spears and archers on the first turn. With 10 tanks available it was already going to be just a matter of the proper application of overwhelming force.

1390AD
The Greeks liberated Rome. I managed to rescue a Roman worker too; Greek media played heavily on our desire to rescue the Romans from the tyranny of Atlantean 'democracy'.

1405AD
War weariness started a bit earlier this time; with more forces angaged, and a riskier approach to each battle, my losses were of course heavier. Quickly building Police Stations in my larger cities was enough to easily control the problem with 10% luxuries.

1420AD
Atlantis falls. By now only the old Atlantean core, and the 'volcano island' are holding out. Our pillaging now proves to have been overdone, as we are forced to slog through the road-less wilderness we created.

1440AD
The Atlantean last stand is crushed on their island.


I was now happy that I could run the game out but the AI had other ideas....

1455AD
Spain breaks our deal for their wool (which we no longer needed anyway) and an RoP to attack us. About 12 Atlantean workers are massacred by marauding Spanish cavalry and conquistadors who were already in our territory. The Spanish also attacked our city of Lindos, near the cotton at the Atlantean/Spanish border. They threw an amazing number of cavalry and conquistadors at the defenders - a vet mech inf and a vet infantry. When the smoke cleared a single, elite, redlined infantry was holding out for the glory of Greece. Of course, I renamed the unit "The 300" and shipped them back to a well deserved leave in Knossos as soon as practical.
Next turn the Spanish tried again - this time with a 13hp Mech Inf army as the defender. Needless to say, that wasn't such a close thing.
1480AD
After we had taken 3 minor Spanish cities, and were poised for some more, Isabella asked for peace. We gave very reasonable terms - 16gpt - I was already worried about the amount of time the war might take.

Once again, I settled down for a peaceful end to the game. Once again, it didn't happen....

1510AD
The Celts launched an RoP sneak attack, capturing Stuttgart (defended by a Mech Inf) and Halicarnassus (plain infantry, an oversight as this city was on the Ottoman peninsula). That cost about 500g total, plus the annoying loss of the improvements in the cities.

I responded by pulling the Ottomans and Russians into an alliance against the Celts - so cutting them off from me - and proceeded to massacre the stack of junk they had invaded with - tanks and artillery against medieval infantry is ugly


Once our cities were recaptured, I RoP-ed through the Ottoman lands and crushed the Celts trying to attack the Ottomans.

I then invaded the Celts, taking most of their cities in a very one sided war. Meanwhile...

1520AD
Babylon landed a cavalry, a longbow and a spearman in Atlantis. Obviously they were up to no good, so I surrounded them with Mech Inf. Sure enough they declared war. The cavalry and longbow suicided on a Mech Inf. The spearman waited to be massacred by a tank.

Again, since I was trying to finish I didn't really prosecute the Babylonian war. i signed the Egyptians into an alliance and let them deal with the problem for me.

1565AD
Our Spaceship launches, with a large group of the world's citizen's in Knossos to watch the launch


Unfortunately, one of the Greek missile and space commanders misheard the launch order....

...oops, sorry about that Hammurabi

And here's the final tally of time:

edit: forgot to add: Firaxis score 5882 pts

This is the world map at the end of the game:


Leader Fishing
One nice side effect of the AI repeatedly attacking me while I had a huge tech lead was the opportunity to leader fish.
I generated great leaders in:

720AD : Pyrrhus : Attacking Minoans : Palace
940AD : Hector : Attacking Germans : built army
no leaders in Hittie war
Attacking Atlantis :
1390AD : Ulysses : army
1390AD : Jason : army
1405AD : Aeson : UN in Delphi, in 1430AD
1430AD : Ajax : Nuclear Plant in Berlin, in 1465AD
Fighting Spain :
1465AD : Pyrrhus : Offshore Platform in Gortys
1470AD : Hector : offshore platform in Olus
Fighting Celts:
1515AD : Ulysses : Factory in Hallicarnussas
1515AD : Jason : Factory, in Stuttgart
1520AD : Aeson : Offshore Platform, Komos
1525AD : Ajax : Offshore Platform, Myrtos
1530AD : Pyrrhus : Offshore Platform, Amnessos
1540AD : Hector : Police Station in Sparta
1550AD : Ulysses : renamed "MadScot", never used

And here are a couple of oddities I saw:

A Carthaginian pond Battleship - there's no canal city here...


and proof, since it seems to be a matter for debate, that bombardment does hit improvements under a redlined unit. By the end of the turn the road and the radar tower had gone, too
 
@ JonathanValjean

Having posted my initial victory message I went back and read some of the previous posts. Your game sounds remarkably similar to mine, except I deliberately expanded a bit more to improve my score.

My 100K victory came in 1740 AD, also running at over 1500/turn.

I too had a non-capital city (Corinth) that reached the top of the F11 leader board by the end of the game, though it would have taken many more turns to make it to 20K.

I remained in democracy throughout the industrial and modern ages, even though I was at active war most of that time. My campaigns overlapped and took rather longer than yours though:

Keltoi: 1320 - 1380 (13 turns) - I declared
France: 1320 - 1460 (28 turns elapsed, 9 active) - Triggered by their MPP with Keltoi
Atlantis: 1440 - 1565 (25 turns elapsed, 12 active) They invaded an old island territory
Russia: 1495 - 1520 (6 turns) - I declared
Rome: 1565 - 1575 (3 turns) - I declared
Persia: 1570 - 1650 (16 turns, 10 active) - They declared

My lux slider reached 30% a couple of times, but my research rate never dropped below 4 turns per tech until I had all the spaceship pre-requisites in 1660 AD. The trick to control war weariness seems to be to finish wars frequently, even though their elapsed times may overlap. The active periods I've listed were the turns when I was capturing cities, losing units and fortified in enemy territory.

My war mongering learning curve went vertical, I spent much more time later on ensuring that I had good bombardment in place (artillary, bombers and battleships) to reduce big cities to below 12 and cut down MI to 2 or 3 hit points to minimise my casualties. And I had a big war chest - over 50,000 at one point, which I spent big time on rushing happiness and culture improvements as the population and empire grew.

I didn't include any graphics in my initial post. Here's a minimap and power histograph:

 
I think I played my best game ever this month, sending off the spaceship at 1475 and I got a decent score (6753 jason).

Then I see the how the great players here just punish me by 2-3000 points. Simply amazing.

I want to be a good player and I read every article and every idea that ppl post on here. I read the succession-games until my eyes bleed (literally) and I UNDERSTAND the principles of governing a successful civilization.

Except for one, warfare. I can take on anyone anytime (except deity) and I have my plans ready and all.
Then I regress to the builder I am.

I do not continue, afraid of WW, afraid of sneaky attacks and afraid to lose what I have. I like to build and to protect what I built. I would hate to lose it, because of greed...

How do I get out of this dilemma?
 
@Jeff,
yes we did take different path. Plus, you almost doubled my Firaxis score! :goodjob:

It would be nice to compare the evolution of the culture points in our four games (our + Space and Mad-bax), to see where we can improve it (I may do it as soon as I find some more time to spare...).

From what I see, I really need to speed up wonder building in the Ancient Era.
Plus, there is a large gap between Sistine Chapel and the next wonders: closing it would bring JSB, Copernicus and possibly Shakespeare within 'doubling date'...

@space,
a good game! I really missed the early Colossus...
Moi, I went for 20k for the same reason as you and Mad -and because I had never done it.

With 20k being the target for GOTM22, what will the least picked victory be? I have my idea, but may end up going for yet another one...
 
MadScot,

I love your military advisor! Who is she?
 
I do not have enough time to attend every spoilers. But I just want to post my result here, after I submitted my game.

1784AD, win by space race & 100K culture with Firaxis score of 6824

This is my first win with Greek civilization and also first dual victory. To my surprise, the latter came almost naturally. I just needed to delay cultural win by 1 turn. I had never even tried it.

Thank you, all GOTM staff, for great game.
 
Pigumon! Congratulations to a great twin-victory! Actually, I didn't know you could do that! Wow, amazing! :worship: How did civ announce the two victories? Or did civ simply launch the space ship and you noticed afterwards that you pass the necessary 100K for culture the same turn?
 
Originally posted by gozpel
...
Except for one, warfare. I can take on anyone anytime (except deity) and I have my plans ready and all.
Then I regress to the builder I am.

I do not continue, afraid of WW, afraid of sneaky attacks and afraid to lose what I have. I like to build and to protect what I built. I would hate to lose it, because of greed...

How do I get out of this dilemma?

It is difficult to be a warmonger when you are accustomed to building. A series of training games may be a good way to go. For these games, start with a goal of early war and stop after the first war is over. Quit building settlers well before the available land is filled. Instead build units and take the enemy cities and settlers. Learn to save gold and use the upgrade paths as this is the most time efficient way to build an army (warrior-swords-medieval, chariot-horse-knight-calvary).

Monarchy is the preferred government for warmongers. Early in the game Despotism is fine. To deal with war weariness, build large armies before the war so that you have overwhelming force. This will make the wars shorter and casualties fewer. If you lack a huge force advantage, allies are a good way to go. The goal is to completely eliminate the enemy or cripple them. Wars to take one or two cities are a poor idea unless that city has a vital resource.

If you polish your builder skills enough you can have your cake and eat it too (at least on Monarch difficulty). Many times you will be far enough ahead of the enemy civs in terms of production and tech to make war a relatively simple exercise.
+ Bill
 
Finally finished my game this week, with a spaceship launch in 1535, with 6292 Firaxis score (6780 Jason). I was tempted to quit at the UN like I usually do but decided to stick it out and go for the spaceship. I'm nowhere near the fastest dates, but this is only about my 3rd spaceship win so I'm not real sure how to go about it much faster. It would probably have helped to get some research partners, when I launched I was still the only on in the modern age. I managed to get 4 turn research all the way through the middle ages thanks to a few wars that allowed me to take most of my starting continent (all but Otto, Minoans and a couple Celtic cities). I never attacked the Minoans, so I had no rubber when the time came so I sent boatloads (literally) of cavalry over to steal it from the Hittites. I actually ended up taking them out completely in about 5 turns. France foolishly attacked me late in the game and with an alliance from Otto I quickly wiped them out with tanks and cavalry. You have no idea (or maybe you do) how scary it is to see 50+ Sipahi running through your territory. I made sure to keep Otto very happy throughout the entire game. In hindsight I probably should have taken him out very early since he got the Pyramids and later Sun Tzu and then Sistine in the Pyramid city. This, combined witha VERY late 2nd core (something like 800AD when I finally got a leader to move my palace to Frankfurt) slowed me down seriously. I did much better last month with an early palace jump.

Next month's game will be a first for me too. I've never played a 20k game that I can think of. I tried a quick OCC with Vikings on similar settings as GOTM22 and got as far as the early Indutrial age and then couldn't keep up anymore, so I don't think I'll be trying the single city method. I did manage to get Temple, Colossus, Oracle, Hanging Gardens, Great Library, Cathedral, University, Colloseum, Magellan and Shakespeare before I quit though.
 
Doing the Happy Dance!! [dance]

I get to sleep tonight!!

My wife wont yell at me!!

cause I'm done and submitted :D :D

Okay, now that the exuberation has subsided -

Spaceship Victory, 1380 AD, Firaxis 5343, Jason 7359 (PTW 1.21, Predator)

Very peaceful MA (for me at least!, lots of other wars broke out, with Spain, Hittites and France being the centers of attention.) My policy of providing cheap luxuries and resources worked to keep Greece a peaceful, scientific society.

My free Tech was Ecology; upon entering the Modern Age I gifted everyone up to it, including Ecology. What techs did those morons research; AmphipWar and AdvFlt of course! But Rocketry did become available 2 turns before I'd finished researching it, and SynthFib was available 1 turn before I completed Satellites (the only other Space Tech I was missing), so I shaved 6 turns off my research in the Modern Age due to AI assitance.

I'll have to go back and try the UN out, just for kicks. I'm almost willing to bet I'd get a 13-1 vote!! (I was a very good neighbor, for the most part). I haven't reviewed the remainder of this Spoiler or Spoiler #5, so I'll be back if I have any other comments. Otherwise, on to the Vikings (tomorrow!)
 
Originally posted by civ_steve
Doing the Happy Dance!! [dance]

I get to sleep tonight!!

My wife wont yell at me!!

Otherwise, on to the Vikings (tomorrow!)

Actually you should be able to start Vikings at midnight tonight. What was that you were saying about sleep?
 
Am I blessed? My wife actually tells me to play my game when I get annoying :)
 
Uf-f-f...
Now I know why this site named "CIVFANATICS"!
Playing GOTM on the big map spent all my free time.
Moving hundreds of unit is so tedious. In My AD times I played 2-5 turns per day.
It's my first submitted game and first win on the big map.
Greeks is not militaristic but I got 14 GL and 3 in the same turn!(All of them rushed Libraries):crazyeye:
I never been qualifyed for Spoiler2. I stayed in the Middle Ages before I won.:( How you all enter in the MA before 1000AD and simulteniously conquer the world? I pass. May be I'm the least advanced winner in the game?
OK. I won by Domination in 1040AD with 8659 Firaxis points and 9679 Jason's.;)
 
Sitting in a chair in the passenger lounge on the space ship Zeus, President Alexander T. Great thought about the last time he related the tales of his career as leader of the Greek people (end of Spoiler #3 1400AD). Lots had gone on. He had redefined the original goal of a quick space ship launch, to include possessing all of the wonders, great and small, knowing all there was to know and being president of the best nation on the planet. He felt the additional goals would be ‘fun’ and since that’s the best part of this game, why not. The Greek homeland had grown to include all the lands once held by the Germans, Minoans, Russian, Ottoman, Hittite, French, Celt and Carthaginian peoples. In the last days before boarding, Alexander remembered the joy he felt when hearing his last scientific goal was reached, he immediately declared an end to spending on taxes and research. It’s party time with luxuries for all. His last military orders to take Persopholis, acquired the final remaining wonder, the Sistine Chapel. His collection was complete and when the fuel cells were delivered from Cornith in 1816AD, he boarded the ship, handed the reins to his son, Alexander W. Great Jr. and headed for the stars.

“Alert” “Alert” screamed the intercom as Alexander woke from a deep sleep, “What’s going on?” he demanded from the captain. “It seems that your son has decided not to tolerate the actions of rogue states who threaten the freedom loving peoples of earth” came the answer. Alexander rushed to his cabin view screen and was stunned by the bright flashes over Rome, Veii, Madrid, Babylon, Antioch and Zimbabwe. “I never should have left those ICBM codes behind” he muttered as he poured himself a brandy and returned to bed. “It’s only a game and I need my sleep” he sighed as he drifted off to sleep again.

Edit:
Final results: Spaceship victory in 1818AD - 5875 Firaxis & 4561 Jason - total time 54 hours
Note: Acquired all wonders & tech for the first time ever in PTW!
Edit: #2 Looks like no sleep tonight after all - just noticed the new game is up!!!



:beer:
 
Originally posted by ltccone
MadScot,

I love your military advisor! Who is she?

from the readme that came with the advisors
Civilisation 3 Femme Fatales
Advisor head replacements for ALL of the advisors.

This replaces the original Femme Fatale pack with three advisors and Taé Shala's two advisor packs and bundles them all up in one neat package.

Availability - http://www.bluestar.com.au/civ3/advisors.zip

Contact - PM Futumch or Taé Shala on the Civ3 forums at http://www.civfanatics.com/

The thread was in creation & customization, but finding it will be a devil of a task with no search function. Or did it get re-enabled in that forum? Hopefully the link in the readme is working...
 
Originally posted by gozpel
Except for one, warfare. I can take on anyone anytime (except deity) and I have my plans ready and all.
Then I regress to the builder I am.

I do not continue, afraid of WW, afraid of sneaky attacks and afraid to lose what I have.
I have one suggestion to add to BillChin's advice: Set yourself long term goals. As you see the rivals' maps and as the game develops, pick things they have that you want. Early on this is easy: They have land you want for a second productive region. After getting that, if there's a resource you don't have make it your next plan to take it from someone. After that, does someone else have the Pyramids or another wonder you want? Start planning how to take it from them. Does one of your neighbors have a luxury or two that you'd like to have? Start planning... Having these goals in mind may help to motivate you to keep warring :)
 
Originally posted by worlddomination
Pigumon! Congratulations to a great twin-victory! Actually, I didn't know you could do that! Wow, amazing! :worship: How did civ announce the two victories? Or did civ simply launch the space ship and you noticed afterwards that you pass the necessary 100K for culture the same turn?

Thanks, WD.

It is the latter case. On the very last turn, I have a choice on the product of Athens, which had half built SS party lounge with 81 shield production. So when I left it alone, I could launch spaceship on the next turn. But when I change the products to something else, I could win by culture on the next turn as well.

By the way, I got a bug after declaration of my cultural win, saying "error; can not find pediatricons.txt > ILOVE_RACE_NEOCHARTAGE" or something like that, and CIV3 was unexpectedly quitted. Does anyone had this?

Later.
 
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