cracker
Gil Favor's Sidekick
To participate in this discussion you must have already played and submitted the Gotm21-Mediterranean Melee.
While most of this discussion will focus on early game issues, If you haven't already finished your game we do not want you to be screwing around here and miss the deadline because you are having too much fun here. Go kill sombody of launch somethin' and then come back.
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The purpose of this discussion is to focus specifically on early wonders in the game and to try and determine where they were located and why??
As an example, in every one of the test games that were played before the game was released to you to play, the Pyramids where built by either Germany or the Ottomans and they always ended up being built in the same cities.
For the purpose of this discussion you need to know that it was impossible for Atlantis to build early wonders and the Atlantans began the game 5 or 6 settlers but could build no additional settlers until about turn 120 of the game. Carthage and Persia began the game with one extra settler compared to the otehr civs in the game.
Look closely at your game and try to determine what the city sites looked like for the AIs when they had the choices to begin building the wonders. The AI does not make a country wide decision about when and where to begin building a wonder, they just look at their relative power ratio in terms of territory, cities, and units and then begin to allocate the next available city to start production of a wonder.
Remember to make it clear whetehr you are talking about specific timing of events in the predator game versus the open/conquest class games combined.
Testing tends to indicate that more random stupid things tend to effect the AI players in PTW and in particular worker progress is frequently disrupted by improper implementation of the "sentry" decision cycle. PTW workers tend to drop their shovels and run like frightened oompah loompah's at even the slightest hint of a nearby unit. As a result the average early wonder completion dates by AI's in PTW may tend to be later than under indentical situations in the standard game.
What factors do you think tended to dominate the successful early wonder positioning??
Persia and Carthage were both industrious civilizations (had Masonry and instant access to the Pyramids) and had extra starting settlers, so why did neither of these two civs tend to end up building the Pyramids?
The French and Egyptian Starting positions were strong and ideally suited for growth and trading, why did neither one of these civs tend to build the Pyramids?
A number of people reported that the Minoans built the Great Library. How in the heck could this possibly occur?
Is there any possible way to have a greater influence on which civs build which wonders and where??
Do you have some specific examples from this game??
While most of this discussion will focus on early game issues, If you haven't already finished your game we do not want you to be screwing around here and miss the deadline because you are having too much fun here. Go kill sombody of launch somethin' and then come back.
-----------------------------------------------------
The purpose of this discussion is to focus specifically on early wonders in the game and to try and determine where they were located and why??
As an example, in every one of the test games that were played before the game was released to you to play, the Pyramids where built by either Germany or the Ottomans and they always ended up being built in the same cities.
For the purpose of this discussion you need to know that it was impossible for Atlantis to build early wonders and the Atlantans began the game 5 or 6 settlers but could build no additional settlers until about turn 120 of the game. Carthage and Persia began the game with one extra settler compared to the otehr civs in the game.
Look closely at your game and try to determine what the city sites looked like for the AIs when they had the choices to begin building the wonders. The AI does not make a country wide decision about when and where to begin building a wonder, they just look at their relative power ratio in terms of territory, cities, and units and then begin to allocate the next available city to start production of a wonder.
Remember to make it clear whetehr you are talking about specific timing of events in the predator game versus the open/conquest class games combined.
Testing tends to indicate that more random stupid things tend to effect the AI players in PTW and in particular worker progress is frequently disrupted by improper implementation of the "sentry" decision cycle. PTW workers tend to drop their shovels and run like frightened oompah loompah's at even the slightest hint of a nearby unit. As a result the average early wonder completion dates by AI's in PTW may tend to be later than under indentical situations in the standard game.
What factors do you think tended to dominate the successful early wonder positioning??
Persia and Carthage were both industrious civilizations (had Masonry and instant access to the Pyramids) and had extra starting settlers, so why did neither of these two civs tend to end up building the Pyramids?
The French and Egyptian Starting positions were strong and ideally suited for growth and trading, why did neither one of these civs tend to build the Pyramids?
A number of people reported that the Minoans built the Great Library. How in the heck could this possibly occur?
Is there any possible way to have a greater influence on which civs build which wonders and where??
Do you have some specific examples from this game??