*Spoiler5* Gotm21-Special Topic:Must have Submitted

cracker

Gil Favor's Sidekick
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To participate in this discussion you must have already played and submitted the Gotm21-Mediterranean Melee.

While most of this discussion will focus on early game issues, If you haven't already finished your game we do not want you to be screwing around here and miss the deadline because you are having too much fun here. Go kill sombody of launch somethin' and then come back.

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The purpose of this discussion is to focus specifically on early wonders in the game and to try and determine where they were located and why??

As an example, in every one of the test games that were played before the game was released to you to play, the Pyramids where built by either Germany or the Ottomans and they always ended up being built in the same cities.

For the purpose of this discussion you need to know that it was impossible for Atlantis to build early wonders and the Atlantans began the game 5 or 6 settlers but could build no additional settlers until about turn 120 of the game. Carthage and Persia began the game with one extra settler compared to the otehr civs in the game.

Look closely at your game and try to determine what the city sites looked like for the AIs when they had the choices to begin building the wonders. The AI does not make a country wide decision about when and where to begin building a wonder, they just look at their relative power ratio in terms of territory, cities, and units and then begin to allocate the next available city to start production of a wonder.

Remember to make it clear whetehr you are talking about specific timing of events in the predator game versus the open/conquest class games combined.

Testing tends to indicate that more random stupid things tend to effect the AI players in PTW and in particular worker progress is frequently disrupted by improper implementation of the "sentry" decision cycle. PTW workers tend to drop their shovels and run like frightened oompah loompah's at even the slightest hint of a nearby unit. As a result the average early wonder completion dates by AI's in PTW may tend to be later than under indentical situations in the standard game.

What factors do you think tended to dominate the successful early wonder positioning??

Persia and Carthage were both industrious civilizations (had Masonry and instant access to the Pyramids) and had extra starting settlers, so why did neither of these two civs tend to end up building the Pyramids?

The French and Egyptian Starting positions were strong and ideally suited for growth and trading, why did neither one of these civs tend to build the Pyramids?

A number of people reported that the Minoans built the Great Library. How in the heck could this possibly occur?

Is there any possible way to have a greater influence on which civs build which wonders and where??

Do you have some specific examples from this game??
 
Ancient Age Wonders in my game:

Pyramids: Greeks 925BC
Oracle: Ottomans 925BC
Colossus: Persia 630BC
Lighthouse: Minoans 330BC
Great Wall: Celts 70BC
Great Library: Ottomans 70BC
Hanging Gardens: Persia 450AD

In my game the 14 civs (Rome was eliminated very early) were pretty evenly matched through most of the game. It was only when I got ahead in tech and could sell techs for thousands of gpt did I pull away.

To this rather novice player it seemed to me that room to expand was the deciding factor in building lots of wonders. The Ottomons and Persians had relatively large areas of land to expand in before bumping into other borders and consequently Ottomans and Persians built three wonders. The Spanish built two in the middle ages once they had established greater areas of land.

With reference to the other civs you mentioned in your post, the Egyptians were always far behind in tech. I could never figure out why since they had good amounts of territory but they were always behind. France kept pace fairly well but their starting land mass was almost entirely grass & plains, not much shields to go around. The Persians did build three wonders, but I was surprised during the game that their first wonder (Colossus) was not built in their capital. Entremont did finally build the Great Wall in 70BC and Sistine in 720AD. I think Carthage was just too squeezed to be in a position to build a wonder fast enough. They were surrounded on that land mass, with the Hittites, Egypt and Zulus to contend with.

The other civs were in a state of almost constant war for most of the game with little being gained on either side. I think this led the AI to spend more time building units. Only the civs with more territory built wonders. Civs that were surrounded on three sides by water seemed to build or attempt to build more wonders than the civs that had many nations at their borders.

Adam
 
In my game the first wonder to be constructed was the oracle in Berlin at 1075 BC. The second was the colossus in Zimbabwe at 975 BC. The pyramids werent completed until 490 BC and then it was by the Minoans in Knossos. The GL was completed shortly after in Sogut by the ottomans in 470 BC.
Looking at my 1000BC save I would say that in order for an AI city to have good shot a getting a wonder the city needs to have at least one bonus shield resource within its fat X. It would also need a luxury hooked to that city and better yet with access to another one.
This suggests a number of things to me-Firstly if you want early wonders in the civs next to you dont mess with their luxs or workers. Better yet build a road to them and give them one of your luxs as well. ;) Also in order to increase the chances of neighbouring civs building useful early wonders send your scouting warriors on pillaging missions to distant civs-cutting likely wonder building cities supply of luxs.
I think that one of the reasons that Knossos may have had a better shot at building the pyramids in my game is that I tend not to extort workers off of civs early in the game so even if PTW turns the workers into complete boneheads they will still have the opportuinity to do something for their civ.
 
the Pyramids where built by either Germany or the Ottomans and they always ended up being built in the same cities.
Not in my game, I built them myself :) When I was watching the end-of-game replay I saw that Atlantis built 4 cities around the third turn so I figured they were given extra settlers. I also get the impression Atlantis was told to "build often" culture giving improvements.
 
Oh sorry forgot to include my game was Open class, PTW 121. That is an interesting observation samildanach, especially regarding the luxuries. Perhaps my observation about the land mass is an offshoot of that -- the larger land mass means it was more likely that civ had multiple luxuries in its territory.
 
ptw.jpg
v1.21f



I wonder how much worker purchases influence things. The only nation I got to buy workers from during the QSC was Germany. That could have slowed them down and allowed the Minoans for built the Pyramids.

As for the Great Library - I build it as I was the first to literature and had an exclusive on that tech for awhile with the cascade broken at the time.

I also have the Ottomans bulid the Oracle.
 
PTW 1.21 Open
In my game the Ancient Age wonders were built as follows:

Pyramids: Celts, Entremont 510BC
Oracle: Ottomans, Sogut 750BC
Colossus: Persia, Bactra 510BC
Lighthouse: Persians, Antioch 10BC
Great Library: Minoans, Knossos 150BC
Hanging Gardens: Germans, Leipzig 90AD

I don't know what happened to the Great Wall, on a qiuck check maybe I missed it or it was destroyed before I saw it.
 
swordsman_small.gif
[ptw] 1.21f

Well I checked and early save

Pyramids were built in Germany in 1125BC.
Colossus by Persia in 1475BC
GreatWall in Sogut in 430BC
Oracle in Sogut in 1275BC
Great Lighthouse by Zulus in 1025BC

I am not surprised by 2 wonders in Sogut. It is high food 3 bonuses and forest for high shields. No mountains but a lot of grassland for quickroads and mines. Not sure why the AI workers mine the food bonuses ??

Berlin is a bit more surprising. Mountains and hills with 1 food bonus. I don't know what the Germans traits were but maybe the Pyramids were flagged for their new trait?

Parsaragard (Not the Capital) is a strong shield but weak food town but they were isolated for a long time and he filled his island quickly. The Capital is still jungle ridden in 330BC.

This save doesn't have the complete HG or Great Library.

I think the Great Wonder Priority is more about the specific trait flags than about the effects of the wonder. The Ottomans would put a High priority on the Oracle of they were religious (I am begining to think they are) and the Great Wall for the Industrious types.

The Zulu the same thing for the Great Lighthouse (expansionist) and Persia may be commercial in this game and puts a higher priority on the Colossus.

I would have to review my replay again to see if these wonders coincided with golden ages. It goes by soo fast I didn't notice anything out of the ordinary with the GA's but I did notice the extra settlers Cracker talked about.
 
Predator (Civ3 1.29)

Pyramids: Persia (Persepolis) 1125 BC

The jungle infested location of Persepolis doesn't look too inviting for a major worder build, but they got the Pyramids anyway. Maybe they just started the Pyramids right away due to the extra predator class settler and their starting tech of Masonry. Persia was to become a good trading partner by the Industrial age.

Oracle: Germany (Berlin) 1275 BC

Germany built the Oracle early, perhaps starting it before the Pyramids were available. If they had started the Pyramids rather than the Oracle, they might have possibly beaten Persia although it would have been close.

Great Library: Ottomans (Sogut) 250 BC
Great Lighthouse: Minoans (Knossos) 925 BC
Great Wall: France (Paris) 450 BC
 
Germany was Military Expansionist
Babylon was Industrious+Religious (since the supposedly built the Hanging Gardens)
Russia was Expansionist Commercial (to bive them double sprwal capacity and lots of cash)
Persia was Industrious Expansionist (to give them a tech leg up from huts in their isolated start)
Ottomans were Industrious Militarisitic

The starting techs were held the same so their starting unit wix and tech path would be unchanged.

------------------------------
And just to clarify the discussion so no one confuses themselves, when the Greeks built an early wonder that adds an artificial variable to the process just as understanding any potential wonder cascades can alter the picture.

When you see something like:
Pyramids: Greeks 925BC
Oracle: Ottomans 925BC

that could well have been a cascade effect.

The AI civ turn order progression in this game was:
Russia, Atlantis, Zulus, Hittites, France, Germany, Persia, Babylon, Celts, Spain, Ottomans, Carthage, Egypt, Rome, Minoans
 
[ptw] 1.21f Open

Oracle - Germans 1050BC - Berlin
Colossus - Persians 925BC - Pasargadae
Pyramids - French 670BC - Paris
Library - Ottomans 470BC - Sogut
Lighthouse - Zulu 390BC - Zimbabwe

In 10AD, the Wall is being constructed in Thebes, Carthage, Entremont, Pasargadae, Berlin, and Zimbabwe

I was peaceful throughout this time period, in fact if I recall correctly had not yet been involved in a shooting war. The wonders built up to now in my game appear to be largely the result of how the AI is programmed to work when relatively unmolested.
 
[ptw] 1.14f OPEN

Collosus 1575BC Greece Athens
Oracle 1025BC Greece Athens
Pyramids 750BC Germany Berlin
G. Library 390BC Greece Athens
Lighthouse 170BC French Orleans
Gt. Wall 150BC Minoans Gortys
Hng. Gdns 10BC Persians Bactra (by 3 turns damn them!)
Sun Tzus 540AD Greece Athens
Sistine 550AD Greece Athens
Leos 710AD Carthags Sabratha
Bachs 830AD Greece Athens
Copernicus 970AD Spain Madrid
Magellans 970AD Persia Pasargadae
Smiths 1150AD Celts Entremont
Newtons 1150AD Persia Sidon (by 1 turn :wallbash: )

In my game the AI only completed wonders in either their Capital or in a coastal city. The coastal cities were not necessarily their largest, but they were invariably shield rich.

Persia completed 3 wonders despite being only 6th in the histograph. Their lack of power may have been in part due to them being hamstrung by building so many wonders.

Spain and Persia ALWAYS began building a wonder on the turn it became available. This may also be true of the celts and the Carthaginians but I can't remember for sure.

Rome, Hittites, Egypt, Zulu and Atlantians never ever even started building any wonder at all - ( I've checked a number of saves). For Rome and the Zulu this is very surprising as they had decent terrain and were high in the power charts. However they were both involved in early wars which may have modified their build queues somewhat. Later in the game both were backward and never had the opportunity to build wonders.

Persia were the the most successful wonder builders, and looking back I should have built a few boats and kneecapped them early. My (tentative) view on this is that it was the industrious trait that allowed this combined with no early wars.

The other Civs seemed a little more selective about wonder building. Spain in particular were very powerful but rarely began wonder production on the turn it became available. IIRC they did it once and completed it successfully.
 
Hmm... This is only a partial post, I will look into this and report back, because the Minoans did build the Great Library in my game...

I DID buy 2 early workers off the Germans, because I deliberately wanted to stunt their growth. 1 each from the Ottomans and Russians too, which probably didn't help Sogut (although they did get Pyramids and the Great Wall).

Expect a more indepth report in a day or so.
 
Well the Great Wall to Ottomans makes sense. It is a "one HIT Wonder" for them and gets them an early GA.

I can't remember if the Pyramids are flagged for industrious and religious or expansionist and religious.

Persia getting Colossus is not a surprise at all given they started with extra settlers and units in the Predator game. Also IIRC it is flagged for there new expansionist trait. Not to forget they started with the Bronze tech.
 
I'm going to have to look at home to be sure, but I do know this for a FACT:

Pyramids were built in Paris in my game.

I have guesses on a bunch of the others, but I'm not positive, so I'll wait till I'm sure before posting more.
 
In my game i got
France-Pyrimands
Ottomans-Oracle
Greece-GL
Greece- Lighthouse
Minoans-Colossus
Celts- Great Wall
 
Moscow got the Pyramids
Berlin the Oracle
I rushed with a GL the Great Library in a recently captured Minoan town.

don't recall who got the lighthouse, colossus and GW.
 
[ptw] 1.21 - Predator

I tried to make some sense out of my game and why certain civs built the following in order...but could not:

1550BC - Colossus - Persia (Pasagadae)
1325BC - Pyramids - Persia (Persepolis)
1325BC - Oracle - Germany (Berlin) - Cascade from Pyramids
1125BC - Great Lighthouse - Minoans (Knossos)
775BC - Great Library - Celts (Entremont)
775BC - Great Wall - Russia (Smolensk) - Cascade from GL
300AD - Hanging Gardens - Ottomans (Sogut)

Why Persia got Pyramids and not the Ottomans is beyond me. I looked through my notes. I don't think I was ever notified that they even started to build the pyramids. Certainly, of all the capitals of the time, Sogut was the most powerful and should have built something prior to 300AD. I was notifed in 1500BC that they started on the Oracle, but he was waay behind the others at that point. They only thing I can think of was that Persia had the following advantages
a. They started with Masonry
b. They probably had their first lux connected sooner...since wines was right next to their capital.

The earliest record I have in my notes is a notification that Germany started the Pyramids in 2390BC. They aquired Masonry (probably through the Ottomans) the turn before..and started right away.

My 1000 BC game showed everybody I knew was working on the Great Library. I can only guess that Celts started first.

It is probably the predator factor, but it seems the AI completed wonders in my game LONG before some of the other games I am seeing here. I am glad I never bothered to try. Getting pyramids before 1325BC would have been a hefty investment for the Human player. One more point that playing predator is a bit more difficult than open (imho).

Thanks for this exercise Cracker. I have never bothered to go back and analyze stuff like this. Is there any way to open up old saves and 'uncover' parts of the map you did not have access to at the time to gain further info?
 
Originally posted by rabies
Getting pyramids before 1325BC would have been a hefty investment for the Human player. One more point that playing predator is a bit more difficult than open (imho).

A bit more difficult to build the Pyramids, maybe - but not more diffficult to launch a spaceship by a very early date, the prime goal for many players.

Germany built the Pyramids in my game, but I could have beaten them to it (I went for the Colossus instead). In speculating as to why Germany built it and not someone else, all I can come up with is that they had the best starting soil of any civ, and so were most likely to both expand sufficiently and have the resources to build the most desirable wonder.
 
In my (conquest ptw) game, which was peaceful early.

850 BC Pyramids Berlin
730 Colossus Seville
650 Oracle Persopolis
450 Lighthouse Zimbabwe
250 Wall Sogut (Ottos)
190 Library Knossos

360 AD Gardens Leipzig

At 600 AD, when I'd recently completed Leo's,
14 civs were building Sun Tzu, and 11 were also building the Sistine.

I didn't war with the Germans or Minoans until later. By the time I took out the Germans, they had a bunch of wonders: Pyramids, Sun's, Sistine, Bach.

Carthage, the strongest AI in my game, had no early wonders and few if any later ones.
 
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