1585 AD - We need 60% luxuries for maximum happiness in Iconium (the city with only a mountain tile, coast tiles, and sea tiles).
1595 AD - We get rid of a fair number of galleons to pick up more infrastructure.
1600 AD - I finally notice that Korea has oil railroaded, so two core cities start on bombers.
1605 AD - Finish research on Fission. Start research on Synthetic Fibers, which projects at 7 turns.
I have this island I thought about settling originally, then abandoned, and now think I'll settle:
I forgot there's some technology which allows you to sell off buildings for shields. Which technology is that?
1645 AD - Discover Miniaturization. Begin research on Genetics; projected to finish in 7 turns.
1680 AD - Score of 21,369. Learn Genetics. Start research on Nuclear Power, which says 7 turns, but we'll try to get it down to 6 turns.
1685 AD - Score of 21,470. SirPleb's calculator predicts 34,457 as our final score. The Hall of Javelinists starts on Cure for Cancer with many civil engineers.
1695 AD - The last new city gets built. It takes up 3 more grassland tiles. One cultural expansion left.
1710 AD - Score of 21,967. We have now exceeded my own Demigod Standard Histographic's game in score from 2008/2009. We learn Synthetic Fibers and start on The Laser; projected to complete in 6 turns.
1715 AD - Ake has it's cultural expansion. That makes for the last cultural expansion of borders, unless I have messed up something with inner cultural builds. Score of 22,066. SirPleb's calculator predicts a final score of 34,665. We still have that new island of cities to grow, and infrastructure to build.