SPORE the NES: Cell Phase

Okay, Stats, map and update are up everyone. I want to start on the next update by next Tuesday, but I will only start if I get 6 evolutions. otherwise, I start Thursday.

I will be changing the rules, and expanding the map. again. I thought this larger map would be good enough, but it got small and crowded, as I seriously underestimated the size of the new creatures.
I will also be re-writing the evolutions to reflect the multicellular nature of the creatures. I might do this by this Thursday, but most likely, it will be implemented during next update. suggestions for your creatures would be good.
 
Can you make a new creature every turn(as in NESLife) or do you have to improve your old one directly?
 
Expomanus/NPC
Evolutions: Photosynthesis(x2), Photodependancy, Advanced Particle FeedingX2) Photo Receptors(X2), Advanced Nuclus(X3), Cilia(BCX3), Twin Basic Flangila(x2), Aqua Jet(X2), external Cell wall
Picture:
Population: Growing(3)
Habitat: Level 1
Diet: Photosynthesis
Size: Tiny
Brain: 7/10
Sight: 4/5
Touch/Hearing: 1/5
Taste/Smell: 0/5
Attack: 1/15
Defense: 4/15
Speed: 12/15
Control: 8/15
Energy Storage 1/5

Planktomanus
New Evolutions: Photosynthesis +1x, Advanced Particle Feeding +1x, Improve Touch 1x

Subtle changes to interal organelles provide more efficient photosynthesis, and the small flagella now have increased sensitivity, helping to trigger a 'flee' response if something nasty comes into contact.
 
Chip/NPC
Evolutions: Horn(x2), Increase Size(X2), external cell wall, Aqua Jet(x2), scoop, Basic Nuclus(x2), Photo receptors (X2),
Picture:
Population: Dying(1)
Habitat: Level 2
Diet: Filter Feeding
Size: Decent
Brain: 6/10
Sight: 4/5
Touch/Hearing: 1/5
Taste/Smell: 0/5
Attack: 16/20
Defense: 7/15
Speed: 10/15
Control: 0/15

evolves to

Cocki/squid1111
Evolutions: Horn(x2), Increase Size(X2), external cell wall, Aqua Jet(x2), scoop, Basic Nuclus(x2), Photo receptors (X2), -1 increase size
Population:
Habitat: Level 2 Move up to level1
Diet: Filter Feeding
Size: Decent
Brain: 6/10
Sight: 4/5
Touch/Hearing: 1/5
Taste/Smell: 0/5
Attack: 16/20
Defense: 7/15
Speed: 10/15
Control: 0/15
 
Is it OK to take away increase size??
 
From
Aiken
Population: Golden! (4)
Habitat: Level 6
Diet: Chemosythesis, Debris Feeding(2)
Size: Tiny
Brain: 4/10
Sight: 0/5
Touch/Hearing: 1/5
Taste/Smell: 0/5
Attack: 6/10
Defense: 2/10
Speed: 5/10
Control: 6/10

To

Aiken Drumn
+ 'Live' Birth
+ 'Cirulary system'
+ Advanced Filter Feeding
+ Advanced Chemical Digestion

Aikens started to give 'Birth' to smaller versions known a 'Drumns'. These Drumns have the basic minumum to survive, but they survived enough to specialize into Aikens unless the predessessor whom would have to split in two and hope to survive. As they grow bigger to allow for a breeding center (Ball of cells ejection nutriants). Some cells specialized in transfering chemical info and food. They are long and skinny and usually no more than two of them. The Eggs are contained in a sac fromed by the Cirk cells connecting the the middle. Other areas they connect is the 'heart' and Stomach in front where the cells mearge to pump the fluid out or absorb new nutriants and the waste disposal where wasted fluid is ejected.

Their digestion specialized even furthur.

These Aiken Drumns shall live in lover numbers but better survivalbility.

Long live Aiken Drumn!
 
Nioc/Nuclear Kid
Evolutions: Increased Size(X4), Basic Nucleus, Semi-Permeable membrane, Digestive Juices, Vacuole, Psudopod, active Feeding Apperatus, Triple Nuclus, Mitochondria, Infravision(Heat-sight), horn, improved touch/hearing, fin, photodependency
Picture:
Population: Golden(4)
Habitat: Level 3
Diet: Hunting
Size: HUGE.(maxed)
Brain: 7/10
Sight: 2/5
Touch/Hearing: 1/5
Taste/Smell: 0/5
Attack: 25/45
Defense: 13/40
Speed: 6/35
Control: 9/35

to

Ynnep/Nuclear Kid
Evolutions: Increased Size(X4), Basic Nucleus, Semi-Permeable membrane, Digestive Juices, Vacuole, Psudopod, active Feeding Apperatus, Triple Nuclus, Mitochondria, Infravision(Heat-sight), horn, improved touch/hearing, fin, photodependency, cell wall, photosynthesis
Picture:
Population: Golden(4)
Habitat: Level 3
Diet: Hunting
Size: HUGE.(maxed)
Brain: 7/10
Sight: 2/5
Touch/Hearing: 1/5
Taste/Smell: 0/5
Attack: 25/45
Defense: 13/40
Speed: 6/35
Control: 9/35
 
Whats the relevance of the different "levels" in this environment?
 
An how many adaptions can I make?
 
Light is abundant on the top layer, making Ideal for plants. the deeper you go, the less light there is, but the amount of debris to feed on increases. predators can attack creatures within one layer they reside upon.
the number adaption you can make to a creature is shown in that creatures population stat.
 
Basteron // Abaddon
Evolved From: Blastorus
Evolutions: Increased Size(X4), Basic Nucleus, Semi-Permeable membrane, Digestive Juices, Vacuole, Psudopod, active Feeding Apperatus, Quad Nuclus, Mitochondria, Infravision(Heat-sight), tentacle, internal cell wall, tendrils,
phagocytosis x 1 , Golgi body x 1.
Spoiler stats :
Population: Normal (2)
Habitat: Level 4
Diet: Hunting
Size: HUGE.(maxed)
Brain: 8/12
Sight: 2/7
Touch/Hearing: 1/7
Taste/Smell: 0/7
Attack: 31/45
Defense: 21/40
Speed: 6/35
Control: 10/35


The first creature with a "mouth". The Basteron envelopes its food by engulfing the solid particles by moving the cell membrane around it and sealing it in a vacuole which is then digested. The Golgi body ensures the cell membrane is cycled as needed.
 
Sweet, I hope this will gather the momentum of players it needs, tho i'd understand if the science level may put a few off.

Have you pm'd the old players to say its alive?
 
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