The Guardian
Praetorian


The Early history of Rome is shrouded in myth, legend and conjecture.
But there is one thing that we do know;
For Romans in Romes quarrel
Spared neither land nor gold,
Nor son nor wife, nor limb nor life,
In the brave days of old
For Romans were like brothers
In the brave days of old.
Thomas Babington Macaulay, Lord Macaulay
How Horatius Kept the Bridge
[Coin of Antoninus Pius Augustus 138-161] Reverse: TR POT COS III Wolf standing right, suckling Remus and Romulus; cave ceiling above.
While most would have it that Rome was named for Romulus who outwitted his brother Remus for control of the new settlement, Plutarch is clear that:
"from whom, and for what reason, the city of Rome, a name so great in glory, and famous in the mouths of all men, was so first called, authors do not agree..."
The fact is that the origin for the name of the new settlement of Rome is as likely a woman as it is a man. Plutarch explains:
"at the taking of Troy, some few that escaped and met with shipping, put to sea,
and driven by winds, were carried upon the coasts of Tuscany, and came to anchor off the mouth of the river Tiber, where their women, out of heart and weary with the sea, on its being proposed by one of the highest birth and best understanding amongst them, whose name was Roma, burnt the ships. With which act the men at first were angry..."
[Coin of Titus Augustus 79-81] Reverse: ROMA SC Helmeted Roma standing left, holding Nike Goddess of Victory in righ

When later:
"things in a short while succeeded far better than they could hope, in that they found the country very good, and the people courteous, they not only did the lady Roma other honours, but added also this, of calling after her name the city which she had been the occasion of their founding...."
The early history of Rome is mythical and legendary, and our sources come centuries after the facts.


First and foremost, I seek neither recognition nor praise for putting this MOD together. I have only taken that which others have created, with the exception of a few minor contributions of my own, and solidified them into a single presentation which I hope you will all find enjoyable.
There is one individual that I do think deserves your gratitude and praise. Imperator 1961 has done an incredibly outstanding job of creating a considerable number of units specifically for this MOD. There are no words that can express my gratitude for all that he has done.
There are many others who deserve thanks also for the assistance that they provided, over the past two years it took to finish this project. I thank you all.
My only hope is that those interested in this historical period and who participate in playing this mod will find it an enjoyable and exciting experience.
Game Introduction
First, the map. This is a redesigned Mediterrainian Map. Large, very Large 362 X 302
Map with starting locations

The Mod contains 29 Civs including:
Rome
Carthage
Etruria
Iberia
Gallia
Germanic Tribes
Picts
Britons
Suiones
Dacia
Greeks
Macedonias
Epirus
Tarantum
Lucania
Massilia
Syracusae
Troy
Pontus
Assyria
Sythia
Huns
Parthia
Media
Judea
Nubia
Babylon
Egypt
Carthage
Etruria
Iberia
Gallia
Germanic Tribes
Picts
Britons
Suiones
Dacia
Greeks
Macedonias
Epirus
Tarantum
Lucania
Massilia
Syracusae
Troy
Pontus
Assyria
Sythia
Huns
Parthia
Media
Judea
Nubia
Babylon
Egypt
The Maps terrain is based on RickFGSs desert and water terrain.
There are many new buildings, improvements and wonders that are civ specific.
I have made every effort to make this map as historically accurate as I possibly can, while trying to create opportunities and possibilities for the player to change history.
Units
With the help of Imperator1961 we have added a large number of historically accurate units of the time period. Here are a few of them.

Take some time to review the civilopedia and learn more about these units.
Game Play
The map is intentionally Large. It is designed so as to create specific regions. In this setup, civilizations Should develop fairly closely to historical time lines, relying heavily on player actions and decisions.
I think Wolfshade (Game tester) has provided an accurate analysis:
Currently there's a huge Mediterranean Middle East map. It's an advantage (room for everything one can imagine), but it's a drawback - I stopped testing of the 2nd "build" on turn 194 playing as Iberia (Spain), to that time I met only 2 civs (Gauls & Etruscans located too far to wage trade/war) and 2nd generation of units became actual. As you may concern, the gameplay was not very interesting and was about developing civ's territory, not an action (for me personally development & war should take 50/50 of time). I PM'ed Guardian with few suggestions, so we have ideas to try.
Also, currently Guardian integrated a fair (IMHO) combat system. It provides a fair enough result and gives definitive roles to all kind of troops so a mix of forces needed, not a stack of swordsmen. I tested it in my own mod and I like it a lot, so minor adjustments needed only. Wolfshade"
Rapid settlement expansion will no longer be a recipe for success. Players will have to decide where to place settlements, which building/improvement to build from the civ specific choices and which units to build. Early development will affect your future viability.
It is also no longer advisable to just build large stacks of your most powerful unit. I would also suggest that you pay close attention to your treasury, culture, corruption and the mood of your citizens.
This is a Beta version of the MOD. There is still some minor work to be done on the civilopedia file. The beta version is being released at this time because I believe it is time to get some constructive opinions from the forum members. I stress the word constructive. Any non-constructive bloviating will be ignored. Serious comments, opinions and suggestions would be greatly appreciated.
Latest update Jan. 12, 2013
The main files, including the Biq file can be downloaded here.
Updated BIQ file 1/13/13
There were numerous errors in the unit folders related to the ini files and the naming of the flc animation files. Here is a new and updated units folder. INI files and unit animation files have been corrected. New Units File Folder 1/29/2013