NerfCothons
Warlord
It has always bothered me that as you enter the modern age a city's size is still dependent on local food production. By that logic the largest city in the United States should be somewhere in Nebraska. Rhye has done a great job with resource placement of dealing with that problem, but I still find myself caught when deciding how to improve surrounding terrain. Building the sprawling suburbs that seem appropriate surrounding my megalopolis actually decreases the size of the city. Therefore I would suggest allowing towns and villages to provide an additional food with the discovery of medicine. Medicine is the closest tech to representing technology's impact on sanitation, allowing greater numbers of people to live together in a condensed space. It also comes after biology which grants the same bonus to farms, which would therefore still provide superior food production just by a smaller margin.
If I knew how, I'd mod the game so that cottages grow based not on how long they've been worked, but their proximity to a city, and the size of that city. But that could be an utter catastrophe for gameplay even if implemented without problems. So I'll just consider the simpler change above.
That said, how would y'all feel about such a change?
If I knew how, I'd mod the game so that cottages grow based not on how long they've been worked, but their proximity to a city, and the size of that city. But that could be an utter catastrophe for gameplay even if implemented without problems. So I'll just consider the simpler change above.
That said, how would y'all feel about such a change?