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Spring Patch notes

Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, May 9, 2018.

  1. King of Prussia

    King of Prussia Warlord

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    im not go out of my way chopper like a lot of people, but i don't think this will nerf him too much. You can still stack all the multipliers and get some really high production numbers.

    if they removed the ability for polices or other multipliers to stack with his, so all he gave was say 75 production instead of 50 as an example(rather than several hundred) then that would of been a more noticeable nerf. one i would not be against having. problem is there are a lot of civs that kinda need the current chop to make them relevant.

    ill probably mod the unit costs again when the patch comes out to be a lot cheaper in the mid to late game. i think the pacing between production and science could be a little better. (either slow tech speed down a little, lower production costs, or boost production in general)
     
  2. Trav'ling Canuck

    Trav'ling Canuck Deity

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    It's a good point. Chopping resources is totally unnecessary as a game mechanism. Chopping old growth forests could work the same way as chopping new growth forests does now: no production bonus. You'd only do it if you wanted the space for a farm or similar improvement. Maybe make it a free action for Builders, like repairing a damaged improvement.
     
    Flaxton likes this.
  3. ezzlar

    ezzlar Emperor

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    • Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.
    Given the plentitude of unit production boost cards this could indeed create a war machine.
     
    cinattra and Frostburn like this.
  4. Eliminator_Sr

    Eliminator_Sr Prince

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    This looks pretty good - they do seem to be addressing some of the more significant issues now like worthless UU and AI city capture (definitely going to run some tests on this one). My first game will definitely be with Mapuche - they look even better now and were already one of my favorites. I was hoping overflow would get a bit of a nerf but at least they downgraded Magnus though he will still be very strong. I would have liked to see a few more balance changes to make some of the other governors more relevant. In general though I'm pleased with changes as proposed (except for the public transit change - I'm not sure what they were thinking there. I'll continue to ignore that one).
     
  5. liv

    liv Emperor

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    So what is that religion and loyalty issue going to mean. Even less reason to do religion since it may be hard to keep your cities loyal if you expand?
     
  6. SammyKhalifa

    SammyKhalifa Deity

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    Commandos might end up being more than they bargained for
     
  7. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    It means you have more leverage to flip your neighbor's cities if you spread your religion there (if your neighbor also founded a religion).
     
  8. SupremacyKing2

    SupremacyKing2 Deity

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    Actually, I think it could encourage players to get a religion. Having a religion will now give you an extra way to boost your own loyalty as well as a new way to flip neighboring cities.
     
  9. UWHabs

    UWHabs Deity

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    Having +1 movement on a level 2 promotion definitely seems very strong. I can definitely imagine trying to get a few early warriors/swords up to the first promotion by killing barbs and then rushing out to get the Terracotta Army might be a great 3-move sword rush tactic.
     
    nzcamel and acluewithout like this.
  10. blackcatatonic

    blackcatatonic Queen of Meme

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    Some good stuff here, especially the joint war changes which were sorely needed. More Historic Moments are also appreciated.

    Still wish they would do more with the era mechanic and make Dark Ages more punishing to make it a real decision whether it's really worth going for that Heroic Age. I suspect we may need to wait for another expansion to see a revamp on that level though.
     
  11. agonistes

    agonistes wants his subs under ice!

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    Happy with the notes.

    Particularly: joint war changes, sound issue, and ai targeting cities more.
     
  12. Temppu

    Temppu Warlord

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    Gotta admit Im slightly underwhelmed of these changes. After weeks of waiting for this patch, I was waiting something much more impactful. Decent minor fixes here and there, but no gold nuggets.
     
  13. leandrombraz

    leandrombraz Emperor

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    My guess is that this policy isn't used by most players, so they are buffing it to make it more interesting. Personally I don't use it, it's one of those things that I can't find room for it, there's too much going on for me to remember to check if I'll replace farms with neighborhoods and plan to swap for this policy. When I remember it's either too late or I can't really afford to give it a slot.

    I agree but deep down I like to use this OP broken mechanic and I will be really sad if they give it the nerf it deserve.
     
  14. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I never use Public Transportation because my regular income is usually well above 100g/turn at that point in the game, I only build a handful of Neighborhoods, and the policy slot is better utilized for other policies.
     
  15. blackbutterfly

    blackbutterfly King

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    But capitalism is all about "the chop". Chop, chop, chop...until nothing is left. Am I right? :p
     
  16. iammaxhailme

    iammaxhailme Emperor

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    Time for a berserker commando swarm. Extra movement zerks? What am I, the OTHER Harald?
     
  17. ThERat

    ThERat Deity

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    Nationalism civic is still bugged (can't form corps)? Even such blatant bugs they can't fix.
     
  18. Trav'ling Canuck

    Trav'ling Canuck Deity

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    Probably true. Card could really do with a rethink, frankly. What does a metro/bus system have to do with former farms? And since when did public transport system generate money for a government?? Anyway, not really fussed by this, as I can continue to ignore the card. If they matched it up with only getting the bonus after the neighbourhood was complete, then at least it would only be situationally fabulous.
     
  19. Xur

    Xur Prince

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    Making Magnus less powerful does not improve the others... I'd rather have seen a buff to the others.
     
    rfa, kaspergm and Exterrestrial like this.
  20. eleven11

    eleven11 Warlord

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    I really hope the summer patch focuses on endgame.
     

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