Spy Event Choice using Modpacks

sussexonian

Chieftain
Joined
Feb 20, 2010
Messages
4
I have been following this mod for about 5 years and, as this is my first post, I would first like to thank the developers for all their hard work - it is much appreciated.

Whenever I play, I always first create a modpack including improved city view and a couple of other UI mods - it makes the game load faster. This time, using v1.0.1, I encountered a problem when assigning spies. The game was asking me to make an event choice, but with no popup to make the choice. I remember seeing that others have found the same problem when using modpacks.

I stumbled across a solution by trial and error. In the modpack folder there are 2 copies of "InGame.lua" - one in the "UI" folder and another in "Mods/(1) Community Patch (v94)/Core Files/CoreLua". They seemed identical apart from the "UI" version having some extra lines at the end including 'ContextPtr:LoadNewContext("EspionageChoicePopup")'. Overwriting the version in ".../CoreLua" with the "UI" version solved the problem - I now have spy popups.

I hope this helps others with the same issue.
 
I have been following this mod for about 5 years and, as this is my first post, I would first like to thank the developers for all their hard work - it is much appreciated.

Whenever I play, I always first create a modpack including improved city view and a couple of other UI mods - it makes the game load faster. This time, using v1.0.1, I encountered a problem when assigning spies. The game was asking me to make an event choice, but with no popup to make the choice. I remember seeing that others have found the same problem when using modpacks.

I stumbled across a solution by trial and error. In the modpack folder there are 2 copies of "InGame.lua" - one in the "UI" folder and another in "Mods/(1) Community Patch (v94)/Core Files/CoreLua". They seemed identical apart from the "UI" version having some extra lines at the end including 'ContextPtr:LoadNewContext("EspionageChoicePopup")'. Overwriting the version in ".../CoreLua" with the "UI" version solved the problem - I now have spy popups.

I hope this helps others with the same issue.

That's...weird. I don't even know where that non-CoreLua one comes from?

G
 
I think the non core one is generated by - Multiplayer Mods Workaround (v 1).civ5mod

If you use the CoreLua ingame.lua it has missing things, I delete that one and I guess it loads the one from UI folder and everything works fine.
Or should I be overwriting? Is there any difference?
 
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