Okay, now for the set. Note: I will NOT be posting an endturn screenie- the only things that were changed in the world between it and the previous screenie were 1. 2 cities founded, 2. A city gained (schizofolozi) and a remote city lost (schizoremote) via culture flipping and 3. Pollution.
Pre-Turn (1600 AD):
-Wow, things look different!
-Turn lux down to 0. Although this would cause Pedi, Wana, Front, Kulu, and Babwe to riot, I fix those cities:
-Babwe: Change it's two taxmen to clowns, and take away a couple of guys to be Mr.Taxman and Mr.Clown. Although we lose some shields, we don't lose any turns on the Army.
-Front: Create Taxman and Clown. Market still in 1.
-Kulu: Same as Front, Market slowed a turn.
-Pedi: Hire Geek. Uni still in 18.
-Wana: Hire Geek. Settler still in 12.
-Turn Sci down to 70%. SF (I mean Space Flight) in 11, +64 gpt instead of -35.
-Check diplo. LB is annoyed, DB is polite, everyone else is furious.
-Use ROP with DBZ to enter the borders of their last city, Zimbabwe (which I am surprised is still under their control) to check for threat of Pink Zulu. There doesn't appear to be any, but there is an OZ Infantry next to the city- and they don't have a ROP. I send a few troops there to discourage attack- Just in case.
-Notice Whomp hasn't been renaming ex-Pink Zulu cities, so...
-Rename:
New Intombe to Schizotombe
Bapedi 3 to Schizodi
New Umfolozi 3 to Schizomfolozi
New Zunguin to Schizonguin
New Zimbabwe 3 to Schizobwe
Amatikulu 3 to New Schizokulu (ran out of names for Amatikulu)
New Intombe 2 to Schizobe.
- (finally) Hit enter.
IBT:
-Zulu's fight each other, Orange captures a Pink city.
-The OZ Infantry leaves Zimbabwe
-lieya: Hospital->Tank
-front: Hospital->Tank
-jungle: Hospital->Tank
-Schizoironworks completes Battlefield Medicine.
-ironworks: Battlefield Medicine->Cruise Missile
-Global Warming turns Grass to Plains.
Turn 1 (1605 AD):
-Whomp, why are all our Tanks and Bombers in our core?
-Check Trade deals on Rocketry.
-OZ offer: 1037 gold, 117 gpt
-YZ offer: 162 gold, 35 gpt, WM
-GZ offer: 69 gold, WM
-Obviously, I take OZ's deal.
-Knowing they'll sell it to the Yellow and Green Zulus, I sell it first.
-With Extra Cash, set sci to 100%. SF in 7, -73 gpt (which I can afford now)
-War:
-Attack on New Swazi 2:
-Bomb city with Fighters/Arty. All (3) Infantry are redlined, Pop is at 10.
-3 Cavs kill the 3 redlined Infantry and the city is ours. (3-0) Rename to "Schizozi".
-Attack on Umfolozi 2:
-Arty does squat.
-Foour Cavs lose to Infantry, and one retreats. (3-4)
-*switches to Mr. Burns voice* Release the Tanks!
-*normal voice* 3 Tanks kill 3 Infantry and the city is ours. (6-4) *Mr. Burns voice* Excellent.*normal voice*
-Attack on Tugela 2:
-3 Cavs lose to Infantry, but severely damage the Infantry. (6-7)
-Cav Kills Infantry. (7-7)
-3 Cavs retreat, one loses. (7-8)
-Tank retreats. Stupid RNG...
-Two Tanks kills two Infantry and captures the city ans an Artillery. (9-8) Rename to "Schizogela".
IBT:
-Pink Zulu come begging for Peace. Sorry, no dice.
-Babwe: Army->Army
-Unguin: Police Station->Cruise Missile
-Ironworks: Cruise Missile->Cruise Missile
-Ovry: Harbor->Tank
Turn 2 (1610 AD):
-WOW! WW Increased a LOT!!!! I am forced to increase lux to 20% (and decrease Sci to 80% at the same time). SF in 8.
-Fill Army with Tanks.
-Use Cav to kill PZ Marine. (10-8)
-Upgrade a few Muskets to Infantry.
-Notice the Ironworks anti-flip garrison no longer exists. I move tropos there to recreate it.
-Weird. The Yellow and Green Zulus are both capable of building Manhattan (Orange could, but they don't have Uranium ) Project, yet neither are doing so.
-Safely Steal the Pink Zulu's Military Plans.
Current PZ Mil Counts:
-Mpondo (the capital): 7 Infantry, 3 Arty, 3 workers
-Schizolundi, Umtata: 4 Infantry, 1 Marine
-New Mpondo: 3 Infantry. The Yellow Zulu will soon capture this city, as they have many units surrounding it.
-Schizolighthouse: 3 Infantry, 1 Marine.
-New Swazi: 4 Infantry
-New Bapedi 2: 2 Infantry, 1 Bomber
-Additonally, there is a transport off the coast of the Orange Zulu's Southern territory carrying an Infantry and a Marine.
IBT:
-Sure enough, the Yellow Zulu capture New Mpondo.
-The Green Zulu weaken the defenses of Umtata for us. Thanks!
-The 3 Pink Zulu Marines on the Mainland fight other Zulus.
-Schizobane completes The Heroic Epic.
-Bane: HE->Settler
-Lieya: Tank->Tank
-Whaleport: Tank->Tank
-Diamond: Tank->Tank
-Unguin: CM->CM
-Bahading: Harbor->Coastal Fortress
-Ironworks: CM->CM
-I am asked to hold elections. Forgetting opponent is Orange Zulu, I hit yes, and there is once again 2 votes for Shaka and 5 abstains.
Turn 3 (1615 AD):
-Attack on Umtata:
-Tank Army kills Infantry, then (Stupid RNG...) retreats to another. (11-8)
-Two Cavs kill two Marines outside Umtata. (13-8)
-Do some bombarding.
-Cavalry loses to Infantry. (13-9)
-Cavalry kills Infantry. (14-9)
-Two Tanks kill two infantry, capture the city- we now own Shakespeare's Theater! (16-9) Rename to "Schizotheater".
-Bombers in Schizozi are just out of range of Mpondo.
-Arty bombarding Schizolundi don't do anything, and the city is size 16, so I hold off on attacking it.
-Rebase bombers to Schizotheater. Strangely, one rebases one tile north- on top of an LBZ redlined Cavalry!- and now I can walk right through the square as if the Cavalry didn't exist. Weird bug!!
IBT:
-Green signs a Peace Treaty with Pink.
-Orange Zulu Captures New Bapedi 2.
-Yellow Zulu surround Mpondo. Darn, I want that city!
-Bane: Settler->Arty
-Deathpit: Temple->CM
-Jungle: Tank->Settler
-Unguin: CM->CM
-Ironworks: CM->CM
-Spices: Market->Arty
-Kulu: Market->Arty
-Banago: Market->Arty
-The GZ are building Manhattan.
Turn 4 (1620 AD):
-Attack on Schizolighthouse:
-Bombard Crap out of city
-Can't reach city, due to damn AI Units...
-Attack on Schizolundi:
-Arty Sux!
-2 Tanks retreat and 3 lose. (16-12)
-Tank kills Infantry, then retreats to another. (17-12)
-Two redlined Tanks suicide- Bad idea. (17-14)
-4 Cavs retreat to Infantry. (17-14)
-Tank Army Kills a pair of Infantry. (19-14)
-Found "Schizoincense"
-Realize I forgot to rename Umfolozi 2, so rename it "New Schizolozi".
-Stop Pedi from rioting.
IBT:
-Wow! The AI did something smart! Instead of attacking Mpondo, the Yellow Zulu attacked the Bombed-out Schizolighthouse and captured the city with ease!
-Lieya: Tank->Tank
-Mania!: Hospital->Settler
-Jungle: Settler->Arty
-Unguin: CM->CM
-Ironworks (pollution strikes!): CM->CM (Note: That was not the only Pollution strike, but I'm too lazy to note them.)
Turn 5 (1625 AD):
-Attack on Schizolundi:
-Arty does very little.
-Tank retreats.
-Suicide 4 redlined units against defenders to reduce the defenders Hit Points. It worked. (19-18)
-Cavalry loses to Rifle. (19-19)
-Tank Army kills a pair of Rifles. (21-19)
-Relined cav fails to kill Redlined Infantry. (21-20)
-Attack on Mpondo:
-Bomb crap out of city. Didn't work as well as I had hoped. Well, here goes nothing!
-Tank retreats, the kills LBM outside city. (22-20)
-Cav loses to Infantry. (22-21)
-Tank loses to Infantry. (22-22)
-Tank kills Infantry, then loses to another. (23-23)
-Cav retreats.
-Cav loses to Infantry. (23-24)
IBT:
-A redlined Infantry in the Pink Zulu city of Schizolundi miraculously holds off two Yellow Zulu Tanks- then loses to a third, yielding the city to the Yellow Zulu.
-Bane: Arty->Arty
-Whaleport: Tank->Tank
-Front: Tank->Tank
-Diamond: Tank->Settler
-unguin: CM->CM
-ironworks: CM->CM
-ovry: Tank->Tank
Turn 6 (1630 AD):
-Attack on Mpondo:
-Crap came back into the city, so I bombard it back out.
-Tank kills a pair of Infantry. (25-24)
-2 Infantry lose to Infantry, 3 Infantry kill 3 Infantry. (28-26)
-I am out of troops. Luckily, I have a Settler two tiles from Mpondo and Schizotheater, so I use it to found "Schizostealer" To enable my Tanks to reach Mpondo. Will abandon later.
-Tank kills Cav, captures city and Copernicus' Observatory, The Oracle, The Great Library, and The Hanging Gardens! (29-26) A few workers and Arty were there, too! Rename the city to "Schizowonder".
-Set sci down to 70%, SF still in 4.
-Attack on New Swazi, the Pink Zulu's last city:
-Bommbardment...
-Suicide redlined Tank. (29-27)
-Three Tanks lose to Infantry, Two Tanks win. (31-30)
-6/11 Tank Army Loses to Infantry. (31-34)(I count the Army as well as the Three tanks in it, which equals 4)
-5/12 Tank Army Avenges the other Army. (32-34)
-Tank kills Infantry, captures city and destroys the Pink Zulu!!!!! (33-34) Rename to "New Schizowazi".
-Set Lux to 0.
-Update Specialists now that war is over. Using scientists, I can set sci down to 60%, SF still in 4.
-The Temporary effects of AI Attitude boosts for being at war with the Pink Zulu are over, and now DBZ is annoyed, and the rest are Furious.
-I'll wait until after IBT to start revolution.
IBT:
-The Green Zulu offer to trade 12 gpt for wines. I up it to 22 gpt and 7 gold.
-The Yellow Zulu offer 6 gpt for Spices. Damn it, I try to renegotiate and they don't have any gpt and can't accept the original deal! I leave the trading screen.
-Babwe: Army->Army
-Lieya: Tank->Tank
-Mania!: Settler->Arty
-Diamond: Settler->Settler
-Unguin: CM->CM
-Ironworks: CM->CM
-Um-3: Cathedral->Tank
-The People Really Love me. They celebrate WLTCD (We Love The Cheif Day) all over the country, and build the Palace a 4th Floor.
-Schizofolozi Culture flips to us!
-The Yellow Zulu Start Manhattan.
Turn 7 (1635 AD):
-Clean some Pollution before starting the Revolution. Hey! That rhymes!
-Start Revolution, Draw 6 turn Anarchy (Reason for bad RNG luck: My Civ disk signed a MA with the RNG against me the day I got it, and it's given me gigatons of bad luck!).
-Fill Army with Tanks.
-The DBZ are Polite again!
IBT:
The MPPs with the Dark Blue, Light Blue, Yellow, and Green Zulus end. I renew the ones with the Dark and Light Blue because they have the best relations with us (they are also the weakest civs in the game), however, to make them comply, I have to give DB Atomic Theory and LB Rocketry.
Turn 8 (1640 AD):
-Found Schizofiller and Schizodyes in neutral territory.
-Clear some Pollution.
-I am in a nice mood, so I gift 50 gold to the LBZ. Sadly, they are not yet annoyed, still Furious. Damn!
IBT:
-Schizoremote Culture flips to the Orange Zulu!
Turn 9 (1645 AD):
-My curiousity wants me to investigate Mpondo 3 and New Bapedi to check on the Manhattan Project, but Diplomatic missions are currently unavailable.
IBT:
-Disease strikes Schizobwe.
Turn 10 (1650 AD):
zzz
And I leave you with the Save.
Pre-Turn (1600 AD):
-Wow, things look different!
-Turn lux down to 0. Although this would cause Pedi, Wana, Front, Kulu, and Babwe to riot, I fix those cities:
-Babwe: Change it's two taxmen to clowns, and take away a couple of guys to be Mr.Taxman and Mr.Clown. Although we lose some shields, we don't lose any turns on the Army.
-Front: Create Taxman and Clown. Market still in 1.
-Kulu: Same as Front, Market slowed a turn.
-Pedi: Hire Geek. Uni still in 18.
-Wana: Hire Geek. Settler still in 12.
-Turn Sci down to 70%. SF (I mean Space Flight) in 11, +64 gpt instead of -35.
-Check diplo. LB is annoyed, DB is polite, everyone else is furious.
-Use ROP with DBZ to enter the borders of their last city, Zimbabwe (which I am surprised is still under their control) to check for threat of Pink Zulu. There doesn't appear to be any, but there is an OZ Infantry next to the city- and they don't have a ROP. I send a few troops there to discourage attack- Just in case.
-Notice Whomp hasn't been renaming ex-Pink Zulu cities, so...
-Rename:
New Intombe to Schizotombe
Bapedi 3 to Schizodi
New Umfolozi 3 to Schizomfolozi
New Zunguin to Schizonguin
New Zimbabwe 3 to Schizobwe
Amatikulu 3 to New Schizokulu (ran out of names for Amatikulu)
New Intombe 2 to Schizobe.
- (finally) Hit enter.
IBT:
-Zulu's fight each other, Orange captures a Pink city.
-The OZ Infantry leaves Zimbabwe
-lieya: Hospital->Tank
-front: Hospital->Tank
-jungle: Hospital->Tank
-Schizoironworks completes Battlefield Medicine.
-ironworks: Battlefield Medicine->Cruise Missile
-Global Warming turns Grass to Plains.
Turn 1 (1605 AD):
-Whomp, why are all our Tanks and Bombers in our core?
-Check Trade deals on Rocketry.
-OZ offer: 1037 gold, 117 gpt
-YZ offer: 162 gold, 35 gpt, WM
-GZ offer: 69 gold, WM
-Obviously, I take OZ's deal.
-Knowing they'll sell it to the Yellow and Green Zulus, I sell it first.
-With Extra Cash, set sci to 100%. SF in 7, -73 gpt (which I can afford now)
-War:
-Attack on New Swazi 2:
-Bomb city with Fighters/Arty. All (3) Infantry are redlined, Pop is at 10.
-3 Cavs kill the 3 redlined Infantry and the city is ours. (3-0) Rename to "Schizozi".
-Attack on Umfolozi 2:
-Arty does squat.
-Foour Cavs lose to Infantry, and one retreats. (3-4)
-*switches to Mr. Burns voice* Release the Tanks!
-*normal voice* 3 Tanks kill 3 Infantry and the city is ours. (6-4) *Mr. Burns voice* Excellent.*normal voice*
-Attack on Tugela 2:
-3 Cavs lose to Infantry, but severely damage the Infantry. (6-7)
-Cav Kills Infantry. (7-7)
-3 Cavs retreat, one loses. (7-8)
-Tank retreats. Stupid RNG...
-Two Tanks kills two Infantry and captures the city ans an Artillery. (9-8) Rename to "Schizogela".
IBT:
-Pink Zulu come begging for Peace. Sorry, no dice.
-Babwe: Army->Army
-Unguin: Police Station->Cruise Missile
-Ironworks: Cruise Missile->Cruise Missile
-Ovry: Harbor->Tank
Turn 2 (1610 AD):
-WOW! WW Increased a LOT!!!! I am forced to increase lux to 20% (and decrease Sci to 80% at the same time). SF in 8.
-Fill Army with Tanks.
-Use Cav to kill PZ Marine. (10-8)
-Upgrade a few Muskets to Infantry.
-Notice the Ironworks anti-flip garrison no longer exists. I move tropos there to recreate it.
-Weird. The Yellow and Green Zulus are both capable of building Manhattan (Orange could, but they don't have Uranium ) Project, yet neither are doing so.
-Safely Steal the Pink Zulu's Military Plans.
Current PZ Mil Counts:
-Mpondo (the capital): 7 Infantry, 3 Arty, 3 workers
-Schizolundi, Umtata: 4 Infantry, 1 Marine
-New Mpondo: 3 Infantry. The Yellow Zulu will soon capture this city, as they have many units surrounding it.
-Schizolighthouse: 3 Infantry, 1 Marine.
-New Swazi: 4 Infantry
-New Bapedi 2: 2 Infantry, 1 Bomber
-Additonally, there is a transport off the coast of the Orange Zulu's Southern territory carrying an Infantry and a Marine.
IBT:
-Sure enough, the Yellow Zulu capture New Mpondo.
-The Green Zulu weaken the defenses of Umtata for us. Thanks!
-The 3 Pink Zulu Marines on the Mainland fight other Zulus.
-Schizobane completes The Heroic Epic.
-Bane: HE->Settler
-Lieya: Tank->Tank
-Whaleport: Tank->Tank
-Diamond: Tank->Tank
-Unguin: CM->CM
-Bahading: Harbor->Coastal Fortress
-Ironworks: CM->CM
-I am asked to hold elections. Forgetting opponent is Orange Zulu, I hit yes, and there is once again 2 votes for Shaka and 5 abstains.
Turn 3 (1615 AD):
-Attack on Umtata:
-Tank Army kills Infantry, then (Stupid RNG...) retreats to another. (11-8)
-Two Cavs kill two Marines outside Umtata. (13-8)
-Do some bombarding.
-Cavalry loses to Infantry. (13-9)
-Cavalry kills Infantry. (14-9)
-Two Tanks kill two infantry, capture the city- we now own Shakespeare's Theater! (16-9) Rename to "Schizotheater".
-Bombers in Schizozi are just out of range of Mpondo.
-Arty bombarding Schizolundi don't do anything, and the city is size 16, so I hold off on attacking it.
-Rebase bombers to Schizotheater. Strangely, one rebases one tile north- on top of an LBZ redlined Cavalry!- and now I can walk right through the square as if the Cavalry didn't exist. Weird bug!!
IBT:
-Green signs a Peace Treaty with Pink.
-Orange Zulu Captures New Bapedi 2.
-Yellow Zulu surround Mpondo. Darn, I want that city!
-Bane: Settler->Arty
-Deathpit: Temple->CM
-Jungle: Tank->Settler
-Unguin: CM->CM
-Ironworks: CM->CM
-Spices: Market->Arty
-Kulu: Market->Arty
-Banago: Market->Arty
-The GZ are building Manhattan.
Turn 4 (1620 AD):
-Attack on Schizolighthouse:
-Bombard Crap out of city
-Can't reach city, due to damn AI Units...
-Attack on Schizolundi:
-Arty Sux!
-2 Tanks retreat and 3 lose. (16-12)
-Tank kills Infantry, then retreats to another. (17-12)
-Two redlined Tanks suicide- Bad idea. (17-14)
-4 Cavs retreat to Infantry. (17-14)
-Tank Army Kills a pair of Infantry. (19-14)
-Found "Schizoincense"
-Realize I forgot to rename Umfolozi 2, so rename it "New Schizolozi".
-Stop Pedi from rioting.
IBT:
-Wow! The AI did something smart! Instead of attacking Mpondo, the Yellow Zulu attacked the Bombed-out Schizolighthouse and captured the city with ease!
-Lieya: Tank->Tank
-Mania!: Hospital->Settler
-Jungle: Settler->Arty
-Unguin: CM->CM
-Ironworks (pollution strikes!): CM->CM (Note: That was not the only Pollution strike, but I'm too lazy to note them.)
Turn 5 (1625 AD):
-Attack on Schizolundi:
-Arty does very little.
-Tank retreats.
-Suicide 4 redlined units against defenders to reduce the defenders Hit Points. It worked. (19-18)
-Cavalry loses to Rifle. (19-19)
-Tank Army kills a pair of Rifles. (21-19)
-Relined cav fails to kill Redlined Infantry. (21-20)
-Attack on Mpondo:
-Bomb crap out of city. Didn't work as well as I had hoped. Well, here goes nothing!
-Tank retreats, the kills LBM outside city. (22-20)
-Cav loses to Infantry. (22-21)
-Tank loses to Infantry. (22-22)
-Tank kills Infantry, then loses to another. (23-23)
-Cav retreats.
-Cav loses to Infantry. (23-24)
IBT:
-A redlined Infantry in the Pink Zulu city of Schizolundi miraculously holds off two Yellow Zulu Tanks- then loses to a third, yielding the city to the Yellow Zulu.
-Bane: Arty->Arty
-Whaleport: Tank->Tank
-Front: Tank->Tank
-Diamond: Tank->Settler
-unguin: CM->CM
-ironworks: CM->CM
-ovry: Tank->Tank
Turn 6 (1630 AD):
-Attack on Mpondo:
-Crap came back into the city, so I bombard it back out.
-Tank kills a pair of Infantry. (25-24)
-2 Infantry lose to Infantry, 3 Infantry kill 3 Infantry. (28-26)
-I am out of troops. Luckily, I have a Settler two tiles from Mpondo and Schizotheater, so I use it to found "Schizostealer" To enable my Tanks to reach Mpondo. Will abandon later.
-Tank kills Cav, captures city and Copernicus' Observatory, The Oracle, The Great Library, and The Hanging Gardens! (29-26) A few workers and Arty were there, too! Rename the city to "Schizowonder".
-Set sci down to 70%, SF still in 4.
-Attack on New Swazi, the Pink Zulu's last city:
-Bommbardment...
-Suicide redlined Tank. (29-27)
-Three Tanks lose to Infantry, Two Tanks win. (31-30)
-6/11 Tank Army Loses to Infantry. (31-34)(I count the Army as well as the Three tanks in it, which equals 4)
-5/12 Tank Army Avenges the other Army. (32-34)
-Tank kills Infantry, captures city and destroys the Pink Zulu!!!!! (33-34) Rename to "New Schizowazi".
-Set Lux to 0.
-Update Specialists now that war is over. Using scientists, I can set sci down to 60%, SF still in 4.
-The Temporary effects of AI Attitude boosts for being at war with the Pink Zulu are over, and now DBZ is annoyed, and the rest are Furious.
-I'll wait until after IBT to start revolution.
IBT:
-The Green Zulu offer to trade 12 gpt for wines. I up it to 22 gpt and 7 gold.
-The Yellow Zulu offer 6 gpt for Spices. Damn it, I try to renegotiate and they don't have any gpt and can't accept the original deal! I leave the trading screen.
-Babwe: Army->Army
-Lieya: Tank->Tank
-Mania!: Settler->Arty
-Diamond: Settler->Settler
-Unguin: CM->CM
-Ironworks: CM->CM
-Um-3: Cathedral->Tank
-The People Really Love me. They celebrate WLTCD (We Love The Cheif Day) all over the country, and build the Palace a 4th Floor.
-Schizofolozi Culture flips to us!
-The Yellow Zulu Start Manhattan.
Turn 7 (1635 AD):
-Clean some Pollution before starting the Revolution. Hey! That rhymes!
-Start Revolution, Draw 6 turn Anarchy (Reason for bad RNG luck: My Civ disk signed a MA with the RNG against me the day I got it, and it's given me gigatons of bad luck!).
-Fill Army with Tanks.
-The DBZ are Polite again!
IBT:
The MPPs with the Dark Blue, Light Blue, Yellow, and Green Zulus end. I renew the ones with the Dark and Light Blue because they have the best relations with us (they are also the weakest civs in the game), however, to make them comply, I have to give DB Atomic Theory and LB Rocketry.
Turn 8 (1640 AD):
-Found Schizofiller and Schizodyes in neutral territory.
-Clear some Pollution.
-I am in a nice mood, so I gift 50 gold to the LBZ. Sadly, they are not yet annoyed, still Furious. Damn!
IBT:
-Schizoremote Culture flips to the Orange Zulu!
Turn 9 (1645 AD):
-My curiousity wants me to investigate Mpondo 3 and New Bapedi to check on the Manhattan Project, but Diplomatic missions are currently unavailable.
IBT:
-Disease strikes Schizobwe.
Turn 10 (1650 AD):
zzz
And I leave you with the Save.