Ok still a weird variant and I went deep into the annals of civ complete and found III!! Hah funny Monkey...and I did see towers in the last round!
My "honey do's" are done so off I go.
Pre-turn: Too many shields to burn by switching out of granaries. Crank up science to 100%. Move the warrior and settler to Sima's dot.
1700 Schizolieya is established starts rax. A barb camp is revealed. Math in 14
1675 'Bane needs some happy pills so lux to 20%.
IT
Explain to me how we know who this is?
Oh my barbs attacks our warrior in 'Lieya. We win. See a zulu scout attacked.
1650 It was purple who made the demand. Get some maps. Meet Red of the Zulus.
1625 'Bane finishes gran and starts a settler. 'Bane gets a MP. (different than my first time since we have barbs in the area) Science back to 100%. Switch 'Lieya to impi since another barb horse is coming.
IT horse hits and we win again. Another barbie horse appears next to our scout.
1600 mm a bit for commerce
IT 'Babwe gran to rax
1575 Pink/blue/fuchia/green get writing and poly. Red has writing only. We can get it for all our gold. Nah..
Our scout is up a tree with nowhere to go.
IT Bye Scout.
1550Another barb horse. Cripes. I wonder if my ini should've been changed.
IT our warrior wins again.
1525
1500 'Bane grows
1475 'Babwe rax to archer. Still not enough growth. Dangit. Yellow and pink get math. They have writing and poly already. We were one turn away. Ok well let see....
How about this....
Buy math from Yellow for 11g.
Trade math and 57g to Blue for poly
Trade poly for writing and 5g to Red.
Trade math to Green for 62g and contact. Meet Orange who wasn't worth the contact since he's down math, poly and writing.
Not horrible since we get contact with Orange, math, poly and writing for 1 (net) gold piece.
1450 'Bane Settler is trained and starts rax.
IT The Zulus establish an embassy.
1425 It was Purple. Another barb horse
IT Redlines our warrior in 'Lieya but take the horse
1400Red/Purple/Blue get Philo. Schizomania! is established between the two deer. Starts a rax. Lieya trains a impi and i send out the warrior to dispatch the camp.
I
1375 'Babwe archer trained to a settler. Whack a barb. Just in time since another horse appears.
Greenies pick up philo.
1350 'Bane rax to settler. Whack a barb horse, promote (finally) and get 25g
1300 Spy a camp and a barb to our NW.
IT barb warrior hits our impi. Uh no Mr. Barbie.
1250 'Babwe settler to archer
1225 'Bane settler to archer and Mania! rax to worker Everyone is long philo plus fuchia/red/blue and green get map making.
Summary
Truly whack! Love it. Ok well I'm not used to settling away from rivers, not settling resources (horses will be outside of borders) and having a settler factory. 'Bane has the potential now since I started watering one of the deer and it has a cow. Thanks to Sima for having me and letting me play a whacky variant.