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SSE/WE RAMESSES II Insane BtS Walkthrough

MadScientist, IIRC Obsolete did one costal before... I`m just to lazy to check all his walkthroughs. Anyway, costal is no really strong drawback in my opinion, since there are often loads of seafood, which translate into Specialists, which translate into GPP.

Obsolete, could you tell me your beginning production que. In particular, at which time do you start on your first settler. In my game, I find this point very crucial, as to early, I will fall behind on the Great Wall and the Oracle, and to late, stone / marble is not very usefull anymore.
 
I believe there was one Ramesses that was 1 off from the coast. And then there was one Ghandi which was right on the cost, and only 1 friggen hill which (Murphies law) had my pigs on it just so I couldn't even put a mine on it. But I was proud to actually turn that one into a powerhouse at the end of things.

Maybe in January or so I will try some experiments with corporations as I've stayed away from them ever since reading some of the negative stuff (but the latest patches seem to fix that). So I'll try another leader then maybe.

As for the production Que, I can't give any solution because it is always dependant on what your starting location is, and your leader. There is a huge difference between your regular 15 turn a worker schedule, and a 12 turn schedule from settling on a hills/plains. And then you have your (did you start with mining) tech to jump to bronzeworking, or not, etc.. etc., etc.

This is a big difference (not to mention outside resources) between making one worker first, or chopping a second, growing a second.. chopping a settler before getting a worker... or chopping wonders before any of them.

You got to be FAST on immortal because 2600 BC if you don't have any barb-hoard defence up, then you're screwed.

I always love the double-worker chop team, but rarely will the cards lay in your lap to pull it off well.
 
Well, actually I didn`t want the "everything is situational" answer. :-) Of course it is. If I do not get the Great Wall, I will not go on building ToA or something, but some troops, thats clear. I just seem to do wrong in every situation.

I`d still like to know how you did in this specific situation, starting with loads of wood, only one resource to work from the beginning, popping Mytic off the hut.
 
Obsolete, my main question was, will it work on a huge fractal map with Aggr AI ON? Wonderspamming to me seems easier with it turned off, since you dont have to bother so much with have an army ready for when they come, because with Aggr AI on they will come.
 
OK, I stand corrected on the coastal start. I would still prefer to see a non industrious or philosphical leader work.
 
I think starting with neither agriculture, nor mining, nor mystic, nor the wheel is even worse.

edit: This is because I really think the first few turns are that important. And being delayed 8 - 12 turns, having a ind opponent or two out there, could really make you loose all or most of the early wonders, which are really crucial for this WE-
 
All of these challenges remind me of those 'Will it Blend?' videos (look it up on YouTube). Is it possible to run a WE without any decent starting techs, without philosophical or industrious, on a coastal start, with AggAi on, on a huge map with the maximum number of civs, sandwiched between Monty and Tokugawa, with a continent full of industrious, philosophical uber tech fiends on the other continent? Sure it's possible. Probably not practical. But then again, I think anyone would be pretty hard pressed to use any strategy and come out on top in such a situation at such a high difficulty level.

... that said, I'd love to see it done. :D
 
I think starting with neither agriculture, nor mining, nor mystic, nor the wheel is even worse.

That leaves you with Fishing and Hunting - which means Greece or Vikings. Out of 24 (or so) civs, that's pretty rare then...
 
All of these challenges remind me of those 'Will it Blend?' videos (look it up on YouTube). Is it possible to run a WE without any decent starting techs, without philosophical or industrious, on a coastal start, with AggAi on, on a huge map with the maximum number of civs, sandwiched between Monty and Tokugawa, with a continent full of industrious, philosophical uber tech fiends on the other continent? Sure it's possible. Probably not practical. But then again, I think anyone would be pretty hard pressed to use any strategy and come out on top in such a situation at such a high difficulty level.

... that said, I'd love to see it done. :D

Well, thats actually my type of game, only I manage them with different strategies than the WE. I was only asking him if he ever tried it and if it worked out.......
 
Well, actually I didn`t want the "everything is situational" answer. :-) Of course it is. If I do not get the Great Wall, I will not go on building ToA or something, but some troops, thats clear. I just seem to do wrong in every situation.

I`d still like to know how you did in this specific situation, starting with loads of wood, only one resource to work from the beginning, popping Mytic off the hut.

My first production was a worker. The next one quite possibly started off as a second warrior but the fact I got mysticism so early fubbers that one up. Also depends on if I lost the first warrior or not As one COULD work on SH right away (though almost all production for that will be contributed by trees).

It's a close toss-up here, because with ramesses I have now 2 techs to wait before ironworking. And depending on the turn I found a stone deposite, if it was early enough I would have begun on a second worker as my next item, so that I could hook up that stone ASAP (generally need roads, and long distances eat up too much time with 1 worker). That second worker could be ready around the time ironworking is researched and boom, we take off and gain ground.

I can't remember anymore, because in this case things were so close in chosing the optimal choice.

I do know that before the GW I made a settler rush (would have for sure been chopped). Did I do the settler before or after the oracle? Good question, again that's a 50/50 thing depending on the exact turn I found that first stone deposit. I wouldn't make a settler that early unless I damn well found a good resource to plant him down on.

Also I'm not sure if I used slavery to whip part of the settler or not, again it's hard to remember now. Sometimes you don't get the chance to when chopping (not that it's a bad thing).

For the reccord, beeline to BW and then chop chop and more chop. I hate losing trees that way, but often you must trade some things off to make it work. At least by the time you have the HG you'll have +2+1 health to sort of recouperate from the lack of trees.

I think one big mistake people do is going after masonary first, and then BW. They think to start building the wonders first is superior. But really, going BW slows down your initial start, but you can gain ground from the trees. There are some exceptions though...mostly when you want to keep that quarry boost.
 
OK, I stand corrected on the coastal start. I would still prefer to see a non industrious or philosphical leader work.

I was thinking on experimenting with going after the new corporations. I may drop down a level or two while I try to figure out how to best use/work them, so I'll pick a non industrious/non-philosophical leader just for you. I just don't know when....
 
Obsolete, my main question was, will it work on a huge fractal map with Aggr AI ON? Wonderspamming to me seems easier with it turned off, since you dont have to bother so much with have an army ready for when they come, because with Aggr AI on they will come.

I just don't know until I try it out for sure. This new Aggressive AI is bound to have its load of faults to exploit, just like all the other AI's. I suppose my own wonders like TGW rise drastically in value in these scenarios. Even the useless Chicken Pizza now has some protective power.
 
I didn't see you build Chichen Itza or National Epic in the posts, did you just miss those?

Research seemed very slider dependent late game, capital only had 50 beakers at 0% research. Did you switch off representation? I was trying to figure out why you switched to windmills post-biology, I guess for the GPP.

And small trick, if you don't have small techs like sailing later on, there's a tech multiplier based on opponents who have the tech. So if you're teching a new tech, you can use the overflow for researching a small beaker tech, and the boosted amount will overflow onto the next (new) tech.
So if I have 1k beakers per turn, and sailing costs 200, I might a double research boost from researching sailing. So set the slider to 0 for as long as you want, then last turn, go 100% and get 1600 beakers.
 
You mean the Chichen Itza is in the capital but not in the write-up? Then yes, I probably forgot to hit the screenshot then, and thus left it out of the write-up. Though the CI is very hard to get in the latest patch it seems.

The NE I put in my capital, but I don't make a big deal about saying what time I built it. It's not a world-wonder so I don't consider it that big of a deal. Though that is not to say that the NE isn't a big deal in itself!

Representation in the game is often turned off at different points when people ask/demand me to (diplomatic reasons). And of course in times of war I had to drop it too after a while.

The windmills was more of a test. It would seem you can't go wrong because of the extra food, but the production density takes a big hit. The combo of the happiness cap and the health just never seems to go well for big windmill cities.

Anyhow, I just finished yet another Ramesses II game, which sort of happened by accident starting last night. I suppose I'll lable it (competiting with Darius) or something, as the SSE title's are getting sort of over-used and plain.
 
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