Gliese, thanks for the link, I'll try to read over the pdf shortly.
VoU..
I re-read your other quote about checking the wonder screen. Now this seems to be a terrible implementation for a GUI. Wasn't the whole point of the message indicator supposed to inform us if the wonder has been completed yet or not?
Why are we supposed to keep checking two screens deep like a maniac each turn just to watch out for this? Come to think of it, when we used to be notified of the wonders being completed in far off lands, why were we still able to work on it for another round? Bug? Or some other reason.
Anyhow, here is a save from one of my deity games. Please note the following.
* Never did I receive any message from the system that the Pyramids have been completed anywhere. This is standard procure (unless they changed it) to inform us of this event.
* We have enough regular hammers to complete the Pyramids by the end of the turn.
* Just incase there is any shred of evidence to this over-flow determiner, we can still whip this (despite we really don't need to), just to be super duper safe.
----
No matter what we do this turn, and yes the pyramids are completed by us 100% by the end of this turn, we will simply find out NEXT turn that we lost to a tie.
But alas, when we do check the wonder screen, DESPITE NO NOTIFICATION WAS SENT TO US, there it is, secretly hiding along with ours on the list. BOTH of our wonders are listed on the top of the wonderlist. Very bizzare and doesn't quite make sense.
Anyhow, again I don't understand why:
A. I was given no notification
B. I was still allowed to build this
Something needs to be fixed here....
Lost Tie