Fairly quiet turn building up for next leader, or perhaps leader after that.
ST5-50AD
Preturn. The gallic spear near Tlateco will likely step on our Dyes. I move a Medieval out to guard it.
Sacrifice three food in Tlateco in order to get the Pikeman in one turn. ( No growth. NOt three food starvation. )
Xochi gets a taxman or scientist as it was about to riot.
Tenochtitlan is at 7 fpt and 6 spt and size 5. Will see if I can get it to size 6 instead for the extra 2 gpt the size increase will give.
There is a trade open with Alexander, trading our only gems for his Incense and 2 gpt. I do not take it though, as I dislike feeding the leader. He is far enough ahead anyway.
Babylon has monotheism and money, Greece has engineerign and incense, rest are broke. Can get peace and mono from Celts for 21 gpt, and I am inclined to take this offer. Will double check on why we are warring with them first. I would much rather be fighting mongols. Then we could get some real estate.
Aaa of course, Entremont has built the Great wall. Of course we will war with him.
IBT: Mongols and Japan signs peace. Wee.. Get Monotheism from Library.
Tlatelolco Pikeman -> Pikeman ( Was tempted by both horse and worker, but think we need a few defenders if we are to war in a afr away land. )
Texcoco Granary->worker
70AD Look in vain for some catapults to soften the celt vet spear before I attack with my horses. ( Think retreat is more important than firepower. )
Lose three-zero and retreat. Second horse lose 4-1 and dies

Our medieval is up to the task though, and wins 3-0 and promotes to elite.
Send the pikeman out to guard our dyes. Toy for 0.3 secs setting up research for Chivalry. Our three horses would be a great charge

With Tenochtitlan at size 6, I realize why the cycle was at size 5. Need to up luxtax, or buy a luxury.
Get Incense, 14 gpt and 70 gold from Greece for Monotheism. Rush the horseman in Tlacopan.
IBT: Celts come offering peace to us. I ask him if he is ready to dismantle and burn Entremont for it, but he decline.
Fortified pike in Jungle defeats an attacking Medieval while suffering one hit.
Greeks destroy Japan.
Teoti Horseman->Horseman Reoptimized for growth in one. Do not think I will lose a turn on the horse. Tlacopan Horseman->Horseman
Lose Silks
90AD Pay 3 gpt and a lux renewing our silks deal with Babylon. I hope he will not go to war with China soonish.
Do some fiddling with borrowed tiles between Tlacopan and Texcoco to maximize growth. Our Swordsmen in Celtish lands retreat, as I do not like the big stack of Medievals that just showed up.
IBT: Our elite sword defeats the regular medieval attacking him while losing only one.

Celts tries to extort Engineering from Greece, and in a stroke of genius declare war on greece........
Tenochtitlan WOrker->Worker Tlaxcala Horseman->Horseman
110AD Our ELite Medieval strikes at the menacing supergallic crack infiltrators, and manages to defeat them ni a costly battle to the last man. This is a MAN however. Itzcoatl is ours.
I am greedy though, and do not rush SUnTzu at once. Switch Temple in Atz to Harbor and rush it, before sending Itz there. SUn Tzu is enough of a culture boost.
Our horsemen deal with the remaining Celtish archers, and our borders are clear once again.
Babylon has learnt Theology, and I suspect that if he were not at war with greeks, he could have used that to break greece's monopoly on Engineering.
IBT: Tlatelolco Pike->Pike Atzca Harbor->SunTzu ( We can selfbuild Forbidden Palace. SUnTzu is a leader only wonder. )
Texcoco worker->catapult
130AD Rush SunTzu in Atza. During our swordsman retreat, our elite defeats another Medieval for the celts. WIll hopefully soon meet up with reinforcements though.
Change the Taxman in Tzin to a Scientist. You never know, even a 40 turn might come in with so few nations researching.
Rush the temple in Tzin to get ahead in the culture war with Greece.
IBT: See some greece troops venture close to our borders. Libray coughs up Engineering. Tenoch Worker->Worker, Teoti Horseman->HOrseman. Tzin Temple->SPear, Atzca SunTzu->Granary, Calix Horseman->Harbor
Greeks cascade to Leos, Babs to Sistine, and Celts lose their shields.
150AD Our advancing Medievals find a Celtish Settler/spear pair. Great. Thats two more much needed slaves. Celts have stopped pursuing our swordsmen, so I will let them heal out here in the desert.
IBT: Tenoch WOrker->Worker
170AD Continue retreat with our beleaguered swordsmen. no less than 6 medievals are hunting them now. ( Or else the medievals are heading fopr greece. That would be good. )
Make some 30 bucks selling our barracks.
IBT: Teoti Horseman->Horseman Tlacopan Horse->Horse Tlacopan Horse->Horse
190AD Our forces meet up in Mongolia, and now we will not run any more.
IBT: Tlateloloc Pike->Pike
210AD RNG is not nice this time, as I first lose one of our two elite swordsmen against a Medieval, and then lose a medieval against a spearman.
IBT: Lose one swordsman against Medieval counterattack, and then we win against another. Tenoch worker->worker Texcoco Catapult->Catapult ( Want two on defense. )
230AD Lose another medieval defeating three of the celt medievals.
IBT: Tenoch Worker->WOrker Teoti HOrseman->HOrseman, Tlacopan Horseman->HOrseman
250AD Tryign to collect our forces in the south on a mountain for healing, and waiting for the pikemen that are soon here.
Have also a combat settler that could settle in the desert if we wanted a forward base to heal in.
Tried to build our army up for a knight rush. We are up to 12 horsemen now. There is a medieval east of the troops in the south.
Would feel good to build some infra now, but I suspect we will need another coupld of knights before we can start atatcking, considering there is a wall in every city in celtish lands.
Grimjack
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