ST5 - The Wall Must Fall

just so you aren't all wondering, i am playing the game. played a few turns last night but it got late. will continue this evening after work.
 
Sorry all, life has become hectic and I can't finish my turns in time. Here is what I have:

[0] 850AD - Well, it's been only 1100 years since the last reign of falsfire-ez-a-kazoo-ka-teca. Let's see how our world has changed. Celts are Furious, of course. As are the Mongols. We are trailing on the tech front to everyone except Sux2be-Brennus and Sux2be-Mao. We have dyes to offer the Babs, Ivory to offer the Mongols, and we could trade our last silks to Greece if we wanted. I feel like being the traitor of the team. ACHEM!!! I mean TRADER! :)

Astronomy could open the door to Physics and/or Navigation. Metallurgy opens the door to MilTrad, which we may need in the near future, but not alot of two-fer opportunities. Demo only allows FA, and MusThe is useless since we'd never get the damn wonder.

Greeks are the cheapest at 886g, next up are Mongolia/Babylon at 918 each. Can't pay gpt, can't pay with lux, our reputation seems to be pretty similar to the outgoing Canadian Prime Minister, Jean "Cretin" Chretien. Now if I pay the geeks 886g, they're the most likely to have another tech above it, which means we'd be feeding them an AWFUL lot of money. Is saving 32g worth that chance, when we're making 233gpt? Our Dyes are only worth 4gpt to Babylon, our Silks are worth Incense from the Geeks, and Mongolia will only pay 32g for our Ivory. Alliances are worth nothing to us, we'd have to pay MORE for any tech if we combined with an alliance vs. either the Geeks or the Babs, so that's out.

I thus pull the trigger on Astronomy, 918g to Babylon for Astronomy, as we have to start getting techs again someday, anyways. This reveals that all three of the leaders have Navigation, and NONE of them have Physics. Plus, we'll see if Babylon uses that 918g to buy another AI into an alliance vs. Greece. It would cost us 1008g to get our mitts on Metallurgy, which I'm not willing to blow at this time.

We could learn Physics in 9 turns at -110gpt, if we wanted to, maybe beat the AIs to it due to two of the biggest baddest bozos fighting each other. That would cost us 990 of our 1105g, however. I can pull it in 13 turns at -6gpt, which at the very least will earn us a good discount on purchasing it if an AI gets it first. -6gpt isn't too bad, right now, so I will go for it and you can :whipped: me if you want to.

IT: Stupid, STUPID Babylon paid the CELTS to ally vs. Greece. Bye bye, Brennus.

[1] 860AD - Tlacopan: Kinigget->Kinigget. Other than that, "I've been workin on the dirt road...all the live long day!"

IT: Celts move 3/4 of their standing army out of Entremont towards Greece. Babs sign China, ANOTHER weak civ into the fight vs. Greece.

[2] 870AD - Tzintzuntzen: Granary->Bank. Texcoco: Musket->Bank. Calix: Musket->Bank. A deal comes up with China: They have MusThe and Navigation, but lack Banking and Chemisty. We may not need it, but we might as well. We get MusThe, Navi, 9gpt and their WM for Banking and Chemistry.

IT: HA! I'm so glad I checked into this. Our rep is no longer stained with Greece! (We must have wronged either China or Celts for them to ignore the rep stain now) Our last silks is worth a whole 38gpt to him (he won't pay it, but it substitutes for 38gpt in payment for tech). Now...what to buy in this limited time offer. We know both the Babs and him have MilTrad, we've seen Cavalry on the field. We don't know about Mongols. Their best unit according to our funny-looking trade advisor is the longbowman. Maybe we could swing ourselves both Metallurgy AND MilTrad and then trade MilTrad to the Mongols towards Economics? Let's see:
Silks and 328g to Greece for Metallurgy.
Temujin gets Ivory for 10gpt.
Nope, all three of 'em have MilTrad. Damn. But only greece will trade it, for the princely sum of 764g and 20gpt. Yowsers.

(Save in the next msg)
 
Got it.

Any advice from the sidelines ?
Not hearing anything else, I would go full out infra, pushing banks so we can afford to build/rush some cavalry down the line.

Grimjack
 
Somewhat boring catchup turns. Think we will be in a good position to put the hurt on someone in 8-10 turns when present deals run out.

MOngols, Greece and Babylon are all up Democracy, Economics and MilTrad. Cannot get a deal from Babs for any of the techs.
We also have 20 turn deals with all of them. Bah.
Will leave the research in Physics, in the small hope it will actually get us a tech. The rest of the world is at war. Will concentrate on building banks.
Also start to build some libraries. If we are doing our own research, they will be needed. I know we need knights as well, if we are to go cavalry on someone, but that is 20 turns away if we are to get any gains from it.'

IBT: Chinese starts Bachs, and later in the turn Ur of the babs complete it. MOngols cascade to Smiths.

880AD: Hmm, there are several places where we could optimize growth/economy but all our workers are down roading in Mongolia. Weird.
I will get them back, so we can have several size 12 cities pumping cavalry when it is time for the next offensive.

IBT: Library finish in Tlateco, and shave a turn of Physics. ( WIll have to check so no one researched it.) Greeks start Smiths. And finish it the same turn :(
We may have to relieve them of the ownership of Salamanca. Rush Granary in Atzca so that the growth will not go wasted.

890 STart migration of workers back to our core.

IBT: Mongols start Shakespeares.

900 Earn a turn on a bank by the first couple of workers getting to the core. ( As well as some 3 gpt. )

IBT: See Babs use a babylonian army against greeks Muskets. It is redlined but wins. Then Greek Longbows ends its existence.
Greeks start Shakespeares

910 Earn another gpt mming Teoti. Tlatocap is MMed for growth. Do not have enough workers to make it a two turn growth though.

IBT: Not much.

920 Make another couple of shields out of Tenoch. Will be a 20 spt city next turn. Earn another couple of gpt by moving citizens.
Crank up science a notch for cutting another turn off of Physics. Hmm, turn it down again as I discover Alex already knows physics. WIll try to make a 2fer with miltrad.
59gpt will get us Physics. Taken. Babylon will not trade MilTrad from us for any price. Go to Temujin and trade MilTrad for 551 gold and Physics. Get 60 gold from Celts for the worthless Printing press.
Turn of research. I will not take the 50/50 chance of us landing a good tech. Rather use money to upgrade knights.

930 More movement.

940 I move troops into position to strike at Entremont in two turns. ( It is four movement point inside its borders. )
MM Tzin for growth in two instead of 3.

950 Declare against the Celts. Afraid of Longbows, I move my cavalry in under a cover of two Muskets. Need to nudge up the luxtaxes a bit.

IBT: Greek cavalry manages to raze a babylonian city. I will see if I can combat settle that location.

960Ad The pike and spear defending Richborough is swiftly dealt with. I can buy Economics from Chinese for Metallurgy with him giving me a couple of gpt in between, but I do not sign the deal. I will leave next leader with some flexibility in whom to war against.
I am tempted to resign the deal with Greece as regards luxes, but I will let next leader handle that as well.
I can nix the lux tax completely. Great.

970 AD Rush a bank in Atzca, a fishing village approaching max size. It is earning 6 spt and 40 gpt..... We can now get Democracy from China, up to next leader if we grab it.

I have a settler with Cavalry escort moving through MOngol lands. It is heading down to th efree spot I have used our cavalry to stake out in the south. We still have 10 turns left on deals with all AIs except China. China is however the Ai that is furthest away from us.

Save

Grimjack
 
Hmm, cannot edit for some reason. MIsspelled the location of the save.
Save is Here
 
970 aD (0): :hmm: we have only 1 turn left on the Babylon deal and a ROP that can be cancelled now. They are already at war with the Greeks so maybe we can jump in and take a few cities. Greeks are strong and getting stronger. China is down to 5CC, Babs have 7. There are 10 turns left on a Mongol deal so a good target I think is babylon. Will try to get troop ready for attack either before my 10 turns or at least ready for T-Hawk.

980 AD (1): Aztaca builds a bank starts a Cavalry. Camulo builds a musket starts a courthouse but not sure if it will help corruption at all. With greeks I don't think we want to war with them so I reup our lux deal but pick up incence and 10gpt for Ivory. With the tech leaders warring and enough gold for now I turn research on and we get Mag in 12 turns with +18gpt.

990 AD (2): Moving units south. Getting a stack of cavs to the Babylon front. ToG has just come in but no one wants to trade.

1000 AD (3): Tenoch builds a cav start a quick library. Buy a ROp with Greece for 40 gold. moving in the south is tough without it.

1010 AD (4): Teoti builds a cav start a library. Ashur is only protectd by a cav at this point.

1020 AD (5): Babs were able to get another musket to Ashur. Greeks haven't been able to touch that city. Tintz builds a bank start cav. Texcoco builds a cav starts a library. Greeks just pulled in Magnetism and entered the Industrial Ages.

1030 AD (6): Cancel deals with Babylon and move all units out of his territory. Declare war and Attack a poorly defended Ashur. Capture it at a cost of 1 vet cav. Get 1 promotion and raze it to the ground.

1040 AD (7): With only 2 turns left on Mag I Buy Magnetism from the Mongols for 180 gold. Turn research off and we get +323 gpt. Caputure Ellipi and kill a leader. Cost of 2 vet cavs and a Leader hunting elite horsey.

Mongols and greece gang up on China.

1050 AD (8): Raze the bab city of Nineveh with 2 elite victories, 1 elite loss to a wounded cav and zero leaders. Stopped here to even up the turns. The next city in line would be Babylon and it is going to be tough at size 12. He will not talk peace. There is only 1 turn remaining on our china deal. Now may be the time to join the others in taking out china. Getting units to the south continues to be an issue with finding a path.

here is the save:

http://civfanatics.net/uploads5/st5-1050ad.zip
 
OK, here we go.

We're behind by ToG, but we know Babylon has it (he's in the industrial age.) So we'll wait until he'll talk and then see what we can do with tech trades.

Between turns, Ellipi flips back, and there goes about six cavalry. :aargh: I've got the worst luck with flips in this game :cry:


1060 AD: Ellipi's free musket (not a rifleman - Babs must still lack Nationalism) holds off both of our available attacking cavalry. Bloody 'ell.

Babs still won't talk. Rush a cav in Lugdunum to make sure we can at least get Ellipi back.


1070 AD: I spot a Greek ironclad moving around, so Steam's on the table. Babylon will now talk, but I need one more turn to recapture Ellipi.

Malinalco founded in the empty space north of old Celtland.


1080 AD: Babylon got a second musket (must have been rushed) in Ellipi, but we take the city back with three cavalry attacks. And that's all, as it would take at least 10 turns to collect enough cavalry to assault Babylon city. We make peace and pay 10gpt for Theory of Gravity. He would've ceded the city of Tsingtao, but that would be trés useless for us.

Both Babylon and Greece had gotten Steam Power as the free tech. We have 12 turns left on current deals with Greece, and I can't see us attacking them within 20 turns anyway, so I renegotiate peace with Greece to buy Steam Power for 102 gpt. I then resell Steam to the Mongols for 64 gpt, and get Democracy and Economics off China for ToG + Magnetism.

We have two coals - and Texcoco swaps to the Iron Works! [party]

OK, so I'm completely reversing course from the last leaders' decisions, but time for some infrastructure. (That flip at Ellipi kinda forced our hand this way.) The AIs will be hung up researching Nationalism for a while, though it will come soon. And with a total of 8 cavalry to our name right now, we can't even go after musket-defended civs, never mind rifles. I decide to swap to libraries civ-wide and research Industrialization ourselves.

I also decide not to go to Democracy. We have many workers and little enough land to build rails on, and we've definitely got more warring in the not-distant future.



1090 AD: Workin' on the railroad. Giving priority to Texcoco for the Iron Works, and to food squares for the three northern fisheries that haven't grown to size 12 yet.


1100 AD: Massive laying of rails. Rush a settler in Lugdunum to grab some empty land by Babylon including coal and incense. Babylon somehow lacks Iron; given that our rep is already shot I'll take the risk that Greece eliminates them, and we sell them iron for 21/turn.


1110 AD: Choo-choo.


1120 AD: Train to Teoti-whatever, Teoti-whatever, departing from track 2.


1130 AD: Next station is Texcoco. All tickets please.


1140 AD: Stand clear of the closing doors, please.


1150 AD: Thank you for riding the Aztec Transportation Authority.

st5-1150ad.jpg


If you don't know what the universities are prebuilding, you're fired. :hammer: (Take care not to let Tenochtitlan's complete too soon.) Texcoco should gear up for Universal Suffrage.

We can probably win the game with artillery once we get there. Might just want to research directly there after Industrialization.

http://www.civfanatics.net/uploads5/st5-1150ad.zip
 
:wallbash: Tough luck on the Ellipi flip. Without enough non-cav units to hold the city I should've just Razed it. At size 5 I wasn't very concerned about it but the proximity to the Capital and Babs usual high culture I should no better.

As far as the change of focus following my turns that is just par for the course.
 
My commiserations on the flips. We didn't want an easy game anyway :)

Grimjack
 
We just got a car, though :tank:, and I'm afraid that an afternoon talking to salespeople has left my brain very mushy. :groucho: :undecide: :groucho: The next two days are kinda hectic. I might be able to play before Friday, but I couldn't promise.

I guess if T-hawk wants someone to go ahead of me that's fine, or I could grab it on Friday.

-Griselda
 
It was pretty smooth sailing, hopefully I moved us along...

(0) 1150 AD - Those railroads look nice! :goodjob: Now, for my turn, I need to build lots of Uni's, right? :lol: I do a little bit of MM, and a diplo check.

BT - Entremont courthouse - market

(1) 1160 - Trains arrive in Tzin and Xochi. Science to 60%.

BT - Greece and Babs make peace. I watch Greek units, but can't be sure where they're headed.

(2) 1170 - Greece has nationalism.

BT - Industrialization in, start medicine @ 80%.

(3) 1180 - Unis to factories. Texcoco to high food, iron works due in 1. Cancel incense deal with Greece, because we have some already.

Greeks and Babs have nationalism. Everything we have only gets us to "close".

BT - Iron works in Texcoco. To suffrage, due in 15. We're making 56 spt, without a factory! [party] . Gergovia worker - worker.

(4) 1190 - RR an extra mountain at Tex, we might want it if we run a food deficit for the last turns of suffrage.

BT - Tenoch factory - cav.

(5) 1200 - Tlatel has somehow gotten control over Tex's hill tile. :nono: Switching it back takes Tex to 58 spt, suffrage in 13 turns.

All but China now have nationalism. While they *might* not be going for industrialization, there's a good chance that they are, and I know I've already blown a couple of deals in this game by waiting too long. I think we have a decent head start on Suffrage, with a core iron works city and all.

Industrialization to Babs for nationalism, 3 gpt, and 46 gold.
Industrialization to Greece for all their gold (635). They have gpt, but that appears to be their best price.
Mongols are broke.

Science to 90% for a few turns. Let's see if we can get to medicine first.

BT - Greeks cancel ROP. We're running a deficit, and I'm not sure if we want to renew anyway, so I don't. They're now annoyed with us. Tlatel factory - rifle. Xochi library - bank.

(6) 1210 - Rush temple in Malinalco and Tula. Greek units are very clearly going to China. I trade iron to China for 17 gpt, in hopes that will help them kill more Greek units, although iron is probably not what they need atm.

BT - Tula temple - cannon. Malinalco temple - courthouse. Babs start suffrage.

(7) 1220 - :sleep:

BT - Tenoch cav- cav. Tenoch factory - rifle.

(8) 1230 - Road to Camulod will just have to go through Mongol lands instead of the Greek's.

BT - Greece, China peace. Greeks start suffrage.

(9) 1240 - :sleep:

BT - Teoti rifle - rifle. Tzin factory - cav. Tlatel rifle - rifle. Mongols start suffrage.

(10) 1250 - Science to 60, medicine in 1.

While we can research at an OK pace, I'm wondering if it's worth it to bother with sanitation if we're hoping to :hammer: things to an end fairly quickly. Luckily, that's up to the next leader. ;) Tex may be able to shave a turn off suffrage with a couple of turns of starvation in a few turns.

st5 - 1250 AD
 
OK. I would've suggested researching to Electricity and then Rep Parts rather than Medicine; those techs will :hammer: things to an end faster than hospitals will. Medicine's only really useful if we plan to go up to ToE and Hoover soon, but we may as well now. Also, I probably would've done a factory and power plant in Texcoco before the wonder (that's what I meant by "gearing up" - I was getting cutesy and avoiding saying "factory" :lol: ), but that's okay either way. :crazyeye:

Selling a tech at monopoly to get Nationalism is usually a good move, though, and I can't argue with that one here. :goodjob:

Tex may be able to shave a turn off suffrage

When I read that, I thought you meant 6thGenTexan, which quite confused me, since he's playing in my other current game, but not this one :crazyeye:

Falsfire, you out there anywhere? If we don't hear from him by Sunday evening, Grimjack can go ahead and play if he wants.

At any rate, we can probably win this with artillery whenever we do get there. :hammer: (Hey, somebody needs to draw a smiley riding a horse :D )
 
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