Frankly, the two worst parts of the stability system are:
- All the information being hidden
- The massive anarchy penalties
...Actually, I'll go ahead and say that my biggest problem with stability from a gameplay perspective is that it tends to penalize things that were already being penalized.
Overexpansion is penalized by way of killing your finances
[...snip...]
"your empire is descending into civil war!" just because they did a better job of things than real-world India.
[...snip...]
So I simply ask for the actual values to be made more transparent instead of hidden away and making the game less user-friendly because people just flip to wikis and sourcedive instead of just clicking the civilopedia or highlighting and seeing "jail: +2 {stability icon}" or having the anarchy window show "1 turn of anarchy, -15 {stability icon}".
Even simply putting the icon to show that it affects stability in SOME way without having a number would be useful.
Good post.
I agree on some points and not on others.
I take you post as a starting point for my own ideas.
In first, transparency of stability parameters.
The fact is that stability is not just a simple equation of a couple of parameters, it's many variables interacting with each other.
I don't think we should treat is showing in-game every single point... even if that is making life hell for all those players that do not read this forum or the wiki.
I agree that the penalty for expansion is painful ...
However it reflects the problems of managing large empires without the necessaries social structures or techs.
For example to create a pan european empire in ancient or middle age time will lead to huge instability: this is very historical.
The roman empire was plagued by civil wars and ended up split in two pieces.
The frankish empire was broken into 3 parts immediately after the dead of Charles.
There are many other examples... expanding your state outside your core area should lead to stability penalties.
Later on in the game you do have some techs that will help you.
One important point is that the stability cost of changing civic is too punishing, so it gets really difficoult to leverage all your options.
Maybe changing Expansion civic should be "free of charge".

And maybe making them a bit more strong in their effect.