Stable with horses?! Who would've thought!

  • Thread starter Thread starter Rabbit, White
  • Start date Start date
R

Rabbit, White

Guest
Straight from the realm of "Duh!" comes this tiny little modification of the Stable building, which adds two horses to it. The horses are not animated but it still works better than the original I think.

stableinpediashotub2.jpg


stableintownshotow7.jpg


Download

Cheers :thumbsup:
 
Don't take this the wrong way, but you are a master of the obvious!

It's a compliment, really. ;) :D
 
Could you maybe use the horses from the horse resource so you don't have to worry about having to animate them?

BTW, great job!!!
 
Amra said:
Don't take this the wrong way, but you are a master of the obvious!

It's a compliment, really. ;) :D
Now you know my secret identity :D
obviousmanyg4.gif


@TheLopez: The horses are from the horse resource. Unfortunately I couldn't make the animations work properly. I can get the horses to animate in Civilopedia but when in game, they are completely static in their "zero" position. :(
 
:goodjob: Rabbit White !!
I was wandering if you could create a new building: Ceramics workshop ?
 
@frenchman: No sorry. I don't really do buildings, just the occasional one here and there when the mood strikes me :)
 
Hey, you should start to incorporate these little gems in the EDU mod. :D
With a camel variation for the Arabs of course. ;)
 
I did replace the original one, that's how it looks :) although it varies. In another game I had the city's buildings were in a different configuration and when I put the stable in it was positioned much better.
 
Back
Top Bottom